2. G4C MISSION STATEMENT
MISSION
Catalyzing Social Impact Through Digital Games
WHAT WE DO
Since 2004, Games for Change facilitates the creation and
distribution of social impact games that serve as critical tools in
humanitarian and educational efforts.
To further grow the field, Games for Change convenes multiple
stakeholders, highlights best practices, incubates games, and helps
create and direct investment into new projects.
4. G4C CURATION
Aggregating the best work from around the world
“[In 10 days,] U.S. gamers have helped unlock the structure of an
AIDS-related enzyme that the scientific community had been unable
to unlock for a decade. The solution represents a significant step forward in
the quest to cure retroviral diseases like AIDS.”
(Foldit in Time Magazine Sep. 2011)
7. G4C CURATION
A central repository of expertise, reaching over 500,000 practitioners
and “cause owners” yearly
101 toolkits, workshops, online and offline mentorship
8. G4C EVENTS
Annual Festival: total audience of over 10,000 (online and offline)
Supreme Court Justice US Chief Technology Officer Vice President Al Gore
Sandra Day O’Connor Aneesh Chopra
9. G4C EVENTS
A new day-long summit @ GDC
The Game Developers Conference sees 22,000 attendees annually
Connecting the top commercial and independent
game makers with the public sector
10. G4C EVENTS
Demo Spotlight: highlighting ongoing projects with expert jury
Frank Lantz (Zynga), Ken Perlin (G4Li),
Connie Yowell (MacArthur)
11. G4C LAB
Guiding the investment of $8 Million into new game projects
USAID Half the Sky / Kristof & WuDunn
Portfolio of new Games on Facebook and
games, re-published mobile devices with Pulitzer
games, and development Prize-winning authors
kits aimed to empower Nicholas Kristof and Sheryl
youth in the Middle East. WuDunn based on their
bestselling book.
World Bank Institute American Museum of Natural History
Strategy games aimed at Refining the Museum’s
policy makers in strategy around the
developing countries integration of high-end
(Asia, Africa and East interactive tools in its
Europe). educational and youth
programmatic initiatives.
12. G4C GLOBAL COMMUNITY
Commissioners Experts
NGOs Educators
Foundations Academia
Government Assessment
Corporations (CSR) Technology
Media
Creative
Game makers Social Causes
Filmmakers
Book authors
13. Europe (France)
South Korea
United States (NY)
Latin America (Brazil)
Australia
14. G4C MAJOR FUNDERS
Other funders: Microsoft, NoVo, HASTAC, Educational
Foundation of America, Robert Wood Johnson Foundation
15. Former Executive Director of IFP
(Independent Filmmaker Project)
Executive producer of high-quality celebrity
attended events, strategic partnerships with
corporations, NGOs and government.
Michelle Byrd
Co-President
Co-founder Impact Games, creators of the
internationally acclaimed gaming platforms
PeaceMaker & Play the News.
Veteran game-maker, tech executive and a
social entrepreneur.
Asi Burak
Co-President
16. What People Are Saying About Us:
Jason Rzepka, VP of public affairs MTV
“The Games for Change Festival is the Nicholas Kristof, The New York Times
epicenter of the social impact games “By weaving gaming, marketing, and
movement. Come to the festival, and social entrepreneurship, a new form
you'll leave with a clear understanding of journalism has emerged with the
of how to do impact games well - plus power to connect, educate, and
have met all of the players doing the activate a mass audience.”
most innovative work in the field."
David Kirkpatrick, Fortune Magazine
“Computer games as liberal arts... are
on education's cutting edge. The
festival highlighted a dizzying array of
games on environmental, political,
scientific, human rights, and other
topics.”