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Virtual Worlds Introduction: Second Life and Beyond

From ialja, 1 year ago

An introductory presentation about virtual worlds that focuses on more

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Slide 1: Alja Sulčič (iAlja Writer) An Introduction to Virtual Worlds Second Life and Beyond http://ialja.blogspot.com

Slide 2: Virtual worlds defined http://ialja.blogspot.com

Slide 3: A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. Wikipedia http://ialja.blogspot.com

Slide 4: Virtual worlds: evolving from ‣ social networks ‣ online games ‣ simulations ... towards a 3D Web? http://ialja.blogspot.com

Slide 5: World of Warcraft is a very popular massively multiplayer online role-playing game (MMOG) that takes place in a fantasy virtual world... http://ialja.blogspot.com

Slide 6: ... but there are also more realistic virtual worlds, which don’t focus on gaming. These virtual worlds can be used as effective real-life communication, business, education and social tools. http://ialja.blogspot.com

Slide 7: why and how! ... let’s see http://ialja.blogspot.com

Slide 8: Living a Second Life http://ialja.blogspot.com

Slide 9: Second Life is one of the most talked about non-gaming virtual worlds right now... how it works! ... let’s see http://ialja.blogspot.com

Slide 10: Users download the Second Life client to enter the virtual world http://ialja.blogspot.com

Slide 11: Client/Server architecture open source client connects The to Second Life servers... ... that do most of the maths for the client. http://ialja.blogspot.com

Slide 12: Makers of Second Life Second Life servers are hosted by one company: ‣ SL development ‣ SL “central bank” ‣ SL “law” makers and enforcers ‣ financed by users purchasing virtual land on LL servers http://ialja.blogspot.com

Slide 13: ... but it’s the residents that make the world come alive! http://ialja.blogspot.com

Slide 14: User Stats > 5 million unique residents > 1,5 million logged in the last 60 days ≈ 40 000 users in-world at any time > 90 000 premium residents Demographics all users must be over 18* average age 33 43 % female users active users: 44 % EU, 26 % USA http://ialja.blogspot.com13 to 17 can use a more secure version of SL: Teen Second Life * teens from the age

Slide 15: Residents have different tools within Second Life... http://ialja.blogspot.com

Slide 16: Communication tools private in (Instant Messages -IM) - or - public in verbally (places or group IM) (text or/and voice chat) - and - non-verbally (visual appearance, proxemics, gestures and animations) http://ialja.blogspot.com

Slide 17: Tools for travel You can walk and fly... ... or teleport anywhere in an instant! http://ialja.blogspot.com

Slide 18: Tools for creating and shaping the world //pic ‣ 3D prim building ‣ Linden Scripting Language ‣ texture, sound and animation import http://ialja.blogspot.com

Slide 19: Berkman Sandbox Abbots Aerodrome Virtual Morocco Second Life is a user-created world! Second House of Sweden Teaching International Spaceflight Museum http://ialja.blogspot.com Little Roma

Slide 20: “You create it, you own it.” ... users retain full IP rights over content they create in Second Life http://ialja.blogspot.com

Slide 21: ... but what can we do with our Second Life? http://ialja.blogspot.com

Slide 22: Living a Second Life: Business http://ialja.blogspot.com

Slide 23: Linden Dollars Second Life currency real money trading (RMT) US$ L$ ≈ (1 US$ 270 L$) L$ can be used on the web or in-world http://ialja.blogspot.com

Slide 24: Business opportunities (for individuals and companies) ‣ selling virtual goods (C2C, B2C, B2B), ‣ building communities, ‣ costumer support, ‣ training & research, ‣ public relations, ‣ marketing, ‣ events, ... ‣ gambling http://ialja.blogspot.com

Slide 25: Economy stats (June 2007) > 400 residents had a monthly income over 2 000 US$ > 300 000 residents spent money in-world Lindex Virtual Currency Exchange almost 7 million US$ exchanged http://ialja.blogspot.com

Slide 26: Real companies in Second Life Nissan Altima Island http://ialja.blogspot.com

Slide 27: Living a Second Life: Education http://ialja.blogspot.com

Slide 28: Harvard Law School Many educational institutions already have their virtual campuses NMC Campus Ohio University http://ialja.blogspot.com

Slide 29: There are courses being taught within Second Life on a variety of subjects: ‣ programming, ‣ natural sciences, ‣ economics, ‣ law, ‣ foreign languages, ‣ literature, ‣ art, ... Learning about cell structure within a 3D cell model http://ialja.blogspot.com

Slide 30: Second Life residents can attend a number of educational events: (often free) ‣ conferences, ‣ lectures, ‣ discussions, ‣ interviews, ‣ book readings, .... http://ialja.blogspot.com

Slide 31: Living a Second Life: Politics http://ialja.blogspot.com

Slide 32: Residents (and political parties/groups) use Second Life to express their political views http://ialja.blogspot.com

Slide 33: French elections National Front HQ: Contra National Front: http://ialja.blogspot.com

Slide 34: USA elections Candidates’ headquarters: Politics + business: http://ialja.blogspot.com

Slide 35: Living a Second Life: Media http://ialja.blogspot.com

Slide 36: SL has high media coverage http://ialja.blogspot.com

Slide 37: ... and its own media News sites: TV channels: Magazines: News agency: http://ialja.blogspot.com

Slide 38: Living a Second Life: Art & Architecture http://ialja.blogspot.com

Slide 39: Second Life hosts different art exhibitions... http://ialja.blogspot.com

Slide 40: Multimedia installation Architecture Machinima ... and is a playground artistic expression for http://ialja.blogspot.com

Slide 41: Living a Second Life: Sports & Leisure http://ialja.blogspot.com

Slide 42: Residents also spend their time sports... doing http://ialja.blogspot.com

Slide 43: ... keep track of and experience sports events... real-life http://ialja.blogspot.com

Slide 44: have fun ... or just with their friends. http://ialja.blogspot.com

Slide 45: Virtual beyond Second Life http://ialja.blogspot.com

Slide 46: Second Life is just the tip of the iceberg ... and many more! http://ialja.blogspot.com

Slide 47: By the end of 2011, 80 % of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life. April 2007, Gartner Inc. 80 % http://ialja.blogspot.com

Slide 48: interested? http://ialja.blogspot.com

Slide 49: The best way to learn about virtual worlds try one! is to http://ialja.blogspot.com

Slide 50: see you in-world! Created by: Alja Sulčič (SL iAlja Writer) http://ialja.blogspot.com Disclaimer All the logos and trademarks that appear in this presentation are the property of their respective owners, who are not affiliated with the author. The views expressed by the author are her own and do not represent the views of the trademark owners. http://ialja.blogspot.com