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How to Get Social Business Advantage in 2012


Lithium market leader in
Social Media Marketing
Mission Social Space
1
Lithium sponsored CMO Council study

Lithium, a leading provider of social customer solutions, partnered with the CMO
Council to survey over 1,000 consumers and 120 senior marketers to discover how
each approach social media.

We found significant gaps between what consumers expect from brands online, and
what brands deliver. Social business advantage in 2012 will go to those marketers
who close the gap sooner rather than later.


Read on for finding highlights…
consumers are social…

  63%                60%
                                           55%
“I search for
others with
                                                             46%
                                                           “I want
similar problems   “I want interaction                     incentives,
online when I      with peers            “I want product   promos and
need help”         on Facebook”          knowledge”        rewards”
…brands aren’t there yet.
63%                 60%
                                       55%
                                                      46%
                              25%               29%
          9%                                                      22%
Consumers           Consumers          Consumers      Consumers want
search for others   want interaction   want product   incentives,
online with         with peers on      knowledge”     promos and
similar problems    Facebook                          rewards
when they need
help                                                     consumers

                                                         brands
social advantage in 2012 will go to
  the brands who close the gaps
                             consumers

                             brands
bottom line:
consumers want more from brands online…


    better                deeper
 experiences            engagement
                       (with each other and the brand)




  purposeful                  greater
  interaction                 reward
…and they use social media to do good
   things for the brands they love
                   “Because of social media, I’m more likely to try
       80%         new things based on a friend’s advice”


                   “Because of social media, I encourage
       74%         my friends to try new products”

                   “I use social media to stay
       72%         engaged with brands I love”
               “I like brands on Facebook to
       38%     show I’m a fan”
        32% “I use social media to say
              nice things about my brand experiences.”
4 ways to close the gap
      1                   2                  3                   4
peer-to-peer            social
                                         ideation          gamification
engagement             support

Your customers     Consumers          Consumers want       Your customers
want to talk to    expect help        to contribute—       want recognition
each other—        online fast—       ask them for their   and reward—give
make it easy for   give it to them.   ideas.               them ways to
them.                                                      level up.
close the gap with
   1         peer-to-peer engagement
The Problem                  The Solution          The Advantage
Brands don’t yet realize     Enable peer-to-peer   Word of Mouth
how much consumers           engagement            Marketing—consumers
want to connect over the                           readily use social media
brands and products                                to spread the good news
they love.                                         about your products.

                                                           of consumers try new things
                                                   80%      based on a friend’s advice
   of consumers want to
60%connect with each other
       in social media




 9%    of brands think so.



                                                   74% Encourage friends to
                                                       try new products
1      case in point: Sephora


      We built our Beauty Talk
community            on our website and,
as we opened our doors, it was flooded
with clients dying to talk about beauty
with each other. It was exactly what we
wanted. What we found was that clients
were not only trying to talk with us, they
were trying to talk with each other. And
they were actually engaging in ways we
had no idea they would.
   -Bridget Dolan, VP of Interactive Media at Sephora
1     case in point: Close Up Arabia


       We built a community which
can be creative and self controlling
their efforts.
People can vote for the best mixed
sound and can motivate their
friends to vote for them also.
Crowd sourcing and the
gamification are factors which are
priceless.



       7000 likes in the first hour
         700 active talks per day
close the gap with
    2                           social support
The Problem                      The Solution          The Advantage
Brands underestimate             Get serious about     It costs between $6 and
consumers’ appetite              Social Support        $75 to resolve customer
for solving their own                                  issues over the phone. It
problems.                                              costs as little as $.05 to
                                                       help customers find
                                                       answers online.
             63%
Consumers who look for help
online from others like them.                                                47%
                                                       “I expect service with in 24 hours”

          24%
Consumers who want to                                               33%
help online
                                                       “Great service online keeps me
                                                       loyal to a brand”
2   case in point: AT&T
2   case in point: Hewlett Packard
close the gap with
   3                             ideation
The Problem                   The Solution          The Advantage
Brands aren’t tapping their   Ideate with social    A real-time, always on
social customers for          customers             focus group that will drive
product ideas.                                      better, faster innovation
                                                    for the brand.
              of social
              customers
              expect to
  41%         share product
              ideas on
              Facebook.


              of brands
              ask
              consumers
   9%         to help them
              innovate on
              Facebook.
case in point:
3    National Instrumetns


         2,400
         ideas submitted

     47,800 votes
    on product ideas

         9.470 customer
         comments on ideas

    99,100 visitors
          to the Idea
           Exchange
       45,500 unique
LabVIEW 2011 beta includes
13 new Idea Exchange
features
close the gap with
   4                           gamification
The Problem                     The Solution         The Advantage
Consumers know social           Gamify the social
media is a two-way street.      experience.
They expect more rewards
than they’re getting.
                                                          Increased
              of consumers                                advocacy
              expect
              incentives and
  46%         rewards when
              connecting                                  Higher customer
              with brands
              online                                      satisfaction

              of brands
              offer social
              customer
   7%         incentives
              and rewards
3   case in point: giffgaff
We do this well…call them Superfans

                         superfans consist of
                                    of community
                         <1%        populations

                         there are

                         >50,000
                         superfans
                         in lithium communities

                         on average
                         superfans generate

                         55.95%
                         of all community content
SUPERFAN
SUPERFAN
Krypto is also very active on the Blackberry Support Forum
VERIZON SUPERFAN
BRITISH TELECOM SUPERFAN
A personalized
invitation…
… to a conversation with Lithium
Request a Lithium Social Media Monitoring
(LSMM) report on your brand—we’ll tell you
• who’s talking
• what’s being said
• where the buzz is
• how loud it is
• emerging trends
• how you stack up against the competition
SUMMARY
                              Know- how
                              • Local market presence
                              • International partners
                              • Lifecycle of media
                              • Digital Content Experts

                              Platform Solutions
                              • Complete Marketing Solution
                              • Social importance growing
                              • Quick implementation
                              • Best practice
                              • Large reference base




Dieter Hovorka, dieter@dreamtek.tv, +971 56 101 2480

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Lithium How to get social business advantage in 2012

  • 1. How to Get Social Business Advantage in 2012 Lithium market leader in Social Media Marketing
  • 3. 1 Lithium sponsored CMO Council study Lithium, a leading provider of social customer solutions, partnered with the CMO Council to survey over 1,000 consumers and 120 senior marketers to discover how each approach social media. We found significant gaps between what consumers expect from brands online, and what brands deliver. Social business advantage in 2012 will go to those marketers who close the gap sooner rather than later. Read on for finding highlights…
  • 4. consumers are social… 63% 60% 55% “I search for others with 46% “I want similar problems “I want interaction incentives, online when I with peers “I want product promos and need help” on Facebook” knowledge” rewards”
  • 5. …brands aren’t there yet. 63% 60% 55% 46% 25% 29% 9% 22% Consumers Consumers Consumers Consumers want search for others want interaction want product incentives, online with with peers on knowledge” promos and similar problems Facebook rewards when they need help consumers brands
  • 6. social advantage in 2012 will go to the brands who close the gaps consumers brands
  • 7. bottom line: consumers want more from brands online… better deeper experiences engagement (with each other and the brand) purposeful greater interaction reward
  • 8. …and they use social media to do good things for the brands they love “Because of social media, I’m more likely to try 80% new things based on a friend’s advice” “Because of social media, I encourage 74% my friends to try new products” “I use social media to stay 72% engaged with brands I love” “I like brands on Facebook to 38% show I’m a fan” 32% “I use social media to say nice things about my brand experiences.”
  • 9. 4 ways to close the gap 1 2 3 4 peer-to-peer social ideation gamification engagement support Your customers Consumers Consumers want Your customers want to talk to expect help to contribute— want recognition each other— online fast— ask them for their and reward—give make it easy for give it to them. ideas. them ways to them. level up.
  • 10. close the gap with 1 peer-to-peer engagement The Problem The Solution The Advantage Brands don’t yet realize Enable peer-to-peer Word of Mouth how much consumers engagement Marketing—consumers want to connect over the readily use social media brands and products to spread the good news they love. about your products. of consumers try new things 80% based on a friend’s advice of consumers want to 60%connect with each other in social media 9% of brands think so. 74% Encourage friends to try new products
  • 11. 1 case in point: Sephora We built our Beauty Talk community on our website and, as we opened our doors, it was flooded with clients dying to talk about beauty with each other. It was exactly what we wanted. What we found was that clients were not only trying to talk with us, they were trying to talk with each other. And they were actually engaging in ways we had no idea they would. -Bridget Dolan, VP of Interactive Media at Sephora
  • 12. 1 case in point: Close Up Arabia We built a community which can be creative and self controlling their efforts. People can vote for the best mixed sound and can motivate their friends to vote for them also. Crowd sourcing and the gamification are factors which are priceless. 7000 likes in the first hour 700 active talks per day
  • 13. close the gap with 2 social support The Problem The Solution The Advantage Brands underestimate Get serious about It costs between $6 and consumers’ appetite Social Support $75 to resolve customer for solving their own issues over the phone. It problems. costs as little as $.05 to help customers find answers online. 63% Consumers who look for help online from others like them. 47% “I expect service with in 24 hours” 24% Consumers who want to 33% help online “Great service online keeps me loyal to a brand”
  • 14. 2 case in point: AT&T
  • 15. 2 case in point: Hewlett Packard
  • 16. close the gap with 3 ideation The Problem The Solution The Advantage Brands aren’t tapping their Ideate with social A real-time, always on social customers for customers focus group that will drive product ideas. better, faster innovation for the brand. of social customers expect to 41% share product ideas on Facebook. of brands ask consumers 9% to help them innovate on Facebook.
  • 17. case in point: 3 National Instrumetns 2,400 ideas submitted 47,800 votes on product ideas 9.470 customer comments on ideas 99,100 visitors to the Idea Exchange 45,500 unique LabVIEW 2011 beta includes 13 new Idea Exchange features
  • 18. close the gap with 4 gamification The Problem The Solution The Advantage Consumers know social Gamify the social media is a two-way street. experience. They expect more rewards than they’re getting. Increased of consumers advocacy expect incentives and 46% rewards when connecting Higher customer with brands online satisfaction of brands offer social customer 7% incentives and rewards
  • 19. 3 case in point: giffgaff
  • 20.
  • 21. We do this well…call them Superfans superfans consist of of community <1% populations there are >50,000 superfans in lithium communities on average superfans generate 55.95% of all community content
  • 23. SUPERFAN Krypto is also very active on the Blackberry Support Forum
  • 26.
  • 27.
  • 28. A personalized invitation… … to a conversation with Lithium Request a Lithium Social Media Monitoring (LSMM) report on your brand—we’ll tell you • who’s talking • what’s being said • where the buzz is • how loud it is • emerging trends • how you stack up against the competition
  • 29. SUMMARY Know- how • Local market presence • International partners • Lifecycle of media • Digital Content Experts Platform Solutions • Complete Marketing Solution • Social importance growing • Quick implementation • Best practice • Large reference base Dieter Hovorka, dieter@dreamtek.tv, +971 56 101 2480