Quick Upload

Loading...
Flash Player 9 (or above) is needed to view slideshows. We have detected that you do not have it on your computer.To install it, go here
 
Post to Twitter Post to Twitter
Myspace Hi5 Friendster Xanga LiveJournal Facebook Blogger Tagged Typepad Freewebs BlackPlanet gigya icons
SlideShare is now available on LinkedIn. Add it to your LinkedIn profile.

A Richer Blend - Integrating Web and 3D learning environments

From dlivingstone, 2 years ago Add as contact

Presentation on Sloodle at Blended Learning 2007, University of Hertfordshire, June 14th 2007

804 views | 0 comments | 2 favorites | 60 downloads | 0 embeds (Stats)

Embed in your blog options close
Embed (wordpress.com) Exclude related slideshows Embed in your blog

More Info

This slideshow is Public
Total Views: 804 on Slideshare: 804 from embeds: 0
Flagged as inappropriate Flag as inappropriate

Flag as inappropriate

Select your reason for flagging this slideshow as inappropriate.

If needed, use the feedback form to let us know more details.

Slideshow Transcript

  1. Slide 1: A Richer Blend: Integrating web-based and 3D virtual learning environments Daniel Livingstone University of Paisley
  2. Slide 2: Learning Support in VLEs • Different learning environments provide very different support • VLEs typically include: – Asynchronous & synchronous discussion – Document sharing/submissions – Assessments – Ability to integrate learning objects – Management tools/tracking
  3. Slide 3: Affordances of 3D MUVEs • ‘Presence’ – Exploration, discovery (Experiential Learning) • Synchronous work – Shared experiences, discussion (Constructivist Learning) • Second Life (& Open Croquet) – Imagining, developing & sharing own creations (Constructionist Learning) • Potentially: Distracting, Confusing, Hard to Navigate
  4. Slide 4: Blended Learning with 3D virtual worlds • Case study: Collaborative Virtual Environments – Students from Animation/Game Technology backgrounds – High percentage f-2-f blended learning delivery (nominally a standard campus based delivery) – Distance elements: Remote teamwork, guest lectures & tuition, tutorials, some lectures – Coursework: Blogs, group Wikis, group project in Second Life
  5. Slide 6: Issues • Assumed technically proficient audience would be adept at self-starting in MUVE environment – Virtual world too open-ended, lacks obvious goals, rich social & technical environment • Assumed students would develop own ideas for projects – A lot to take in; Students floundered until more specific project ideas were suggested • Surprise: Biggest resistance was to blogs • Technical issues • Learning support in MUVE
  6. Slide 9: Sloodle • Integrate 3D & web based learning environments to provide more effective learning support in 3D virtual worlds – Open Source • Tools to support reflection, asynchronous communication, assessment, user management
  7. Slide 10: Approaches to integration • The 3D classroom – Original conception • UI integration – The Sloodle toolbar • The Rich 3D Learning Environment – Learning & assessment built into a rich 3D interactive virtual landscape
  8. Slide 11: The 3D Classroom
  9. Slide 12: Sloodle Toolbar
  10. Slide 13: ChatCast/Bridge
  11. Slide 14: Summary • Second Life can work well in a blended learning environment – Technical issues; User Acceptance • Need for external applications to support learning experience – Currently a mix and match collection of web-technologies • Sloodle aims to provide integrated support and management features to educators and learners
  12. Slide 15: Sloodle Architecture Web Browser Moodle Php HTTP Second Life Sloodle Php LSL Moodle Object Moodle/Sloodle DB Web-server