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re-­‐think:	
  Product	
  Planning
~	
  Why	
  Apple	
  can	
  create	
  blockbusters?	
  ~

Chikafuji,	
  Ryu
For	
  persons	
  who	
  are	
  interested	
  in	
  consumer	
  
products,	
  services,	
  and	
  markets.
–	
  Aug/25/2011
(last	
  revised	
  on	
  Dec/18/2013)
chapter	
  1

tempta5on
There	
  is	
  nothing	
  more	
  important	
  task	
  than	
  to	
  find	
  out:
“what user-experiences the customer looks for,
values, and needs”.
Everyone	
  knows	
  this,	
  but	
  this	
  isn’t	
  easy	
  task.
Instead,	
  many	
  companies	
  give	
  an	
  ear	
  to	
  the	
  industry’s	
  
influencers,	
  and	
  oversee	
  compeItors,	
  apart	
  from	
  their	
  
target	
  customers.	
  

A	
  Company

(a	
  consumer	
  products	
  company)

Target	
  Customers
Influencers

(big	
  research	
  firms,	
  oligopoly	
  firms)
Instead,	
  many	
  companies	
  give	
  an	
  ear	
  to	
  the	
  industry’s	
  
influencers,	
  and	
  oversee	
  compeItors,	
  apart	
  from	
  their	
  
target	
  customers.	
  

A	
  Company

(a	
  consumer	
  products	
  company)

CompeItors

Target	
  Customers
Curious	
  to	
  say,	
  influencers	
  provide	
  the	
  vision	
  of	
  the	
  newly	
  
defined	
  product	
  category	
  for	
  their	
  customers,	
  the	
  consumer	
  
products	
  companies.	
  

(*) examples of influencers
Actually,	
  many	
  influencers	
  have	
  global	
  markeIng	
  plaLorms	
  
to	
  survey	
  their	
  customers’	
  potenIal	
  market.	
  
Problem	
  is	
  that	
  the	
  influencers’	
  happiness	
  doesn’t	
  
correspond	
  the	
  companies’	
  happiness.	
  
Everybody Netbook!
(with Wintel !!!)

The	
  influencers’	
  happiness	
  is	
  to	
  spur	
  an	
  intense	
  compeIIon	
  
in	
  their	
  customers’	
  market	
  because	
  such	
  compeIIon	
  brings	
  
them	
  huge	
  revenue.	
  
The	
  influencers	
  elegantly	
  lead	
  
their	
  customers	
  into	
  a	
  intense	
  
compeIIon.	
  
The	
  compeIIon	
  makes	
  the	
  influencers’	
  hearts	
  sing,	
  
while	
  the	
  companies’	
  hearts	
  be	
  exhausted.
It’s	
  Ime	
  to	
  re-­‐think.
chapter	
  2

re-­‐think
Many	
  companies	
  start	
  from	
  products.	
  
They	
  improve	
  exisIng	
  products	
  and	
  make	
  the	
  spec	
  table	
  
beRer	
  one.	
  

New segment

Existing market

Existing market

Sometimes they create a new segment.
Fewer	
  companies	
  start	
  from	
  people.	
  
They	
  innovate	
  new	
  user	
  experiences	
  and	
  make	
  the	
  
people’s	
  life	
  beRer	
  one.

Existing market

Existing market

Sometimes they create a new market.

New market
My	
  focus	
  here	
  is	
  clearly	
  on	
  the	
  laRer	
  case,	
  
“start	
  from	
  people”

*Lots of theories, practices, consulting services are available for the former case, such as
theory of competition, product management practices, social media marketing, etc.
True	
  markeIng	
  says,	
  “These are the user-experiences
the customer looks for, values, and needs.”

True marketing says, “These are satisfactions the customer looks for, values, and needs.”
– Peter. F. Drucker
To	
  find	
  out	
  ”the user-experiences” is	
  the	
  starIng	
  line	
  
for	
  new	
  product	
  planning,	
  however,	
  
You can’t go out and ask people, you know,
what the next big thing.
– Steve Jobs
“Steve Jobs speaks out”, CNN Money, Aug/03/2008
[This	
  product	
  is	
  “Innova5ve”]	
  means	
  that	
  the	
  product	
  
brings	
  far	
  be;er	
  user-­‐experience	
  to	
  the	
  target	
  customers.
user-experience

New trajectory
Innovative Product

Discontinuity

Conventional Products

Conventional trajectory
(incremental improvement)

time

In	
  other	
  words,	
  there	
  must	
  be	
  discon5nuity	
  between	
  
the	
  trajectory	
  of	
  convenIonal	
  products	
  and	
  an	
  innovaIve	
  
product	
  in	
  terms	
  of	
  “user-­‐experience”.
What	
  ordinary	
  people	
  can	
  imagine	
  is	
  limited	
  to	
  
incremental	
  improvement	
  of	
  exisIng	
  products,	
  
their	
  imaginaIon	
  can’t	
  beyond	
  this	
  disconInuity.
If I had asked people what they wanted,
they would have said “faster horses”

– Henry Ford
Founder of the Ford Motor Company
(Around 2000,) We did market survey about the demand for
camera-phone, not once, four times. Every time the results
showed negative. However, nowadays, camera-phone
became standard.
– A comment from a marketing director

(Martin Cooper’s Keynote Speech at IEEE Wescon 2005)
It’s really hard to design products by focus groups.
A lot of times, people don’t know what they want
until you show it(*) to them.
– Steve Jobs

(*) From the context, “it” doesn’t mean prototype, “it” means finished
product such as shown at Apple’s conference.
It’s	
  us	
  who	
  have	
  to	
  answer	
  the	
  quesIon:	
  
“what the next big thing”
Both Honda-san(*) and I had never started product
development from technological point of view.
The first and foremost priority was our goal
what product we really wanted to make.
– Masaru Ibuka, co-founder of Sony
Quoted from“The Soul of Monozukuri”

Masaru Ibuka,
photo from www.sony.net

(*) Soichiro Honda, founder of HONDA
The idea for the Walkman had come from Ibuka, who was
over 70 years old, and Morita(*), himself approaching 60
enthusiastically supported it.
Not content to rest on their laurels, both kept looking for new
ideas and strove to understand what kind of products would
meet the lifestyle needs of young people.
– Quoted from “Sony History”, www.sony.net

(*) Morita: Akio Morita, co-founder of Sony
"It was very nearly fetishistic, in fact – he even had a
collection of Sony letterhead and marketing materials,"
laughs Deutschman(*). "Sony was a company that Jobs
instinctively admired and saw as model from the very
beginning.”
By Jeff Yang,
"How Steve Jobs 'out-Japanned' Japan”, SF Gate

(*) Alan Deutschman, Author of "Walk the Walk", Professor at University Nevada-Reno.
Steve	
  Jobs	
  simply	
  described	
  Ibuka’s	
  way:
We figure out what we want. And I think we're pretty
good at having the right discipline to think through
whether a lot of other people are going to want it, too.
That's what we get paid to do.

– Steve Jobs
CNN Money, Aug/03/2008
Once	
  we	
  reach	
  a	
  strong	
  confidence	
  that	
  
“a lot of other people are going to want it, too”,
then	
  most	
  barriers	
  which	
  prevent	
  us	
  from	
  innovaIon	
  
are	
  removed.
You	
  may	
  have	
  heard	
  the	
  following	
  sentences.
“I	
  requested	
  engineering	
  team	
  to	
  implement	
  that	
  feature,	
  
but	
  they	
  said	
  it	
  was	
  too	
  difficult	
  and	
  too	
  risky	
  to	
  do	
  it.	
  
So,	
  we	
  had	
  to	
  abandon	
  it.	
  However,	
  our	
  compeMtor	
  could	
  
do	
  it	
  and	
  we	
  are	
  in	
  for	
  it	
  now.	
  Stupid	
  engineering	
  team!”

Marketers
“I	
  asked	
  markeMng	
  guys	
  how	
  criMcal	
  to	
  implement	
  that	
  
feature	
  for	
  our	
  business.	
  But	
  they	
  didn’t	
  show	
  any	
  
compelling	
  explanaMons.	
  So,	
  we	
  had	
  to	
  make	
  it	
  lower-­‐
priority	
  task.	
  Otherwise,	
  we	
  could	
  do	
  it!	
  Our	
  markeMng	
  
team	
  doesn’t	
  work	
  at	
  all”

Engineers
Before	
  iPhone,	
  most	
  manufacturers	
  believed	
  that	
  it	
  was	
  
impossible	
  to	
  implement	
  full-­‐web	
  browser	
  on	
  mobile	
  handset.	
  
But	
  just	
  less	
  than	
  one	
  year	
  a^er	
  iPhone,	
  many	
  manufacturers	
  
released	
  mobile	
  handsets	
  with	
  full-­‐web	
  browser.	
  
What	
  does	
  all	
  this	
  mean?	
  
We	
  see	
  a	
  lot	
  of	
  similar	
  stories	
  in	
  our	
  history:
Transister	
  Radio,	
  Home	
  VTR,	
  Walkman,	
  Personal	
  
Computer,	
  Megapixel	
  Digital	
  Camera,	
  Full-­‐flat	
  CRT,	
  Large	
  
format	
  LCD,	
  Boradband,	
  Tablet	
  PC,	
  …	
  etc.	
  	
  
What	
  does	
  all	
  this	
  mean?	
  
Barriers	
  against	
  an	
  innovaIon	
  are	
  not	
  so	
  high	
  
if	
  we	
  share	
  a	
  strong	
  confidence	
  that	
  
“a lot of other people are going to want it, too”.
This confidence fires up us to realize far better
user-experiences, innovative products,
no matter how high the barrier may be.
You	
  know,	
  potenIal	
  ability	
  of	
  engineering	
  is	
  much	
  higher	
  
than	
  we	
  expect	
  and	
  engineers	
  can	
  be	
  more	
  flexible	
  if	
  they	
  
share	
  the	
  confidence.
MarkeIng,	
  sales,	
  logisIcs,	
  legal,	
  producIon,	
  PR,	
  IP,	
  HR,	
  
or	
  top	
  managements,	
  in	
  whatever	
  secIons,	
  persons	
  in	
  
charge	
  can	
  be	
  more	
  passionate	
  and	
  creaIve	
  if	
  they	
  
share	
  the	
  confidence.
The	
  missing	
  piece	
  for	
  innovaIon	
  is	
  the	
  strong	
  confidence	
  
that	
  ”a lot of other people are going to want it, too”.
The	
  key	
  to	
  get	
  strong	
  confidence	
  is	
  the	
  ability	
  
to	
  understand	
  and	
  share	
  the	
  feelings	
  of	
  target	
  
customers,	
  that	
  is,	
  “Empathy”.	
  

empathy:
the ability to understand and share the feelings of another.
(by Concise Oxford English Dictionary)
chapter	
  3

think	
  about
Keynote speech, Mar/2011, from Apple.com

It's in Apple's DNA. The technology alone is not enough. That
is technology married with the liberal arts, married with the
humanities, that yields us the result that makes our hearts sing.
– Steve Jobs
This	
  sentence	
  explains	
  about	
  the	
  advantage	
  of	
  Apple’s	
  
products,	
  but	
  it	
  doesn’t	
  explain	
  why	
  they	
  can	
  create	
  
such	
  aRracIve	
  products.	
  
The	
  quesIon	
  I’d	
  like	
  to	
  ask	
  here	
  is:	
  
	
  	
  	
  	
  	
  	
  “How	
  to	
  create	
  such	
  a`racMve	
  products?”
The	
  answer	
  must	
  be	
  very	
  basic	
  and	
  obvious.
Apple	
  has	
  strong	
  confidence	
  that	
  she	
  gets	
  
what	
  the	
  customers	
  want	
  to	
  buy.
Apple	
  is	
  always	
  striving	
  to	
  find	
  out:
“what user-experiences the customer
looks for, values, and needs”.
Apple	
  spends	
  enough	
  Ime	
  for	
  this	
  task.	
  
So,	
  Apple	
  o^en	
  enters	
  the	
  market	
  very	
  late,	
  and	
  
she	
  gorgeously	
  re-­‐defines	
  the	
  product	
  which	
  
makes	
  customers’	
  hearts	
  sing	
  as	
  well	
  as	
  herself.
Category

Inception

Apple Product

Released

MP3 Player

1997

iPod

2001

MP3 Download(*)

1999

iTune Store

2003

Smart Phone

2001

iPhone

2007

Mobile App(**)

1999

App Store

2008

Netbook

2007

iPad

2010

Apple’s	
  blockbusters

(*) Napster, etc.
(**) NTT docomo, etc
The greatest praise an innovation can receive is
for people say,
"This is obvious. Why didn't I think of it?"
– Peter. F. Drucker
Looking	
  back	
  from	
  today:	
  
The	
  demands	
  for	
  iPod	
  &	
  iTune	
  Store	
  was	
  obvious	
  around	
  
1999.
The	
  demands	
  for	
  “Breakthrough	
  internet	
  communicator(*)”	
  
was	
  obvious	
  around	
  2005.
The	
  demands	
  for	
  “big	
  iPhone”	
  was	
  obvious	
  around	
  2008.	
  	
  

(*)	
  Steve	
  Jobs’s	
  introducMon	
  words	
  about	
  iPhone
It	
  may	
  sound	
  paradoxical,	
  but	
  Steve	
  Jobs	
  says:
“We do no market research. We don’t hire consultants.”
MeanIme,	
  Apple	
  has	
  been	
  building	
  a	
  huge	
  plaLorm.
Apple Store, Photo by Camillo Miller, Flickr

Apple	
  Store	
  was	
  launched	
  on	
  May/2001,	
  5	
  months	
  before	
  
the	
  first	
  iPod	
  would	
  be	
  released,	
  two	
  years	
  before	
  the	
  iTune	
  
Store	
  would	
  be	
  launched.	
  
(*)At	
  that	
  Ime,	
  Apple's	
  annual	
  revenue	
  was	
  only	
  $5.4	
  billion	
  and	
  loss	
  was	
  $25	
  million.	
  There	
  
were	
  only	
  Notebook	
  and	
  Desktop	
  computers	
  in	
  the	
  Apple	
  Stores.
In	
  2011,	
  Apple	
  has	
  336	
  stores	
  in	
  11	
  naIons:

Switzerland:	
  3
Germany:	
  5
UK:	
  30

Canada:	
  20

China:	
  4

France:	
  7
Spain:	
  2
US:	
  240

Japan:	
  7

Italy:	
  6

Australia:	
  12
5.8	
  millions	
  people	
  come	
  to	
  Apple	
  Stores	
  each	
  week	
  and	
  
610,000	
  members	
  in	
  “one-­‐to-­‐one”	
  service.

(data	
  from	
  ifoAppleStore.com)

One-to-one service at Apple Store Photo by Phil Photostream, Flickr
Apple Store Photo by Camillo Miller, Flickr

Apple	
  has	
  about	
  50,000	
  employees	
  and	
  about	
  30,000	
  of	
  them	
  
are	
  working	
  at	
  Apple	
  Stores	
  as	
  full-­‐Ime	
  employees.	
  60%	
  of	
  
employees	
  are	
  there	
  sharing	
  their	
  vision	
  "Enrich	
  Lives".	
  
(*)	
  Gateway,	
  now	
  a	
  subsidiary	
  of	
  Acer,	
  had	
  similar	
  retailing	
  strategy,	
  but	
  they	
  didn't	
  hire	
  their	
  
own	
  people,	
  didn't	
  own	
  real	
  estate.	
  On	
  the	
  other	
  hand,	
  Apple	
  does.
The only way to enrich their life is to be part of their life.
– Ron Johnson
Senior Vice President of Retail, Apple
Apple	
  Store	
  became	
  the	
  most	
  powerful	
  
“empathy”	
  plaLorm	
  on	
  the	
  planet.
chapter	
  4

Empathy
The business enterprise has two – and only these two –
basic functions: marketing and innovation. Marketing and
innovation produce results; all the rest are “costs”
– Peter F. Drucker
Empathy: [em-puh-thee]
- the ability to understand and share the feelings of the
target customers; “the CORE” ability of Marketing

Empathy

MarkeIng
Empathy: [em-puh-thee]
- the ability to understand and share the feelings of the
target customers; “the Source” of Innovation
encourage

Motivation (act)
Passion (triumph)

Empathy

Innovation (produce)
Creativity (think)
inspire
Imagination (feel)

[ref]“Towards a Definition of Creativity“, Wisconsin Task Force on Arts and Creativity in Education
“Empathy”	
  is	
  the	
  very	
  core	
  ability	
  for	
  both	
  
markeIng	
  and	
  innovaIon,	
  the	
  two	
  basic	
  funcIons	
  
of	
  business	
  enterprise.
Some	
  companies	
  already	
  executed	
  drasIc	
  investment	
  
for	
  the	
  Empathy	
  as	
  an	
  system.
Apple	
  has	
  been	
  building	
  huge	
  and	
  gorgeous	
  
Empathy	
  plaLorm,	
  Apple	
  Store.
Samsung	
  has	
  “Regional	
  Specialist	
  Program”,	
  
a	
  very	
  aggressive	
  Empathy	
  culIvaIon	
  program.

(*) see http://is.gd/Eu0Gfy
This is very old program, since 1990.
Dyson’s	
  engineers	
  home-­‐stayed	
  in	
  Japan	
  several	
  months	
  
to	
  understand	
  and	
  share	
  the	
  people’s	
  lifestyle	
  before	
  
designing	
  DC12.

Dyson’s vacuum cleaner DC12,
a strategic product for Japan market
However,	
  to	
  build	
  the	
  Empathy	
  as	
  an	
  effecIve	
  system	
  
is	
  not	
  easy,	
  especially,	
  in	
  this	
  profound	
  changing	
  age.
Life Style
Connected Society
Declining Birth Rate
and Aging Population
Sustainable Society
Diversity & Inclusion

Later Marriage

…
Global	
  Economy
Share	
  of	
  Global	
  GDP
Ø USA:	
  	
  	
  	
  31%(2000)	
  -­‐-­‐-­‐>	
  18%(2015)(*1)
Ø BRICS:	
  	
  8%(2000)	
  	
  	
  -­‐-­‐-­‐>	
  23%(2015)	
  -­‐-­‐-­‐>	
  31%(2020)(*2)

Share	
  of	
  Global	
  Cell-­‐Phone	
  Market(*3)
Ø USA	
  market:	
  50%	
  (1998)	
  -­‐-­‐-­‐>	
  12%	
  (2015)
Ø Asia	
  market:	
  19%	
  (1998)	
  -­‐-­‐-­‐>	
  50%	
  (2015)

E7	
  will	
  beyond	
  G7	
  in	
  2020	
  in	
  terms	
  of	
  GDP(*4)
(*1) IMF
(*2) BRICS Summit
(*3) Softbank
(*4) PWC
Lifestyle	
  changes	
  day-­‐to-­‐day,	
  
market	
  changes	
  globally.
Once	
  again,	
  “Empathy”	
  is	
  the	
  very	
  core	
  ability	
  for	
  business.
Are	
  you	
  being	
  inspired	
  through	
  
target	
  customers?
Are	
  you	
  culIvaIng	
  your	
  passion	
  through	
  
target	
  customers?
Are	
  you	
  and	
  your	
  company	
  ready	
  for	
  
the	
  next	
  decade?
visit: tansalink.com

An answer will be shared here in version 1.0

…	
  to	
  be	
  posted.
"Why Apple can create blockbusters?" ~ Re-think: Product Planning

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"Why Apple can create blockbusters?" ~ Re-think: Product Planning

  • 1. - Version 1.0 - re-­‐think:  Product  Planning ~  Why  Apple  can  create  blockbusters?  ~ Chikafuji,  Ryu
  • 2. For  persons  who  are  interested  in  consumer   products,  services,  and  markets. –  Aug/25/2011 (last  revised  on  Dec/18/2013)
  • 4. There  is  nothing  more  important  task  than  to  find  out: “what user-experiences the customer looks for, values, and needs”. Everyone  knows  this,  but  this  isn’t  easy  task.
  • 5. Instead,  many  companies  give  an  ear  to  the  industry’s   influencers,  and  oversee  compeItors,  apart  from  their   target  customers.   A  Company (a  consumer  products  company) Target  Customers Influencers (big  research  firms,  oligopoly  firms)
  • 6. Instead,  many  companies  give  an  ear  to  the  industry’s   influencers,  and  oversee  compeItors,  apart  from  their   target  customers.   A  Company (a  consumer  products  company) CompeItors Target  Customers
  • 7. Curious  to  say,  influencers  provide  the  vision  of  the  newly   defined  product  category  for  their  customers,  the  consumer   products  companies.   (*) examples of influencers
  • 8. Actually,  many  influencers  have  global  markeIng  plaLorms   to  survey  their  customers’  potenIal  market.  
  • 9. Problem  is  that  the  influencers’  happiness  doesn’t   correspond  the  companies’  happiness.  
  • 10. Everybody Netbook! (with Wintel !!!) The  influencers’  happiness  is  to  spur  an  intense  compeIIon   in  their  customers’  market  because  such  compeIIon  brings   them  huge  revenue.  
  • 11. The  influencers  elegantly  lead   their  customers  into  a  intense   compeIIon.  
  • 12. The  compeIIon  makes  the  influencers’  hearts  sing,   while  the  companies’  hearts  be  exhausted.
  • 13. It’s  Ime  to  re-­‐think.
  • 15. Many  companies  start  from  products.   They  improve  exisIng  products  and  make  the  spec  table   beRer  one.   New segment Existing market Existing market Sometimes they create a new segment.
  • 16. Fewer  companies  start  from  people.   They  innovate  new  user  experiences  and  make  the   people’s  life  beRer  one. Existing market Existing market Sometimes they create a new market. New market
  • 17. My  focus  here  is  clearly  on  the  laRer  case,   “start  from  people” *Lots of theories, practices, consulting services are available for the former case, such as theory of competition, product management practices, social media marketing, etc.
  • 18. True  markeIng  says,  “These are the user-experiences the customer looks for, values, and needs.” True marketing says, “These are satisfactions the customer looks for, values, and needs.” – Peter. F. Drucker
  • 19. To  find  out  ”the user-experiences” is  the  starIng  line   for  new  product  planning,  however,  
  • 20. You can’t go out and ask people, you know, what the next big thing. – Steve Jobs “Steve Jobs speaks out”, CNN Money, Aug/03/2008
  • 21. [This  product  is  “Innova5ve”]  means  that  the  product   brings  far  be;er  user-­‐experience  to  the  target  customers.
  • 22. user-experience New trajectory Innovative Product Discontinuity Conventional Products Conventional trajectory (incremental improvement) time In  other  words,  there  must  be  discon5nuity  between   the  trajectory  of  convenIonal  products  and  an  innovaIve   product  in  terms  of  “user-­‐experience”.
  • 23. What  ordinary  people  can  imagine  is  limited  to   incremental  improvement  of  exisIng  products,   their  imaginaIon  can’t  beyond  this  disconInuity.
  • 24. If I had asked people what they wanted, they would have said “faster horses” – Henry Ford Founder of the Ford Motor Company
  • 25. (Around 2000,) We did market survey about the demand for camera-phone, not once, four times. Every time the results showed negative. However, nowadays, camera-phone became standard. – A comment from a marketing director (Martin Cooper’s Keynote Speech at IEEE Wescon 2005)
  • 26. It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you show it(*) to them. – Steve Jobs (*) From the context, “it” doesn’t mean prototype, “it” means finished product such as shown at Apple’s conference.
  • 27. It’s  us  who  have  to  answer  the  quesIon:   “what the next big thing”
  • 28. Both Honda-san(*) and I had never started product development from technological point of view. The first and foremost priority was our goal what product we really wanted to make. – Masaru Ibuka, co-founder of Sony Quoted from“The Soul of Monozukuri” Masaru Ibuka, photo from www.sony.net (*) Soichiro Honda, founder of HONDA
  • 29. The idea for the Walkman had come from Ibuka, who was over 70 years old, and Morita(*), himself approaching 60 enthusiastically supported it. Not content to rest on their laurels, both kept looking for new ideas and strove to understand what kind of products would meet the lifestyle needs of young people. – Quoted from “Sony History”, www.sony.net (*) Morita: Akio Morita, co-founder of Sony
  • 30. "It was very nearly fetishistic, in fact – he even had a collection of Sony letterhead and marketing materials," laughs Deutschman(*). "Sony was a company that Jobs instinctively admired and saw as model from the very beginning.” By Jeff Yang, "How Steve Jobs 'out-Japanned' Japan”, SF Gate (*) Alan Deutschman, Author of "Walk the Walk", Professor at University Nevada-Reno.
  • 31. Steve  Jobs  simply  described  Ibuka’s  way:
  • 32. We figure out what we want. And I think we're pretty good at having the right discipline to think through whether a lot of other people are going to want it, too. That's what we get paid to do. – Steve Jobs CNN Money, Aug/03/2008
  • 33. Once  we  reach  a  strong  confidence  that   “a lot of other people are going to want it, too”, then  most  barriers  which  prevent  us  from  innovaIon   are  removed.
  • 34. You  may  have  heard  the  following  sentences.
  • 35. “I  requested  engineering  team  to  implement  that  feature,   but  they  said  it  was  too  difficult  and  too  risky  to  do  it.   So,  we  had  to  abandon  it.  However,  our  compeMtor  could   do  it  and  we  are  in  for  it  now.  Stupid  engineering  team!” Marketers
  • 36. “I  asked  markeMng  guys  how  criMcal  to  implement  that   feature  for  our  business.  But  they  didn’t  show  any   compelling  explanaMons.  So,  we  had  to  make  it  lower-­‐ priority  task.  Otherwise,  we  could  do  it!  Our  markeMng   team  doesn’t  work  at  all” Engineers
  • 37. Before  iPhone,  most  manufacturers  believed  that  it  was   impossible  to  implement  full-­‐web  browser  on  mobile  handset.  
  • 38. But  just  less  than  one  year  a^er  iPhone,  many  manufacturers   released  mobile  handsets  with  full-­‐web  browser.  
  • 39. What  does  all  this  mean?  
  • 40. We  see  a  lot  of  similar  stories  in  our  history: Transister  Radio,  Home  VTR,  Walkman,  Personal   Computer,  Megapixel  Digital  Camera,  Full-­‐flat  CRT,  Large   format  LCD,  Boradband,  Tablet  PC,  …  etc.    
  • 41. What  does  all  this  mean?  
  • 42. Barriers  against  an  innovaIon  are  not  so  high   if  we  share  a  strong  confidence  that   “a lot of other people are going to want it, too”.
  • 43. This confidence fires up us to realize far better user-experiences, innovative products, no matter how high the barrier may be.
  • 44. You  know,  potenIal  ability  of  engineering  is  much  higher   than  we  expect  and  engineers  can  be  more  flexible  if  they   share  the  confidence.
  • 45. MarkeIng,  sales,  logisIcs,  legal,  producIon,  PR,  IP,  HR,   or  top  managements,  in  whatever  secIons,  persons  in   charge  can  be  more  passionate  and  creaIve  if  they   share  the  confidence.
  • 46. The  missing  piece  for  innovaIon  is  the  strong  confidence   that  ”a lot of other people are going to want it, too”.
  • 47. The  key  to  get  strong  confidence  is  the  ability   to  understand  and  share  the  feelings  of  target   customers,  that  is,  “Empathy”.   empathy: the ability to understand and share the feelings of another. (by Concise Oxford English Dictionary)
  • 49. Keynote speech, Mar/2011, from Apple.com It's in Apple's DNA. The technology alone is not enough. That is technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing. – Steve Jobs
  • 50. This  sentence  explains  about  the  advantage  of  Apple’s   products,  but  it  doesn’t  explain  why  they  can  create   such  aRracIve  products.  
  • 51. The  quesIon  I’d  like  to  ask  here  is:              “How  to  create  such  a`racMve  products?”
  • 52. The  answer  must  be  very  basic  and  obvious.
  • 53. Apple  has  strong  confidence  that  she  gets   what  the  customers  want  to  buy.
  • 54. Apple  is  always  striving  to  find  out: “what user-experiences the customer looks for, values, and needs”.
  • 55. Apple  spends  enough  Ime  for  this  task.  
  • 56. So,  Apple  o^en  enters  the  market  very  late,  and   she  gorgeously  re-­‐defines  the  product  which   makes  customers’  hearts  sing  as  well  as  herself. Category Inception Apple Product Released MP3 Player 1997 iPod 2001 MP3 Download(*) 1999 iTune Store 2003 Smart Phone 2001 iPhone 2007 Mobile App(**) 1999 App Store 2008 Netbook 2007 iPad 2010 Apple’s  blockbusters (*) Napster, etc. (**) NTT docomo, etc
  • 57. The greatest praise an innovation can receive is for people say, "This is obvious. Why didn't I think of it?" – Peter. F. Drucker
  • 58. Looking  back  from  today:   The  demands  for  iPod  &  iTune  Store  was  obvious  around   1999. The  demands  for  “Breakthrough  internet  communicator(*)”   was  obvious  around  2005. The  demands  for  “big  iPhone”  was  obvious  around  2008.     (*)  Steve  Jobs’s  introducMon  words  about  iPhone
  • 59. It  may  sound  paradoxical,  but  Steve  Jobs  says: “We do no market research. We don’t hire consultants.”
  • 60. MeanIme,  Apple  has  been  building  a  huge  plaLorm.
  • 61. Apple Store, Photo by Camillo Miller, Flickr Apple  Store  was  launched  on  May/2001,  5  months  before   the  first  iPod  would  be  released,  two  years  before  the  iTune   Store  would  be  launched.   (*)At  that  Ime,  Apple's  annual  revenue  was  only  $5.4  billion  and  loss  was  $25  million.  There   were  only  Notebook  and  Desktop  computers  in  the  Apple  Stores.
  • 62. In  2011,  Apple  has  336  stores  in  11  naIons: Switzerland:  3 Germany:  5 UK:  30 Canada:  20 China:  4 France:  7 Spain:  2 US:  240 Japan:  7 Italy:  6 Australia:  12
  • 63. 5.8  millions  people  come  to  Apple  Stores  each  week  and   610,000  members  in  “one-­‐to-­‐one”  service. (data  from  ifoAppleStore.com) One-to-one service at Apple Store Photo by Phil Photostream, Flickr
  • 64. Apple Store Photo by Camillo Miller, Flickr Apple  has  about  50,000  employees  and  about  30,000  of  them   are  working  at  Apple  Stores  as  full-­‐Ime  employees.  60%  of   employees  are  there  sharing  their  vision  "Enrich  Lives".   (*)  Gateway,  now  a  subsidiary  of  Acer,  had  similar  retailing  strategy,  but  they  didn't  hire  their   own  people,  didn't  own  real  estate.  On  the  other  hand,  Apple  does.
  • 65. The only way to enrich their life is to be part of their life. – Ron Johnson Senior Vice President of Retail, Apple
  • 66. Apple  Store  became  the  most  powerful   “empathy”  plaLorm  on  the  planet.
  • 68. The business enterprise has two – and only these two – basic functions: marketing and innovation. Marketing and innovation produce results; all the rest are “costs” – Peter F. Drucker
  • 69. Empathy: [em-puh-thee] - the ability to understand and share the feelings of the target customers; “the CORE” ability of Marketing Empathy MarkeIng
  • 70. Empathy: [em-puh-thee] - the ability to understand and share the feelings of the target customers; “the Source” of Innovation encourage Motivation (act) Passion (triumph) Empathy Innovation (produce) Creativity (think) inspire Imagination (feel) [ref]“Towards a Definition of Creativity“, Wisconsin Task Force on Arts and Creativity in Education
  • 71. “Empathy”  is  the  very  core  ability  for  both   markeIng  and  innovaIon,  the  two  basic  funcIons   of  business  enterprise.
  • 72. Some  companies  already  executed  drasIc  investment   for  the  Empathy  as  an  system.
  • 73. Apple  has  been  building  huge  and  gorgeous   Empathy  plaLorm,  Apple  Store.
  • 74. Samsung  has  “Regional  Specialist  Program”,   a  very  aggressive  Empathy  culIvaIon  program. (*) see http://is.gd/Eu0Gfy This is very old program, since 1990.
  • 75. Dyson’s  engineers  home-­‐stayed  in  Japan  several  months   to  understand  and  share  the  people’s  lifestyle  before   designing  DC12. Dyson’s vacuum cleaner DC12, a strategic product for Japan market
  • 76. However,  to  build  the  Empathy  as  an  effecIve  system   is  not  easy,  especially,  in  this  profound  changing  age.
  • 77. Life Style Connected Society Declining Birth Rate and Aging Population Sustainable Society Diversity & Inclusion Later Marriage …
  • 78. Global  Economy Share  of  Global  GDP Ø USA:        31%(2000)  -­‐-­‐-­‐>  18%(2015)(*1) Ø BRICS:    8%(2000)      -­‐-­‐-­‐>  23%(2015)  -­‐-­‐-­‐>  31%(2020)(*2) Share  of  Global  Cell-­‐Phone  Market(*3) Ø USA  market:  50%  (1998)  -­‐-­‐-­‐>  12%  (2015) Ø Asia  market:  19%  (1998)  -­‐-­‐-­‐>  50%  (2015) E7  will  beyond  G7  in  2020  in  terms  of  GDP(*4) (*1) IMF (*2) BRICS Summit (*3) Softbank (*4) PWC
  • 79. Lifestyle  changes  day-­‐to-­‐day,   market  changes  globally.
  • 80. Once  again,  “Empathy”  is  the  very  core  ability  for  business.
  • 81. Are  you  being  inspired  through   target  customers?
  • 82. Are  you  culIvaIng  your  passion  through   target  customers?
  • 83. Are  you  and  your  company  ready  for   the  next  decade?
  • 84. visit: tansalink.com An answer will be shared here in version 1.0 …  to  be  posted.

Editor's Notes

  1. In order to really create a new category of devices, those devices are going to have to be far better at doing some key tasks. – Steve Jobs
  2. Martin Cooper
  3. “ To establish a place of work where engineers can feel the joy of technological innovation, be aware of their mission to society, and work to their heart’s content.” Masaru Ibuka (Co-founder, Sony Corporation)
  4. Sony Walkman TPS-L2 (1979) Photo by GeorgeArthur, Wikimedia
  5. "You know how you see a show car, and it's really cool, and then four years later you see the production car, and it sucks? And you go, What happened? They had it! They had it in the palm of their hands! They grabbed defeat from the jaws of victory! "What happened was, the designers came up with this really great idea. Then they take it to the engineers, and the engineers go, 'Nah, we can't do that. That's impossible.' And so it gets a lot worse. Then they take it to the manufacturing people, and they go, 'We can't build that!' And it gets a lot worse." Read more: http://www.time.com/time/magazine/article/0,9171,1118384,00.html#ixzz1Uf1Ug8I8
  6. "It's not about pop culture, and it's not about fooling people, and it's not about convincing people that they want something they don't. We figure out what we want. And I think we're pretty good at having the right discipline to think through whether a lot of other people are going to want it, too. That's what we get paid to do. "So you can't go out and ask people, you know, what the next big [thing.] There's a great quote by Henry Ford, right? He said, 'If I'd have asked my customers what they wanted, they would have told me "A faster horse." ' " http://money.cnn.com/galleries/2008/fortune/0803/gallery.jobsqna.fortune/2.html
  7. Sony also often entered market Radio -> Already widespread in 1955 -> Transistor Radio, pocket radio Color TV -> in 1960s, color TV’s market share was growing to 25%. -> Sony released the color TV very late. But it was Trinitron, very bright. Sony had got market leader next over 30 years. VTR -> entered late, but like Apple’s Apple II, first home use VTR Game -> Nintendo, Sega -> PlayStation Walkman and bunch of “world first all transistor xxx. Digital tape, CD, MO, MD
  8. “ Towards a Definition of Creativity“ Wisconsin Task Force on Arts and Creativity in Education