4. iCIVICS
REACH (since August 2009):
- 1.2 million players
- 12,000 classrooms
- 50 states and Washington DC
EVALUATION:
- 78% of students gained a better understanding of how their
government worked.
- 47% continued playing at home for fun!
7. FREEDOM HIV / AIDS
REACH:
- 67 million devices
- 10.3 million play sessions
- India and 6 East African countries
EVALUATION:
- Significant increase in learning
- Changes in attitude and safer sex practices
10. FREE RICE
HOW DOES IT WORK?
A multiple choice quiz, for every question you get correct,
10 grains of rice are donated to the World Food Programme.
ON A DAILY BASIS:
- 8 million page views
- 45 million grains of rice: enough to feed 2,500 people
13. FOLD IT
TIME MAGAZINE:
[In only 10 days,] U.S. gamers … have helped unlock the
structure of an AIDS-related enzyme that the scientific
community had been unable to unlock for a decade. The
solution represents a significant step forward in the quest to
cure retroviral diseases like AIDS.
September 9 2011
15. C++
College/
Professional
Commercial
High Modding
School Tools
Middle
School
Elementary
School
Game Design Programming
Scaffolded / Constrained Un-scaffolded / Unconstrained
20. RE-MISSION
CONCLUSIONS:
The video-game intervention significantly improved treatment
adherence and indicators of cancer-related self-efficacy and
knowledge in adolescents and young adults who were
undergoing cancer therapy.
August 2008 edition of the medical journal Pediatric.
21. RE-MISSION
BRAIN RESEARCH:
Several key brain regions were activated when playing
Re-Mission, including neural structures involved in
emotion and motivation, and learning and memory…
10th International Congress of Behavioral Medicine (ICBM)