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Mobile GREE
Rags to Riches:
GREE’s Transformation into a Top Player

August 24, 2009




                                          Infinita Inc., 2009
Mobile GREE and GREE Inc.                                                                                  2


G
    GREE was originally launched as a PC-based social networking service in early 2004, with a
    mobile version following in June 2005. Until July 2006, the service was very similar to market
    leader mixi (focused on core social networking functionalities), however, GREE was not able
    to demonstrate the same kind of growth as mixi, especially because mixi - which had far
    more capital at its disposal - introduced innovative features in much more rapid succession.
    In July 2006, mobile network operator KDDI made a major investment in the company,
    aiming to leverage GREE as the “SNS engine” for a variety of its carrier-branded mobile
    services (e.g. its navigation service, its music download service, etc.).
    In late 2006, GREE relaunched its mobile version as EZ GREE on the au KDDI network,
    featuring several features that competitors mobagetown and mixi Mobile had seen success
    with (e.g. decorated profiles, casual games), and in early 2007, the site was listed as an official
    site on NTT DoCoMo’s i-mode as well, with a Softbank version following 7 months later.
    However, it was not until July 2007 that the service started to really catch on, shortly after
    GREE introduced avatars, rooms, and - most notably - its now hugely popular pet nurturing
    game “Clinoppe”. Building on this success story, Mobile GREE introduced several other
    complex games with nurturing and/or collecting mechanisms, tied into community
    functionalities. All of these games feature in-game paid items. The most successful of these is
    Tsuri Star, a virtual fishing simulation game.
    The service today has more than 10 million users and generates more than 20 billion page
    views per month, 99% of which are mobile-originated.
                                                                                               Infinita Inc., 2009
About this Report
D
    In the past two years, Mobile GREE’s user base has grown almost tenfold, and currently
    exceeds ten million registered members. The service generates more than 12 billion page
    views per month. Revenues for the quarter ending March 2008 totaled ¥3.9 billion
    (US$ 41.2 million), more than 70% of which stemmed from paid content and in-game
    purchases. This strongly distinguishes GREE from its competitors mixi Mobile and
    mobagetown,which much more strongly rely on an advertised-based revenue model.
    Interestingly, GREE only started to reach a stellar level of performance once it largely
    abandoned the PC channel and focused its strategy on mobile. It was also the first of the
    three major mobile social networking services in Japan to implement complex mobile games
    that feature strong community elements and combine mobile web and Flash-based
    technologies, and pioneered the concept of paid in-game items as a revenue stream (an
    approach that was quickly copied by competitor mobagetown).
    This is the first and only detailed research report available in English providing detailed
    analysis of the factors that have made Mobile GREE a smash hit. It includes step-by-step
    walkthroughs of all major features, deep analysis of the game portfolio, insight into business
    model and financials, as well as information on usage patterns and demographics.
    Current version 1.0 published August 24, 2009. 180 pages, 19 charts, graphs and tables, more
    than 200 screenshots. Author: Christopher Billich, SVP, Research & Strategy, Infinita Inc.
    Company-wide license: US$ 1,500
                                                                                             Infinita Inc., 2009
Who should read this Report and why
D
    Social Networking Providers: Whether you run a branded or white label platform,
    whether you already have entered the mobile space or are considering moving into it, this
    is a unique and rare chance to learn from one of the very best in the business - and a
    highly profitable one at that.
    Game Studios and Publishers: Learn how to successfully integrate mobile gaming
    content with a community platform, and how to monetize casual as well as complex
    mobile games with revenues from advertising and paid in-game items.
    Mobile Content Providers: See how to monetize mobile content beyond
    subscription and pay-per-download fees - and how to let your users contribute to create
    more compelling services.
    Mobile Network Operators: Get ahead with best practices from one of the most
    innovative mobile social networking providers in one of the most advanced markets
    worldwide - to create or improve upon your own mobile social networking strategy,
    whether you are following a “build” or “partner” approach.
    Advertising Agencies and Marketers: Find out how GREE has developed its highly
    sophisticated portfolio of mobile advertising formats, and how they work with some of the
    largest consumer brands to create truly engaging campaigns.



                                                                                         Infinita Inc., 2009
Key Questions answered in this Report
D
    How does Mobile GREE work? Step-by-step descriptions and walkthroughs for all major features:
    games lineup, social networking functions, avatars and shopping for virtual goods, location-based
    services, and information and entertainment content.
    How does the service make money? Business model and revenue stream analysis, including fiscal
    year 2009 financial data on parent company GREE Inc.
    How does it leverage its virtual currency system to generate revenues? See how the virtual
    currency model results in substantial revenues from purchases of in-game items and other paid
    content for GREE.
    How has the service evolved, and where is it headed strategically? Check the detailed
    timeline of major feature and content innovations.
    What mobile advertising formats does the site offer, how are they priced, and what do
    successful campaigns look like? Learn how GREE ties up with brands like Fanta and Nissin Foods
    for branded entertainment content, games and avatars.
    How do they promote it? Comprehensive information on marketing strategy and promotional
    activities.
    What does the games portfolio look like, and how do the games work? Detailed description
    of the top-ranking casual titles and in-depth analysis of complex games with in-game paid items.
    Who uses it, and how much? Read about how demographics and usage are shifting from teenage
    segment-driven hype to mainstream.
    How does it all tie together? An in-depth analysis of GREE’s strategy: From follower in the PC
    market to top player in mobile social networking and gaming.
                                                                                               Infinita Inc., 2009
Company Background
D
    Founded in 2005 and based in Tokyo, Infinita Inc. helps clients from all corners of the globe
    define and improve their mobile strategy, based on learnings from a part of the world that
    epitomizes the transformation into a mobile society: Japan.
    We work with network operators, media companies, technology providers, consumer
    brands and marketers, investors and government agencies worldwide, leveraging insights
    from one of the world's hotbeds of mobile innovation to develop concrete business
    strategies for local markets. Our product and service lineup spans quantitative and
    qualitative research, innovation workshops and ongoing strategic advisory, covering
    business models, service concepts, user behavior, and enabling technologies.
    Infinita’s clients include DoCoMo.com, Deutsche Telekom Group, Swisscom Innovations,
    Orange, Maxis, IBM, AOL, Adobe, Qualcomm, Naspers/MIH, NHN, Gameloft, Embassy of
    Canada in Japan, Embassy of Denmark in Japan, GroupM and Dentsu Avenue A Razorfish.




                                                                                             Infinita Inc., 2009
Author Background
D
    In late 2005, Christopher Billich stored his former life in his Grandmother's attic and
    moved to Japan to spend some time inside the giant pinball machine more commonly
    known as Tokyo. As SVP of Research & Strategy at Infinita Inc., he manages the company's
    market intelligence and research operations, advising a wide variety of international and
    Japanese clients on mobile strategy. He is a frequent speaker at conferences and industry
    events across the globe.
    Christopher has been active in the digital media and communications field since 1998.
    Prior to joining Infinita, he worked as a consultant for online and mobile strategy in the
    German media and telecommunications industries for 7 years, including assignments with
    Vodafone D2 Germany, BenQ Mobile and Deutsche Telekom. He holds a cum laude
    masters degree in psychology from University of Cologne, with a focus on communications
    psychology, entrepreneurship research and business psychology.




                                                                                          Infinita Inc., 2009
Disclaimer
D
    Claims: Due to the nature of this product, all sales are final. Therefore, we recommend
    you study the information, table of contents and sample pages provided to ensure this
    report fits your needs.
    Brands and trademarks: All brands and trademarks mentioned or pictured in this
    report as well as the promotional materials relating to it are the sole property of their
    respective owners.
    Liability: We have gone to great lengths to ensure that all information in the report itself,
    as well as the promotional materials relating to it, is correct and actual. However, Infinita
    Inc. does not assume any responsibility for potential errors that this report or related
    documents may still contain, nor for any potential damages or losses arising from relying
    on or applying the information contained herein.
    Feedback: Whether you have purchased the full report, read the sample pages or
    attended a conference where we spoke on the topic, we are greatly interested in hearing
    your opinion.You can contact the author directly via email at billich@infinita.co.jp. More
    detailed contact information can be found on the final page of this report.




                                                                                             Infinita Inc., 2009
Copyright
D
    This is a free sample of the full report, released under a Creative Commons “Non-
    commercial, derivative works, share alike” license. This means Infinita Inc. grants you
    permission to copy, distribute, display, and perform this work, as long as this happens for
    non-commercial purposes only, and as long as you credit us for it. Furthermore, Infinita
    grants you permission to modify this work and to distribute derivative works based on it
    under the same license or one compatible with the one that governs this work. For
    further details, please visit www.creativecommons.org.


    To order the full version of the report (US$ 1,500, company-wide license), please visit
    www.infinita.co.jp/research, or email us at info@infinita.co.jp.




                                                                                              Infinita Inc., 2009
Table of Contents                                                                                                                   2



 Part I: Company and Service Profile                   6    Usage                                                   35
 GREE, Inc. Company Data                              7                Registered Members                          35
 Introduction                                         8                Page Views                                  36
 Mobile GREE Service Overview                         9                Net Member Additions; Page Views per User   37
            Main Components                           10   Demographics                                            38
            Account and Registration                  11               Gender Distribution                         38
            Top Page                                  12               Age Distribution                            39
            Social Networking Functionalities         13   Company History and Service Evolution                   40
            Games                                     16   Major Feature and Content Innovations                   46
                  Top 15-ranked Casual Games Titles   17   Marketing                                               51
                  Portfolio                           20               Approach                                    51
                  Current Lineup of Complex Games     21               Shiro Kishibe Campaign                      52
            Virtual Currency                          24               Shibuya Station Jack                        54
            Avatars                                   25               Timeline of Major Activities                55
                  Item Shop                           26   Advertising Formats and Pricing                         57
                  Profile Template Shop                27   Advertising Campaign Examples                           90
            User-generated Content                    28               NISSIN Cup Noodle Eco Campaign              64
            Entertainment and Information Content     29
 GREE Business Model and Financials                   30
            Business Model                            30
                  User View                           31
                  Revenue Streams View                32
            Revenues by Business Segment              33
            Operating Profit and Profit Margin          34

                                                                                                                        Infinita Inc., 2009
Table of Contents                                                                                                                    3



 Part II: Major Functionalities Overview                         65   Viewing and Commenting on GREE Machi          97
 Inviting a New Member                                           66   Viewing and Creating Content on Celebrities   98
 Receiving an Item Reward for Inviting a New Member              67
 Friend Search; Friend Request                                   69
 Friend List; Viewing a Friend’s Profile                          71
 Footprint                                                       72
 Sending and Receiving Mini Mail                                 73
 Creating, Editing and Deleting Diary Entries                    75
 Commenting on Own Diary Entry                                   76
 Commenting on Friend’s Diary Entry                              77
 Viewing and Creating Content in Communities                     78
 Registering to a Sponsor Site to Receive GREE Gold              80
 Purchasing the GREE Plus Course to Receive GREE Gold            83
 Purchasing a Premium Background Template to Receive GREE Gold   85
 Avatar Item Shopping                                            86
 Purchase a Profile Background Template                           87
 Playing the Avatar Gaccha                                       88
 Discovering Games                                               89
 Playing Games                                                   90
 Avatar Item Rewards for High Scores                             91
 High Score Rankings                                             92
 Creating a Diary Entry about a Game                             93
 My Games Page; Games Rally                                      94
 Viewing and Answering Questions on GREE Q                       95
                                                                                                                         Infinita Inc., 2009
Table of Contents                                                                                                     4



 Part III: Complex Games Overview          99    “Dorirando” Excavation Game                        132
 “Tsuri Star 2” Fishing Game               100             Game Concept                             132
            Game Concept                   100             Basic Gameplay                           133
            Basic Gameplay River Fishing   101             Worlds, Levels and Rank                  136
            Basic Gameplay Ocean Fishing   103             The Collection                           137
            Worlds, Levels and Rank        105             Equipment and Shopping                   138
            The Fish Encyclopedia          107             Excavation Diary                         140
            Equipment and Shopping         108
                                                           Tours                                    142
            Fishing Diary                  110
                                                           Medals and Avatars                       144
            Tours                          112
                                                           Communities                              145
            Team Play and Tournaments      114
                                                 “Hakoniwa” Gardening Game                          146
            Missions                       116
                                                           Game Concept                             146
            Communities                    117
                                                           Basic Gameplay                           147
 “Clinoppe” Pet Game                       118
                                                           Worlds, Levels and Rank                  149
            Game Concept                   118
                                                           The Collection                           150
            Creating a pet                 119
                                                           Hakoniwa Catalogue                       151
            Main Page                      120
                                                           Positioning Equipment and Lawn Mowing    153
            Feeding                        121
            Bathing                        122             Gift Giving and Social Functionalities   154

            Exercise and Playing           124   “Pangya” Golf Game                                 155

            Shopping and Items             125             Game Concept                             155

            Dance School                   127             Basic Gameplay                           156
            Contests                       128             Cookie Points and Pang                   160
            Nurturing History              129             Home Page                                161
            Social Functionalities         130             Shop                                     162
            Candies                        131             Single- and Multiplayer Mode             164
                                                                                                          Infinita Inc., 2009
Table of Contents                                            5



 Part IV: Casual Games Overview (Top 15)   165
 Kone Kone Superstar                       166
 Takoyaki Escape                           167
 Lance of Longinus                         168
 The Right Angle Barber                    169
 Pillow Flip                               170
 Bonjour! Fanta World Festa                171
 Animal Chain Reaction Lite                172
 Cheater Attack                            173
 Snow Hammer                               174
 Chalk Teacher                             175
 King of the Hostess Bar                   176
 The Good Luck Cat                         177
 Goldfish Catcher                           178
 Love Angel                                179




                                                 Infinita Inc., 2009
Sa
                               mp
                                         le




Part I
Company and Service Profile




                                  Infinita Inc., 2009
Sa
Mobile GREE Service Overview                                                                mp            9


Main Components                                                                                      le
 Mobile GREE has five main components/types of content:
 (1) Core social networking functionalities: profiles, blogs, friends, groups and mini mail as
 core features.
 (2) Free casual games: 158 titles, all of which are implemented in Flash Lite.
 (3) Complex games with strong SNS/community features: 5 titles (4 Flash-/Mobile web-
 based, 1 Java), basic gameplay is free. A variety if virtual in-game items that make playing the
 games more fun and “unlock the games’ full potential” can be purchased with a virtual
 currency called GREE Gold (see below).
 (4) User-generated content: Q&A (GREE Q), location-based forums/BBS (GREE Machi).
 (5) Entertainment and information content: (Read-only) Wikipedia (GREE Jissho), News,
 Weather, Celebrities, Music Artists, Fortune-telling, etc.
 Each user is represented by an avatar, which is displayed on his profile page, and throughout a
 wide variety of social and gaming interaction contexts on the site. Avatars (and the rooms
 they “live” in) can be equipped with virtual clothing items, accessories etc., which need to be
 purchased with GREE Gold (like the in-game items, although in most cases in-game items and
 avatar items function independent of each other).
 Users can obtain GREE Gold by recruiting new members, clicking on ads and registering to
 subscription- or download-based partner sites. It is also possible to purchase GREE Gold
 directly via carrier billing, either under a monthly subscription plan or as one-time purchases.
                                                                                              Infinita Inc., 2009
Sa
Mobile GREE Service Overview                                                                   mp          10


Main Components                                                                                       le
                                        Fishing Game
                                         (Tsuristar)
                Casual Games                                      Excavation Game
                 (GREE Ge)                                          (Dorirando)


       Pet Game                                                             Gardening Game
      (Clinoppe)                                                              (Hakoniwa)


     Fortune-telling                         SNS                               Local BBS
      (GREE Ura)                                                             (GREE Machi)


                      Decomail                                            Q&A
                    (GREE Deco)                                         (GREE Q)
                                          Wikipedia
                                        (GREE Jissho)

Social Networking             Complex       User-generated    Entertainment and             Casual
                               Games           Content       Information Content            Games
                                                                                              Infinita Inc., 2009
Sa
Mobile GREE Service Overview                                                                               mp          13


Social Networking Functionalities                                                                                 le
                                                       The core of the social networking functionalities is the
                                                       so-called “my Page.”
                                                       The very top of the page features alerts and
                                                       announcements, such as accepted or received friend
                                                       request, and promotional news,
                                                       followed by links to the following functions:
                                                       •      Profile
                                                       •      Mini mail
                                                       •      Write new diary entry
                                                       •      Photo/Video albums
                                                       •      Footprint
                                                       •      Avatar shop/change clothes
                                                       •      Friend list
my Page as viewed by      my Page (lower section)      •      Community list
user (top half)           with links to friends’ new   •      Recruit a friend
Links to four complex     diary entries and new        To the right of these, the member’s avatar (along with his
games underneath avatar   topics in communities        pet, if he has one) or photo is shown. Underneath the
picture                                                avatar there are links to four of the complex games
                                                       •    Pet Game
                                                       •    Fishing Game
                                                       •    Gardening Game
                                                       •    Excavation Game
                                                       The background design of the “my Page” can be changed
                                                       into one of approx. 1,300 different background templates,
                                                       which can be obtained with GREE Gold.            Infinita Inc., 2009
Sa
Mobile GREE Service Overview                                                                        mp         14


Social Networking Functionalities                                                                         le
                                                Further down on the page, the following are displayed:
                                                •    Friends’ new diary entries
                                                •    New comments from others on own diary entries
                                                •    New posts in communities
                                                •    New comments from others on own community
                                                     entries,
                                                followed by
                                                •   Information on how to obtain GREE Gold
                                                •   Friend, community, diary search box
                                                •   Links to major content categories (such as
                                                    celebrities, fortune-telling, casual games, news, etc.)
                                                From the perspective of an “outsider” (not the member
                                                himself), the “my Page” appears as the “profile page”:
my Page as viewed by   User’s own friend list   •    Avatar picture
user after profile                               •    User name, age, etc.
template change                                 •    Links to user’s Fishing, Gardening, Pet and Excavation
                                                     Game profiles (provided he has them)
                                                •    User’s profile information/introduction he has written
                                                     about himself
                                                •    Friend list (newest three, link to see all)
                                                •    Diary entries (newest three, link to see all)
                                                •    Communities (newest three, link to see all)
                                                •    Photo and video albums (newest three, link to see all)
                                                •    Guestbook entries left by other users
                                                •    Footprint (“who visited this user’s page?”) Infinita Inc., 2009
Sa
Mobile GREE Service Overview                                                                           mp           15


Social Networking Functionalities                                                                              le
                                                    Mobile GREE members can freely communicate with each
                                                    other in a variety of ways, even though they may not be
                                                    connected as friends. The main means of communication
                                                    include sending mini mail, leaving comments on blog posts
                                                    or guestbook entries.
                                                    Members are notified about newly arrived mini mails and
                                                    friend requests by notification via mobile email.
                                                    As opposed to mixi, all members can also not only see
                                                    each others’ friend lists, but also view each other
                                                    footprint pages (list of visitors to someone’s page). There
                                                    is much less of a perceived need for privacy among
                                                    Mobile GREE members than on mixi because rather than
                                                    a social networking service reflecting real-world
                                                    connections and (to some degree) identities, GREE is
                                                    much more of a “fantasy world” focused on games and
Another member’s         Viewing another member’s   entertainment.
profile page with fully   guestbook entries and
equipped “2D room”                                  As opposed to mobagetown, Mobile GREE members do
                         footprint
                                                    not have actual “rooms” displayed in 2.5D that they can
                                                    outfit, that other members can enter etc. Rather, the
                                                    frame displaying the avatar and his pet in 2D functions as
                                                    the room, which can be equipped with a variety of virtual
                                                    goods.




                                                                                                        Infinita Inc., 2009
Sa
Mobile GREE Service Overview                                                                                                                                   mp           18


Games: Top 15-ranked Casual Games Titles                                                                                                                              le
Rank        Title                    Description



9           Bonjour! Fanta World     Tie up game with Fanta soda from Coca Cola. Simple game where player has to avoid obstacles such as hurdles, bicycles and birds
            Festa                    by jumping and catch as many grapes as he can to fill his power gauge. Once full, the player becomes invincible for a short time.
                                     The points are based on how many bottles the player can get, with deductions being made every time the player runs into an
                                     obstacle.
10          Chalk Teacher            The setting is in a typical classroom where the students are running around or dazing off during class. Throw chalk at the sleepy
                                     students to keep them awake, and target the students who move around in the background without hitting the students that are
                                     awake. The points are based on successful hits, and no points are gained for hitting students that are awake. Characters in the
                                     background disappear when hit twice and are replaced with new character.
11          King of the Hostess      Flash winks at the girls sitting next to you to score romance points with them. These girls will come and go rapidly, so be sure to
            Bar                      wink at the right people, and at the right time, because sometimes there will be men sitting next to you. Winking at them will
                                     cause you to lose time. Successful winks at girls who display their particular interest (by having heart marks in their eyes) score
                                     higher points.
12          The Good Luck Cat        There is a cat on your restaurant’s roof which has superpowers to lure customers into your store. Control the cat so that he
                                     beams in as many people in a given time. The more people he can get with one beam, the higher the points are. Combo points
                                     occur when male/female pairs of customers are successfully targeted.


13          Love Angel               Single males and females crowd a town without knowing that they are all single. Help the cupid target and couple two people
                                     together. There are several characteristic differences in the males and females, so target ones that have similarities, such as hair
                                     color or appearance, to score higher points.

14          Goldfish Catcher          Simple goldfish catcher game where the player uses his paper cup to catch as many goldfish in one stroke. But be careful as the
                                     paper cup will get wet and eventually tear. Get 5 paper cups and catch as many goldfish as you can. The rainbow color goldfish are
                                     bonuses where the durability of the paper cup will recover with the catch.


15          Number Place             Simple 9x9 sudoku game where the player fills in the open spaces with numbers 1 through 9.
            (Sudoku)



Note: as of April 21, 2009, monthly ranking across male and female players, ranked by total times played                                                       Infinita Inc., 2009
Sa
Mobile GREE Service Overview                                                                         mp            20


Games: Portfolio                                                                                              le
Category                     Count   Java Titles   GREE Mobile currently features a total of 163 games, all
                                                   of which except one (Panya Mobile Golf, which is a Java
Action                       71      0             Game) are implemented in Flash Lite and played through
                                                   the mobile browser.
Shooting                     22      0             Almost half the games are action titles, with shooting,
                                                   sports, variety and puzzle game constituting the rest of
Puzzle                       12      0             the line-up.

Variety Games                38      0             5 of the games, one of which is Panya, are complex games
                                                   combining Flash Lite gameplay with very refined, mobile
Sports                       15      0             web-based community elements. These are discussed in
                                                   more detail in the following section.
Complex Games                5       1             Gameplay for all but these 5 complex games is completely
                                                   free. For the complex games, basic gameplay is free as
Total                        163     1             well, but players can purchase a variety of virtual items
                                                   that make playing them much more fun, and in some
                                                   cases, allow the player to gain access to parts of the game
                                                   that he otherwise would not have.
                                                   In all complex games but the golf game, players can make
                                                   purchases of virtual items either via GREE Gold (a virtual
                                                   currency that can be obtained by recruiting new members
                                                   to GREE, signing up to partner sites, or be bought with
                                                   real money via carrier billing) or in-game experience
                                                   points obtained by playing the game itself.



Note: as of April 21, 2009                                                                            Infinita Inc., 2009
Sa
Mobile GREE Service Overview                                                                                mp           24


Virtual Currency                                                                                                    le
                                                          Mobile GREE features a virtual currency called
                                                          “GREE Gold”, which members can spend on avatar items
                                                          (such as clothing, haircuts, accessories for their 2D room,
                                                          etc.) as well as virtual items for use in the complex
                                                          games.
                                                          Various amounts of GREE Gold can be obtained in a
                                                          variety of different ways:
                                                          •    As reward for recruiting a new member to the
                                                               service (currently 700 GREE Gold)
                                                          •    As reward for clicking on ads or purchasing
                                                               something from one of GREE’s affiliate sites
                                                          •    “Premium Profile Templates” bought with actual
                                                               money (via carrier billing) that award the user a
                                                               certain amount of GREE Gold
Promo page: “Recruit a new   Purchase page for “Premium   •    Monthly subscription course (via carrier billing)
member to receive 700        Profile Templates”, which     GREE Gold once obtained can not be exchanged back
GREE Gold”                   double as GREE Gold          into real money.
                             packages
                                                          As mentioned above, the Golf Game “Panya” has a
                                                          separate currency system (please refer to the “Mobile
                                                          GREE Complex Games Profile” section of this document
                                                          for details).




                                                                                                             Infinita Inc., 2009
Sa
Mobile GREE Service Overview                                                                                 mp           25


Avatars                                                                                                              le
                                                           When signing up for Mobile GREE, users are automatically
                                                           given a very simply dressed avatar, along with 500 GREE
                                                           Gold for initial purchases of virtual items. Alternatively,
                                                           they can choose to use a picture instead of an avatar.
                                                           Avatars are exposed in many contexts throughout the
                                                           site (on diaries, footprints, games high score rankings,
                                                           complex games profile pages, and many others), although
                                                           the casual games generally do not feature avatars.
                                                           The avatar item shop offers a selection of almost 2,000
                                                           items (organized in 15 categories), ranging from clothes,
                                                           haircuts, accessories and pets to facial expressions. These
                                                           are organized in ca. 15 categories.
                                                           Some items are only offered seasonally (e.g. Christmas,
                                                           Valentine’s Day) or as prizes in “item lotteries” called
                                                           “Gaccha”, which Mobile GREE features 10 differently
Selection of facial        Promotion page for different
                                                           themed ones of. For each of the 10 Gaccha, there are 16
expressions and haircuts   kinds of “Gaccha” (item
                                                           items that change monthly, as well as 1 rare item that
in the avatar item shop    lotteries) in the avatar item
                                                           users can obtain if they have collected the other 16.
                           shop
                                                           Playing the Gaccha costs 200 GREE Gold.
                                                           A feature called “Mixer”, which costs 100 GREE Gold to
                                                           play, allows users to trade two unwanted items they have
                                                           obtained previously and get one new item in return.




                                                                                                              Infinita Inc., 2009
Sa
GREE Business Model and Financials                                                               mp        30


Business Model                                                                                        le
  GREE has two main revenue streams:
  (1) Advertising revenues from banner, email, tie-up and affiliate advertising, which currently
      account for 25% of revenues (FY09 Q3). Which percentage of this is affiliate advertising
      is not published. GREE runs its own advertising affiliate network which feeds the
      relevant ads into GREE.
  (2) Paid content sales, which in FY09 Q3 accounted for 75% of total revenues. Paid content
      sales are implemented via a virtual currency called GREE Gold, which users can receive
      for clicking on ads, subscribing to partner sites, recruiting new members etc., but which
      also can be bought directly (via carrier billing) - a) in packages of ¥525, 1,050, 2,100,
      3,150 and 5,250 as one-time purchases, or b) under a subscription model (GREE Plus
      Course, ¥300 per month), which awards the user 300 GREE Gold per month.
  Both revenue streams have been trending up over the past four quarters. Especially paid
  content sales have been growing drastically (518% YoY), but advertising revenues have been
  developing positively as well (59% YoY, roughly the overall growth rate of the mobile
  advertising market).
  As a third and minor revenue stream, GREE offers a “GREE Premium” course for its PC
  version, priced at ¥300 per month, which gives the user increased storage space, etc.
  GREE does not release separate data for PC vs. mobile revenues, but considering that PC
  traffic accounts for less than one percent of total traffic, it can be safely assumed that
  almost all revenues are mobile-originated.                                               Infinita Inc., 2009
Sa
  Usage                                                                                                                                                            mp            37

                                                            le
  Net Member Additions (million) and Page Views per User/Month
                                                                                                                                                                   0.9

3,500
                                                                                                                                 PV/UU Mobile

3,000



2,500
                                                                                                                                                            0.5

                                                                                            0.5     0.5                                               0.5
                                                                                                            0.5                  0.5
2,000                                                                                                                    0.4           0.4    0.4
                                                                 0.4
                                                                                                                  0.4
1,500                               0.3                                0.3
                                                         0.3                  0.3     0.3
                                                  0.3
               0.3           0.3            0.3
                       0.2
1,000    0.2


                                                                                                                                                                           0.1
 500



   0
        May 07Jun 07               Sep 07               Dec 07               Mar 08               June 08               Sep 08               Dec 08               Mar 09

                                                                                                                                                                   Infinita Inc., 2009
Sa
Company History and Service Evolution                                                                        mp             44


GREE                                                                                                                   le
                                                                                                    2008
    GREE reaches 4 million subscribers.                                                                    February
    Mobile GREE starts providing the Java game Mobile Golf Panya.
    GREE reaches 5 million subscribers.                                                                    May
    GREE and Levi's collaborate on mobile novels campaign. The promotional novel is written by
    a Japanese author based in California, where the jeans were born. During the campaign, Levi’s
    jeans offers away an original avatar item (Kisekae Prof) that relates to the story.
    The first nationwide TV commercial promoting GREE airs.
    The Mobile GREE alien nurturing game "Clinoppe" is awarded the 1st prize in the mobile                 July
    content category for the Mobile Project Award held at Wireless Japan 2008.
    GREE reaches 6 million subscribers.                                                                    August
    Mobile GREE is certified as a "safe" mobile site by EMA, the industry self-governance body in
    charge of ensuring safe usage of mobile sites among minors.
    Dorirando, the complex excavation game, launches on Mobile GREE.
    Mobile GREE runs an eco campaign jointly with Nissin's Cup Noodle within its popular Tsuri             September
    Star 2 fishing game. Users have to fish out cans from rivers and the ocean, and gather them
    to complete a message (each can has a letter on it). A Cup Noodle avatar items is awarded
    to those that complete the message.
    The newest complex game, the gardening-themed “Hakoniwa” nurturing game, launches.
    October 2008: GREE reaches 7 million subscribers.                                                      October
    The company makes its stock exchange debut with an IPO on TSE Mother's board.                          December
    GREE reaches 8 million subscribers.


Note: developments directly related to GREE Mobile marked in red
                                                                                                                Infinita Inc., 2009
Sa
 Major Feature and Content Innovations                                                                       mp          48


 GREE                                                                                                               le
Games                                 Tsuri Star        Clinoppe                               * no traffic data
                                      Lord Of           Manga                                  before April 2007
                                      The Rings         Games                                  available
SNS           On-deck                                                 On-deck
(Mobile)      launch                                    Avatars       launch
              DoCoMo                                                  Softbank
                                                        Rooms

                                                        Pets (note:
                                                        not
User-                   GREE                            Clinoppe,
generated               Machi                           just avatar
Content                                                 pet items)


Other                                       AMUZE                                   Chubu       Celebrity     News and
Content                                                                             Nihon TV    and Artist    Weather
                                                                                    Tie-up      Pages
                                                        Shueisha
Campaigns                          Warner   Moto-       Manga                                        PV Mobile
                                   Music    rola
                                                        Mobile
                                                        Novels I      Mobile             2 billion
GREE PC                 Enhanced
                                                                      Verification
                        Diary
                                                    1 billion
Page Views*                                                                                             PV PC
 2007                                                                                                                 2008
                                                                                                             Infinita Inc., 2009
Sa
Marketing                                                                                              mp            53


Shiro Kishibe Campaign                                                                                          le




                                                           Overview of Shiro Kishibe-themed Mobile GREE contents
                                                           (clockwise from top: casual games, fortune-telling,
                                                           Decomail, Tsuri Star, Clinoppe)




Shiro Kishibe “site jack” on top page of Mobile GREE and
PC version of GREE
                                                                                                         Infinita Inc., 2009
Sa
 Marketing                                                                                             mp             55


 Timeline of Major Activities                                                                                    le
Media                              TV, OOH, Web,
                                   Mobile, Transport
Date                               May 2008
Name                               Shiro Kishibe
Focus                              Free Games




                                                                 Two versions of Shiro Kishibe TV commercial

                                          0.47     0.48   0.46                       0.46
                                                                            0.44              0.43     0.43
Member      0.40
                                                                   0.36
Additions          0.32   0.29   0.30
(million)


2008                                                                                                               2009
                                                                                                          Infinita Inc., 2009
Sa
Advertising Formats and Pricing                                                            mp             63


au One GREE (au) and Mobile GREE (DoCoMo, Softbank)                                                  le

            GREE News Mail Header      GREE News Mail Header
            (au one GREE)              (au one GREE)

Description Text ad in mobile email newsletter to GREE members
and
Placement

Period      Monday (once) between 8:00 and 17:00

Impressions a) 450,000 (CTR 2.50%)     a) 450,000 (CTR 2.50%)
(est.)      b) 120,000 (CTR 2.50%)     b) 120,000 (CTR 2.50%)
            c) 330,000 (CTR 1.00%)     c) 330,000 (CTR 1.00%)
            d) 250,000 (CTR 2.50%)     d) 250,000 (CTR 2.50%)


Price       a) - d) ¥500,000

Size        3 lines of text plus URL

Targeting   a) no targeting
            b) 19 years and under                                GREE News Mail
            c) 20 years and over                                 (News Header Text Ad)
            d) Gender



                                                                                              Infinita Inc., 2009
Sa
Advertising Campaign Examples                                                                         mp            64


NISSIN Cup Noodle Eco Campaign                                                                                 le
                                                                   Like mobagetown, Mobile GREE has run a
                                                                   variety of advertising campaigns on its site
                                                                   that go beyond the standard formats.
                                                                   However, information on these is sparse.
                                                                   One example is a campaign for NISSIN
                                                                   Cup Noodles from September 2008:
                                                                   Campaign Date: June 2008.
                                                                   Eco-themed campaign leveraging the
                                                                   Tsuri Star fishing game; users had to fish
                                                                   out cans from river and the ocean, and
                                                                   gather them in order to complete a
                                                                   message. As a prize for completing the
                                                                   message, they were awarded a Cup
                                                                   Noodles avatar item.
                                                                   Moreover, once all of the one million
                                                                   empty cans had been collected, all
                                                                   participants received an additional avatar
                                                                   item present.

Campaign promotion page (left: top half, right: bottom half) and
special avatar item present.                                                                            Infinita Inc., 2009
Sa
                                   mp
                                             le




Part II
Major Functionalities Overview




                                      Infinita Inc., 2009
Sa
Major Functionalities                                                                               mp             69


Friend Search; Friend Request                                                                                 le


                                                                             [not shown here]




Start from own my   Click “friend search” link    Enter name (or other      Search results page
page                                              search criteria)




View member’s        Click “connect as           Enter message (optional)    Message sent
                                                                                                       Infinita Inc., 2009
profile               friends”
Sa
Major Functionalities                                                                                      mp             70


Friend Search; Friend Request                                                                                        le




Recipient’s top page: “new
friend request” alert           View friend request list    View request and        If confirm, write
(note: is also sent by email)                               confirm/reject           message (optional)




Connected as friends             Sender’s top page:         View message from new
                                                                                                              Infinita Inc., 2009
                                 “request accepted” alert   friend
Sa
Major Functionalities                                                                                        mp             80


Registering to a Sponsor Site to Receive GREE Gold                                                                     le




Start from top page and
scroll down to “sponsor    Choose category            View offers (GREE Gold      Select site
sites”                                                reward shown in brackets)




“Note: now leaving        “Subscribe to this site?”    Proceed?                   “Enter carrier billing
                                                                                  password”                     Infinita Inc., 2009
GREE”                     button, confirm
Sa
Major Functionalities                                                                                     mp         81


Registering to a Sponsor Site to Receive GREE Gold                                                              le




Enter password              Confirm/send               Done.                   Back on GREE top, go to
                                                                              my page




Go fishing (or wherever     Fishing: go to equipment   View equipment. Go to   Shop. Go to ocean fishing
                                                                              category.                Infinita Inc., 2009
you want to spend money)                              shop.
Sa
Major Functionalities                                                       mp             82


Registering to a Sponsor Site to Receive GREE Gold                                    le
                                             Each user has only one
                                             GREE Gold account,
                                             valid for all purchases of
                                             virtual items across the
                                             site (i.e. avatar items,
                                             backgrounds, in-game
                                             items for 4 of the 5
                                             complex games, except
                                             Panya).




View categories   View rods -- balance at
                  top has increased by 400
                  GREE Gold as result of
                  subscribing to sponsor
                  site




                                                                               Infinita Inc., 2009
Sa
  Major Functionalities                                                                                           mp         89


  Discovering Games                                                                                                     le




  GREE Games top page      ...followed by tie-up games    ...then recommended          ...followed by the most
  shows newest games...    (branded games)...             games...                     popular games and links to...




...individual categories   “Search” leads to a list      ...all games sorted by   Example of game description page with
like”action”.              of...                         category.                explanation and personal best score. Inc., 2009
                                                                                                                Infinita
Sa
  Major Functionalities                                                                                                        mp         94


  My Games Page; Games Rally                                                                                                         le




  From Games top, click         ...which lists the number of     ...as well as a list of all    ...along with rank, personal
  “My Games Page”...            games user has reached master    games played by user...        best score...
                                and normal high score for...

                                   GREE also features
                                   the “GREE Games
                                   Rally.” Users have to
                                   play (and ideally reach
                                   normal or master
                                   status for all) 5
                                   selected games in a
                                   month to get a
                                   special trophy for
                                   their avatar:


...and a star for games that user has                        GREE Games Rally page             Explanation of trophies (lower
reached master or normal status in.                          (accessible from Games top)                                    Infinita Inc., 2009
                                                                                               part of Rally page).
Sa
Major Functionalities                                                                                   mp          97


Viewing and Commenting on GREE Machi                                                                           le




Access GREE Machi    GREE Machi main page with   ...transmit own location     Map of current location with
from top page        recent posts, click to...   via GPS.                     related topics, click topic...

                                                  [Not shown here]
                                                  Process for posting
                                                  comment is exactly
                                                  the same as on diary
                                                  entries.




...to view thread.   Click button to add own                                “Local footprint” of visitors to
                     comment.                                               location; links to nearby areas. Inc., 2009
                                                                                                         Infinita
Sa
                           mp
                                     le




Part III
Complex Games Overview




                              Infinita Inc., 2009
Sa
“Dorirando” Excavation Game                                                mp          132


Game Concept                                                                       le
                       The basic premise of the GREE Excavation Game
                       “Dorilando” (a Japanized version of the words “drilling”
                       and “land” is to go excavating for ancient artifacts in
                       different environments, using different types of
                       equipment (which can be bought with GREE’s virtual
                       currency GREE Gold or Dori Points - experience
                       points gathered by playing the game), building out one’s
                       artifact collection and rising in rank in the process.
                       There are a total of 156 different kinds of artifacts in
                       the four levels the game has, plus a variety of artifacts
                       that can only be excavated in special events, so-called
                       “tours”.
                       The game features most of the elements that “Tsuri
                       Star” has as well, such as a ranking system, experience
                       points, equipment shop, game-specific profile page,
                       achievement stickers, posting announcements about
                       newly excavated artifacts to the user’s GREE profile
                       page, etc., but overall it is slightly less complex than
                       Tsuri Star in that it does not feature team play/
                       tournaments, and only has 4 standard levels (as
                       opposed to 8 for the fishing game).
Dorirando start page   The only part of the game implemented in Flash Lite is
                       the actual process of drilling for the artifact and
                       uncovering it. All other functionality (level selection,
                       shopping, diary, communities, etc.) is mobile web-based.


                                                                            Infinita Inc., 2009
Sa
“Dorirando” Excavation Game                                                                   mp          133


Basic Gameplay                                                                                        le
                                          After entering an excavation site, the Flash game screen
                                          loads, and the player then sees a drill that it swaying
                                          from left to right at the bottom of the screen, in an
                                          circle of light in the darkness.
                                          Each time the player hits the OK button, the drill moves
                                          forward a certain distance at the relevant angle, picking
                                          up small gems (which add to the points) along the way.
                                          The drill will then stop on its course and start swaying
                                          again, the player has to reposition it and set it off again
                                          by pressing OK.
                                          At these stops, sometimes an arrow (the “radar”) will
                                          appear that hints at a buried treasure. The player then
                                          needs to aim the swaying drill head in the right
Aiming the drill   Chipping away at the   direction and set it off again to hit the treasure.
                   rocks to uncover the
                                          While the drill is moving forward, the circle of light gets
                   treasure
                                          smaller and smaller. If the player does not reach a
                                          hidden treasure before it gets too dark, the game round
                                          is over.
                                          If the player hits a treasure, a screen showing the
                                          treasure covered by rocks appears, with a hammer that
                                          randomly moves around the screen. Whenever the
                                          hammer is hovering above a rock, pressing OK chips
                                          away part of that rock, until the treasure is uncovered.
                                          However, players can fail by either hitting the treasure
                                          itself too many times, or by going over a (non-specified)
                                          time limit, upon which the ceiling collapses.
                                                                                               Infinita Inc., 2009
Sa
“Dorirando” Excavation Game                                                                            mp            134


Basic Gameplay                                                                                                   le




Drill moves forward       Drill picks up a gem        The radar indicates a   Found a treasure!
                                                      hidden treasure




Start chiseling away at   Hitting the treasure        ...and finally break..   ...which finishes the
                                                                                                          Infinita Inc., 2009
the rocks                 will cause it to crack...                           game round.
Sa
“Dorirando” Excavation Game                                                                    mp            135


Basic Gameplay                                                                                           le




Found a treasure!      Chiseling away                 Uncover the treasure   ...to get it.
                                                      completely...




If the player is too   ...the ceiling collapses and
                                                                                                  Infinita Inc., 2009
slow...                the game round is finished.
Sa
“Hakoniwa” Gardening Game                                                                      mp          151


Hakoniwa Catalogue                                                                                     le
                                             The shop, which is called the “Hakoniwa Catalogue”,
                                             has four different sections:

                                             a) Hakoniwa Gaccha
                                             b) Hakoniwa Zakka
                                             c) Farmland
                                             d) Gifts
                                             Hakoniwa Gaccha is essentially a lottery, for 300 GREE
                                             Gold (not Hakoniwa Points), users receive a random
                                             special item. Each month, there are new 9 items
                                             available. After completing the whole set of monthly
                                             items, users can get an additional 2 rare items.
                                             Hakoniwa Zakka is a shop that sells garden furniture,
The Hakoniwa            Overview page for    fences etc., which users can decorate their garden with.
Catalogue top page      different kinds of   Shopping here is only possible with GREE Gold.
with links to Gaccha,   items in Hakoniwa    Once items have been bought, they are added to the
Zakka and Farmland      Zakka                user’s item collection. He can then choose them from
(link to gifts not                           the collection and add or delete them from the garden,
shown here)                                  as well as choosing and changing the position of the
                                             items in the garden.
                                             In order to grow vegetables and fruit, farmland is
                                             necessary. Farmland needs to be bought with
                                             Hakoniwa Points or GREE Gold, except for one initial
                                             patch which the player receives for free.
                                             Lastly, Hakoniwa Catalogue offers gifts that can be given
                                             to friends (for details refer to the section below).
                                                                                                Infinita Inc., 2009
Sa
“Pangya” Golf Game                                                                                 mp          162


Shop                                                                                                       le
                                              The shop is reached via a link from the player’s home
                                              page. Here, the player can choose to purchase from
                                              several categories (depending on the goods, with CP or
                                              PP), the main ones of which are:
                                              Clubs: There are several different sets available,
                                              including fantasy-themed ones, such as a set of baseball
                                              clubs or household items that can be used to play golf.
                                              Balls: Different balls have specific magical properties,
                                              such as giving just the player additional PP when hitting
                                              a perfect shot (indicated by a “Panya!” message during
                                              golf play).
                                              Characters: For beginner level players, four different
                                              characters can be purchased, with two additional
Shop page (top part),   Shop page (lower      characters which become unlocked and purchasable
displaying CP and PP    part) with links to   later in the game as the player rises in rank.
balance                 shop categories
                                              Clothes: Clothes are available in several
                                              subcategories, such as shirts, pants, shoes, hats, etc.
                                              Caddies: Players can buy a caddy, who will then
                                              accompany them through the game and give them hints
                                              on how to play better.
                                              Backgrounds: Backgrounds for the character profile
                                              page can be bought with a validity of 30 or 365 days,
                                              after which they expire.
                                              Courses: As with characters, some courses can only
                                              be purchased once a player has risen in rank sufficiently.
                                                                                                    Infinita Inc., 2009
Sa
“Pangya” Golf Game                                                                             mp         163


Shop                                                                                                  le




Caddy category in       Caddy detail view    Character category        Character detail view
shop                                         view




Club set detail view   Balls category view   Selecting the number of   Courses category
                                                                                               Infinita Inc., 2009
                                             balls to purchase         view
Sa
                                   mp
                                             le




Part IV
Casual Games Overview (Top 15)




                                      Infinita Inc., 2009
Sa
The Right Angle Barber                                                                      mp         169


S                                                                                                  le




Game start   Hit the moving sword at    Character with cut      Sword approaching
             the right moment           marks                   (vertical)




Cut           Sword approaching        Cut made.                Go to exit page and score
                                                                                            Infinita Inc., 2009
              (horizontal)             Game has 5 characters.
Sa
King of the Hostess Bar                                                                                     mp         176


S                                                                                                                  le




Game start             Go!                           Wink at girls for          ...but not the guys
                                                     points...                  because...




...they will hug you   When girls like you (heart   ...wink at them for bonus   Go to exit page and score
                                                                                                            Infinita Inc., 2009
(you lose time)        marks)...                    points
How to order
D
    Order online: You can easily purchase and instantly download this report via our online
    shop at www.infinita.co.jp/research. We accept all major credit cards.
    Alternatively: We are happy to arrange non-credit card forms of payment, such as wire
    transfer and PayPal. Please email us for details at info@infinita.co.jp.


    Mobile Social Networking Research Mega Bundle: For a limited time, we offer
    a bundle of our research reports on all 3 leading Japanese mobile social
    networking services (Mobile GREE, mobagetown and mixi Mobile) at
    just US$ 3,375 (that’s 25% off the per-report price!) - available online at
    www.infinita.co.jp/research, or email us at info@infinita.co.jp.


    Loyalty Discount: Existing Infinita Inc. research clients (with research purchases
    prior to July 15, 2009) are entitled to a 15% discount on the Mobile GREE report, as
    well as the Mobile Social Networking Research Mega Bundle. Please email us for details at
    info@infinita.co.jp.




                                                                                         Infinita Inc., 2009
Contact
D
Christopher Billich, SVP, Research & Strategy
Infinita Inc.

202 Arrow Plaza Harajuku
4-19-8 Jingu-mae, Shibuya-ku
Tokyo, 151-0001, Japan

Phone: +81-3-5775-7270
Mobile: +81-90-9015-3572
Fax:    +81-3-5775-7281

www.infinita.co.jp/en
info@infinita.co.jp
                                                Infinita Inc., 2009

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Mobile GREE Research Report V1.0

  • 1. Mobile GREE Rags to Riches: GREE’s Transformation into a Top Player August 24, 2009 Infinita Inc., 2009
  • 2. Mobile GREE and GREE Inc. 2 G GREE was originally launched as a PC-based social networking service in early 2004, with a mobile version following in June 2005. Until July 2006, the service was very similar to market leader mixi (focused on core social networking functionalities), however, GREE was not able to demonstrate the same kind of growth as mixi, especially because mixi - which had far more capital at its disposal - introduced innovative features in much more rapid succession. In July 2006, mobile network operator KDDI made a major investment in the company, aiming to leverage GREE as the “SNS engine” for a variety of its carrier-branded mobile services (e.g. its navigation service, its music download service, etc.). In late 2006, GREE relaunched its mobile version as EZ GREE on the au KDDI network, featuring several features that competitors mobagetown and mixi Mobile had seen success with (e.g. decorated profiles, casual games), and in early 2007, the site was listed as an official site on NTT DoCoMo’s i-mode as well, with a Softbank version following 7 months later. However, it was not until July 2007 that the service started to really catch on, shortly after GREE introduced avatars, rooms, and - most notably - its now hugely popular pet nurturing game “Clinoppe”. Building on this success story, Mobile GREE introduced several other complex games with nurturing and/or collecting mechanisms, tied into community functionalities. All of these games feature in-game paid items. The most successful of these is Tsuri Star, a virtual fishing simulation game. The service today has more than 10 million users and generates more than 20 billion page views per month, 99% of which are mobile-originated. Infinita Inc., 2009
  • 3. About this Report D In the past two years, Mobile GREE’s user base has grown almost tenfold, and currently exceeds ten million registered members. The service generates more than 12 billion page views per month. Revenues for the quarter ending March 2008 totaled ¥3.9 billion (US$ 41.2 million), more than 70% of which stemmed from paid content and in-game purchases. This strongly distinguishes GREE from its competitors mixi Mobile and mobagetown,which much more strongly rely on an advertised-based revenue model. Interestingly, GREE only started to reach a stellar level of performance once it largely abandoned the PC channel and focused its strategy on mobile. It was also the first of the three major mobile social networking services in Japan to implement complex mobile games that feature strong community elements and combine mobile web and Flash-based technologies, and pioneered the concept of paid in-game items as a revenue stream (an approach that was quickly copied by competitor mobagetown). This is the first and only detailed research report available in English providing detailed analysis of the factors that have made Mobile GREE a smash hit. It includes step-by-step walkthroughs of all major features, deep analysis of the game portfolio, insight into business model and financials, as well as information on usage patterns and demographics. Current version 1.0 published August 24, 2009. 180 pages, 19 charts, graphs and tables, more than 200 screenshots. Author: Christopher Billich, SVP, Research & Strategy, Infinita Inc. Company-wide license: US$ 1,500 Infinita Inc., 2009
  • 4. Who should read this Report and why D Social Networking Providers: Whether you run a branded or white label platform, whether you already have entered the mobile space or are considering moving into it, this is a unique and rare chance to learn from one of the very best in the business - and a highly profitable one at that. Game Studios and Publishers: Learn how to successfully integrate mobile gaming content with a community platform, and how to monetize casual as well as complex mobile games with revenues from advertising and paid in-game items. Mobile Content Providers: See how to monetize mobile content beyond subscription and pay-per-download fees - and how to let your users contribute to create more compelling services. Mobile Network Operators: Get ahead with best practices from one of the most innovative mobile social networking providers in one of the most advanced markets worldwide - to create or improve upon your own mobile social networking strategy, whether you are following a “build” or “partner” approach. Advertising Agencies and Marketers: Find out how GREE has developed its highly sophisticated portfolio of mobile advertising formats, and how they work with some of the largest consumer brands to create truly engaging campaigns. Infinita Inc., 2009
  • 5. Key Questions answered in this Report D How does Mobile GREE work? Step-by-step descriptions and walkthroughs for all major features: games lineup, social networking functions, avatars and shopping for virtual goods, location-based services, and information and entertainment content. How does the service make money? Business model and revenue stream analysis, including fiscal year 2009 financial data on parent company GREE Inc. How does it leverage its virtual currency system to generate revenues? See how the virtual currency model results in substantial revenues from purchases of in-game items and other paid content for GREE. How has the service evolved, and where is it headed strategically? Check the detailed timeline of major feature and content innovations. What mobile advertising formats does the site offer, how are they priced, and what do successful campaigns look like? Learn how GREE ties up with brands like Fanta and Nissin Foods for branded entertainment content, games and avatars. How do they promote it? Comprehensive information on marketing strategy and promotional activities. What does the games portfolio look like, and how do the games work? Detailed description of the top-ranking casual titles and in-depth analysis of complex games with in-game paid items. Who uses it, and how much? Read about how demographics and usage are shifting from teenage segment-driven hype to mainstream. How does it all tie together? An in-depth analysis of GREE’s strategy: From follower in the PC market to top player in mobile social networking and gaming. Infinita Inc., 2009
  • 6. Company Background D Founded in 2005 and based in Tokyo, Infinita Inc. helps clients from all corners of the globe define and improve their mobile strategy, based on learnings from a part of the world that epitomizes the transformation into a mobile society: Japan. We work with network operators, media companies, technology providers, consumer brands and marketers, investors and government agencies worldwide, leveraging insights from one of the world's hotbeds of mobile innovation to develop concrete business strategies for local markets. Our product and service lineup spans quantitative and qualitative research, innovation workshops and ongoing strategic advisory, covering business models, service concepts, user behavior, and enabling technologies. Infinita’s clients include DoCoMo.com, Deutsche Telekom Group, Swisscom Innovations, Orange, Maxis, IBM, AOL, Adobe, Qualcomm, Naspers/MIH, NHN, Gameloft, Embassy of Canada in Japan, Embassy of Denmark in Japan, GroupM and Dentsu Avenue A Razorfish. Infinita Inc., 2009
  • 7. Author Background D In late 2005, Christopher Billich stored his former life in his Grandmother's attic and moved to Japan to spend some time inside the giant pinball machine more commonly known as Tokyo. As SVP of Research & Strategy at Infinita Inc., he manages the company's market intelligence and research operations, advising a wide variety of international and Japanese clients on mobile strategy. He is a frequent speaker at conferences and industry events across the globe. Christopher has been active in the digital media and communications field since 1998. Prior to joining Infinita, he worked as a consultant for online and mobile strategy in the German media and telecommunications industries for 7 years, including assignments with Vodafone D2 Germany, BenQ Mobile and Deutsche Telekom. He holds a cum laude masters degree in psychology from University of Cologne, with a focus on communications psychology, entrepreneurship research and business psychology. Infinita Inc., 2009
  • 8. Disclaimer D Claims: Due to the nature of this product, all sales are final. Therefore, we recommend you study the information, table of contents and sample pages provided to ensure this report fits your needs. Brands and trademarks: All brands and trademarks mentioned or pictured in this report as well as the promotional materials relating to it are the sole property of their respective owners. Liability: We have gone to great lengths to ensure that all information in the report itself, as well as the promotional materials relating to it, is correct and actual. However, Infinita Inc. does not assume any responsibility for potential errors that this report or related documents may still contain, nor for any potential damages or losses arising from relying on or applying the information contained herein. Feedback: Whether you have purchased the full report, read the sample pages or attended a conference where we spoke on the topic, we are greatly interested in hearing your opinion.You can contact the author directly via email at billich@infinita.co.jp. More detailed contact information can be found on the final page of this report. Infinita Inc., 2009
  • 9. Copyright D This is a free sample of the full report, released under a Creative Commons “Non- commercial, derivative works, share alike” license. This means Infinita Inc. grants you permission to copy, distribute, display, and perform this work, as long as this happens for non-commercial purposes only, and as long as you credit us for it. Furthermore, Infinita grants you permission to modify this work and to distribute derivative works based on it under the same license or one compatible with the one that governs this work. For further details, please visit www.creativecommons.org. To order the full version of the report (US$ 1,500, company-wide license), please visit www.infinita.co.jp/research, or email us at info@infinita.co.jp. Infinita Inc., 2009
  • 10. Table of Contents 2 Part I: Company and Service Profile 6 Usage 35 GREE, Inc. Company Data 7 Registered Members 35 Introduction 8 Page Views 36 Mobile GREE Service Overview 9 Net Member Additions; Page Views per User 37 Main Components 10 Demographics 38 Account and Registration 11 Gender Distribution 38 Top Page 12 Age Distribution 39 Social Networking Functionalities 13 Company History and Service Evolution 40 Games 16 Major Feature and Content Innovations 46 Top 15-ranked Casual Games Titles 17 Marketing 51 Portfolio 20 Approach 51 Current Lineup of Complex Games 21 Shiro Kishibe Campaign 52 Virtual Currency 24 Shibuya Station Jack 54 Avatars 25 Timeline of Major Activities 55 Item Shop 26 Advertising Formats and Pricing 57 Profile Template Shop 27 Advertising Campaign Examples 90 User-generated Content 28 NISSIN Cup Noodle Eco Campaign 64 Entertainment and Information Content 29 GREE Business Model and Financials 30 Business Model 30 User View 31 Revenue Streams View 32 Revenues by Business Segment 33 Operating Profit and Profit Margin 34 Infinita Inc., 2009
  • 11. Table of Contents 3 Part II: Major Functionalities Overview 65 Viewing and Commenting on GREE Machi 97 Inviting a New Member 66 Viewing and Creating Content on Celebrities 98 Receiving an Item Reward for Inviting a New Member 67 Friend Search; Friend Request 69 Friend List; Viewing a Friend’s Profile 71 Footprint 72 Sending and Receiving Mini Mail 73 Creating, Editing and Deleting Diary Entries 75 Commenting on Own Diary Entry 76 Commenting on Friend’s Diary Entry 77 Viewing and Creating Content in Communities 78 Registering to a Sponsor Site to Receive GREE Gold 80 Purchasing the GREE Plus Course to Receive GREE Gold 83 Purchasing a Premium Background Template to Receive GREE Gold 85 Avatar Item Shopping 86 Purchase a Profile Background Template 87 Playing the Avatar Gaccha 88 Discovering Games 89 Playing Games 90 Avatar Item Rewards for High Scores 91 High Score Rankings 92 Creating a Diary Entry about a Game 93 My Games Page; Games Rally 94 Viewing and Answering Questions on GREE Q 95 Infinita Inc., 2009
  • 12. Table of Contents 4 Part III: Complex Games Overview 99 “Dorirando” Excavation Game 132 “Tsuri Star 2” Fishing Game 100 Game Concept 132 Game Concept 100 Basic Gameplay 133 Basic Gameplay River Fishing 101 Worlds, Levels and Rank 136 Basic Gameplay Ocean Fishing 103 The Collection 137 Worlds, Levels and Rank 105 Equipment and Shopping 138 The Fish Encyclopedia 107 Excavation Diary 140 Equipment and Shopping 108 Tours 142 Fishing Diary 110 Medals and Avatars 144 Tours 112 Communities 145 Team Play and Tournaments 114 “Hakoniwa” Gardening Game 146 Missions 116 Game Concept 146 Communities 117 Basic Gameplay 147 “Clinoppe” Pet Game 118 Worlds, Levels and Rank 149 Game Concept 118 The Collection 150 Creating a pet 119 Hakoniwa Catalogue 151 Main Page 120 Positioning Equipment and Lawn Mowing 153 Feeding 121 Bathing 122 Gift Giving and Social Functionalities 154 Exercise and Playing 124 “Pangya” Golf Game 155 Shopping and Items 125 Game Concept 155 Dance School 127 Basic Gameplay 156 Contests 128 Cookie Points and Pang 160 Nurturing History 129 Home Page 161 Social Functionalities 130 Shop 162 Candies 131 Single- and Multiplayer Mode 164 Infinita Inc., 2009
  • 13. Table of Contents 5 Part IV: Casual Games Overview (Top 15) 165 Kone Kone Superstar 166 Takoyaki Escape 167 Lance of Longinus 168 The Right Angle Barber 169 Pillow Flip 170 Bonjour! Fanta World Festa 171 Animal Chain Reaction Lite 172 Cheater Attack 173 Snow Hammer 174 Chalk Teacher 175 King of the Hostess Bar 176 The Good Luck Cat 177 Goldfish Catcher 178 Love Angel 179 Infinita Inc., 2009
  • 14. Sa mp le Part I Company and Service Profile Infinita Inc., 2009
  • 15. Sa Mobile GREE Service Overview mp 9 Main Components le Mobile GREE has five main components/types of content: (1) Core social networking functionalities: profiles, blogs, friends, groups and mini mail as core features. (2) Free casual games: 158 titles, all of which are implemented in Flash Lite. (3) Complex games with strong SNS/community features: 5 titles (4 Flash-/Mobile web- based, 1 Java), basic gameplay is free. A variety if virtual in-game items that make playing the games more fun and “unlock the games’ full potential” can be purchased with a virtual currency called GREE Gold (see below). (4) User-generated content: Q&A (GREE Q), location-based forums/BBS (GREE Machi). (5) Entertainment and information content: (Read-only) Wikipedia (GREE Jissho), News, Weather, Celebrities, Music Artists, Fortune-telling, etc. Each user is represented by an avatar, which is displayed on his profile page, and throughout a wide variety of social and gaming interaction contexts on the site. Avatars (and the rooms they “live” in) can be equipped with virtual clothing items, accessories etc., which need to be purchased with GREE Gold (like the in-game items, although in most cases in-game items and avatar items function independent of each other). Users can obtain GREE Gold by recruiting new members, clicking on ads and registering to subscription- or download-based partner sites. It is also possible to purchase GREE Gold directly via carrier billing, either under a monthly subscription plan or as one-time purchases. Infinita Inc., 2009
  • 16. Sa Mobile GREE Service Overview mp 10 Main Components le Fishing Game (Tsuristar) Casual Games Excavation Game (GREE Ge) (Dorirando) Pet Game Gardening Game (Clinoppe) (Hakoniwa) Fortune-telling SNS Local BBS (GREE Ura) (GREE Machi) Decomail Q&A (GREE Deco) (GREE Q) Wikipedia (GREE Jissho) Social Networking Complex User-generated Entertainment and Casual Games Content Information Content Games Infinita Inc., 2009
  • 17. Sa Mobile GREE Service Overview mp 13 Social Networking Functionalities le The core of the social networking functionalities is the so-called “my Page.” The very top of the page features alerts and announcements, such as accepted or received friend request, and promotional news, followed by links to the following functions: • Profile • Mini mail • Write new diary entry • Photo/Video albums • Footprint • Avatar shop/change clothes • Friend list my Page as viewed by my Page (lower section) • Community list user (top half) with links to friends’ new • Recruit a friend Links to four complex diary entries and new To the right of these, the member’s avatar (along with his games underneath avatar topics in communities pet, if he has one) or photo is shown. Underneath the picture avatar there are links to four of the complex games • Pet Game • Fishing Game • Gardening Game • Excavation Game The background design of the “my Page” can be changed into one of approx. 1,300 different background templates, which can be obtained with GREE Gold. Infinita Inc., 2009
  • 18. Sa Mobile GREE Service Overview mp 14 Social Networking Functionalities le Further down on the page, the following are displayed: • Friends’ new diary entries • New comments from others on own diary entries • New posts in communities • New comments from others on own community entries, followed by • Information on how to obtain GREE Gold • Friend, community, diary search box • Links to major content categories (such as celebrities, fortune-telling, casual games, news, etc.) From the perspective of an “outsider” (not the member himself), the “my Page” appears as the “profile page”: my Page as viewed by User’s own friend list • Avatar picture user after profile • User name, age, etc. template change • Links to user’s Fishing, Gardening, Pet and Excavation Game profiles (provided he has them) • User’s profile information/introduction he has written about himself • Friend list (newest three, link to see all) • Diary entries (newest three, link to see all) • Communities (newest three, link to see all) • Photo and video albums (newest three, link to see all) • Guestbook entries left by other users • Footprint (“who visited this user’s page?”) Infinita Inc., 2009
  • 19. Sa Mobile GREE Service Overview mp 15 Social Networking Functionalities le Mobile GREE members can freely communicate with each other in a variety of ways, even though they may not be connected as friends. The main means of communication include sending mini mail, leaving comments on blog posts or guestbook entries. Members are notified about newly arrived mini mails and friend requests by notification via mobile email. As opposed to mixi, all members can also not only see each others’ friend lists, but also view each other footprint pages (list of visitors to someone’s page). There is much less of a perceived need for privacy among Mobile GREE members than on mixi because rather than a social networking service reflecting real-world connections and (to some degree) identities, GREE is much more of a “fantasy world” focused on games and Another member’s Viewing another member’s entertainment. profile page with fully guestbook entries and equipped “2D room” As opposed to mobagetown, Mobile GREE members do footprint not have actual “rooms” displayed in 2.5D that they can outfit, that other members can enter etc. Rather, the frame displaying the avatar and his pet in 2D functions as the room, which can be equipped with a variety of virtual goods. Infinita Inc., 2009
  • 20. Sa Mobile GREE Service Overview mp 18 Games: Top 15-ranked Casual Games Titles le Rank Title Description 9 Bonjour! Fanta World Tie up game with Fanta soda from Coca Cola. Simple game where player has to avoid obstacles such as hurdles, bicycles and birds Festa by jumping and catch as many grapes as he can to fill his power gauge. Once full, the player becomes invincible for a short time. The points are based on how many bottles the player can get, with deductions being made every time the player runs into an obstacle. 10 Chalk Teacher The setting is in a typical classroom where the students are running around or dazing off during class. Throw chalk at the sleepy students to keep them awake, and target the students who move around in the background without hitting the students that are awake. The points are based on successful hits, and no points are gained for hitting students that are awake. Characters in the background disappear when hit twice and are replaced with new character. 11 King of the Hostess Flash winks at the girls sitting next to you to score romance points with them. These girls will come and go rapidly, so be sure to Bar wink at the right people, and at the right time, because sometimes there will be men sitting next to you. Winking at them will cause you to lose time. Successful winks at girls who display their particular interest (by having heart marks in their eyes) score higher points. 12 The Good Luck Cat There is a cat on your restaurant’s roof which has superpowers to lure customers into your store. Control the cat so that he beams in as many people in a given time. The more people he can get with one beam, the higher the points are. Combo points occur when male/female pairs of customers are successfully targeted. 13 Love Angel Single males and females crowd a town without knowing that they are all single. Help the cupid target and couple two people together. There are several characteristic differences in the males and females, so target ones that have similarities, such as hair color or appearance, to score higher points. 14 Goldfish Catcher Simple goldfish catcher game where the player uses his paper cup to catch as many goldfish in one stroke. But be careful as the paper cup will get wet and eventually tear. Get 5 paper cups and catch as many goldfish as you can. The rainbow color goldfish are bonuses where the durability of the paper cup will recover with the catch. 15 Number Place Simple 9x9 sudoku game where the player fills in the open spaces with numbers 1 through 9. (Sudoku) Note: as of April 21, 2009, monthly ranking across male and female players, ranked by total times played Infinita Inc., 2009
  • 21. Sa Mobile GREE Service Overview mp 20 Games: Portfolio le Category Count Java Titles GREE Mobile currently features a total of 163 games, all of which except one (Panya Mobile Golf, which is a Java Action 71 0 Game) are implemented in Flash Lite and played through the mobile browser. Shooting 22 0 Almost half the games are action titles, with shooting, sports, variety and puzzle game constituting the rest of Puzzle 12 0 the line-up. Variety Games 38 0 5 of the games, one of which is Panya, are complex games combining Flash Lite gameplay with very refined, mobile Sports 15 0 web-based community elements. These are discussed in more detail in the following section. Complex Games 5 1 Gameplay for all but these 5 complex games is completely free. For the complex games, basic gameplay is free as Total 163 1 well, but players can purchase a variety of virtual items that make playing them much more fun, and in some cases, allow the player to gain access to parts of the game that he otherwise would not have. In all complex games but the golf game, players can make purchases of virtual items either via GREE Gold (a virtual currency that can be obtained by recruiting new members to GREE, signing up to partner sites, or be bought with real money via carrier billing) or in-game experience points obtained by playing the game itself. Note: as of April 21, 2009 Infinita Inc., 2009
  • 22. Sa Mobile GREE Service Overview mp 24 Virtual Currency le Mobile GREE features a virtual currency called “GREE Gold”, which members can spend on avatar items (such as clothing, haircuts, accessories for their 2D room, etc.) as well as virtual items for use in the complex games. Various amounts of GREE Gold can be obtained in a variety of different ways: • As reward for recruiting a new member to the service (currently 700 GREE Gold) • As reward for clicking on ads or purchasing something from one of GREE’s affiliate sites • “Premium Profile Templates” bought with actual money (via carrier billing) that award the user a certain amount of GREE Gold Promo page: “Recruit a new Purchase page for “Premium • Monthly subscription course (via carrier billing) member to receive 700 Profile Templates”, which GREE Gold once obtained can not be exchanged back GREE Gold” double as GREE Gold into real money. packages As mentioned above, the Golf Game “Panya” has a separate currency system (please refer to the “Mobile GREE Complex Games Profile” section of this document for details). Infinita Inc., 2009
  • 23. Sa Mobile GREE Service Overview mp 25 Avatars le When signing up for Mobile GREE, users are automatically given a very simply dressed avatar, along with 500 GREE Gold for initial purchases of virtual items. Alternatively, they can choose to use a picture instead of an avatar. Avatars are exposed in many contexts throughout the site (on diaries, footprints, games high score rankings, complex games profile pages, and many others), although the casual games generally do not feature avatars. The avatar item shop offers a selection of almost 2,000 items (organized in 15 categories), ranging from clothes, haircuts, accessories and pets to facial expressions. These are organized in ca. 15 categories. Some items are only offered seasonally (e.g. Christmas, Valentine’s Day) or as prizes in “item lotteries” called “Gaccha”, which Mobile GREE features 10 differently Selection of facial Promotion page for different themed ones of. For each of the 10 Gaccha, there are 16 expressions and haircuts kinds of “Gaccha” (item items that change monthly, as well as 1 rare item that in the avatar item shop lotteries) in the avatar item users can obtain if they have collected the other 16. shop Playing the Gaccha costs 200 GREE Gold. A feature called “Mixer”, which costs 100 GREE Gold to play, allows users to trade two unwanted items they have obtained previously and get one new item in return. Infinita Inc., 2009
  • 24. Sa GREE Business Model and Financials mp 30 Business Model le GREE has two main revenue streams: (1) Advertising revenues from banner, email, tie-up and affiliate advertising, which currently account for 25% of revenues (FY09 Q3). Which percentage of this is affiliate advertising is not published. GREE runs its own advertising affiliate network which feeds the relevant ads into GREE. (2) Paid content sales, which in FY09 Q3 accounted for 75% of total revenues. Paid content sales are implemented via a virtual currency called GREE Gold, which users can receive for clicking on ads, subscribing to partner sites, recruiting new members etc., but which also can be bought directly (via carrier billing) - a) in packages of ¥525, 1,050, 2,100, 3,150 and 5,250 as one-time purchases, or b) under a subscription model (GREE Plus Course, ¥300 per month), which awards the user 300 GREE Gold per month. Both revenue streams have been trending up over the past four quarters. Especially paid content sales have been growing drastically (518% YoY), but advertising revenues have been developing positively as well (59% YoY, roughly the overall growth rate of the mobile advertising market). As a third and minor revenue stream, GREE offers a “GREE Premium” course for its PC version, priced at ¥300 per month, which gives the user increased storage space, etc. GREE does not release separate data for PC vs. mobile revenues, but considering that PC traffic accounts for less than one percent of total traffic, it can be safely assumed that almost all revenues are mobile-originated. Infinita Inc., 2009
  • 25. Sa Usage mp 37 le Net Member Additions (million) and Page Views per User/Month 0.9 3,500 PV/UU Mobile 3,000 2,500 0.5 0.5 0.5 0.5 0.5 0.5 2,000 0.4 0.4 0.4 0.4 0.4 1,500 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.2 1,000 0.2 0.1 500 0 May 07Jun 07 Sep 07 Dec 07 Mar 08 June 08 Sep 08 Dec 08 Mar 09 Infinita Inc., 2009
  • 26. Sa Company History and Service Evolution mp 44 GREE le 2008 GREE reaches 4 million subscribers. February Mobile GREE starts providing the Java game Mobile Golf Panya. GREE reaches 5 million subscribers. May GREE and Levi's collaborate on mobile novels campaign. The promotional novel is written by a Japanese author based in California, where the jeans were born. During the campaign, Levi’s jeans offers away an original avatar item (Kisekae Prof) that relates to the story. The first nationwide TV commercial promoting GREE airs. The Mobile GREE alien nurturing game "Clinoppe" is awarded the 1st prize in the mobile July content category for the Mobile Project Award held at Wireless Japan 2008. GREE reaches 6 million subscribers. August Mobile GREE is certified as a "safe" mobile site by EMA, the industry self-governance body in charge of ensuring safe usage of mobile sites among minors. Dorirando, the complex excavation game, launches on Mobile GREE. Mobile GREE runs an eco campaign jointly with Nissin's Cup Noodle within its popular Tsuri September Star 2 fishing game. Users have to fish out cans from rivers and the ocean, and gather them to complete a message (each can has a letter on it). A Cup Noodle avatar items is awarded to those that complete the message. The newest complex game, the gardening-themed “Hakoniwa” nurturing game, launches. October 2008: GREE reaches 7 million subscribers. October The company makes its stock exchange debut with an IPO on TSE Mother's board. December GREE reaches 8 million subscribers. Note: developments directly related to GREE Mobile marked in red Infinita Inc., 2009
  • 27. Sa Major Feature and Content Innovations mp 48 GREE le Games Tsuri Star Clinoppe * no traffic data Lord Of Manga before April 2007 The Rings Games available SNS On-deck On-deck (Mobile) launch Avatars launch DoCoMo Softbank Rooms Pets (note: not User- GREE Clinoppe, generated Machi just avatar Content pet items) Other AMUZE Chubu Celebrity News and Content Nihon TV and Artist Weather Tie-up Pages Shueisha Campaigns Warner Moto- Manga PV Mobile Music rola Mobile Novels I Mobile 2 billion GREE PC Enhanced Verification Diary 1 billion Page Views* PV PC 2007 2008 Infinita Inc., 2009
  • 28. Sa Marketing mp 53 Shiro Kishibe Campaign le Overview of Shiro Kishibe-themed Mobile GREE contents (clockwise from top: casual games, fortune-telling, Decomail, Tsuri Star, Clinoppe) Shiro Kishibe “site jack” on top page of Mobile GREE and PC version of GREE Infinita Inc., 2009
  • 29. Sa Marketing mp 55 Timeline of Major Activities le Media TV, OOH, Web, Mobile, Transport Date May 2008 Name Shiro Kishibe Focus Free Games Two versions of Shiro Kishibe TV commercial 0.47 0.48 0.46 0.46 0.44 0.43 0.43 Member 0.40 0.36 Additions 0.32 0.29 0.30 (million) 2008 2009 Infinita Inc., 2009
  • 30. Sa Advertising Formats and Pricing mp 63 au One GREE (au) and Mobile GREE (DoCoMo, Softbank) le GREE News Mail Header GREE News Mail Header (au one GREE) (au one GREE) Description Text ad in mobile email newsletter to GREE members and Placement Period Monday (once) between 8:00 and 17:00 Impressions a) 450,000 (CTR 2.50%) a) 450,000 (CTR 2.50%) (est.) b) 120,000 (CTR 2.50%) b) 120,000 (CTR 2.50%) c) 330,000 (CTR 1.00%) c) 330,000 (CTR 1.00%) d) 250,000 (CTR 2.50%) d) 250,000 (CTR 2.50%) Price a) - d) ¥500,000 Size 3 lines of text plus URL Targeting a) no targeting b) 19 years and under GREE News Mail c) 20 years and over (News Header Text Ad) d) Gender Infinita Inc., 2009
  • 31. Sa Advertising Campaign Examples mp 64 NISSIN Cup Noodle Eco Campaign le Like mobagetown, Mobile GREE has run a variety of advertising campaigns on its site that go beyond the standard formats. However, information on these is sparse. One example is a campaign for NISSIN Cup Noodles from September 2008: Campaign Date: June 2008. Eco-themed campaign leveraging the Tsuri Star fishing game; users had to fish out cans from river and the ocean, and gather them in order to complete a message. As a prize for completing the message, they were awarded a Cup Noodles avatar item. Moreover, once all of the one million empty cans had been collected, all participants received an additional avatar item present. Campaign promotion page (left: top half, right: bottom half) and special avatar item present. Infinita Inc., 2009
  • 32. Sa mp le Part II Major Functionalities Overview Infinita Inc., 2009
  • 33. Sa Major Functionalities mp 69 Friend Search; Friend Request le [not shown here] Start from own my Click “friend search” link Enter name (or other Search results page page search criteria) View member’s Click “connect as Enter message (optional) Message sent Infinita Inc., 2009 profile friends”
  • 34. Sa Major Functionalities mp 70 Friend Search; Friend Request le Recipient’s top page: “new friend request” alert View friend request list View request and If confirm, write (note: is also sent by email) confirm/reject message (optional) Connected as friends Sender’s top page: View message from new Infinita Inc., 2009 “request accepted” alert friend
  • 35. Sa Major Functionalities mp 80 Registering to a Sponsor Site to Receive GREE Gold le Start from top page and scroll down to “sponsor Choose category View offers (GREE Gold Select site sites” reward shown in brackets) “Note: now leaving “Subscribe to this site?” Proceed? “Enter carrier billing password” Infinita Inc., 2009 GREE” button, confirm
  • 36. Sa Major Functionalities mp 81 Registering to a Sponsor Site to Receive GREE Gold le Enter password Confirm/send Done. Back on GREE top, go to my page Go fishing (or wherever Fishing: go to equipment View equipment. Go to Shop. Go to ocean fishing category. Infinita Inc., 2009 you want to spend money) shop.
  • 37. Sa Major Functionalities mp 82 Registering to a Sponsor Site to Receive GREE Gold le Each user has only one GREE Gold account, valid for all purchases of virtual items across the site (i.e. avatar items, backgrounds, in-game items for 4 of the 5 complex games, except Panya). View categories View rods -- balance at top has increased by 400 GREE Gold as result of subscribing to sponsor site Infinita Inc., 2009
  • 38. Sa Major Functionalities mp 89 Discovering Games le GREE Games top page ...followed by tie-up games ...then recommended ...followed by the most shows newest games... (branded games)... games... popular games and links to... ...individual categories “Search” leads to a list ...all games sorted by Example of game description page with like”action”. of... category. explanation and personal best score. Inc., 2009 Infinita
  • 39. Sa Major Functionalities mp 94 My Games Page; Games Rally le From Games top, click ...which lists the number of ...as well as a list of all ...along with rank, personal “My Games Page”... games user has reached master games played by user... best score... and normal high score for... GREE also features the “GREE Games Rally.” Users have to play (and ideally reach normal or master status for all) 5 selected games in a month to get a special trophy for their avatar: ...and a star for games that user has GREE Games Rally page Explanation of trophies (lower reached master or normal status in. (accessible from Games top) Infinita Inc., 2009 part of Rally page).
  • 40. Sa Major Functionalities mp 97 Viewing and Commenting on GREE Machi le Access GREE Machi GREE Machi main page with ...transmit own location Map of current location with from top page recent posts, click to... via GPS. related topics, click topic... [Not shown here] Process for posting comment is exactly the same as on diary entries. ...to view thread. Click button to add own “Local footprint” of visitors to comment. location; links to nearby areas. Inc., 2009 Infinita
  • 41. Sa mp le Part III Complex Games Overview Infinita Inc., 2009
  • 42. Sa “Dorirando” Excavation Game mp 132 Game Concept le The basic premise of the GREE Excavation Game “Dorilando” (a Japanized version of the words “drilling” and “land” is to go excavating for ancient artifacts in different environments, using different types of equipment (which can be bought with GREE’s virtual currency GREE Gold or Dori Points - experience points gathered by playing the game), building out one’s artifact collection and rising in rank in the process. There are a total of 156 different kinds of artifacts in the four levels the game has, plus a variety of artifacts that can only be excavated in special events, so-called “tours”. The game features most of the elements that “Tsuri Star” has as well, such as a ranking system, experience points, equipment shop, game-specific profile page, achievement stickers, posting announcements about newly excavated artifacts to the user’s GREE profile page, etc., but overall it is slightly less complex than Tsuri Star in that it does not feature team play/ tournaments, and only has 4 standard levels (as opposed to 8 for the fishing game). Dorirando start page The only part of the game implemented in Flash Lite is the actual process of drilling for the artifact and uncovering it. All other functionality (level selection, shopping, diary, communities, etc.) is mobile web-based. Infinita Inc., 2009
  • 43. Sa “Dorirando” Excavation Game mp 133 Basic Gameplay le After entering an excavation site, the Flash game screen loads, and the player then sees a drill that it swaying from left to right at the bottom of the screen, in an circle of light in the darkness. Each time the player hits the OK button, the drill moves forward a certain distance at the relevant angle, picking up small gems (which add to the points) along the way. The drill will then stop on its course and start swaying again, the player has to reposition it and set it off again by pressing OK. At these stops, sometimes an arrow (the “radar”) will appear that hints at a buried treasure. The player then needs to aim the swaying drill head in the right Aiming the drill Chipping away at the direction and set it off again to hit the treasure. rocks to uncover the While the drill is moving forward, the circle of light gets treasure smaller and smaller. If the player does not reach a hidden treasure before it gets too dark, the game round is over. If the player hits a treasure, a screen showing the treasure covered by rocks appears, with a hammer that randomly moves around the screen. Whenever the hammer is hovering above a rock, pressing OK chips away part of that rock, until the treasure is uncovered. However, players can fail by either hitting the treasure itself too many times, or by going over a (non-specified) time limit, upon which the ceiling collapses. Infinita Inc., 2009
  • 44. Sa “Dorirando” Excavation Game mp 134 Basic Gameplay le Drill moves forward Drill picks up a gem The radar indicates a Found a treasure! hidden treasure Start chiseling away at Hitting the treasure ...and finally break.. ...which finishes the Infinita Inc., 2009 the rocks will cause it to crack... game round.
  • 45. Sa “Dorirando” Excavation Game mp 135 Basic Gameplay le Found a treasure! Chiseling away Uncover the treasure ...to get it. completely... If the player is too ...the ceiling collapses and Infinita Inc., 2009 slow... the game round is finished.
  • 46. Sa “Hakoniwa” Gardening Game mp 151 Hakoniwa Catalogue le The shop, which is called the “Hakoniwa Catalogue”, has four different sections: a) Hakoniwa Gaccha b) Hakoniwa Zakka c) Farmland d) Gifts Hakoniwa Gaccha is essentially a lottery, for 300 GREE Gold (not Hakoniwa Points), users receive a random special item. Each month, there are new 9 items available. After completing the whole set of monthly items, users can get an additional 2 rare items. Hakoniwa Zakka is a shop that sells garden furniture, The Hakoniwa Overview page for fences etc., which users can decorate their garden with. Catalogue top page different kinds of Shopping here is only possible with GREE Gold. with links to Gaccha, items in Hakoniwa Once items have been bought, they are added to the Zakka and Farmland Zakka user’s item collection. He can then choose them from (link to gifts not the collection and add or delete them from the garden, shown here) as well as choosing and changing the position of the items in the garden. In order to grow vegetables and fruit, farmland is necessary. Farmland needs to be bought with Hakoniwa Points or GREE Gold, except for one initial patch which the player receives for free. Lastly, Hakoniwa Catalogue offers gifts that can be given to friends (for details refer to the section below). Infinita Inc., 2009
  • 47. Sa “Pangya” Golf Game mp 162 Shop le The shop is reached via a link from the player’s home page. Here, the player can choose to purchase from several categories (depending on the goods, with CP or PP), the main ones of which are: Clubs: There are several different sets available, including fantasy-themed ones, such as a set of baseball clubs or household items that can be used to play golf. Balls: Different balls have specific magical properties, such as giving just the player additional PP when hitting a perfect shot (indicated by a “Panya!” message during golf play). Characters: For beginner level players, four different characters can be purchased, with two additional Shop page (top part), Shop page (lower characters which become unlocked and purchasable displaying CP and PP part) with links to later in the game as the player rises in rank. balance shop categories Clothes: Clothes are available in several subcategories, such as shirts, pants, shoes, hats, etc. Caddies: Players can buy a caddy, who will then accompany them through the game and give them hints on how to play better. Backgrounds: Backgrounds for the character profile page can be bought with a validity of 30 or 365 days, after which they expire. Courses: As with characters, some courses can only be purchased once a player has risen in rank sufficiently. Infinita Inc., 2009
  • 48. Sa “Pangya” Golf Game mp 163 Shop le Caddy category in Caddy detail view Character category Character detail view shop view Club set detail view Balls category view Selecting the number of Courses category Infinita Inc., 2009 balls to purchase view
  • 49. Sa mp le Part IV Casual Games Overview (Top 15) Infinita Inc., 2009
  • 50. Sa The Right Angle Barber mp 169 S le Game start Hit the moving sword at Character with cut Sword approaching the right moment marks (vertical) Cut Sword approaching Cut made. Go to exit page and score Infinita Inc., 2009 (horizontal) Game has 5 characters.
  • 51. Sa King of the Hostess Bar mp 176 S le Game start Go! Wink at girls for ...but not the guys points... because... ...they will hug you When girls like you (heart ...wink at them for bonus Go to exit page and score Infinita Inc., 2009 (you lose time) marks)... points
  • 52. How to order D Order online: You can easily purchase and instantly download this report via our online shop at www.infinita.co.jp/research. We accept all major credit cards. Alternatively: We are happy to arrange non-credit card forms of payment, such as wire transfer and PayPal. Please email us for details at info@infinita.co.jp. Mobile Social Networking Research Mega Bundle: For a limited time, we offer a bundle of our research reports on all 3 leading Japanese mobile social networking services (Mobile GREE, mobagetown and mixi Mobile) at just US$ 3,375 (that’s 25% off the per-report price!) - available online at www.infinita.co.jp/research, or email us at info@infinita.co.jp. Loyalty Discount: Existing Infinita Inc. research clients (with research purchases prior to July 15, 2009) are entitled to a 15% discount on the Mobile GREE report, as well as the Mobile Social Networking Research Mega Bundle. Please email us for details at info@infinita.co.jp. Infinita Inc., 2009
  • 53. Contact D Christopher Billich, SVP, Research & Strategy Infinita Inc. 202 Arrow Plaza Harajuku 4-19-8 Jingu-mae, Shibuya-ku Tokyo, 151-0001, Japan Phone: +81-3-5775-7270 Mobile: +81-90-9015-3572 Fax: +81-3-5775-7281 www.infinita.co.jp/en info@infinita.co.jp Infinita Inc., 2009