2. Content Our markets and how we define them What the top publishers do now What do we mean by cross platform Who is facilitating cross platform What constraints exist Reasons to be cheerful
7. Top 5 Publisher Activity Nintendo – console focus, no licensing to other platforms EA – all platforms, and as new platforms emerge they ‘buy in’ (Playfish) Activision – console focus & PC, and licensing brands out for other platforms Konami – console focus, some mobile activity Ubisoft – console focus, with their ‘spin out’ Gameloft picking up the other platforms
8. What do we mean by cross platform? Is Tetris cross platform?
9. What do we mean by cross platform? Key components - Multiple (diverse) platforms Inter connected gaming The same game on all platforms Common community Single development stream
12. Current Three Screen Ecosystem MIPS SKU(s) High Performance Games [C/C++] ARM SKU(s) X86 SKU(s)
13. Three Screens with Antix ‘Try before You Buy’ of content supported on PC and consumer devices. One Platform for multiple markets High Performance Games in C/C++ Antix rights management enables player-to-player beaming and sharing PC forms a core element in the user experience and consumer purchase process
27. Components of Antix Solution 3 4 5 3 Certification Service Signing Service Universal Game Package (.atx) Universal Game Package (.atx) Compiled Game Compiled Game Developer Version Commercial Version
28. Components of Antix Solution 7 Channel A Game Store 6 Game Warehouse 3 Universal Game Package (.atx) 7 Channel B Game Store 3 3 Compiled Game
29. Key Differentiators Viral Distribution of Games Try Games Before You Buy STORES Multi-Screen Service Social Networked Games
39. Connected Gaming Through IMS Ericsson, C2M and Summit-Tech to release IMS enabled games Creating a game catalogue reflecting consumer demands Titles that are presently available: 3D Pool 4-in-a-Row Adapting games to incorporate IMS services Actively involved with operator trials
43. Variables The consumer 18 year old male vs 40 year old female? The genre Casual vs Hardcore? Community/Connectivity Does it enhance the experience? Pricing/Business Model Viability of a uniform strategy? IP Rights Cross Platform is rarely available for licensed IP Legislation Web vs Mobile vs TV