A presentation given by Steve Warburton of KCL at the Where Next for Digital Identity event organised by Eduserv and held at the British Library in January 2010.
1. Design Patterns for
Digital Identity
Exploring Digital Selves:
Dr Steven Warburton
King’s College London
Digital identity Symposium
British Library
8th
January 2010
2. my personal space
my professional space
my social life
my lifestyle
my ego
my memories
3. If you do not take care of
your digital identity,
somebody else will.
4. “Have three Asperger's boys in S1 class -
never a dull moment! Always offer an
interesting take on things.”
6. … a technologically mediated extension of the self formed
from any available electronic data that references ‘you’
7. what I say about myself
what others say about me
data exchanged through machine-
machine and human-machine interactions
8. Today, in the Age of the
Individual, you have to
be your own brand …
the CEO of Me Inc.
The brand called you
http://tinyurl.com/3dwlu8/
http://www.slideshare.net/tijs/personal-branding-09-presentation
9. Strand 1 – study the successful practices that
individuals already employ when creating,
developing and managing their digital identity
How can we manage our our digital identity?
10. Strand 1 – Identify successful practices for creating,
developing and managing their digital identity.
Strand 2 – Develop a tool to help support individuals in
identity based transactions.
Design Patterns approach
Europass-based CV builder
11. What kind of knowledge can we share?
How do we elicit it?
In what form do we capture and transfer it?
12. Other Areas
Many authors and titles.
Pedagogy, Social Action, HCI, Virtual Worlds, Learning,
Collaboration, Assessment, Web design, Usability,
Project Management
2009
Gang of Four
Design Patterns: Elements of Reusable.
Object Orientated Software.
Object Orientated Software
Design 1995
Christopher Alexander
The Timeless Way of Building.
A Pattern Language: Towns , Buildings, Construction.
Architecture 1977
Design patterns and pattern languages
13. 1. Capture and re-use expert design knowledge
2. Establish common terminology and language
3. Provide the necessary level of abstraction for
solving novel problems
Why design patterns?
15. 159...LIGHT ON TWO SIDES OF EVERY
ROOM
When they have a choice, people will
always gravitate to those rooms which
have light on two sides, and leave the
rooms which are lit only from one side
unused and empty.
Therefore:
Locate each room so that it has outdoor
space outside it on at least two sides, and
then place windows in these outdoor walls
so that natural light falls into every room
from more than one direction.
(Alexander et al., 1977)
19. Pattern Mining workshop
Identify commonalities
across case-stories and
abstract transferable
design knowledge in a
semi-structured form
Paper 2.0
Force Mapping
21. Future Scenarios workshop
Validate design patterns
by applying them to new
problem scenarios in
real contexts
Pattern Mapping
Poster Session
22. Digital Identity Panic
Facet Me Leaving Trails
Putting Children First
Permissioned Aggregation
Purposeful Delay
Space for Lurking
What is My Name
Digital Identity Pattern Collection at http://purl.org/planet/Main/
Me Risk
Safety Others
Wear your skillsIdentity Placemaking
Identity Before Collaboration
24. Acknowledgements:
The Pattern Language Network (Planet) project was a collaboration between Leeds Metropolitan University, Coventry
University, Glasgow Caledonian University, King’s College London and London Knowledge Lab. It was funded by
JISC under the Users and Innovation Programme. For more information see http://patternlanguagenetwork.org
Learning Patterns was a Jointly Executed Integrating Research Project of the Kaleidoscope Network of Excellence. It
was co-directed by Dave Pratt, from Warwick university, and Niall Winters from the London Knowledge Lab.
Additional partners were: The Freudenthal Institute, the Educational Technology Lab, Dept of Education, University
of Athens, Istituto per le Tecnologie Didattiche, Centre for Research in IT in Education (CRITE), Trinity College
Dublin and the Faculty of Education at the IT University of Göteborg.
For further work on the PPW project please also see Yishay Mor and Niall Winters
http://www.slideshare.net/yish
Funded by Eduservhttp://www.rhizomeproject.org
25. 3. It is impossible to control every context
2. The reader is ultimately the one who determines the meaning
1. A map not a picture, our perspective is only ever partial
Three stubborn facts
27. Impact of digital identity on …
Reputation
Transitions
Digital literacy
Sense of agency
Editor's Notes
The solution is not simply to remove all online traces. That is simply impossible and it is also a type of online identity. Absence can be as damaging as presence.