The document discusses the role of artists and cultural experiences in society. It notes that cultural experiences are a reflection of identity through their content, form, presence, consumption, and role. Artists play a key role in any creative or cultural undertaking, as without them there would be no cultural works or entertainment. The document also discusses the concept of leisure and how it led to the development of entertainment experiences, noting some key aspects of how entertainment experiences are conceived including their interactive, media, and content aspects as well as how people experience them. Finally, it outlines some of the unique aspects of arts and entertainment experiences.
2. The Role of the Artist
• Cultural and entertainment
experiences have an important
place in society.!
• They are a reflection of cultural
identity through:!
–
–
–
–
–
content of works offered!
the form used!
intensity of presence!
type of consumption!
role and place they take!
• The artist plays a key role in any
creative or cultural undertaking.!
• Without artists there would be no
cultural enterprise, no
entertainment experience.!
Date: 9/3/13!
Source: Independent Fashion Bloggers!
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3. My Creative Genius
• Discussion!
– What do you think she was talking
about in the video? !
– What of failure? What about fear? !
– Should anyone be expected to be
afraid of their work, afraid of failure? !
– What did she mean by creative
genius? “Having” versus “Being” a
genius.!
– What does she mean by creative
process?!
– Why is nurturing our creative genius
important? !
– Where does your creativity come from? !
Source: TED.com!
• Why do YOU create?!
Date: 9/3/13!
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4. And leisure begot entertainment
• At the heart of entertainment is
the concept of leisure.!
– [Leisure] is better than occupation
and is its end; and therefore the
question must be asked, What ought
we to do when at leisure? (Aristotle)!
• Availability of time + absence of
occupation = happiness.!
• Key “entertainment experience”
concepts:!
– Leisure time: activity outside of work!
– Performance: engaging activity!
– Game playing: amusement with an
element of chance!
– Cultural : !
Date: 9/3/13!
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5. Ways to Consider A&E “Experiences”
Interactive!
Entertainment!
Media!
Content Triad!
Leisure Triad!
Amusement!
Recreation!
Live performance!
How we “experience” arts & entertainment:!
Passive !
Educational !
Escapist !
Esthetic!
What is missing?!
Date: 9/3/13!
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6. How are A&E “experiences” unique?
Two theories …
• Change …!
– Perishability!
• Change in trends is constant!
• Constant attention contest!
• Experiences are “time-sensitive”!
– Intangibility!
• It’s in our memory!
• Of the moment!
• Sharing a piece of time!
– Temporality !
•
•
•
•
Time is attention!
Cost/time trade-off!
Instrumental & terminal value!
Attract and hold attention!
– Sociability!
• Relief and escapism!
• With others!
• Selective!
Date: 9/3/13!
• Play …!
– Voluntary activity!
• No one forces us!
– Apart from reality!
• Interlude / situational/ temporary
satisfaction!
– Limited by time and place!
• It has a beginning and an end!
– Rules based!
• Governed and shared control!
– Social community!
• Fandom / tribal!
– Symbolic secrecy!
• Different from everyday!
– Has rituals, ceremony and
venues!
• Is sacred and profound!
– Four types of play as pleasure!
“The spirit of play is essential to the development of culture.” !
(William Stephenson) !
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7. A&E Experiences
Mediated
entertainment
A7rac4ons
&
themed
venues
Live
performance
Des4na4ons
and
places
Visual
arts
Celebri4es
and
stars
Date: 9/3/13!
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8. Key Industry Considerations
Adver4sing
Agencies
[$$Clients]
[5]
Industry
Economics
Date: 9/3/13!
Moguls
&
Mergers
Entertainment
Ethics
Technological
Innova4on
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@drkellypage!