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By: Dr. Doris Molero
E_Language Center
Role-playing and Emoting for Language
learning in Virtual worlds:
Setting Scenarios and Writing Stories.
Role Playing Game
 A role-playing game (RPG) is
a game in which players
assume the roles of
characters in a fictional
setting. Players take
responsibility for acting out
these roles within a narrative,
either through literal acting or
through a process of
structured decision-making
or character development.
Ryu Firehawk: Hmmm. Roleplay is
the act of taking on the persona of
another character. This character
can be predefined, or can be of your
own imagination. You then engage
in events with other roleplayers,
acting and responding as your
character would.
Kiila Blackheart: Roleplay
is like acting: you create a
character and play it out all
your thoughts, emotions,
actions should reflect that
character.
(gadget.cyberstar):
roleplay is pretty
much acting with a
keyboard... you
assume a role and
play it out to the best
of your ability
SL Roleplayers’ view of
Roleplay
MAGGIE (magdalena.easterwood): Taking part
in an interaction between people each of whom
are playing a role in a continuing story. This
story can take place during a certain time period
or under certain circumstances. It might include
roleplay based on a time in history.
Why We Play Games – The Player Experience
 Games are structured activities that create enjoyable experiences. They are easy-to-start
mechanisms for fun. People play games not so much for the game itself as for the experience
that the game creates: an exciting adrenaline rush, a vicarious adventure, a mental
challenge; and the structure games provide for time, such as a moment of solitude or
the company of friends. People play games to create moment-to-moment
emotions and experiences, whether they are overcoming a difficult game challenge,
seeking relief from every-day worries, or pursuing what Hal Barwood calls simply “the
joy of figuring it out.”
Nicole Lazzaro
Emoting
• We emote in writing, never in voice.
• Emoting uses an action-reaction-emotional
response element.
• Express what you hear smell, or see and how.
• Characters do something (or something is done
to them), they react to it, and they feel
something about that reaction
.
Emoting is what turns a dialog into a descriptive
story full of actions and interactions. When you
emote, you are describing your senses, actions
and feelings.
•To describe an emotion we use: laughs, giggles,
chuckles, snickers, crying, weeping, etc.
•To describe an action we use: pointing, jumping,
falling, crawling, lurking, spying, etc.
•To describe a reaction we use: arching an
eyebrow, narrowing the eyes at someone, rolling
your eyes, scratching your head, etc.
Cybere Placebo
A.K.A
Edith Paillat
A little practice
 Express your state of mind (not feelings) naturally in the flow
of the action, think about what you would do in the situation
you are in. Look at the following emoting:
 In this situation what do you do?
a. nod and smile,
b. ignore the gesture, or
c. walk away?
 Write some ideas in the text chat
/me glances at the girl's face reaching out
her hand as a greeting gesture.
You usually use it when your character is doing something. It
is similar to speaking in local chat except that you add "/me"
in front.
For example if your Second life display name is Gwen,
typing "/me looks at Pionia" would appear as "Gwen looks at
Pionia“
Simply using /me is enough to describe an action.
/me
Example:
A light comes on in a window. He looks up the window *Perhaps it is
her! Lighting the world like the morning sun!* He feels his heart is
about to burst with joy, whispering "She is the sun, so much more
beautiful than the goddess of the night, the moon."
As though in answer to his wishes a door opened and she came out
on to a balcony.
"It’s her!" he whispered. "Oh, it’s my love.“
“ Quotation Marks “
If you want to speak while making an emote, you
would additionally need to use quotation marks.
All of the text will show up as an emote, but the quotation marks denote that
the roleplayer said something.
Sometimes you can also include what it is in
your mind while you are emoting. You do so
by using asterisks.
Let’s look at the example:
Ellie Stewart walks through the doors of the
potions room, gathers all of her belongings
placing them at her feet before pulling out her
parchment and quills. Sighs *I’m not ready
for classes to begin again!* Her head is still
in the clouds from having such a wonderful
summer. Her attention is drawn to the door
when she hears it pushed open and she spots
her best friend Emma walking into the
classroom. "About time you got here!" She
says quietly as she grins at her friend. *Gosh,
how I love this girl*
*asterisks*
/me sits up. The moon is huge: it casts a silvery light over everything. The wall he is
on runs from the front of the mansion they’d just left and he realizes he is on
Capulet’s property. He smiles to himself *I must be out of my mind* He looks
around, on one side of the wall is the narrow alley where his friends had been. On
the other is an orchard. The back of the house looms dark and forbidding. He
opens his mouth to ask in a whisper, "She is in there somewhere. What is she
doing’?" He asks himself *is she thinking about me?. * He shakes his head
remembering his cousin Mercutio,*It is alright for Mercutio. He’d never felt the
pain of love. It is easy for him to joke about it.*
Emoting: An Example
(OOC) Out of Character: Using
brackets (( )) around your text let's
other role-players know that it is you
(the typist) and not your character
who is speaking.
Most role play SIMs limit OOC text in
local chat. If you must direct OOC
communication to a specific person,
Do so in IMs.
Use OOC in local chat only if you
need to address everyone in the
vicinity. For example ((Brb)).
Please note that abbreviations such
as Brb, l8r, cya which are okay for
OOC chatter but they must never be
used in role play.
OOC brackets (( ))
Bob throws the ball.
Jane misses the ball and starts to cry.
Bobs laughs at her. "Silly girl, don't cry. It’s just a
game!" He gets ready to throw it again.
New Roleplayer or Low Level
Students
Dramatization,
description of an
action or feeling. reaction
prompt.
dialogue
This example is a basic form of emoting.
This is suitable for beginner role-players or lower level students.
“Fast paced = quick response or the one liner”
Use verbs in 3rd
person
The elf jumps as she listens to her partner
scream. Drops to the floor, hands over her head,
her whole body shaking. *We’re gonna die!*
Footsteps echo in the hall, coming closer. *This
can’t be happening, not to me*. Tears burns her
eyes, she wipes them away. Shakes her head and
tells herself.. you have to see. You have to know.
Calls her friend’s name…”Zuly…What’s
happening? Is there someone out there? Are
they here? Are we all going to die?"
dialog and
prompts
Slower paced = longer more thoughtful response
Roleplayer – High level student
dramatization
description of
actions or feelings
and gestures
showing what you
are actually
thinking
How Role Playing and Emoting help students
learn and practice English
 Students improve their use of
vocabulary and expressions, writing
skills as well as their critical thinking
skills.
 Low level students role play in a
slower pace. One liner reactions.
Higher level students can work on
more thoughtful exchanges.
 Students get time to think, write,
read and consider what they want to
communicate.
 Back channeling (using IMs)allows
student to get help when needed
from the teacher or fellow role
players.
How Role Playing and Emoting help students
learn and practice English
 Students get the chance to use
language in different contexts,
with different characters and
different scenarios.
 It allows student to discover and
experiment with new ways to
express ideas, feelings and
emotions.
 Students learn from models and
the counseling of more
experience role players.
Let's look at the following example and discuss about it. Get in pairs . Use private chat for
this. Answer: What elements of role-play can you identify? How can this be used in a language
class?
Pionia Destiny looks out the window. The village street is black, and not even the sliver of moon
cast enough light to see into the shadows. She sighs and keeps looking into the dark.
Cyber Placebo gets a little nervous.. "Are they still out there?"
Pionia Destiny scans the darkness with attentive eyes and ears listening to a faint groan.
"Doesn't look like it, but I can hear something groaning.“
Cyber Placebo creeps up to the broken window and peers over Pionia's shoulder. "Maybe it's
not a minion." "Maybe someone is hurt and needs our help.“
Pionia Destiny gasps looking at Cyber like she'd lost her mind. "You want to go out there?"
Cyber Placebo folds her arms across her chest. "No," But I wouldn't want to leave someone
out there either.“
Randall Sandler sighs and rubs his eyes. "Maybe I can get a better view from the second floor.“
Cyber Placebo gasps and tries to grab his arm. "But that means going outside. This door is
locked!“
Randal Sandler ignores Pionia's funny look and pats Cyber's hand. "Yeah, it does.“
Activity 1: Looking at an example
1. Get in pairs. Select a scene from Shakespeare’s Romeo and
Juliet.
2. Use private Instant message to role play your little scene
with your partner. Try to use slow paced or fast paced
emoting. Don’t forget to use the /me and a verb in third
person. Include description of your feelings or actions in the
scene, dialog, thinking and give your role play partner a hint
to follow in the role play.
3. Copy your chat script on a card, drop it in the drop box or
send it to Pionia Destiny.
Activity 2:
Role playing a scene: Romeo and Juliet
Activity 3: Role-play a scene
1. In Pairs Builds a little scene for one of
Shakespeare's plays.
2. Roleplay and have fun emoting and creating a story.
You can take pictures and record the experience.
Save the script of the roleplay.
3. Reflect on how can roleplaying and emoting
enhance your students creative writing and critical
thinking skills. Blog or post about this experience.
Share your thoughts in our Facebook group.
Blogs:
http://medievalroleplay.blogspot.com/
EFL Professor in SL
Doris3m EFL Center
Twitter: doris3m
Facebook: Doris Molero
Second Life: Pionia Destiny
Google talk: doris3m
Skype: Dorismolero
Role-playing and Emoting for Language learning in Virtual worlds:
Setting Scenarios and Writing Stories.
EvoVillage 2017
Dr. Doris Molero
University Professor
Rafael Belloso Chacin University
doris3m@gmail.com
doris.molero@urbe.edu

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Emoting and Roleplaying

  • 1. By: Dr. Doris Molero E_Language Center Role-playing and Emoting for Language learning in Virtual worlds: Setting Scenarios and Writing Stories.
  • 2. Role Playing Game  A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.
  • 3. Ryu Firehawk: Hmmm. Roleplay is the act of taking on the persona of another character. This character can be predefined, or can be of your own imagination. You then engage in events with other roleplayers, acting and responding as your character would. Kiila Blackheart: Roleplay is like acting: you create a character and play it out all your thoughts, emotions, actions should reflect that character. (gadget.cyberstar): roleplay is pretty much acting with a keyboard... you assume a role and play it out to the best of your ability SL Roleplayers’ view of Roleplay MAGGIE (magdalena.easterwood): Taking part in an interaction between people each of whom are playing a role in a continuing story. This story can take place during a certain time period or under certain circumstances. It might include roleplay based on a time in history.
  • 4. Why We Play Games – The Player Experience  Games are structured activities that create enjoyable experiences. They are easy-to-start mechanisms for fun. People play games not so much for the game itself as for the experience that the game creates: an exciting adrenaline rush, a vicarious adventure, a mental challenge; and the structure games provide for time, such as a moment of solitude or the company of friends. People play games to create moment-to-moment emotions and experiences, whether they are overcoming a difficult game challenge, seeking relief from every-day worries, or pursuing what Hal Barwood calls simply “the joy of figuring it out.” Nicole Lazzaro
  • 5. Emoting • We emote in writing, never in voice. • Emoting uses an action-reaction-emotional response element. • Express what you hear smell, or see and how. • Characters do something (or something is done to them), they react to it, and they feel something about that reaction . Emoting is what turns a dialog into a descriptive story full of actions and interactions. When you emote, you are describing your senses, actions and feelings. •To describe an emotion we use: laughs, giggles, chuckles, snickers, crying, weeping, etc. •To describe an action we use: pointing, jumping, falling, crawling, lurking, spying, etc. •To describe a reaction we use: arching an eyebrow, narrowing the eyes at someone, rolling your eyes, scratching your head, etc. Cybere Placebo A.K.A Edith Paillat
  • 6. A little practice  Express your state of mind (not feelings) naturally in the flow of the action, think about what you would do in the situation you are in. Look at the following emoting:  In this situation what do you do? a. nod and smile, b. ignore the gesture, or c. walk away?  Write some ideas in the text chat /me glances at the girl's face reaching out her hand as a greeting gesture.
  • 7.
  • 8. You usually use it when your character is doing something. It is similar to speaking in local chat except that you add "/me" in front. For example if your Second life display name is Gwen, typing "/me looks at Pionia" would appear as "Gwen looks at Pionia“ Simply using /me is enough to describe an action. /me
  • 9. Example: A light comes on in a window. He looks up the window *Perhaps it is her! Lighting the world like the morning sun!* He feels his heart is about to burst with joy, whispering "She is the sun, so much more beautiful than the goddess of the night, the moon." As though in answer to his wishes a door opened and she came out on to a balcony. "It’s her!" he whispered. "Oh, it’s my love.“ “ Quotation Marks “ If you want to speak while making an emote, you would additionally need to use quotation marks. All of the text will show up as an emote, but the quotation marks denote that the roleplayer said something.
  • 10. Sometimes you can also include what it is in your mind while you are emoting. You do so by using asterisks. Let’s look at the example: Ellie Stewart walks through the doors of the potions room, gathers all of her belongings placing them at her feet before pulling out her parchment and quills. Sighs *I’m not ready for classes to begin again!* Her head is still in the clouds from having such a wonderful summer. Her attention is drawn to the door when she hears it pushed open and she spots her best friend Emma walking into the classroom. "About time you got here!" She says quietly as she grins at her friend. *Gosh, how I love this girl* *asterisks*
  • 11. /me sits up. The moon is huge: it casts a silvery light over everything. The wall he is on runs from the front of the mansion they’d just left and he realizes he is on Capulet’s property. He smiles to himself *I must be out of my mind* He looks around, on one side of the wall is the narrow alley where his friends had been. On the other is an orchard. The back of the house looms dark and forbidding. He opens his mouth to ask in a whisper, "She is in there somewhere. What is she doing’?" He asks himself *is she thinking about me?. * He shakes his head remembering his cousin Mercutio,*It is alright for Mercutio. He’d never felt the pain of love. It is easy for him to joke about it.* Emoting: An Example
  • 12. (OOC) Out of Character: Using brackets (( )) around your text let's other role-players know that it is you (the typist) and not your character who is speaking. Most role play SIMs limit OOC text in local chat. If you must direct OOC communication to a specific person, Do so in IMs. Use OOC in local chat only if you need to address everyone in the vicinity. For example ((Brb)). Please note that abbreviations such as Brb, l8r, cya which are okay for OOC chatter but they must never be used in role play. OOC brackets (( ))
  • 13. Bob throws the ball. Jane misses the ball and starts to cry. Bobs laughs at her. "Silly girl, don't cry. It’s just a game!" He gets ready to throw it again. New Roleplayer or Low Level Students Dramatization, description of an action or feeling. reaction prompt. dialogue This example is a basic form of emoting. This is suitable for beginner role-players or lower level students. “Fast paced = quick response or the one liner” Use verbs in 3rd person
  • 14. The elf jumps as she listens to her partner scream. Drops to the floor, hands over her head, her whole body shaking. *We’re gonna die!* Footsteps echo in the hall, coming closer. *This can’t be happening, not to me*. Tears burns her eyes, she wipes them away. Shakes her head and tells herself.. you have to see. You have to know. Calls her friend’s name…”Zuly…What’s happening? Is there someone out there? Are they here? Are we all going to die?" dialog and prompts Slower paced = longer more thoughtful response Roleplayer – High level student dramatization description of actions or feelings and gestures showing what you are actually thinking
  • 15. How Role Playing and Emoting help students learn and practice English  Students improve their use of vocabulary and expressions, writing skills as well as their critical thinking skills.  Low level students role play in a slower pace. One liner reactions. Higher level students can work on more thoughtful exchanges.  Students get time to think, write, read and consider what they want to communicate.  Back channeling (using IMs)allows student to get help when needed from the teacher or fellow role players.
  • 16. How Role Playing and Emoting help students learn and practice English  Students get the chance to use language in different contexts, with different characters and different scenarios.  It allows student to discover and experiment with new ways to express ideas, feelings and emotions.  Students learn from models and the counseling of more experience role players.
  • 17. Let's look at the following example and discuss about it. Get in pairs . Use private chat for this. Answer: What elements of role-play can you identify? How can this be used in a language class? Pionia Destiny looks out the window. The village street is black, and not even the sliver of moon cast enough light to see into the shadows. She sighs and keeps looking into the dark. Cyber Placebo gets a little nervous.. "Are they still out there?" Pionia Destiny scans the darkness with attentive eyes and ears listening to a faint groan. "Doesn't look like it, but I can hear something groaning.“ Cyber Placebo creeps up to the broken window and peers over Pionia's shoulder. "Maybe it's not a minion." "Maybe someone is hurt and needs our help.“ Pionia Destiny gasps looking at Cyber like she'd lost her mind. "You want to go out there?" Cyber Placebo folds her arms across her chest. "No," But I wouldn't want to leave someone out there either.“ Randall Sandler sighs and rubs his eyes. "Maybe I can get a better view from the second floor.“ Cyber Placebo gasps and tries to grab his arm. "But that means going outside. This door is locked!“ Randal Sandler ignores Pionia's funny look and pats Cyber's hand. "Yeah, it does.“ Activity 1: Looking at an example
  • 18. 1. Get in pairs. Select a scene from Shakespeare’s Romeo and Juliet. 2. Use private Instant message to role play your little scene with your partner. Try to use slow paced or fast paced emoting. Don’t forget to use the /me and a verb in third person. Include description of your feelings or actions in the scene, dialog, thinking and give your role play partner a hint to follow in the role play. 3. Copy your chat script on a card, drop it in the drop box or send it to Pionia Destiny. Activity 2: Role playing a scene: Romeo and Juliet
  • 19. Activity 3: Role-play a scene 1. In Pairs Builds a little scene for one of Shakespeare's plays. 2. Roleplay and have fun emoting and creating a story. You can take pictures and record the experience. Save the script of the roleplay. 3. Reflect on how can roleplaying and emoting enhance your students creative writing and critical thinking skills. Blog or post about this experience. Share your thoughts in our Facebook group.
  • 20. Blogs: http://medievalroleplay.blogspot.com/ EFL Professor in SL Doris3m EFL Center Twitter: doris3m Facebook: Doris Molero Second Life: Pionia Destiny Google talk: doris3m Skype: Dorismolero Role-playing and Emoting for Language learning in Virtual worlds: Setting Scenarios and Writing Stories. EvoVillage 2017 Dr. Doris Molero University Professor Rafael Belloso Chacin University doris3m@gmail.com doris.molero@urbe.edu