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THE MEANING OF
    KNOWLEDGE MEDIA DESIGN
                     CONCEPTS
Peter Pennefather, PhD
  Outreach Director, Knowledge Media Design Institute
  Academic Director, Laboratory of Collaborative Diagnostics
  Professor, Leslie Dan Faculty of Pharmacy
  University of Toronto, 144 College St, Toronto ON, M5S 3M2, CAN
  416-978-6607; p.pennefather@utoronto.ca
What is Design

• A sensemaking process where intentions are specified together
  with the thinges and concerns they relate to (Latour).

• These relationships are then mapped and significant information
  identified for acting on desired transformations.

• Plans and prototypes are then explored to synthesize information
  and to make sense of what can be done to act on intentions within
  identifiable constraints.

• In the face of always limited knowledge, design is necessarily
  provisional, subject to iterative redesign (messy/adaptive/complex)
What are Digital Media
Digital media are communication formats for sending and
receiving information that rely on the power of digitally
coding data (bits & bytes). Enables the Internet
.
What are Digital Knowledge Media
Digital media become knowledge media when they are
designed and used explicitly to share and build knowledge
and support collaboration within a knowledge system
They enhance human thinking, creativity, communication,
learning, etc within specific contexts and specific
knowledge systems
Digital knowledge media are:
formats enabling digitization of data and presentation of
information so as to allow groups to build, represent, and
mobilize contextualized knowledge within a system.
Definitions
Knowledge: “justified true belief and acceptance” that increases capacity
for effective action by a community sharing a common problem or goal.
             It can be possessed by individuals and groups (Bray).
                  It is community-based not commodity-based.

System: Organized set of procedures for accomplishing a task or a goal


Knowledge System: A means of applying knowledge

Socio-Technical Knowledge System: An approach to applying knowledge
within complex communities that recognizes the interaction between
people and technology in workplaces

Gestell (frame): “the reunion of the organising process, which overcomes
in a felicitous way the dichotomy between the ‘structural’, i.e. static, aspects
of infrastructure and their dynamics”
 — Ciborra & Hanseth, 1998; all that binds infrastructure together
Probing the Frame - Framing the Probe
      through a design process




    Sanders E (2008). Interactions, 15(6)
Cultural considerations are needed to design knowledge media
     applications that build on articulated information with rusted
              provenance to enable distributed knowing:


- what the function is about     (identity/representation)   (codification)

- how the function works           (production)              (abstraction)

- how the function is used     (consumption/governance)       (diffusion)

 Community of Practice             Circuit of Culture       Information Space
    (Wenger)                                  (Du Gay et al.)        (Boisot)
Integrative Knowledge Media Design Research
         Model

              People Seeking & Sharing Information
                                       (People)

      Sense-making, Knowledge Building, Community-of-Practice
     Colleges & Universities, Internet, Libraries, Media, Publishing, Consulting

                          Knowledge Media Design
                   a design process to explore ways of enabling
                formatting of data and presentation of information
                   so as to allow groups to build, represent, and
                mobilize contextualized knowledge within a system


  Knowledge Systems                               Systems of Devices & Media
              (Place)                                           (Technology)

Academic Disciplines & Media                      Industrial Design & Engineering,
 Higher & Professional Education                      ICT, Electronics, Informatics
Integrative Knowledge Media Design Research Model
                 People Seeking & Sharing Information
                                              (People)

        Sense-making, knowledge Buiding, Community-of-Practice
       Colleges & Universities, Internet, Libraries, Media, Publishing, Consulting
                            Knowledge Media Design
                    a design process to explore ways of enabling
                 formatting of data and presentation of information




                                                                                                          ia
                    so as to allow groups to build, represent, and




                                                                                                        ed
                 mobilize contextualized knowledge within a system




                                                                                                       g
                                                                                                      M
                                                                                               tic rin
Kn ic D rofes
Ac High




                                                                                             ma e e
                                                                                                    &
                                  Knowledge Media
  ad er

  ow isc sion




                                                                                                  s
                                                                                          for gin
                                                                             ctr ig ogy) s
    em & P




                                                                          Ele Des chnol ice
                                     Designer
      led (Pl iplin al E




                                                                                      , In E n
                                                                                     (Te ev
                                    (knowledge integrationist)




                                                                                on n &
         geace) es &duca




                                                                                        D
              Sy




                                                                        of


                                                                                  ics
                st e




                                                                         ms
                    m




                                                                            ial
                                                                      ste
                            s




                                                                         st r
                         M tion




                                                                                  ,
                                                                    Sy


                                                                              ICT
                                                                       du
                          ed




                                                                 In
                             ia
Matrix of themes and Challenges to be considered in the course



   Sub-Theme: Having Knowledge &     Visualizing of Actions   Embodying Interactions
Challenge:     Mapping Intentions      & Consequences             & Solutions
Design &
Wayfinding
 Knowledge &
Interdisciplinarity
Media &
Embodiment
Assignments:
•KMD concept map assignment – 15% (due Tues. Oct. 9 online)
•A paired group presentation on course themes – 15% (over term)
•Active participation in class and online – 15%
•Specific KMD framework analysis & critique project – total 50% (5+5+15+25%)
•Summary Description of Design Brief (3 pages; see below) – 5% (Oct 29)
•Framework visualization & annotated bibliography informing framework – 5% (Oct 29)
•Presentation of framework design analysis & evaluation strategy – 15% (Nov 12,19,26)
•Final report (around 3000 words) – 25% (due Dec 22)
5. Public group presentation on KMD topic – 5% TBD around KMDI holiday party
Wayfinding, Sensemaking & Design Technology

• Wayfinding reflects a process for enabling dead reckoning and
  situational awareness for navigating built environments.

• Sensemaking reflects the process of navigating cognitive gaps
  through making sense of available data

• Design reflects a process of navigating the fit of possible
  solutions to existing needs so that an actions can be proposed

• They all attempt to build trust in symbols and signs that build
  bridges between past experiences and possible futures

• They can all be collaborative

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Meaning of KMD1001

  • 1. THE MEANING OF KNOWLEDGE MEDIA DESIGN CONCEPTS Peter Pennefather, PhD Outreach Director, Knowledge Media Design Institute Academic Director, Laboratory of Collaborative Diagnostics Professor, Leslie Dan Faculty of Pharmacy University of Toronto, 144 College St, Toronto ON, M5S 3M2, CAN 416-978-6607; p.pennefather@utoronto.ca
  • 2. What is Design • A sensemaking process where intentions are specified together with the thinges and concerns they relate to (Latour). • These relationships are then mapped and significant information identified for acting on desired transformations. • Plans and prototypes are then explored to synthesize information and to make sense of what can be done to act on intentions within identifiable constraints. • In the face of always limited knowledge, design is necessarily provisional, subject to iterative redesign (messy/adaptive/complex)
  • 3. What are Digital Media Digital media are communication formats for sending and receiving information that rely on the power of digitally coding data (bits & bytes). Enables the Internet . What are Digital Knowledge Media Digital media become knowledge media when they are designed and used explicitly to share and build knowledge and support collaboration within a knowledge system They enhance human thinking, creativity, communication, learning, etc within specific contexts and specific knowledge systems
  • 4. Digital knowledge media are: formats enabling digitization of data and presentation of information so as to allow groups to build, represent, and mobilize contextualized knowledge within a system.
  • 5. Definitions Knowledge: “justified true belief and acceptance” that increases capacity for effective action by a community sharing a common problem or goal. It can be possessed by individuals and groups (Bray). It is community-based not commodity-based. System: Organized set of procedures for accomplishing a task or a goal Knowledge System: A means of applying knowledge Socio-Technical Knowledge System: An approach to applying knowledge within complex communities that recognizes the interaction between people and technology in workplaces Gestell (frame): “the reunion of the organising process, which overcomes in a felicitous way the dichotomy between the ‘structural’, i.e. static, aspects of infrastructure and their dynamics” — Ciborra & Hanseth, 1998; all that binds infrastructure together
  • 6. Probing the Frame - Framing the Probe through a design process Sanders E (2008). Interactions, 15(6)
  • 7. Cultural considerations are needed to design knowledge media applications that build on articulated information with rusted provenance to enable distributed knowing: - what the function is about (identity/representation) (codification) - how the function works (production) (abstraction) - how the function is used (consumption/governance) (diffusion) Community of Practice Circuit of Culture Information Space (Wenger) (Du Gay et al.) (Boisot)
  • 8. Integrative Knowledge Media Design Research Model People Seeking & Sharing Information (People) Sense-making, Knowledge Building, Community-of-Practice Colleges & Universities, Internet, Libraries, Media, Publishing, Consulting Knowledge Media Design a design process to explore ways of enabling formatting of data and presentation of information so as to allow groups to build, represent, and mobilize contextualized knowledge within a system Knowledge Systems Systems of Devices & Media (Place) (Technology) Academic Disciplines & Media Industrial Design & Engineering, Higher & Professional Education ICT, Electronics, Informatics
  • 9. Integrative Knowledge Media Design Research Model People Seeking & Sharing Information (People) Sense-making, knowledge Buiding, Community-of-Practice Colleges & Universities, Internet, Libraries, Media, Publishing, Consulting Knowledge Media Design a design process to explore ways of enabling formatting of data and presentation of information ia so as to allow groups to build, represent, and ed mobilize contextualized knowledge within a system g M tic rin Kn ic D rofes Ac High ma e e & Knowledge Media ad er ow isc sion s for gin ctr ig ogy) s em & P Ele Des chnol ice Designer led (Pl iplin al E , In E n (Te ev (knowledge integrationist) on n & geace) es &duca D Sy of ics st e ms m ial ste s st r M tion , Sy ICT du ed In ia
  • 10. Matrix of themes and Challenges to be considered in the course Sub-Theme: Having Knowledge & Visualizing of Actions Embodying Interactions Challenge: Mapping Intentions & Consequences & Solutions Design & Wayfinding Knowledge & Interdisciplinarity Media & Embodiment
  • 11.
  • 12.
  • 13. Assignments: •KMD concept map assignment – 15% (due Tues. Oct. 9 online) •A paired group presentation on course themes – 15% (over term) •Active participation in class and online – 15% •Specific KMD framework analysis & critique project – total 50% (5+5+15+25%) •Summary Description of Design Brief (3 pages; see below) – 5% (Oct 29) •Framework visualization & annotated bibliography informing framework – 5% (Oct 29) •Presentation of framework design analysis & evaluation strategy – 15% (Nov 12,19,26) •Final report (around 3000 words) – 25% (due Dec 22) 5. Public group presentation on KMD topic – 5% TBD around KMDI holiday party
  • 14. Wayfinding, Sensemaking & Design Technology • Wayfinding reflects a process for enabling dead reckoning and situational awareness for navigating built environments. • Sensemaking reflects the process of navigating cognitive gaps through making sense of available data • Design reflects a process of navigating the fit of possible solutions to existing needs so that an actions can be proposed • They all attempt to build trust in symbols and signs that build bridges between past experiences and possible futures • They can all be collaborative