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Манифест игровых
сценаристов
Николай Дыбовский, Ice-Pick Lodge
Мария Кочакова, Message Quest
Николай Дыбовский
«Мор. Утопия»
«Тургор»
«Эврика!»
«Тук-тук-тук»
Мария Кочакова
«Пираты. Сундук мертвеца»
«Райский Сад»
«Танат Онлайн»
«Малиновка»
«Skyforge»
План
• Хьюстон, у нас проблема
• Кто такой сценарист?
• Осмысленность и Актуальность
• Роль сценариста в проекте
• Статус сценариста в индустрии
Сейчас в отечественной
индустрии сценаристов нет.
Кто такой сценарист?
• Тот, кто пишет реплики?
• Тот, кто придумывает мир, сюжет
и персонажей?
• Тот, кто без ошибок пишет по-
русски?
Нет.
Сценарист – это тот,
кто вкладывает в
произведение смысл.
Осмысленность и
Актуальность
• Тут будет картинка
Нужен ли сценарист
каждой игре?
Нет.
Когда подключать сценариста к
работе над игрой?
Чем раньше, тем лучше.
Лучше всего – на стадии
препродакшена.
НЕЛЬЗЯ
• Игнорировать сценарные решения
• Менять контент без согласия
сценариста
• Менять облик персонажа без
согласия сценариста
• Выкидывать из игры сцены и
уровни без согласия сценариста
• Менять игровые механики без
согласия сценариста
Это то же самое, что
выкидывать строки кода без
ведома программиста!
Пока мы это не усвоим,
нарратив наших игр
останется бессмысленным,
примитивным и убогим.
Спасибо!
Николай Дыбовский
Twitter: @IcePickLodge
Группа ВК: vk.com/icepicklodge
E-mail: nord@ice-pick.com
Мария Кочакова
Twitter: @linxxa
Блог: lantally.blogspot.ru
E-mail: m.v.kochakova@gmail.com

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