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Using Second Life to support events
Outline ,[object Object],[object Object],[object Object],[object Object],[object Object]
some issues to think about 1. introduction to SL
Second what? ,[object Object],[object Object],[object Object],[object Object],[object Object],www.secondlife.com
Joining SL ,[object Object],[object Object],[object Object],[object Object]
What does it cost? ,[object Object],[object Object],[object Object],[object Object]
User generated content ,[object Object],[object Object],[object Object],[object Object]
In-world trade ,[object Object],[object Object],[object Object],[object Object],[object Object]
But it’s just a game right? ,[object Object],[object Object],[object Object],[object Object]
Naming / identity ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Identity / appearance ,[object Object],[object Object],[object Object],[object Object]
Communication ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Open world issues ,[object Object],[object Object],[object Object],[object Object],[object Object]
User-acceptance issues ,[object Object],[object Object],[object Object],[object Object],[object Object]
Coolness issues ,[object Object],[object Object],[object Object],July 2007 survey of 501 students aged 16 to 18 from across the UK, commissioned by the JISC http://tinyurl.com/yw8mvx When discussing Second Life, students felt that games and virtual worlds as part of learning could easily become “tragic” – technology being used for its own sake, and used rather childishly. They would need to understand the educational benefits of virtual worlds or games, it is not enough that they are simply ‘new’.
Life beyond Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
some issues to think about 2. Second Life for events
 
 
 
 
 
 
 
 
 
 
Amplifying SL events ,[object Object],[object Object],[object Object],[object Object],[object Object],sleeds.org/chatlog/
some issues to think about 3. Discussion

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Using Virtual Worlds like Second Life to Support Educational Events