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2015
Future Of User Experiences
Vincent Guigui
Interfaces
Innovation
Experiences
Software Crafts(wo)mens
Software developers
Technical Lead
Software designer
Coach
…
@VincentGuigui
vguigui@octo.com
Microsoft Kinect MVP
Innovative Interfaces Expert
What I say
How I say
What I do
What you perceived
How you interpret
What I think
(data)
What you understand
(data)
World World
Computer World
(digital)
Human World
(analog)
World World
Interfaces-
History
CLI
WIMP
Touch
Gesture / Touchless / Ambiant
What we gain in natural interaction
May be loose on precision
Ease of use Precision
Efficiency
What we gain as NOVICE
May be loose as EXPERT
Ease of use Precision
Efficiency
No Learning Curve
Control and not Endure (Suffer)
Natural User Interfaces
No Learning Curve
Control and not Endure (Suffer)
No machine, no device
Positive Experience
Natural User Interfaces
User must focus
on the object / data
not on the interface
Computer World
(digital)
Human World
(analog)
World World
Interfaces
Digital + Physical
=
Phygital
http://youtu.be/QJfhgLZhLDA
Let’s buy a furniture
The optimal furniture is
Fvünstel for only 97€
Width 112 cm
Height 90 cm
3 shelves
2 doors
http://youtu.be/O97Kn7UBvt0
R&D - Proof-Of-Concept
WHAOU EFFECT !
is it appropriate ?
Relevance
to the User
Does it
solve his
problems?
Does it
fulfill his
needs?
Does it
bring him
closer to
his goals?
Will it
simplify
his tasks?
Does it
arouse his
curiosity?
Will it
brighten
his work?
Useful
Helpful
Appealing
Happy
user
Involved
Give
feedbacks
Good User Experience
Use technologies
to turn information
into communication
Interactive Displays, Digital Signage, Advertising…
Feedback from a system
Low visibility environment, visually
distracted
Accessibility / visually impaired
Directional speaker for personal
experience
Hearing
http://www.elsevierdirect.com/companions/9780123740175/casestudies/Case_Study_05.pdf
Audio Spotlight
Feedback from a system
Extend common senses with haptic
Remote sensing
We can also perceive
Shape
Texture
Temperature
Touch
Tactical Tactile Training Vest
Mood manipulation (shop…)
Immersion (video game, travel agency…)
Smell: Olfactory interface
http://augmentedbody.wordpress.com/2010/11/05/olfactory-interfaces/
http://www.hitl.washington.edu/scivw/scivw-ftp/publications/IDA-pdf/OLFACT.PDF
https://courses.ece.ubc.ca/518/lectures/lecture6.pdf
Interactive Point of Sell
http://youtu.be/bx5McnEht7Q
Responsive Design
?
Personal consumption mode
Human Centric Experience
Device Centric Experience
Data Centric Experience
Accessibility
Behaviors
Emotions
User Responsive Design
(Adaptive UI)
I SEE WEARABLE DEVICES
Google Cardboard
Facebook Oculus
Microsoft HoloLens
Samsung, HTC, Sony…
VR / AR
can materialize
concepts
into experiences
http://youtu.be/rLlRzM6Vfp4
Virtual Reality and Augmented Reality
have the ability to get people
more engaged with
what’s happening in the world
Cliff Plumer – Producer/Filmmaker
Natural UI
Integrated UI, Smart Objects
Immersive / Ambiant UI
Personal UI
Human Interactions
Future ?
Connected human
http://youtu.be/12udllm6SXY
Listen to the user’s needs
Be pragmatic
Create new paradigms if needed
Give control
Questions ?

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NCrafts.IO 2015 - Future of User eXperiences

Editor's Notes

  1. Titre honorifique , contribution sur la technologie 15 dans le monde
  2. Our natural interfaces
  3. Interface legacy
  4. Balance à définir entre complexité pour la performance et simplification pour accessibilité Quelque soit la stratégie, sachez que ce que l’on perd…
  5. Balance à définir entre complexité pour la performance et simplification pour accessibilité Quelque soit la stratégie, sachez que ce que l’on perd…
  6. L’outil n’est pas sur mon chemin
  7. L’outil n’est pas sur mon chemin
  8. L’outil n’est pas sur mon chemin
  9. Soit on rentre dans l’information, dans l’ordinateur Soit l’information nous immerge
  10. Notre perception est souvent restreinte aux limites de l’écran Faire sortir l’image / l’information de l’écran
  11. Ce qui pilote l’innovation
  12. Envie de R&D exploratoire
  13. Control powerpoint/slides with gestures Wonderfull in front of the CEO Useful not sure Buzz marketing
  14. Use : indispensable pour le faire Help : gain productivité, efficacité Engageant: attrayant
  15. Techno Ecran interactif Réalité augmenté Numérisation 3D Interfaces gestuelles & Commande à distance Avatar / Animation 3D Analytique / Tracking Usages Marketing / Point de vente interactif / Evénementiel Santé / Thérapie / Bien-être Formation / Enseignement Sécurité Domotique / Robotique / Arts
  16. Décontracté et myope
  17. Décontracté et myope
  18. Merci