SlideShare a Scribd company logo
1 of 51
Download to read offline
Virtual Worlds

           David Burden
            Managing Director




In Association with:
Who are we?
          Virtual worlds agency
      

          In Virtual Worlds since late 1990s, and Second Life
      
          since 2004
          Full Service virtual world developers
      

          Specialist expertise in:
      
              Web integration
          

              Artificial Intelligence & Natural Language
          


          Member Second Life Developers Directory
      




© 2007 www.daden.co.uk
Agenda
          Virtual Worlds Overview
      

          A Quick Tour of SL
      

          Business Experience of Virtual Worlds
      

          Business Models and Opportunities
      

          Future Roadmap
      

          Questions
      




© 2007 www.daden.co.uk
Virtual Worlds - a new medium
          Synchronous and immersive
      

          It won’t replace anything
      

          “Not” the 3D Internet (or the
      
          future of the Internet)
           Internet = Information
           Virtual Worlds = Experience

          Not a mass media, perhaps a
      
          “meta-media”
          Expect other media to have to re-
      
          invent themselves
          It will bring its own formats,
      
          language, stars and turkeys


© 2007 www.daden.co.uk
What’s Different?




            Social Interaction
                   Inclusion
            Social


© 2007 www.daden.co.uk
The Synthetic Environment Space


                           3D Chat
                  Mass                                   True
                                                        Virtual
                                                        Worlds
    MARKET




                          Game &
                          Media          Teen
                          Worlds         Worlds

                 Niche       Kids
                           Worlds
                           & Games                 Community
                                                  Virtual Worlds

                          Simulation &
                            Serious
                            Games

                         Closed/MMO Open/VW

                                     OPENESS
© 2007 www.daden.co.uk
Platform vs World

               Supplier    Platform        Shared World
              Linden Lab   SL Grid         Second Life

              Forterra/
              Makena       Olive           There

                           Multiverse

              Sony                         Home

                           Active Worlds   Alpha World

                                           Kaneva

© 2007 www.daden.co.uk
Active Worlds
      Status: Live c. 2000
  

      Owner: ActiveWorlds Inc
  

      Population: Not available
  

      Demographic: c.20s-30s
  

      Format: Shared & Private
  

      Technology: Client/Server
  

      Currency: In-world only
  

      Revenue Model: Membership
  

      Commercial Development:
  

       Minimal

      Comment
  

       In decline, looking old hat




© 2007 www.daden.co.uk
There
      Status: Live c. 2003
  

      Owner: Makena Technologies Inc
  

      Population: Not available
  

      Demographic: Teens-20s
  

      Format:
  

       There - Shared

       Forterra/Olive - Private

      Technology: C/S, Industry stds
  

      Currency: In-world only
  

      Revenue Model: Membership
  

      Commercial Development:
  

       There - Minimal

       Olive – MTV, DoD, DHS

      Comment
  

       There - Teen orientated

       Olive - £1m projects

© 2007 www.daden.co.uk
Second Life
      Status: Live 2003
  

      Owner: Linden Lab
  

      Population: 9.5m registrations
  

      Demographic: Avg age 32
  

      Format:
  

       Second Life - Shared

       Second Life Grid - Private

      Technology: C/S, Proprietary
  

      Currency: Exchangable
  

      Revenue Model: Land+Premium
  

      Commercial Development:
  

       Extensive & Decentralised

      Comment
  

       Dominant virtual world

       Growing fast

       Almost too open

© 2007 www.daden.co.uk
Second Life Grid
                                 Main Grid
      Teen Grid



                                                           SL Grid




                                             Media World
                    Bank World
                                 School
                                 World
© 2007 www.daden.co.uk
Second Life Grid




© 2007 www.daden.co.uk
Multiverse
      Status: v1.0 Jul 2007
  

      Owner: Multiverse Network Inc
  

      Population: not yet available
  

      Demographic: world specific
  

      Format: Private
  

      Technology: C/S, Industry stds
  

      Currency: In-world at moment
  

      Revenue Model: Revenue share
  

      Commercial Development:
  

       Just beginning

       Private world based

      Comment
  

       Little technical advance on SL

       Uses standard industry 3D
        tools
       White label approach + limited
        shared/social world
© 2007 www.daden.co.uk
Sony Home
      Status: Launches 4Q07
  

      Owner: Sony
  

      Population: not yet available
  

      Demographic: not yet available
  

      Format: Shared, Closed
  

      Technology: Console
  

      Currency: In-world at moment
  

      Revenue Model: Media sales
  

      Commercial Development:
  

       Centralised

      Comment
  

       PS3 based
       Sony chooses what you can
         do
       More 3D chat than open world




© 2007 www.daden.co.uk
Other Virtual Worlds




© 2007 www.daden.co.uk
Features vs Cost

                         £1m      Games             Olive
                                       Multiverse
                         £100k

                                       SLG
          Project
                  £50k
          Cost

                                       SL
                         £10k


                         £5k
                                 Low                        High
                                          Feature Set
© 2007 www.daden.co.uk
Uses of Virtual Worlds




© 2007 www.daden.co.uk
Socialising




                         It’s just another medium




© 2007 www.daden.co.uk
Entertainment




                          It’s just another medium

   Over 10,000 visitors
   over 1 weekend

© 2007 www.daden.co.uk
eCommerce




                         It’s just another medium




© 2007 www.daden.co.uk
eBusiness




                                 It’s just another medium

                         IBM had 200 visitors a day for
                              Virtual Wimbledon 2007.
© 2007 www.daden.co.uk
eLearning




                         It’s just another medium




© 2007 www.daden.co.uk
Imagining




                         It’s just another medium




© 2007 www.daden.co.uk
Agenda
          Virtual Worlds Overview
      

          A Quick Tour of SL
      

          Business Experience of Virtual Worlds
      

          Business Models and Opportunities
      

          Future Roadmap
      

          Questions
      




© 2007 www.daden.co.uk
Virtual Worlds – Who’s There?




  … and over 70m users and growing
© 2007 www.daden.co.uk
Aloft & American Apparel




© 2007 www.daden.co.uk
Wells Fargo




© 2007 www.daden.co.uk
ABN and ING




© 2007 www.daden.co.uk
VISA and BCV




© 2007 www.daden.co.uk
Race for Life




 The American Cancer Society raised almost $90,000 from its sponsored Relay For Life in Second Life in 2007.

© 2007 www.daden.co.uk
Dell




© 2007 www.daden.co.uk
Pontiac vs BMW




© 2007 www.daden.co.uk
Other Worlds




© 2007 www.daden.co.uk
Agenda
          Virtual Worlds Overview
      

          A Quick Tour of SL
      

          Business Experience of Virtual Worlds
      

          Business Models and Opportunities
      

          Future Roadmap
      

          Questions
      




© 2007 www.daden.co.uk
Virtual Worlds Business Ecosystem
                                                                                                      Over $1Bn invested in
                                        Middleware and
                                      Software Component
                                                                                                      2007 in Virtual Worlds
                                           Providers


                                                                                                           companies
                 Authoring Tool
                   Providers
                                                 Server & Workstation
                                                    Manufacturers




                                                                                   Management
                                                                                    Consultant
                                            Virtual Worlds
             Virtual Worlds                                                                                           Enterprise
                                                Creator
           Platform Developer                                                                                         Customer




                                                                                 Systems Integrator




    Direction of (Potential) Revenue Flow
                                                                                           Hardware
                                                                 Enterprise               Manufacturers     Communications Providers
                                                             Integration Tools
  Source: SRIC-BI                                                Providers


© 2007 www.daden.co.uk
Why Engage with Virtual Worlds?
          Learning
      

          Generic Brand Building (RL or VW)
      

          Internal/Partner Communications & Collaboration
      

          Service delivery
      

          Recruitment
      

          Information Visualisation and Analysis
      

          New Concept Development
      

          CSR
      

           Green issues

           Disability issues

          Revenue
      


© 2007 www.daden.co.uk
Revenue Models


                   In            Uncharted
    PAYMENT MADE




                   Virtual        territory
                   World                                 In-world
                   (VW)                              retailing/rentals


                   In         Virtual Worlds for:
                   Real       • marketing
                   Life       • sales               • VW Consultancy
                   (RL)       • support             • Design & build



                             In Real Life           In Virtual World
                             (RL)                   (VW)
                             DELIVERY OF SERVICE/PRODUCT
© 2007 www.daden.co.uk
Approaching Virtual Worlds
          What's the aim?
      

          Who's the audience?
      

          Private world or public world?
      

          Which world?
      

          Which engagement model?
      

          How do you implement?
      

          How do you market?
      

          How do you staff?
      

          How do you maintain interest?
      




© 2007 www.daden.co.uk
Virtual Worlds Opportunities
   NO ANALOGUE
   Raw Materials                                          Search
                                           Inventory
   Logistics
                                                                   Social Media
   Physical Health
                               Transfer
   Food & Drink                                                               Recommendation
                         Identity
                                                                                  Reputation
                     Banking
                                                                                       Communication
                 Security
                                                                                        Leisure
                                              Virtual Worlds
              Governance                                                                Entertainment
                                                                                        Tours
               Advertising
                                           Avatar                  Building             Housing
                                           Design
                   Marketing                                                           Sports
                                                                                     Retail
                         Sales
                                                       Terraforming &
                            Education                                            Transportation
                                                       Landscaping
                               Art                                           Personal Services
                                   Legal                                Agents
                                             Consulting     Systems
                                                            Design




© 2007 www.daden.co.uk
Engagement Models
          Inward looking       Look at us....
      

          Sponsorship          Look at them....
      

          Event focussed       For only 3 days....
      

          Education focussed   Did you know that....
      

          Facilitation         Look at you.....
      

          Object based         Look at this....
      

          Service based        Let's help you.....
      

          Game based           Let's have fun...
      

          Private Presence     Don't look!
      




© 2007 www.daden.co.uk
Models of Fidelity – Stone 2007
        CONTEXT FIDELITY (local, remote): the design of appropriate “background”
    
        sensory and behavioural detail (including avatar/agent styles and behaviours)
        to compliment – and not interfere with – the task being performed and the
        learning outcomes.
        TASK FIDELITY: the design of appropriate sensory and behavioural features
    
        into the end user’s task that support the delivery of the desired learning effect.
        INTERACTIVE FIDELITY: the degree to which input (control) and display
    
        technologies need to be representative of real life human-system interfaces
        and, where they do not, the careful management of control-display mapping
        and acknowledgement of human stereotypes. Understanding the benefits/
        limitations of virtual vs. real control set-ups.


        “HYPO-” and “HYPER-” FIDELITY: the inclusion of too little, too much or
    
        inappropriate sensory and/ or behavioural detail (task, context and interaction
        systems) leading to possible negative effects on serious game/simulation
        performance and on knowledge or skills transfer.



© 2007 www.daden.co.uk
Virtual Worlds Marketing




                                In World
                         VW Blogs/Podcasts etc

                          Conventional Media




© 2007 www.daden.co.uk
Approaching Virtual Worlds
          What's the aim?
      

          Who's the audience?
      

          Private world or public world?
      

          Which world?
      

          Which engagement model?
      

          How do you implement?
      

          How do you market?
      

          How do you staff?
      

          How do you maintain interest?
      




© 2007 www.daden.co.uk
Characteristics


    GLOBAL
       DIGITAL
    SOCIAL
© 2007 www.daden.co.uk
Agenda
          Virtual Worlds Overview
      

          A Quick Tour of SL
      

          Business Experience of Virtual Worlds
      

          Business Models and Opportunities
      

          Future Roadmap
      

          Questions
      




© 2007 www.daden.co.uk
The Future




© 2007 www.daden.co.uk
The Future

                                        Physics



                          Virtual                   Functionality
                          Agents
                                          User
                                        Interface

                           Avatar
                         Interaction                 Rendering

                                         Avatar
                                       Appearance

© 2007 www.daden.co.uk
The Future
                             Early adopter, no “hard” ROI
                         

                             Many, separate worlds
                         
   Short Term                Few standards
                         
   ( 0 – 5 years)            Primarily social and “for fun”, or organisational
                         
                             learning and PR/marketing

                             Emerging standards and consolidation
                         

   Medium Term               Becomes viable business tool, and then “business as
                         
                             usual”
   (5 – 20 years)
                             Trusted transactions (social, financial, commercial)
                         

                             Challenging game, then TV, then film media
                         



                             Global standards and interconnected worlds
                         
   Long Term                 Rise of agents
                         
   (15 – 50 years +)         Persistent Presence becomes the norm
                         

                             Possibility of significant societal changes
                         



© 2007 www.daden.co.uk
My Second Life...




© 2007 www.daden.co.uk
One last thought....


       “80% of active Internet
       users (and Global 500
       companies) will have a
       'second life' by 2011”
       - Gartner Group April 2007

© 2007 www.daden.co.uk
David Burden
   Managing Director


david.burden@daden.co.uk

    www.daden.co.uk

   IM: Corro Moseley

More Related Content

What's hot

Why and how? 2.0 tools in the working environment
Why and how? 2.0 tools in the working environmentWhy and how? 2.0 tools in the working environment
Why and how? 2.0 tools in the working environmentValeria Pleszowski
 
20110916 social business agenda
20110916 social business agenda20110916 social business agenda
20110916 social business agendaFlávio Mendes
 
My Video Talk, India presentation by Koushik
My Video Talk, India presentation by KoushikMy Video Talk, India presentation by Koushik
My Video Talk, India presentation by KoushikTheGameChanger
 
Business Gateway - Social Media Crisis Management
Business Gateway - Social Media Crisis ManagementBusiness Gateway - Social Media Crisis Management
Business Gateway - Social Media Crisis Managemententerprise2012
 
Accessibility digital by default presentation for digital futures 2012
Accessibility digital by default presentation for digital futures 2012Accessibility digital by default presentation for digital futures 2012
Accessibility digital by default presentation for digital futures 2012Alison Smith
 
Blaise Nutter & Cameron Corda - Understanding & Building Mobile Engagement
Blaise Nutter & Cameron Corda - Understanding & Building Mobile EngagementBlaise Nutter & Cameron Corda - Understanding & Building Mobile Engagement
Blaise Nutter & Cameron Corda - Understanding & Building Mobile EngagementSocial Media for Nonprofits
 
4. martin lewerth, niclas ekdahl anytime, anywhere
4. martin lewerth, niclas ekdahl   anytime, anywhere4. martin lewerth, niclas ekdahl   anytime, anywhere
4. martin lewerth, niclas ekdahl anytime, anywhereModern Times Group MTG AB
 
Adobe Max 2008 Cross Channel Campaigns
Adobe Max 2008 Cross Channel CampaignsAdobe Max 2008 Cross Channel Campaigns
Adobe Max 2008 Cross Channel CampaignsCharles Duncan jr.
 
Clearvale overview oct2011
Clearvale overview oct2011Clearvale overview oct2011
Clearvale overview oct2011tommydm
 
The ibm social journey
The ibm social journeyThe ibm social journey
The ibm social journeyLetsConnect
 
9th Asian Insurance CEO Summit Mar09pdf
9th Asian Insurance CEO Summit Mar09pdf9th Asian Insurance CEO Summit Mar09pdf
9th Asian Insurance CEO Summit Mar09pdfClausNehmzow
 
Innovation antwerp45
Innovation antwerp45Innovation antwerp45
Innovation antwerp45Ian McNairn
 
Richard_Binhammer_Amplify_presentation
Richard_Binhammer_Amplify_presentationRichard_Binhammer_Amplify_presentation
Richard_Binhammer_Amplify_presentationAmplifyFest
 
Inspire - Closing the Consumer Cycle
Inspire - Closing the Consumer CycleInspire - Closing the Consumer Cycle
Inspire - Closing the Consumer CycleRyan Manchee
 
Executing on Social Business Transformation @ Tieto
Executing on Social Business Transformation @ TietoExecuting on Social Business Transformation @ Tieto
Executing on Social Business Transformation @ TietoTieto Corporation
 
What Does Your Station's Success Look Like?
What Does Your Station's Success Look Like?What Does Your Station's Success Look Like?
What Does Your Station's Success Look Like?JayQ912
 
Game design for web designers: IXDA'09 Talk
Game design for web designers: IXDA'09 TalkGame design for web designers: IXDA'09 Talk
Game design for web designers: IXDA'09 TalkNadya Direkova
 
Planning for Disruption
Planning for DisruptionPlanning for Disruption
Planning for DisruptionJay Collier
 
Ppl Linkedin.Com Overview
Ppl Linkedin.Com OverviewPpl Linkedin.Com Overview
Ppl Linkedin.Com Overviewdavew123
 

What's hot (20)

Why and how? 2.0 tools in the working environment
Why and how? 2.0 tools in the working environmentWhy and how? 2.0 tools in the working environment
Why and how? 2.0 tools in the working environment
 
20110916 social business agenda
20110916 social business agenda20110916 social business agenda
20110916 social business agenda
 
My Video Talk, India presentation by Koushik
My Video Talk, India presentation by KoushikMy Video Talk, India presentation by Koushik
My Video Talk, India presentation by Koushik
 
Business Gateway - Social Media Crisis Management
Business Gateway - Social Media Crisis ManagementBusiness Gateway - Social Media Crisis Management
Business Gateway - Social Media Crisis Management
 
Accessibility digital by default presentation for digital futures 2012
Accessibility digital by default presentation for digital futures 2012Accessibility digital by default presentation for digital futures 2012
Accessibility digital by default presentation for digital futures 2012
 
Blaise Nutter & Cameron Corda - Understanding & Building Mobile Engagement
Blaise Nutter & Cameron Corda - Understanding & Building Mobile EngagementBlaise Nutter & Cameron Corda - Understanding & Building Mobile Engagement
Blaise Nutter & Cameron Corda - Understanding & Building Mobile Engagement
 
4. martin lewerth, niclas ekdahl anytime, anywhere
4. martin lewerth, niclas ekdahl   anytime, anywhere4. martin lewerth, niclas ekdahl   anytime, anywhere
4. martin lewerth, niclas ekdahl anytime, anywhere
 
Adobe Max 2008 Cross Channel Campaigns
Adobe Max 2008 Cross Channel CampaignsAdobe Max 2008 Cross Channel Campaigns
Adobe Max 2008 Cross Channel Campaigns
 
Clearvale overview oct2011
Clearvale overview oct2011Clearvale overview oct2011
Clearvale overview oct2011
 
The ibm social journey
The ibm social journeyThe ibm social journey
The ibm social journey
 
You Brand is Being Discussed, Are You Listening?
You Brand is Being Discussed, Are You Listening?You Brand is Being Discussed, Are You Listening?
You Brand is Being Discussed, Are You Listening?
 
9th Asian Insurance CEO Summit Mar09pdf
9th Asian Insurance CEO Summit Mar09pdf9th Asian Insurance CEO Summit Mar09pdf
9th Asian Insurance CEO Summit Mar09pdf
 
Innovation antwerp45
Innovation antwerp45Innovation antwerp45
Innovation antwerp45
 
Richard_Binhammer_Amplify_presentation
Richard_Binhammer_Amplify_presentationRichard_Binhammer_Amplify_presentation
Richard_Binhammer_Amplify_presentation
 
Inspire - Closing the Consumer Cycle
Inspire - Closing the Consumer CycleInspire - Closing the Consumer Cycle
Inspire - Closing the Consumer Cycle
 
Executing on Social Business Transformation @ Tieto
Executing on Social Business Transformation @ TietoExecuting on Social Business Transformation @ Tieto
Executing on Social Business Transformation @ Tieto
 
What Does Your Station's Success Look Like?
What Does Your Station's Success Look Like?What Does Your Station's Success Look Like?
What Does Your Station's Success Look Like?
 
Game design for web designers: IXDA'09 Talk
Game design for web designers: IXDA'09 TalkGame design for web designers: IXDA'09 Talk
Game design for web designers: IXDA'09 Talk
 
Planning for Disruption
Planning for DisruptionPlanning for Disruption
Planning for Disruption
 
Ppl Linkedin.Com Overview
Ppl Linkedin.Com OverviewPpl Linkedin.Com Overview
Ppl Linkedin.Com Overview
 

Viewers also liked

Virtual Worlds Education Roundtable - Perspectives on Immersive Learning
Virtual Worlds Education Roundtable - Perspectives on Immersive LearningVirtual Worlds Education Roundtable - Perspectives on Immersive Learning
Virtual Worlds Education Roundtable - Perspectives on Immersive LearningDavid Burden
 
University Collaborations
University CollaborationsUniversity Collaborations
University CollaborationsDavid Burden
 
Emotionally Responsive Robotic Avatars in Virtual Worlds
Emotionally Responsive Robotic Avatars in Virtual WorldsEmotionally Responsive Robotic Avatars in Virtual Worlds
Emotionally Responsive Robotic Avatars in Virtual WorldsDavid Burden
 
Trainingscapes Summer Special
Trainingscapes Summer SpecialTrainingscapes Summer Special
Trainingscapes Summer SpecialDavid Burden
 
2008 rsd ghana
2008 rsd ghana2008 rsd ghana
2008 rsd ghanalvaisben
 
2008 A J W S Uganda Study Tour F I N A L
2008  A J W S  Uganda  Study Tour F I N A L2008  A J W S  Uganda  Study Tour F I N A L
2008 A J W S Uganda Study Tour F I N A Llvaisben
 
The Game Of Logic
The Game Of LogicThe Game Of Logic
The Game Of LogicJoan Bosch
 
Barreras tecnologicas e_Administracion
Barreras tecnologicas e_AdministracionBarreras tecnologicas e_Administracion
Barreras tecnologicas e_AdministracionJoan Bosch
 
AJWS Protest at NBC
AJWS Protest at NBCAJWS Protest at NBC
AJWS Protest at NBClvaisben
 
Virtual Worlds - Daden
Virtual Worlds - DadenVirtual Worlds - Daden
Virtual Worlds - Dadenguest2a1135
 
Web 20 Security - Vordel
Web 20 Security - VordelWeb 20 Security - Vordel
Web 20 Security - Vordelguest2a1135
 
Virtual Worlds - A Future History
Virtual Worlds - A Future HistoryVirtual Worlds - A Future History
Virtual Worlds - A Future HistoryDavid Burden
 
Virtual Worlds as a Socio-Spatial Operating System
Virtual Worlds as a Socio-Spatial Operating SystemVirtual Worlds as a Socio-Spatial Operating System
Virtual Worlds as a Socio-Spatial Operating SystemDavid Burden
 
Towards Semantic Virtual Worlds
Towards Semantic Virtual WorldsTowards Semantic Virtual Worlds
Towards Semantic Virtual WorldsDavid Burden
 
Virtual Worlds - Game Changing Philosophies
Virtual Worlds - Game Changing PhilosophiesVirtual Worlds - Game Changing Philosophies
Virtual Worlds - Game Changing PhilosophiesDavid Burden
 
Congreso internacional Lima -Peru
Congreso internacional Lima -PeruCongreso internacional Lima -Peru
Congreso internacional Lima -PeruVICTOR DE PAZ
 

Viewers also liked (18)

Virtual Worlds Education Roundtable - Perspectives on Immersive Learning
Virtual Worlds Education Roundtable - Perspectives on Immersive LearningVirtual Worlds Education Roundtable - Perspectives on Immersive Learning
Virtual Worlds Education Roundtable - Perspectives on Immersive Learning
 
University Collaborations
University CollaborationsUniversity Collaborations
University Collaborations
 
Emotionally Responsive Robotic Avatars in Virtual Worlds
Emotionally Responsive Robotic Avatars in Virtual WorldsEmotionally Responsive Robotic Avatars in Virtual Worlds
Emotionally Responsive Robotic Avatars in Virtual Worlds
 
Trainingscapes Summer Special
Trainingscapes Summer SpecialTrainingscapes Summer Special
Trainingscapes Summer Special
 
2008 rsd ghana
2008 rsd ghana2008 rsd ghana
2008 rsd ghana
 
2008 A J W S Uganda Study Tour F I N A L
2008  A J W S  Uganda  Study Tour F I N A L2008  A J W S  Uganda  Study Tour F I N A L
2008 A J W S Uganda Study Tour F I N A L
 
The Game Of Logic
The Game Of LogicThe Game Of Logic
The Game Of Logic
 
Barreras tecnologicas e_Administracion
Barreras tecnologicas e_AdministracionBarreras tecnologicas e_Administracion
Barreras tecnologicas e_Administracion
 
Plataforma Union Pro
Plataforma Union ProPlataforma Union Pro
Plataforma Union Pro
 
AJWS Protest at NBC
AJWS Protest at NBCAJWS Protest at NBC
AJWS Protest at NBC
 
Virtual Worlds - Daden
Virtual Worlds - DadenVirtual Worlds - Daden
Virtual Worlds - Daden
 
Web 20 Security - Vordel
Web 20 Security - VordelWeb 20 Security - Vordel
Web 20 Security - Vordel
 
Virtual Worlds - A Future History
Virtual Worlds - A Future HistoryVirtual Worlds - A Future History
Virtual Worlds - A Future History
 
Virtual Worlds as a Socio-Spatial Operating System
Virtual Worlds as a Socio-Spatial Operating SystemVirtual Worlds as a Socio-Spatial Operating System
Virtual Worlds as a Socio-Spatial Operating System
 
Towards Semantic Virtual Worlds
Towards Semantic Virtual WorldsTowards Semantic Virtual Worlds
Towards Semantic Virtual Worlds
 
Virtual Worlds - Game Changing Philosophies
Virtual Worlds - Game Changing PhilosophiesVirtual Worlds - Game Changing Philosophies
Virtual Worlds - Game Changing Philosophies
 
Congreso internacional Lima -Peru
Congreso internacional Lima -PeruCongreso internacional Lima -Peru
Congreso internacional Lima -Peru
 
He’S Crazy!
He’S Crazy!He’S Crazy!
He’S Crazy!
 

Similar to Virtual Worlds 102

Web 2.0 And Virtual Worlds Oo
Web 2.0 And Virtual Worlds OoWeb 2.0 And Virtual Worlds Oo
Web 2.0 And Virtual Worlds Ooguest669cc6
 
Virtual Worlds: A Future History
Virtual Worlds: A Future HistoryVirtual Worlds: A Future History
Virtual Worlds: A Future HistoryRobin Teigland
 
Refocusing Blurring Lines
Refocusing Blurring LinesRefocusing Blurring Lines
Refocusing Blurring LinesDean Donaldson
 
Tague Semtech Keynote 2009
Tague Semtech Keynote 2009Tague Semtech Keynote 2009
Tague Semtech Keynote 2009Krista Thomas
 
New Zealand Software Association
New Zealand Software AssociationNew Zealand Software Association
New Zealand Software AssociationChris Sparshott
 
Virtual worlds (ONE Agency)
Virtual worlds (ONE Agency)Virtual worlds (ONE Agency)
Virtual worlds (ONE Agency)ONE.Agency
 
Canada 3.0 Keynote Address Day 1
Canada 3.0 Keynote Address Day 1Canada 3.0 Keynote Address Day 1
Canada 3.0 Keynote Address Day 1canada30
 
Bakalar UI Design Portfolio
Bakalar UI Design PortfolioBakalar UI Design Portfolio
Bakalar UI Design Portfoliopatient14
 
Entrepreneurship in virtual worlds nov3
Entrepreneurship in virtual worlds nov3Entrepreneurship in virtual worlds nov3
Entrepreneurship in virtual worlds nov3Robin Teigland
 
Iptv Latino Von Mexico
Iptv Latino Von MexicoIptv Latino Von Mexico
Iptv Latino Von MexicoEd Pimentel
 
New Ways of Working -
New Ways of Working - New Ways of Working -
New Ways of Working - Robin Teigland
 
Ideonic Profile
Ideonic ProfileIdeonic Profile
Ideonic ProfileIdeonic
 
Yurth For Tca V.3
Yurth For Tca V.3Yurth For Tca V.3
Yurth For Tca V.3trfall
 
ASAE Tech Conference 2012 Closing Keynote on Disruptive Tech
ASAE Tech Conference 2012 Closing Keynote on Disruptive TechASAE Tech Conference 2012 Closing Keynote on Disruptive Tech
ASAE Tech Conference 2012 Closing Keynote on Disruptive TechDion Hinchcliffe
 
Web 2.0 Government 2.0
Web 2.0 Government 2.0Web 2.0 Government 2.0
Web 2.0 Government 2.0Zoe Laycock
 
강장묵 차세대소셜네트워크 Social Network Service
강장묵 차세대소셜네트워크 Social Network Service강장묵 차세대소셜네트워크 Social Network Service
강장묵 차세대소셜네트워크 Social Network ServiceJM code group
 
Pstrong Cybera 29 Sept 2008
Pstrong Cybera 29 Sept 2008Pstrong Cybera 29 Sept 2008
Pstrong Cybera 29 Sept 2008Cybera Inc.
 
Second Life & Virtual Worlds Kbm Teigland
Second Life  & Virtual Worlds Kbm TeiglandSecond Life  & Virtual Worlds Kbm Teigland
Second Life & Virtual Worlds Kbm TeiglandRobin Teigland
 

Similar to Virtual Worlds 102 (20)

Web 2.0 And Virtual Worlds Oo
Web 2.0 And Virtual Worlds OoWeb 2.0 And Virtual Worlds Oo
Web 2.0 And Virtual Worlds Oo
 
Virtual Worlds: A Future History
Virtual Worlds: A Future HistoryVirtual Worlds: A Future History
Virtual Worlds: A Future History
 
Refocusing Blurring Lines
Refocusing Blurring LinesRefocusing Blurring Lines
Refocusing Blurring Lines
 
Tague Semtech Keynote 2009
Tague Semtech Keynote 2009Tague Semtech Keynote 2009
Tague Semtech Keynote 2009
 
New Zealand Software Association
New Zealand Software AssociationNew Zealand Software Association
New Zealand Software Association
 
Virtual worlds (ONE Agency)
Virtual worlds (ONE Agency)Virtual worlds (ONE Agency)
Virtual worlds (ONE Agency)
 
Canada 3.0 Keynote Address Day 1
Canada 3.0 Keynote Address Day 1Canada 3.0 Keynote Address Day 1
Canada 3.0 Keynote Address Day 1
 
Bakalar UI Design Portfolio
Bakalar UI Design PortfolioBakalar UI Design Portfolio
Bakalar UI Design Portfolio
 
Entrepreneurship in virtual worlds nov3
Entrepreneurship in virtual worlds nov3Entrepreneurship in virtual worlds nov3
Entrepreneurship in virtual worlds nov3
 
Iptv Latino Von Mexico
Iptv Latino Von MexicoIptv Latino Von Mexico
Iptv Latino Von Mexico
 
New Ways of Working -
New Ways of Working - New Ways of Working -
New Ways of Working -
 
Ideonic Profile
Ideonic ProfileIdeonic Profile
Ideonic Profile
 
Yurth For Tca V.3
Yurth For Tca V.3Yurth For Tca V.3
Yurth For Tca V.3
 
Twinverse
TwinverseTwinverse
Twinverse
 
Fb Pres
Fb PresFb Pres
Fb Pres
 
ASAE Tech Conference 2012 Closing Keynote on Disruptive Tech
ASAE Tech Conference 2012 Closing Keynote on Disruptive TechASAE Tech Conference 2012 Closing Keynote on Disruptive Tech
ASAE Tech Conference 2012 Closing Keynote on Disruptive Tech
 
Web 2.0 Government 2.0
Web 2.0 Government 2.0Web 2.0 Government 2.0
Web 2.0 Government 2.0
 
강장묵 차세대소셜네트워크 Social Network Service
강장묵 차세대소셜네트워크 Social Network Service강장묵 차세대소셜네트워크 Social Network Service
강장묵 차세대소셜네트워크 Social Network Service
 
Pstrong Cybera 29 Sept 2008
Pstrong Cybera 29 Sept 2008Pstrong Cybera 29 Sept 2008
Pstrong Cybera 29 Sept 2008
 
Second Life & Virtual Worlds Kbm Teigland
Second Life  & Virtual Worlds Kbm TeiglandSecond Life  & Virtual Worlds Kbm Teigland
Second Life & Virtual Worlds Kbm Teigland
 

More from David Burden

vLearning: From Second Life to Fieldscapes
vLearning: From Second Life to FieldscapesvLearning: From Second Life to Fieldscapes
vLearning: From Second Life to FieldscapesDavid Burden
 
Virtual Library of Birmingham - A Buildingscapes Case Study
Virtual Library of Birmingham  - A Buildingscapes Case StudyVirtual Library of Birmingham  - A Buildingscapes Case Study
Virtual Library of Birmingham - A Buildingscapes Case StudyDavid Burden
 
Buildingscapes - Immersive Worlds and the Built Environment
Buildingscapes - Immersive Worlds and the Built EnvironmentBuildingscapes - Immersive Worlds and the Built Environment
Buildingscapes - Immersive Worlds and the Built EnvironmentDavid Burden
 
Towards A 4D Digital Smart City
Towards A 4D Digital Smart CityTowards A 4D Digital Smart City
Towards A 4D Digital Smart CityDavid Burden
 
Mobile Immersive Learning
Mobile Immersive LearningMobile Immersive Learning
Mobile Immersive LearningDavid Burden
 
PIVOTE - Virtual Authoring System, ITEC
PIVOTE - Virtual Authoring System, ITECPIVOTE - Virtual Authoring System, ITEC
PIVOTE - Virtual Authoring System, ITECDavid Burden
 

More from David Burden (6)

vLearning: From Second Life to Fieldscapes
vLearning: From Second Life to FieldscapesvLearning: From Second Life to Fieldscapes
vLearning: From Second Life to Fieldscapes
 
Virtual Library of Birmingham - A Buildingscapes Case Study
Virtual Library of Birmingham  - A Buildingscapes Case StudyVirtual Library of Birmingham  - A Buildingscapes Case Study
Virtual Library of Birmingham - A Buildingscapes Case Study
 
Buildingscapes - Immersive Worlds and the Built Environment
Buildingscapes - Immersive Worlds and the Built EnvironmentBuildingscapes - Immersive Worlds and the Built Environment
Buildingscapes - Immersive Worlds and the Built Environment
 
Towards A 4D Digital Smart City
Towards A 4D Digital Smart CityTowards A 4D Digital Smart City
Towards A 4D Digital Smart City
 
Mobile Immersive Learning
Mobile Immersive LearningMobile Immersive Learning
Mobile Immersive Learning
 
PIVOTE - Virtual Authoring System, ITEC
PIVOTE - Virtual Authoring System, ITECPIVOTE - Virtual Authoring System, ITEC
PIVOTE - Virtual Authoring System, ITEC
 

Recently uploaded

Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfrichard876048
 
Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessSeta Wicaksana
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyotictsugar
 
Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfJos Voskuil
 
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCRashishs7044
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...ssuserf63bd7
 
Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy Verified Accounts
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Seta Wicaksana
 
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCRashishs7044
 
Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Riya Pathan
 
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...ictsugar
 
2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis Usage2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis UsageNeil Kimberley
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?Olivia Kresic
 
Kenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby AfricaKenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby Africaictsugar
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCRashishs7044
 
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCRashishs7044
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaoncallgirls2057
 
Intro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdfIntro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdfpollardmorgan
 
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort ServiceCall US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Servicecallgirls2057
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCRashishs7044
 

Recently uploaded (20)

Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdf
 
Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful Business
 
Investment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy CheruiyotInvestment in The Coconut Industry by Nancy Cheruiyot
Investment in The Coconut Industry by Nancy Cheruiyot
 
Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdf
 
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...
 
Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail Accounts
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...
 
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
 
Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737
 
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...
 
2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis Usage2024 Numerator Consumer Study of Cannabis Usage
2024 Numerator Consumer Study of Cannabis Usage
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?
 
Kenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby AfricaKenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby Africa
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
 
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
 
Intro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdfIntro to BCG's Carbon Emissions Benchmark_vF.pdf
Intro to BCG's Carbon Emissions Benchmark_vF.pdf
 
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort ServiceCall US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR
 

Virtual Worlds 102

  • 1. Virtual Worlds David Burden Managing Director In Association with:
  • 2. Who are we? Virtual worlds agency  In Virtual Worlds since late 1990s, and Second Life  since 2004 Full Service virtual world developers  Specialist expertise in:  Web integration  Artificial Intelligence & Natural Language  Member Second Life Developers Directory  © 2007 www.daden.co.uk
  • 3. Agenda Virtual Worlds Overview  A Quick Tour of SL  Business Experience of Virtual Worlds  Business Models and Opportunities  Future Roadmap  Questions  © 2007 www.daden.co.uk
  • 4. Virtual Worlds - a new medium Synchronous and immersive  It won’t replace anything  “Not” the 3D Internet (or the  future of the Internet)  Internet = Information  Virtual Worlds = Experience Not a mass media, perhaps a  “meta-media” Expect other media to have to re-  invent themselves It will bring its own formats,  language, stars and turkeys © 2007 www.daden.co.uk
  • 5. What’s Different? Social Interaction Inclusion Social © 2007 www.daden.co.uk
  • 6. The Synthetic Environment Space 3D Chat Mass True Virtual Worlds MARKET Game & Media Teen Worlds Worlds Niche Kids Worlds & Games Community Virtual Worlds Simulation & Serious Games Closed/MMO Open/VW OPENESS © 2007 www.daden.co.uk
  • 7. Platform vs World Supplier Platform Shared World Linden Lab SL Grid Second Life Forterra/ Makena Olive There Multiverse Sony Home Active Worlds Alpha World Kaneva © 2007 www.daden.co.uk
  • 8. Active Worlds Status: Live c. 2000  Owner: ActiveWorlds Inc  Population: Not available  Demographic: c.20s-30s  Format: Shared & Private  Technology: Client/Server  Currency: In-world only  Revenue Model: Membership  Commercial Development:   Minimal Comment   In decline, looking old hat © 2007 www.daden.co.uk
  • 9. There Status: Live c. 2003  Owner: Makena Technologies Inc  Population: Not available  Demographic: Teens-20s  Format:   There - Shared  Forterra/Olive - Private Technology: C/S, Industry stds  Currency: In-world only  Revenue Model: Membership  Commercial Development:   There - Minimal  Olive – MTV, DoD, DHS Comment   There - Teen orientated  Olive - £1m projects © 2007 www.daden.co.uk
  • 10. Second Life Status: Live 2003  Owner: Linden Lab  Population: 9.5m registrations  Demographic: Avg age 32  Format:   Second Life - Shared  Second Life Grid - Private Technology: C/S, Proprietary  Currency: Exchangable  Revenue Model: Land+Premium  Commercial Development:   Extensive & Decentralised Comment   Dominant virtual world  Growing fast  Almost too open © 2007 www.daden.co.uk
  • 11. Second Life Grid Main Grid Teen Grid SL Grid Media World Bank World School World © 2007 www.daden.co.uk
  • 12. Second Life Grid © 2007 www.daden.co.uk
  • 13. Multiverse Status: v1.0 Jul 2007  Owner: Multiverse Network Inc  Population: not yet available  Demographic: world specific  Format: Private  Technology: C/S, Industry stds  Currency: In-world at moment  Revenue Model: Revenue share  Commercial Development:   Just beginning  Private world based Comment   Little technical advance on SL  Uses standard industry 3D tools  White label approach + limited shared/social world © 2007 www.daden.co.uk
  • 14. Sony Home Status: Launches 4Q07  Owner: Sony  Population: not yet available  Demographic: not yet available  Format: Shared, Closed  Technology: Console  Currency: In-world at moment  Revenue Model: Media sales  Commercial Development:   Centralised Comment   PS3 based  Sony chooses what you can do  More 3D chat than open world © 2007 www.daden.co.uk
  • 15. Other Virtual Worlds © 2007 www.daden.co.uk
  • 16. Features vs Cost £1m Games Olive Multiverse £100k SLG Project £50k Cost SL £10k £5k Low High Feature Set © 2007 www.daden.co.uk
  • 17. Uses of Virtual Worlds © 2007 www.daden.co.uk
  • 18. Socialising It’s just another medium © 2007 www.daden.co.uk
  • 19. Entertainment It’s just another medium Over 10,000 visitors over 1 weekend © 2007 www.daden.co.uk
  • 20. eCommerce It’s just another medium © 2007 www.daden.co.uk
  • 21. eBusiness It’s just another medium IBM had 200 visitors a day for Virtual Wimbledon 2007. © 2007 www.daden.co.uk
  • 22. eLearning It’s just another medium © 2007 www.daden.co.uk
  • 23. Imagining It’s just another medium © 2007 www.daden.co.uk
  • 24. Agenda Virtual Worlds Overview  A Quick Tour of SL  Business Experience of Virtual Worlds  Business Models and Opportunities  Future Roadmap  Questions  © 2007 www.daden.co.uk
  • 25. Virtual Worlds – Who’s There? … and over 70m users and growing © 2007 www.daden.co.uk
  • 26. Aloft & American Apparel © 2007 www.daden.co.uk
  • 27. Wells Fargo © 2007 www.daden.co.uk
  • 28. ABN and ING © 2007 www.daden.co.uk
  • 29. VISA and BCV © 2007 www.daden.co.uk
  • 30. Race for Life The American Cancer Society raised almost $90,000 from its sponsored Relay For Life in Second Life in 2007. © 2007 www.daden.co.uk
  • 32. Pontiac vs BMW © 2007 www.daden.co.uk
  • 33. Other Worlds © 2007 www.daden.co.uk
  • 34. Agenda Virtual Worlds Overview  A Quick Tour of SL  Business Experience of Virtual Worlds  Business Models and Opportunities  Future Roadmap  Questions  © 2007 www.daden.co.uk
  • 35. Virtual Worlds Business Ecosystem Over $1Bn invested in Middleware and Software Component 2007 in Virtual Worlds Providers companies Authoring Tool Providers Server & Workstation Manufacturers Management Consultant Virtual Worlds Virtual Worlds Enterprise Creator Platform Developer Customer Systems Integrator Direction of (Potential) Revenue Flow Hardware Enterprise Manufacturers Communications Providers Integration Tools Source: SRIC-BI Providers © 2007 www.daden.co.uk
  • 36. Why Engage with Virtual Worlds? Learning  Generic Brand Building (RL or VW)  Internal/Partner Communications & Collaboration  Service delivery  Recruitment  Information Visualisation and Analysis  New Concept Development  CSR   Green issues  Disability issues Revenue  © 2007 www.daden.co.uk
  • 37. Revenue Models In Uncharted PAYMENT MADE Virtual territory World In-world (VW) retailing/rentals In Virtual Worlds for: Real • marketing Life • sales • VW Consultancy (RL) • support • Design & build In Real Life In Virtual World (RL) (VW) DELIVERY OF SERVICE/PRODUCT © 2007 www.daden.co.uk
  • 38. Approaching Virtual Worlds What's the aim?  Who's the audience?  Private world or public world?  Which world?  Which engagement model?  How do you implement?  How do you market?  How do you staff?  How do you maintain interest?  © 2007 www.daden.co.uk
  • 39. Virtual Worlds Opportunities NO ANALOGUE Raw Materials Search Inventory Logistics Social Media Physical Health Transfer Food & Drink Recommendation Identity Reputation Banking Communication Security Leisure Virtual Worlds Governance Entertainment Tours Advertising Avatar Building Housing Design Marketing Sports Retail Sales Terraforming & Education Transportation Landscaping Art Personal Services Legal Agents Consulting Systems Design © 2007 www.daden.co.uk
  • 40. Engagement Models Inward looking Look at us....  Sponsorship Look at them....  Event focussed For only 3 days....  Education focussed Did you know that....  Facilitation Look at you.....  Object based Look at this....  Service based Let's help you.....  Game based Let's have fun...  Private Presence Don't look!  © 2007 www.daden.co.uk
  • 41. Models of Fidelity – Stone 2007 CONTEXT FIDELITY (local, remote): the design of appropriate “background”  sensory and behavioural detail (including avatar/agent styles and behaviours) to compliment – and not interfere with – the task being performed and the learning outcomes. TASK FIDELITY: the design of appropriate sensory and behavioural features  into the end user’s task that support the delivery of the desired learning effect. INTERACTIVE FIDELITY: the degree to which input (control) and display  technologies need to be representative of real life human-system interfaces and, where they do not, the careful management of control-display mapping and acknowledgement of human stereotypes. Understanding the benefits/ limitations of virtual vs. real control set-ups. “HYPO-” and “HYPER-” FIDELITY: the inclusion of too little, too much or  inappropriate sensory and/ or behavioural detail (task, context and interaction systems) leading to possible negative effects on serious game/simulation performance and on knowledge or skills transfer. © 2007 www.daden.co.uk
  • 42. Virtual Worlds Marketing In World VW Blogs/Podcasts etc Conventional Media © 2007 www.daden.co.uk
  • 43. Approaching Virtual Worlds What's the aim?  Who's the audience?  Private world or public world?  Which world?  Which engagement model?  How do you implement?  How do you market?  How do you staff?  How do you maintain interest?  © 2007 www.daden.co.uk
  • 44. Characteristics GLOBAL DIGITAL SOCIAL © 2007 www.daden.co.uk
  • 45. Agenda Virtual Worlds Overview  A Quick Tour of SL  Business Experience of Virtual Worlds  Business Models and Opportunities  Future Roadmap  Questions  © 2007 www.daden.co.uk
  • 46. The Future © 2007 www.daden.co.uk
  • 47. The Future Physics Virtual Functionality Agents User Interface Avatar Interaction Rendering Avatar Appearance © 2007 www.daden.co.uk
  • 48. The Future Early adopter, no “hard” ROI  Many, separate worlds  Short Term Few standards  ( 0 – 5 years) Primarily social and “for fun”, or organisational  learning and PR/marketing Emerging standards and consolidation  Medium Term Becomes viable business tool, and then “business as  usual” (5 – 20 years) Trusted transactions (social, financial, commercial)  Challenging game, then TV, then film media  Global standards and interconnected worlds  Long Term Rise of agents  (15 – 50 years +) Persistent Presence becomes the norm  Possibility of significant societal changes  © 2007 www.daden.co.uk
  • 49. My Second Life... © 2007 www.daden.co.uk
  • 50. One last thought.... “80% of active Internet users (and Global 500 companies) will have a 'second life' by 2011” - Gartner Group April 2007 © 2007 www.daden.co.uk
  • 51. David Burden Managing Director david.burden@daden.co.uk www.daden.co.uk IM: Corro Moseley