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Jennifer Mau Research Paper
Gina DellaPenta
Senior Seminar
October 2, 2014
Comparative Essay: Bruce Mau and Jennifer Morla
Graphic designers are visual communicators and problem solvers who, to some extent, all have the
same basic goals. Jennifer Morla and Bruce Mau both utilize a sleek and concise design approach to
each project they take on; however beyond this basic level of communicating and problem solving,
the end goal of a designer's work can vary dramatically. Mau's work looks at problem solving
beyond aesthetics and more so on a global scale, while Jennifer Morla's work focuses on creating a
unique and new solution for each client.
Morla's upbringing and early part of her career play a large part in why she bases her work heavily
on research in order to come up with new ideas. Growing up in Manhattan, she was exposed to
design at a very early age. She would frequent the Guggenheim, the World's Fair, and the MoMA.
Around the city, she would see posters and subway signs displaying the work of George Lois and
Push Pin Studios. She visited San Francisco while still in college and noticed that designers in the
area took a multidisciplinary approach to their work. This ... Show more content on Helpwriting.net
...
When discussing his book, Mau has been quoted saying, "Our work is about living a certain way,
and those choices constitute a style" (Eye Magazine). The style that Mau discusses in this statement
is not as superficial as an aesthetic style. This style is describing his work on a much grander and
metaphorical scale. The work that he and his team have accomplished at Bruce Mau Design over the
past 29 years aims to not only "solve problems, but also change lives" (Berger). He and his team
achieve this by coming together as leaders. This collaboration allows them to create design solutions
that stress corporate responsibility through increased sustainability and tackling social
... Get more on HelpWriting.net ...
Personal Statement: A Career As A Genome Designer
One of these jobs I will look at is a costume designer. Fashion is of general interest to me, I run a
fashion "diary" on Instagram and take a keen interest in it overall. As such, a costume designer
might be a good job for me to consider in the future. As one can most likely guess, the main job of a
costume designer is to design the garments for characters in the film. They frequently work
alongside other members of a film crew including the director, the scenic, make–up artist, wig
master and hair stylist. Costume design is vital for numerous reasons, including making a production
look professional and extending the characters personality to a physical form. As such it is important
that the costume designer gets the design of the costumes ... Show more content on Helpwriting.net
...
I have written out the outlay of plots and stories before, and creating a plot and storyline for a film
or television show is of interest to me. With my creativity, especially with character interaction,
character's personalities/looks and so forth, and also with storylines in general, I think this would be
a suitable job for me. With screenwriters being a freelance profession, that would be of further
appeal to me, as being a freelance would be something that would likely appeal to me. All of this
considered, I think a screenwriter may perhaps indeed be a suitable potential job for me in the
future; it's a job I could stay at home for and would most likely not require me to have to get up and
be somewhere by a certain time, not very often anyway. As such, this profession would most likely
suit me
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Video Game Designer Research Paper
Video Game Designing is when people create new games. They decide what a game will be about
and how it would look. Video game designers may design games for computers, game consoles, or
cell phones. In 2013, the video game industry as a whole made about $24 billions (Powell 6). What
inspires individuals to pursue a career in video game designing? Most game designers were inspired
to pursue this career because they had their own ideals of making video games even better or bring it
up to the next level. For example, creating your own characters to be extremely powerful with ultra
armor, so you cannot be killed or defeated easily. Also creating your own custom levels some can be
more adventures or, a 3D level with virtual worlds can make it more advance. Video game designers
today are stepping up their skills on making video games more advanced and challenging to win
then the games in the past. The history of video games has come along way from being played on
cathode ray tube to now being played on console systems. In 1947, Thomas T. Goldsmith Jr. and
Estle Ray Mann, developed what may consider the first interactive electronic game using a cathode
ray tube (Powell 7). Creating this video game was powerful because it stamped the birth of new age
cathode and what they can be used for. With this game a player could look at it ... Show more
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First there is the game engine, which controls how objects move in your game, interact with each
other! Making it a functional game. Animation tools are 3D models which pretty much bring the
game's to life. They make sure character and objects motion come to life. These are the most
expensive tool. The modeling tool is used to create 3D characters, building, and vehicles. It is also
known as 3D max which quickly imports and exports models into the game engines. The soundtrack
of the game. Lastly the video tools which brings real images into a game. It provides video and
editing
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Example Of Manifesto 2000
Manifesto 2000– Socially & politically changes
Approval of publishing the new edition of manifesto 2000 brings the joyful change in the society. It
joins the people together spread all over the world. Through manifesto communicators share their
views with the others and gets their feedback. A huge recognition goes to the designers and the
communicators who put their great efforts in designing. They put their fewer efforts in designing the
messages to satisfy the consumer needs and more for the society development and creating
awareness among the society. It was written in the manifesto for bringing a change in the society.
For conveying such message globally, a designer designs the matter in such a way that no one can
goes beyond looking it. By doing various campaign the designer can spread his message on the facts
and clear the myths of the people through his creativity ... Show more content on Helpwriting.net ...
Designer has made a beautiful picture of a girl, she is a fair complexioned and it is used for making
advertisement of any women product like jewellery, cosmetics, cover of any magazine etc. Under
the beautiful pictures the designer makes the statement that girl is African. Few days later, he faced
the comments by one of the African people; who said that why a girl have white skin color is
African? The purpose behind giving this example is that how our society is restricted towards some
orthodox thoughts. The communicator only conveys the message to avoid doing discrimination in
between castes, color and creed. This message is given through the designing only. The development
of the skills of the visual designers and the communicators creates a change in the society and it was
an effort put by everybody to bring the people together around the world by just changing their
thoughts (Helm, 2000). The structure of an example affect on the thoughts of the public. They try to
change the mind of the society by initially starting up from individual groups that no discrimination
done in between
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The History Of Product Design
The history of product design is a fickle subject. Through the years, the wheel has been invented and
re–invented many a time. That is because design is fluid. But at the same time, design is constant.
Often the past inspires the present. Even more, the ideas of what the future can hold can end up
creating the future of design. These design ideas can be seen trickling into both the works of Vico
Magistretti and James Dyson. Often it is said that no one creates anything new anymore. It is true
that you can't reinvent the wheel, but it can certainly be seen that designs from the past often inspire
the future of design. Designs by Vico Magistretti in the 20th–century have similar aesthetics to the
designs of James Dyson, a 21st–century inventor, and designer. Designs of James Dyson show that
the present is rooted in the past. Designs and products of Vico Magistretti show that simple designs
are timeless. Designs and products of James Dyson show that basic design philosophies are often
repeated through time.
Vico Magistretti is best known not just as an industrial designer, but as an architect as well. It
actually seems like a natural combination. Even Frank Lloyd Wright is known to have designed the
entire living experience surrounding his architectural planning. While Magistretti did not so far as to
even design the clothes the homeowners were to wear, it only makes sense that Magistretti would
envision his designs housed within yet another one of his designs.
... Get more on HelpWriting.net ...
Fashion Design
Jarrett Evans
Mrs. Johnson
English III – P.7
14 May 2013
Dripping Swag My research paper is over the career of Fashion Design. I chose this topic, because I
have always had a desire to one day have my own clothing line and see other people support me by
wearing my creations. Also because I like to mix different articles of clothing and create my own
unique style to go out and express to the world. This paper will highlight the details about a fashion
designer, like what type of education you need, skills required, the work environment, and their
salaries. Fashion Design is a career where people express and use their creative ideas to create the
best clothing on the market. For many of years the practice of changing the style ... Show more
content on Helpwriting.net ...
Designers put so much work into their clothing. But most people don't even recognize how much
detail or even what kind of material the designer uses to create the article. Often time's people just
buy a certain piece of clothing because it's what everybody else is wearing and it's the new fad, they
really don't respect the time and effort the designer has put into the design, even more so they buy
them just for the label associated with the article of the clothing. All these things you have to
understand and try to master to become successful.
Fashion Designing is a very cutthroat and limited job, so there isn't much room for new designers to
get hired. One article states that, "The fashion design world is highly competitive, so it's somewhat
difficult, though certainly not impossible, to break into the field. In general, there are more aspiring
fashion designers than there are available jobs in the field". (Vogt, Peter. "Fashion Designer.").
Employment rates are not very high, so you have to be on top of your game. According to (Vogt.
Peter "fashion Design") about 17,000 people worked as Fashion Designers in the United States in
2004, and now today approximately 22,700 fashion designers are employed in the United States.
("Fashion Designers"). So there is not much change in the employment rate over the years.
A person who is willing to work day in and day night and work countless
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Colleen Atwood Research Paper
The costume designer I chose is Colleen Atwood. While she hasn't designed for the stage, Colleen
Atwood's career spans 53 films in the last three decades. Alongside that, she's been nominated for 11
Oscars, and out of those nominations, she's won 3. Considering the fact that, according to Caroline
Ryder (Citizens of Humanity), she set out to be a painter and an art teacher when she was a teenager,
that's quite a feat. Atwood attended Cornish College in Seattle, Washington to study painting. While
attending Cornish College, she gained experience in the fashion industry by working in an Yves
Saint Laurent boutique in the northwest chain store, Frederick & Nelson. She didn't graduate from
Cornish, but did move to New York City, where she studied at New York University. ... Show more
content on Helpwriting.net ...
Her job has taken her from L.A. to Paris and to Turkey and Thailand. She frequently collaborates
with director Tim Burton and has worked numerous times with actor Johnny Depp. Her design
philosophy seems deeply rooted in research. According to an interview with Kristopher Tapley,
when she works a period film, Atwood starts 'with the base and the architecture and design of the
period'. Depending on what sources she has to draw from for the film, she can find inspiration in
numerous places, such as libraries, museums, fabric stores, or just about anywhere, according to
Sheila Roberts. Another key to her success is the frequent use of collaborations with everyone; from
the actors to the directors, and to the story (Caroline Ryder, Citizens of
... Get more on HelpWriting.net ...
Engine Line Of The Engine
Engine line The engine arrives from the engine plant. The transmission is matted to the engine here.
The motors, exhaust pipes, suspension, axles, drive shaft, gear box, wheel drums, gas tank and other
components are brought together by workers with the help of robotic arms. The total assembly is
called the chassis. Chassis line This is the marriage station where the body is married to the chassis.
This happens by a series of coordinated movements. The body and chassis are brought into a caged
enclosure. Hydraulic arms lift the body and place it on the chassis in one smooth motion. Bolts
secure the connection. The marriage is complete in less than a minute. Then workers install steering
assembly and brake systems. The complex instrumental ... Show more content on Helpwriting.net ...
Once the car passes the test, it is subjected to real world weather conditions like rain. This is done to
assure that water doesn't enter the interior. Then the car is tested on the test track, which has
challenging surfaces like bumps and potholes. Design Introducing a new model of automobile
generally takes three to five years from inception to assembly. Ideas for new models are developed
to respond to unmet pubic needs and preferences. Trying to predict what the public will want to
drive in five years is no small feat, yet automobile companies have successfully designed
automobiles that fit public tastes. With the help of computer–aided design equipment, designers
develop basic concept drawings that help them visualize the proposed vehicle 's appearance. Based
on this simulation, they then construct wax models that can be studied by styling experts familiar
with what the public is likely to accept. Aerodynamic engineers also review the models, studying
airflow parameters and doing feasibility studies on crash tests. Only after all models have been
reviewed and accepted are tool designers permitted to begin building the tools that will manufacture
the component parts of the new model. Design For Assembly Design for assembly (DFA) should be
considered at all stages of the design process, but especially the early stages. As the design team
conceptualizes alternative solutions, it should give serious consideration to the ease of
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Designing An Effective User Interface Essay
There are many moving parts that work together to create an effective user interface. This idea is
exemplified in Notes on Design Practice: Stories and Prototypes as Catalysts for Communication by
Thomas Erickson because he gives the reader a nice overview of all of the creative pieces that go
into this design process from start to finish. On a more focused level, Prototyping for Tiny Fingers
by Marc Rettig puts a key element of that process under a microscope and breaks down what makes
it so vital and how to get the most out of it. Together, these articles present clear and time–tested
guidelines for efficient and creatively cost–effective interface development. Erickson talks about the
some of the various methods that designers employ when they tackle issues found within their
projects. Erickson focuses on the issues that stem from such areas as: problem setting (specifically
the clear definition of what it is), team building as carried out by interdisciplinary groups, effective
user involvement to assist in guiding the design process, the iterative process which is the
foundation of collaborative design when developing prototypes, and the idea of design transfer,
which is basically the concept that within large organizations, those who design a product are
frequently not the same individuals as those who implement it. Erickson describes the early stage of
the design process as the exploratory stage, which is the point where the general requirements are
outlined and basic
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Judy Attfield Gender
I have chosen to discuss Judy Attfield's text, 'FORM/female FOLLOWS FUNCTION/male:
Feminist Critiques of Design' because she talks to her audience about her present and historical
experience of what it is like to be a female designer in what people consider to be a more masculine
line of work. Attfield allows her feminism to flourish in a distinctive style of writing which not only
engages the reader but also the problematic practice of being a female designer.
Attfield discusses the current situation of discrimination and inequality in the design business that
she has faced by telling the reader that she is providing the "normally silent" with the power of
speech. The designer's statement instinctively intrigues the reader by alluding that the text is
speaking for people that haven't had their voices heard before as it is written by a female designer.
Attfield's portrayal of the women in her book, showing it in a fresh light due to the reader being able
to tell that what they are reading is a text by one of the "silent" who can speak passionately of the
discrimination received by women in the design industry. Throughout the text it seems that the
author has been objectified to the same prejudice due to her ... Show more content on
Helpwriting.net ...
A designer based in New York called Andrew Shea, interestingly converses about the building
responsibility and obligation that designers have in the book 'Designing for Social Change',
"Once an attitude and an approach to life: as such, it can help us frame how we want to live in the
future. It is therefore, inherently pragmatic and results–oriented, simultaneously humble and
ambitious and fundamentally optimistic and forward–
... Get more on HelpWriting.net ...
Activity 15 The Deep DiveIntroductionHow Do
Activity 1.5 The Deep Dive
Introduction
How do professional design companies work through a design process? The video you are about to
see chronicles the efforts of a world–renowned design firm, as they apply their process to the
redesign of a common, everyday product.
One of the best–documented examples of the design process in action took place in Palo Alto,
California, at an industrial design firm called IDEO. ABC News gave IDEO the challenge of
redesigning the old and familiar shopping cart in just five days. Nightline chronicled the experience
and aired the program on February 9, 1999.
This short documentary reinforces the idea that fantastic solutions can be produced under very
difficult constraints when the designers have a ... Show more content on Helpwriting.net ...
16. Of all the things that we are surrounded by every day, what has not been placed through the
design process?
Extend Your Understanding (Optional)
Engineers need to know what problems they are addressing. They must have an idea about the
degree to which the solution should be carried out, along with what the solution should do to solve
the problem. The engineer must also work within constraints, such as time and budget. A design
brief is a tool that is used to concisely identify the problem, solution expectations, and project
constraints. The engineer will often return to the design brief throughout a design process to assess
the progress and validity of his or her creative work.
Imagine that you are part of that design team. The project leader has given you the responsibility of
creating a design brief that defines the problem, states the expectations that the solution must meet,
and identifies the project criteria and constraints. Your design brief will serve as a guide to the team
as they work through the design process.
From your observations of the video, record your information in the design brief on the following
page or in your engineering notebook.
Conclusion
1 What was the most impressive part of the team's effort?
17. What advantages are there to having a design team with members that have non–engineering
backgrounds?
18. There was a point in the
... Get more on HelpWriting.net ...
The Culture Of Design By Guy Julier
Do you agree or disagree with the authors view of contemporary design?
In the essay, I am going to analyse the text from the second edition of "The culture of design" by
Guy Julier and answer if I agree or disagree with the author's view of contemporary design. The
book features a well–written account on how the world of design has been influenced over the years
and offers a unique overview of design practice in contemporary culture and society. It explores the
different interpretations of the term "design culture" and Julier uses a series of case–studies to
illustrate his points. I will be evaluating his opinions and thoughts on design and the growth of the
industry as they arise in the book and conclude my opinion at the end of the ... Show more content
on Helpwriting.net ...
An article about the importance of branding reads "brands were invented to protect consumers, not
to exploit them. Initially they served as a visual badge which guaranteed a certain level of quality
and simplified customer choice" (Gieske, n.d, Page 7). We can learn from this how branding helped
consumer to choose between products and represent its quality. Today branding is often used to
increase the value of products, and less importance is played on the quality.
The role of the designer in this book is describes as "the creation of value" (Julier,2008, Page 14).
What Julier means by this is that the designer is who creates the value of the product through their
originality and creativity. They can also add value by considering social, cultural, environmental and
political aspects to their work. The creation of design is influenced by the availability of resources
and development of technology. This statement indicates that Julier believes the art lies within
creating value for design rather than physically being able to manufacture it. One could disagree
with this and believe that manufacturing is a vital part of the designer's considerations.
Chapter 2 begins with analytical data to prove the growth of design in Europe. "Since the mid 1980's
there has been an increasing interest in measuring the size, structure and impact of design profession
in particular and the creative professions in general on the wider economy of
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Personal Statement: A Career As A Video Game Designer
Study skills
If you become a Video Game Designer you make on average per year $58,408. This career is well
know as Video Game Designing. In this rapidly expanding trade you help people make, write, and
build video games. When you become a video game designer you will well know in the video game
world, you will be able to test the video game before it comes out and get the copy before everyone
else does. This job involves you to be able to work outdoors, in offices, and also studios this job
involves you to be able to work as a team and be creative, you need to take English I,II,III, you also
have to take algebra I,II,and advanced math. Other courses you need to take throughout the course
of high school earth, life ,or physical science, biology, ... Show more content on Helpwriting.net ...
Video Game Designers have very have many important duties, because they have to be able to put
out work that you would buy yourself. Video game designers have to be able to draw 2D and 3D
graphics. When you become a video game designer you will be paid $58,408 per year. When you
become a videogame designer other careers like it are arts, a/v technology, and communications.
Therefore there are many responsibilities in this career.
Being a videogame designer requires a certain education and training. Being a videogame designer
you need to be able to take criticism well when people do not like the games you make. When you
want to be a videogame designer you will go six years of college. When you know that you want to
become a videogame designer you have to know how draw 2D and 3D sketches for video games.
Clearly , in this career path, both education and training are crucial in becoming a qualified video
game designer.
Not only must one have the proper education and skills for video game designing, but one must also
have the right characteristics. In this career you will judged my million of players and critics. When
designing video games you will travel to many places to get inspiration. While designing video
games you will have to work long hours and have to get in early, so you have to be able to think of
the fly. These traits are imperative for success in the field of game
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A Study Of Tamara Harrison's Experience In The Fashion...
For our first FD3 guest speaker we had footwear designer Tamara Harrison come to speak to the
class about her experience in the fashion industry. Tamara has always wanted to be involve in the
fashion industry from a young age. She started her education at Santa Ana College and moved on to
FIDM to study Fashion Design. While attending college she worked as a waitress and a temp,
during her time as atemp she began working as a receptionist for Billabong, after posting her resume
on monster.com. She held the job as a receptionsit for Billabong for eigth months until was
promoted to Product Developer for the company. Tamara then moved on to custom footwear for 6
1/2 years until moving on to Rocket Dog, where she has been for two years. Rocket Dog
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Design Driven Innovation Essay examples
1. Introduction
"Design Driven Innovation" (Verganti, 2009) or "Design Inspired Innovation" (Utterback et al.,
2006), a concept of design–oriented (or novel meaning oriented) product/service planning, is now
widely recognized as one of the most competitive business creation approaches. This approach
focuses concept oriented product development to bring a novel meaning into the product, as
represented by iPod (Apple Inc.), Allesi's kitchen wares (Allesi S.p.A.) and Wii (Nintendo Corp.). A
unique product concept and a consistent strategy overcome various market barriers or technological
obstacles. Indeed, iPod established a new virtual market for the music industry, Swatch turned
watches into daily dress–up accessories from lifelong ... Show more content on Helpwriting.net ...
In this regard, a global leading design consulting firm, IDEO, provides rich implications to us. Their
core value, "design thinking" is based on a typical skill set for industrial designers (Brown, 2009).
Design thinking focuses an user observation, an user experience understanding, a brain storming
with various actors, trials and tribulations. Industrial designers, using such methods, have been led
design–driven innovations. However, even they can bring innovative concept, it still remains unclear
whether industrial designer can manage interaction between design and technology.
We can assume that industrial designers potentially contribute to technology innovation. Borja de
Mozota(2003) discussed the potential ability of industrial designers to contribute to technological
improvement. He mentioned that some designers mediate technologies among organizations.
Nevertheless, design and technology are regarded as "apples and oranges" or "oil in water"(Candi,
2010) in corporate strategy. Especially, among high technology firms, design rarely captures their
attention; for example, although positive relations are found between attractive new customers and
using educated designers, a limited number of Scandinavian high–tech startups use such designers
(Candi, 2010). Under such a condition, it is hard for designers to enroll in a technology
development. Also, Moody(1980) found in several UK Design Awarded firms that design stimulate
technological innovation
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Video Game Designer Research Paper
I would like to be a video game designer. I always liked to be creative and draw random things for
games in Study Hall. Another reason I would like to be in this business is because I like playing
video games. I spend a lot of time on them and I appreciate them. The last reason I want to become a
video game designer is because I want to create a game because I am always thinking of ways to
make video games better.
The main things that video game designers do are creating plots for games, the characters, the maps,
scenarios, winning methods, missions, the interface, and many more responsibilities similar to these.
These are all very important to game development because if even one or two of theses things are
flawed, then the game will not be as enjoyable. Therefore, the person developing the game need to
pre–plan these so they can improve them, or if they need to get rid of other things they can. For
example, someone might have a good plot and a good map, but the interface might be horrible. So if
it is, they have to fix it in development before it is very hard to change. The wage for video game
designers is anywhere between fifty to one hundred ... Show more content on Helpwriting.net ...
They first need to be very creative so they can design the things in the game itself. Next, they have
to have social skills so they can talk to other employees if they need something done and so they can
talk with the publishers who publish the game so they can publish the game to put into stores. They
also need to have skills with a computer so someone can develop the code that makes the game.
Another skill a person going into this industry would need is to learn how to make deals with the
publishing companies. You also need video game skills to test the games that you make, along with
the developer having to have multiple copies of the game and you also need public consensus to tell
if the game is going to be a good one or
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Designing A Possible Future Career Path
1. Introduction.
1.1 What Is Within This Report?
The purpose of this report is to explore the question Who Am I? Through this research study will
contain an overview of why interior design has been my intended choice to study and how it could
be a possible future career path. Also included will be a summary of both my skills and how these
will help within the future career alternative, and the skills needed to achieve this. Along with this
will be a review of the design discipline currently and what is intended for interior design in the next
five years, this will also cover designer's philosophy and a comparison between my own and theirs.
Furthermore, these findings will then lead me to conclude on what's yet to come for the future of
interior design is and how my design philosophy will be changed if necessary to fit the needs of the
future of design.
1.2 Research Methods
Using a wide range of research methods through this report to investigate and determine what my
future career option is. Image analysis will allow me to research into design companied that coincide
my own design philosophy. By using interviews to discover first hand more about the future of
interior design ad what it currently stands at from a professional standard. Also the use of a foot
traffic method to determine if other designer's philosophy is true through their actual designs. As
well as using secondary research such as the internet, books and newspaper articles will develop my
understandings
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Graphic Design Nvq
A graphic designer's job is creating design solutions with a high visual impact, which involves
communicating with clients and discussing what they would like the outcome to look like and their
needs for the task, such as what does the client want the main colors of their website to be, what
fonts they want to use, where they want images to be places, what tabs they want on the website and
so on. The graphic designer has to understand the client's needs before making decisions. But
graphic designers don't just make websites, they also create advertisements, books, magazines,
computer games, posters, product packaging, displays and exhibitions etc. All of these things require
a lot of time and effort, all of them include communicating with the ... Show more content on
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A web designer's work can be viewed by many people each day, in some cases thousands. Web
designers create pages, graphics, layouts and uses fonts and colours to suit a client's needs. Web
designers also create the look and feel of a website, all of these elements web designers create make
up the website, the goal is to make it as attractive as possible relating to the theme of the website, if
this is achieved the website will attract more traffic and make the client more successful, which is
primarily why the client is paying the web designer in the first place. The average salary for a web
designer per year is $55,000 which is not bad.
Relating to a brand identity developer you can also become a logo designer, the main role of a logo
designer is to express a company, brand or organisations main focus and message through one
image, like web designers logo designers need to obtain information from the client such as what
colours, fonts, shapes, images etc. in order to create a suitable logo for the company, organization or
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Design and Culture
Design and Culture Abstract: Uses "Design" in a different way; but one must add that a universal
language is being constructed daily. design is understood here as a phenomenon which affects
everybody. design is characterized by a dual alliance with both mass production and mass
consumption and that these two phenomena have determined nearly all its manifestations .Industry
unconsciously evolved its own aesthetic, and this aesthetic was from the beginning one which
intelligent designers, whatever their background, tried to obey .
Key Words:
Culture,aesthetic,imperfect,confidence
Now that "Design" is understood from Tokyo to Moscow, from Buenos Aires to
Montreal, it is obvious that each country according ... Show more content on Helpwriting.net ...
Like Janus, design looks in tow directions at the same time: as a silent quality of all mass–produced
goods it plays a generally unacknowledged but vital role in all our lives; as a named concept within
the mass media, it is, however, much more visible and generally recognized. In this latter guise
design becomes an extension of marketing and advertising. The "designer–jeans" phenomenon,
which persuades us to buy a product because it has been designed, is, culturally speaking, totally
distinct from the activity of the anonymous designers within industry who resolve the problems of
cost, appearance and use in consumer products. The way in which design as an adjunct of marketing
has grown out of design as an aspect of mass production is a major theme within the story of modem
design and the focus of this book. It is a change which directly mirrors the way in which the model
of mass–production industry, as presented by Henry Ford, which dominated American ideas about
industrial organization in the early twentieth century, has been challenged by an alternative model
which stresses batch production, a smaller scale of operations (or set of operations), and, at times, a
fair amount of
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The Pros And Cons Of Hitachi
I. Introduction
In this decade, "design thinking" has been captured attention from innovation scholars. Design
thinking, originated from basic practices of designers, is a series of activities and attitudes toward
bringing innovation [3][26]. This idea does not claim a necessity of being a designer, but designers
may have a high potential to be an innovator in a various occasion.
In fact, recent management studies discovered that industrial designers contribute to innovative
scientific research in the natural science field [5][29]. These studies clearly illustrate how industrial
designers tactfully set a demand–pull goal and facilitate consensus–building among research project
members.
They are also likely to achieve technological innovation in the industry sector. Reference [27] found
their superiority in setting a consumer–oriented goal. Indeed, a versatile entrepreneur and industrial
designer, James Dyson, invented a novel vacuum technology to resolve a suction problem, which
has long made consumers ... Show more content on Helpwriting.net ...
This company has a certain global market share in the general electronics field, such as electricity
generators or transportation systems, similarly it grabs 25% of the domestic home electrical
appliance market in 2010. It has a central design department and industrial designers basically
assign to the department. A striking benefit of choosing Hitachi is in its design right (a patent–like
protection system for a shape of products, and similar to design patent in the United States)
documents. The majority of patent or design right applicants do not indicate detailed affiliations of
every inventor/creators in their application documents; however, this company exceptionally
indicates its design creators' affiliation at the department level. Thus, by connecting this information
with patent data, we can estimate at a high accuracy that whether an inventor is an industrial
designer or
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Designing A Product That Influences Through The Product...
Abstract
The paper aims at sensitizing designers towards the voices of every stakeholder involved in
designing a product that influences through the product life cycle, in a comprehensible way with an
objective to facilitate designer towards a better design. This paper discusses the basic purpose and
nature of design in the context of judging the aptness of a dialogue among the stakeholders
including product in itself. It also discusses the kind of outcome based on designers stand in the
design process which makes the conversation dialogical or arguing in nature. The paper proposes
'Design Tree' as a structure, for creating distinct platforms for dialogue to happen at all stages of
design evolution for design dialogue to be comprehensible.
Introduction
Louis I Kahn in his lecture was explaining the importance of honoring building material. The
designer is at a junction and he has to choose a path. He has to decide between economy and honor
of material. The decision, that designer takes, is case specific and depends on various other factors
as the case might be.
The decision of whether to go logical or intuitive is discussed by many authors and designers in
many ways, some supporting logical or rational views and others intuitive or art based. Kahn's quote
mentioned above emphasizes on intuitive decision (as an honor towards the material) over logical
way (which is the economy). Christopher Alexander in his book 'Notes on the Synthesis of Form'
discusses whether design is
... Get more on HelpWriting.net ...
Workplace Observation Paper
Brandon began working in Graphic Design professionally for 7 years, he has some intern and
freelance work prior to his professional background. Brandon is currently working on a contract role
under Addecco, at ETS–Educational of testing servicing. He is doing the illustration of the testing
graphics and charts. He has been there since Aug. He works on testing for multiple states. Each state
is different some are in print and some are online. They use Illustrator for all the testing graphics and
charts. Brandon does anything in text or tables or illustrations both in print and web based. Prior to
Brandon worked for an advertising agency for a year, (ESD) a digital advertising agency. His largest
client was Methodist Heath Care. They did posters
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Interior Dorm Design Company For Dorms
A. KC Design is an interior dorm design company for dorms. Our interior designing is the art or
process of designing, often including the arranging, of the dorm room, and labor buying the
decorations. As an interior designer as myself, is someone who directs and takes control in such
projects. Interior dorm designing is a multifaceted skilled profession that includes development,
creativity, thinking, and communicating with the owners of the project and the management and
execution of the design. What I do is a process of shaping the experience of an interior space that
reflects the owner's personality. It all started when everyone complimented me on my dorm room
and asked me to do there's. Then and there is when KC Design was born. B. We are unique in a lot
of ways, there is no other like us. Other interior dorm design businesses are all online or in an app.
So our market structure is considered to be a monolithic competition. Which is a type of market
structure in which many other businesses sell products that are similar to us but not identical. There
are no dorm design businesses that will knock on your dorm nor move furniture themselves. My
business is an intangible service. In the near future I would like KC Design to be worldwide in every
college campus. Which means I would have to have lots of universal employees nationwide. Our
availability of substitutes can be those whom wish to design their own rooms themselves or choose
not to do business with us KC Design.
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Graphic Design Papers
Graphic design is a creative and demanding career. To be successful in this profession you must be
willing to delicate the time and effort required for success. The main role of the graphic designer is
to determine what message they want to portray for a specific audience, as well as designing
and/creating visuals that represent the message. The graphic designer develops the overall layout of
the project using a wide variety of creative tools to communicate a message. Throughout the paper, I
will discuss various aspects about graphic design and the designers themselves. On average, a
graphic designer will make between $40,000 and $50,000 per year. Salary is determined by a
number of factors such as, experience, size of company and location of employer. Larger companies,
like Bell and Rogers, will usually pay more than smaller clients like libraries. Bell and Rogers pay
between $50,000 and $60,000, whereas others will pay $40,000 to $50,000. Canada's national
average for graphic ... Show more content on Helpwriting.net ...
Some jobs that are directly related include, animator, advertising, graphic designer, illustration, and
production. The jobs that are indirectly related include architecture, illustrators, artists, etc. All of
these jobs touch on different points of graphic design. However, the common theme is design. These
are just some of the many possibilities. Graphic design is a great skill to have. If you are looking for
places to live based on job opportunities as a graphic designer, San Francisco, California is what is
known to graphic designers as the "City Of Extremes." It is known as that because there are many
jobs, and so many freelance opportunities. The pay is also $77,940 U.S. (on average). That's
$98,375 Canadian. That is significantly higher than the Canadian average. That would be a great
incentive to
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As a Designer
I must say that I was a little less than enthralled about receiving a project, which required me to hunt
down and interrogate an established designer to the point of annoyance. After reading the circulated
example and seeing that, the author Chris Metcalf, started with the same viewpoint. I began to be
swayed to the same train of thought, which had enlightened Chris. A sudden and drastic change in
my thoughts leads me to see that this is, hopefully, my final year as a student designer. The final
year, in which I can ask the questions, delve into, what is commonly believed to be, general
knowledge within the design field.
Immediately I sought to find a designer whom I could interview. Making a list of who was in the
immediate area ... Show more content on Helpwriting.net ...
Or possibly it was the following sentence ("...As designers we influence the way people interact
with our products...") as this one sentence made me realise I am the quiet little voice that tells the
user to hold the product like this or tilt it that way or put the powder here. The intrinsic little
conscience of a product is my thoughts and aspirations for the product. These followed through from
my thoughts through my pencil into the final prototype and finally embedded in every one of
product units manufactured. The product may not be a direct extension of me but perhaps more
closely a child of personal progressions and growing pains as a designer. My thoughts on this topic
lead me down a very long and winding path where I eventually end up realising. Designers have a
lot of power in how a product is used and interacted with by users. Everyone now knows after
watching that one movie "with great power comes great responsibility".
Joe's viewpoint on working is almost a complete flip in thought, complexity and word count. "Learn
the game to bend the rules". This seemed simple enough at the time but now that I have thought
about it some more I realise I would like to ask how far into the grey one can go with the "bending
of the rules". There are always question left unanswered and next time I will ask a designer this
question I will weigh his opinion up against my own. Which is? I personally have no problem with
that thought especially if it
... Get more on HelpWriting.net ...
Comparison Of Bobbi Brown And Eugene Schueller
The two people I chose are Bobbi Brown, by Didi, and Eugene Schueller, by Mackenzie. I chose
Eugene Schueller because he is the founder of a business that my mom loves and the story of how
the business came to be was very inspiring, I also chose Bobbi Brown because I love her makeup
products. I think that both entrepreneurs have very inspiring stories behind the creation of their
brands. What stood out to me about Eugene Schueller was that he started off as a chemist and when
he discovered the formula for hair dyes and makeup in school he began to invent many different
formulas and dyes in his kitchen and had branched off since then. He started by selling to local
salons and years later when others all over started to hear about his products
... Get more on HelpWriting.net ...
Entrepreneurship And The Industrial Design Industry
Entrepreneurship in the Industrial Design Industry
Entrepreneurship
This research report will explore the key issues of entrepreneurship in the industrial design industry,
specifically zoning in on the furniture design sector. The Collins English Dictionary gives the
definition of an entrepreneur as; 'the owner or manager of a business enterprise who, by risk and
initiative, attempts to make profits.' (Collins , 2011) This is extremely relevant in the product design
sector as money, time, labour and outsourcing of materials is needed to create prototype products.
Generally the time involved and costs of creating a one off piece of furniture are exponentially
greater in this stage of the design process than any other and can be the biggest hurdle, which can
make or break an idea or design.
Sourcing funding, access to materials and workshops and technological advancements in both
materials and computer animated design are a few of the significant issues that entrepreneurs face
when starting the development of a new product. The level of entrepreneurial activity in product
design industry is vast and branches off into many different facets, which does not just involve the
design of a new furniture piece or range but also into the import and export of original and replica
furniture and the expansion into other sectors in the design industry such as interior or object design.
With the use of internet blogs, website and social media platforms it has introduced the opportunity
... Get more on HelpWriting.net ...
The Culture Of Design By Guy Julier
Do you agree or disagree with the authors view of contemporary design?
In the essay, I am going to analyse the text from the second edition of "The culture of design" by
Guy Julier and answer if I agree or disagree with the author's view of contemporary design. The
book features a well–written account on how the world of design has been influenced over the years
and offers a unique overview of design practice in contemporary culture and society. It explores the
different interpretations of the term "design culture" and Julier uses a series of case–studies to
illustrate his points. I will be evaluating his opinions and thoughts on design and the growth of the
industry as they arise in the book and conclude my opinion at the end of the ... Show more content
on Helpwriting.net ...
An article about the importance of branding reads "brands were invented to protect consumers, not
to exploit them. Initially they served as a visual badge which guaranteed a certain level of quality
and simplified customer choice" (Gieske, n.d, Page 7). We can learn from this how branding helped
consumer to choose between products and represent its quality. Today branding is often used to
increase the value of products, and less importance is played on the quality.
The role of the designer in this book is describes as "the creation of value" (Julier,2008, Page 14).
What Julier means by this is that the designer is who creates the value of the product through their
originality and creativity. They can also add value by considering social, cultural, environmental and
political aspects to their work. The creation of design is influenced by the availability of resources
and development of technology. This statement indicates that Julier believes the art lies within
creating value for design rather than physically being able to manufacture it. One could disagree
with this and believe that manufacturing is a vital part of the designer's considerations.
Chapter 2 begins with analytical data to prove the growth of design in Europe. "Since the mid 1980's
there has been an increasing interest in measuring the size, structure and impact of design profession
in particular and the creative professions in general on the wider economy of
... Get more on HelpWriting.net ...
Design and Industrial Revolution
What is Design?
Q1. What was the industrial revolution? When did it occur? How did industrialisation lead to the
creation of the design profession? How was the industrial manufacturing of making products new
and what role did the designer play in creating new products?
The industrial revolution was a movement that began in mainly in England and Germany during the
18th–19th century. It then spread throughout the world. The industrial revolution introduced the
notion of function, ergonomics, and the use of modern materials. Designers had to think of new
ways to create objects with the use of modern industrial materials in a cheaper and more efficient
manner.
Q2. Explain what series and mass production means. What other ... Show more content on
Helpwriting.net ...
Guo Pei – Red Shoes: Homage to Wizard of Oz shoes, 2011
Aesthetics function: An extravagant, modern take on Dorothy's shoes from "The wizard of Oz" The
delicate and intricate detail surrounding the shoe seems to create a sense of perfection. The shows
don't seem to be practical but have a unique and quirky design. It also seems to allude/ portray
women as not only luxurious and feminine, but also intensive and powerful.
Dieter Rams – SK4 Record Player, 1956 (Snow White's coffin)
Practical, technical function: The transparent plastic, which exposes the mechanics of the record
player, is unobstructed and makes the product understandable. The design is kept simple and honest,
a minimalist approach. Through the use of little design, perhaps alludes to how easy and useful the
product is.
5c)
Milton Glaser: Taking inspiration from the history of art and graphic design, Glaser created a new
style of graphic communication that combines visual and intellectual concepts.
Guo Pei : Steampunk fashion is seen as modern interpretation of fantastical ideas based on history.
Her work seems to represents a blend from famous Arabian tales, classical Chinese fairy tales and
classics from the Western society. Pei's striking geometric vision, and blend of classic fantasy are
avant–garde
Dieter Rams: Less is more. Rams main focus was not on outstanding design but better design. He
kept the mentality "less is more" when it came to designing
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Pursuing Graphic Design
I will mainly discuss my short term goals for the time being and my long term goals once I graduate
post–secondary. For the long term I plan on pursuing graphic design. My plans for the short term
include adding more work to my own personal portfolio using Adobe Photoshop. The reason why I
am interested in getting into graphic designing is because from my own experiences one of my
attributes that best describes me is creative. Why this career path appeals to me is because this line
of work involves a lot of creativity that requires you to create designs that are very satisfying. In
order to create something that speaks to a specific group of people you need to be able to manipulate
photographs and paintings using editing software. This line
... Get more on HelpWriting.net ...
Essay on Industrial Revolution
Question 1) What was the industrial revolution? When did it occur? How did industrialisation lead
to the creation of the design profession? How was the industrial manufacturing of making products
new and what role did the designer play in creating new products?
The Industrial Revolution, which took place from the 18th to 19th centuries, was a period during
which rural societies in Europe and America became industrial and urban. (www.history.com 2013–
08–22)
Prior to this the manufacture of goods was often done in peoples homes using their hands, or basic
machinery– the 'designer' also created the product. Industrialisation shifted this, with the
introduction of powered special machinery, factories and mass production. Many everyday ... Show
more content on Helpwriting.net ...
Aesthetic function of an object or design is if it is pleasing to the eye based upon its visual
appearance.
Symbolic function is the characteristic of an object that evokes meaning, status or personality.
5b) Find and image of each of the following designs. Look closely at each object and explain which
of the 3 functions is most clearly expressed in each one. Using 50 words for each example, explain
how this function is demonstrated by different design elements.
Milton Glaser – 'We Are All African' (2008)
Glasers' 'We are All African" poster has a very powerful symbolic function. The piece of work has a
very apparent message trying to be communicated to the reader, that being of equality. By using
different colorings on every finger he makes it highly relatable and it makes the message resonate
with the reader.
Guo Pei– Red Shoes: Homeage to Wizard ofOz Shoes, (2011)
Guo Pei's red shoe is of aesthetic function, the shoes are highly impractical but shows off the
craftsmanship of Pei. The detailing of the beadwork is very impressive and strong. The purpose and
function of the shoe is not to be worn, but to be admired by the eye.
Dieter Rams – SK4 Record Player, (1956) 'Snow Whites Coffin'
This design is for practical function and use. It has been well thought out and considered, with
simple easy to operate functions. Also the location of the speakers
... Get more on HelpWriting.net ...
Analysis Of The Article ' The Obey Spotlight '
The Obey Spotlight: "Designer Edition"
At the age of 17, Obey "Jordan" Cyno has realized a dream of designing for The Obey Alliance. In
the early months of 2015, Cyno experienced taking part of various teams before being given the
opportunity of joining Obey in March of 2015. Being in for just over one month, due to various
roster changes Cyno was promoted to become the "co–leader" of the Obey Studios division.
Although, serving a lengthy role in the team. It became a harsh reality for Cyno that all good things
do come to an end. He was released from Obey, in March 2016. A highly unmotivated Cyno, then
experimented with other teams again. Looking for a new home, that provided the same atmosphere.
Jumping from one ... Show more content on Helpwriting.net ...
He chooses not to, thanks to the support of his father. Cyno, is unwilling to leave friends, family and
loved ones behind. He appreciates his family 's support. Although, they're not entirely
knowledgeable or informed on what exactly it is, Jordan does.
Jordan has been doing graphics design as a hobby for approximately four years now. He's become
very passionate about it. Jordan started off early making a YouTube banner for Call of Duty
sensation "FaZe Rain" when asked about it. He responded with "It is terrible compared to my work
now, but it is still funny to look back on, crazy to think about the progression."
Jordan began doing YouTube and making videos, just over four years ago. He originally uploaded a
variety of videos, such as "speedart videos, omegle videos, and tutorial videos." He enjoyed making
videos, and uploading. Although now, you may not have seen a upload from Jordan in over a year.
He tends to and has high hopes of returning to YouTube within the next month. The content he will
be uploading has yet to have been confirmed.
Jordan likes to think of himself as a role model, for up and coming designers. Although, his Twitter
seems to be flooded with people asking for their opinions on things. Cyno tends to do his best to
respond to as many as possible to give them his feedback and or constructive criticism on how to
improve.
Looking
... Get more on HelpWriting.net ...
My Senior Year Of High School
Since the beginning of my senior year of high school, I received the amazing opportunity to belong
to a community of interior and event designers at Suzanne Nichols Design Group. The showroom is
located in Orlando, so whenever I visit or am home for break I continuously work with the company
in the community. The experience helps me to understand the many different genres that are utilized
within the community. They help us to communicate with each other, the clients, and the business as
a whole. We often take on many beautiful designer homes and design many special events such as
weddings, office banquets, birthday parties, and anniversary parties. Many of the genres we utilize
included meeting agendas, proposals, floor plans, invoices, sample design boards, and also event
promotional flyers. A collaboration of the different genres come together to make the work more
organized, less stressful and even exciting. Primarily, a meeting agenda is created so we know what
to discuss with our clients, as well as, questions that need to be asked. It normally consists of bullet
points with various topics in chronological order of the way they should be reviewed and talked
about. The meeting agendas are important to the design process and design community because they
help us get a good understanding of exactly what our client wants and requirements. Normally, our
clients usually range from a family looking to design a newly purchased home, or a bride wanting to
have a beautifully
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How I Got The Best From Designers As A Product Manager
How to get the best from designers as a product manager When I started out in this industry I was a
designer (which at that time, also meant I was a front–end developer). I then became a project
manager leading teams of designers, developers and UXers. For the past few years I have returned
full circle to doing what I love; design. My journey around various job roles has helped me to
understand design from many different angles. This article is a list of top 4 things I've learnt along
the way about how to get the best from designers. 1. Engage your designers early on If the designers
you work with are not involved in requirements gathering for a project you 're going to have
problems from the start. Imagine that you're given a compass ... Show more content on
Helpwriting.net ...
2. Understand the type of designers you are working with There are many different skill sets in the
discipline of design. When we talk about 'designers' there are many different job titles and roles.
Broadly speaking you are likely to work with three types of designers: Interaction designers – these
types of designers focus on creating engaging UI elements, behaviours and actions to creative
intuitive products and services. Visual Designers – these types of designers focus on the look and
feel of the product and brand across the whole product or service UX Designers – these types of
designers focus on assessing the needs and experience users have with a product or service and
designing solutions to meet those needs. Most designers you come across will be multi–disciplined
in some way but each will be different. If you 're lucky you'll have someone that is all three, but
don't expect all designers to have all of these skills. The only way to really understand is to get to
know the designers on your product team and what their strengths are but more importantly what
motivates them. Some designers may need a jumpstart to get their creative juices flowing. Ideation
workshops or sketch sessions, like those used in GV design sprints, can help with this. Even just
sitting with a developer and
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Hoefler & Co.
For this research assignment, I looked up a company called Hoefler & Co. This company designs
and publishes fonts for a huge variety of companies and some of the most famous brands out there
toay. Some fonts are created on a custom basis for editorial, institutional, and corporate clients while
others are designed for immediate sale to the public. They work with brand leaders in every sector,
developing original typefaces for print, web, and mobile environments, and licensing fonts from our
library of more than one thousand designs.
Designer Jonathan Hoefler founded the company in 1989 as The Hoefler Type Foundry (colloquially
"HTF") – and The Hoefler Type Foundry, Inc. has remained the registered name of the business ever
since. Rebranded ... Show more content on Helpwriting.net ...
With the original design created as a serif font, this image shows the array of different styles one
font can change into, including ornamental text design. The special character traits of some of the
letters gives this typeface a formal and traditional style with an artistic flair of more ornamental
design. I chose this font as a representation because it holds many similar characteristics to Times
New Roman, which almost everyone is familiar with and/or has used. The letter "Q" caught my
attention, as well as the individual design of the numbers to accompany the letters as shown by the
"16" towards the middle of the image. Hoefler & Co. is consistently creating typefaces we use on a
regular basis, and may not realize come from such a large company. I feel that typeface is one of the
least recognized areas of design, which is ironic because without font styles, graphic design would
almost be non–existent. So much of what is communicated is through letters or images that are
inspired by letters. Logos, word marks, symbols, and font all make up the world of graphic design,
and without companies like Hoefler & Co. some of the most recognizable companies would have a
very different
... Get more on HelpWriting.net ...
Fashion Design Is The Top Of Your Head, Right?
Without fashion designers, we would all be naked. Do you know what it takes to become a fashion
designer? You can probably name a good 10 designers of the top of your head, right? Now, think
about how many people are in college at FIDM or the NY School of Fashion, or the many other
schools that fashion designers strive to go to, thousands of people. The fashion industry is one of the
most competitive businesses out there. It is said that, "while fashion designers must be creative, they
also need to understand basic production, marketing and business concepts" (Chron.com). "Fashion
design is the art of the application of design and aesthetics or natural beauty to clothing and
accessories" (dictionary.com). Fashion design is influenced by cultural and social latitudes and has
varied over time and place. Through the job basics, duties of this career, qualifications of workers in
this field, education planning, job prospects and related fields, this career has taken my interest
because I like how competitive the field is, I enjoy sketching and the end goal for me would strive
towards in to have my own company and design for celebrities. There is no doubt that fashion
designers are helpful and have impacted our lives by their keen eye for fashion, but what people
may not know is the process of becoming successful and well known. For them to accomplish this,
it is recommended that one must be employed in New York or California where majority of the
action is, receiving an
... Get more on HelpWriting.net ...
Associative Parametric Urbanism : A Computational Approach...
ASSOCIATIVE PARAMETRIC URBANISM:
A Computational Approach to Parameterization of Conceptual Design Phase
M.AYOUB
Arab Academy for Science and Technology and Maritime Transport
Alexandria, Egypt
Email address: dr.ayoub@aast.edu
Abstract. Urban planning projects usually comprises a complex set of objectives that needs to be
addressed by developing a number of proposals, which require a lot of repetitive steps resulting in
fewer and slowly–developed design alternatives. To address the limitations of existing systems, this
research introduces the merge of associative parametric design tools with the conceptual design
phase of urban planning process to propose a Parameterized Conceptual Design Phase. The
developed associative algorithm within the proposed phase represents a computational approach that
translates a site's settings into local attractors to define urban fabric and provide the designer with
variations for optimal solutions. The Informal Settlement of Ezbet El Matar, Alexandria, is selected
as the case study of this approach.
1. Introduction
Urban planning lays the foundation for the new buildings and public spaces that shape our lives.
Traditionally, urban planning process consists of a sequence of phases that may vary or overlap to
suit the project nature. During the conceptual design phase, a complex set of objectives and
requirements are addressed regarding certain factors such as land use, site considerations,
circulation, and environmental issues. To respond to
... Get more on HelpWriting.net ...
Reflection Paper On A Material Library
On Friday October 20, 2017, I visited Interspace Limited, an interior design firm that specializes in
commercial interiors. Interspace Limited focuses on furniture specifications, production and project
management, team work, scheduling, and budgeting to ensure that the clients needs are supported
and granted. Furniture and material finishes are their specialty so they are always update with
current trends, manufacture representatives, and business connections. During my firm visit, I meet
with the owner, Darlene Huffman, who kindly showed me around the firm and materials library.
Before and after the materials library, I took advantage of making new connections and asking
personal questions about the firm's unique project process and internship opportunities. During my
time within their materials library, I asked a series of questions to understand the importance of
Interspace Limited's materials. How is there material library organized? How often do they utilize
the material lab? How do you use the material lab? At what point in the project do they begin to
think about materials and why? How do you stay informed of material trends? What are some of
your favorite manufactures and why? And mostly importantly, what is a local interior space you
think expresses good applications and use of materials? Starting with the questions how is the
materials organized and how often do they utilize the materials library? The materials library is
composed of two rooms organized
... Get more on HelpWriting.net ...
Looking Into The Fashion Of The 1920's
CHOOSING AND REFINING MY TOPIC
Initially, the search for an adequate research topic was quite frustrating for me and I struggled to
settle on one topic. Although throughout the process, I realised that my avid interest in design and
fashion stuck with me right through. I am a passionate design student, and art has always been one
of my strengths. Last semester my Design class competed a folio on the Art Deco movement and the
1920's. We were to choose one aspect of the movement and further research it. I chose to look into
the fashion of the 1920's. This topic very much interested me and the intriguing fashion of the era
has stuck with me since. I am keen to delve further into the fashion of the 1920's as the history of
fashion is something ... Show more content on Helpwriting.net ...
I have considered different ways to approach my idea in order to develop a question and have
deliberated some other questions to narrow it down. Questions like "How has the fashion of the Art
Deco movement influenced modern day society?", "Where are features of 1920's fashion still seen
today?" and "How accurate are modern day representations of Art Deco fashion?". I found that
representations of fashion are frequently seen in movies. So I chose to narrow my topic down to
women's fashion and then more specifically to women's formal dresses. I then decided to focus on
Baz Luhrmann's 2013 rendition of The Great Gatsby as a source of representations fashion during
the Art Deco era. I have refined my ideas and decided to base my research on the question, "To what
extent do the formal women's dresses from Baz Luhrmann's 2013 film 'The Great Gatsby' accurately
represent the
... Get more on HelpWriting.net ...

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Jennifer Mau Research Paper

  • 1. Jennifer Mau Research Paper Gina DellaPenta Senior Seminar October 2, 2014 Comparative Essay: Bruce Mau and Jennifer Morla Graphic designers are visual communicators and problem solvers who, to some extent, all have the same basic goals. Jennifer Morla and Bruce Mau both utilize a sleek and concise design approach to each project they take on; however beyond this basic level of communicating and problem solving, the end goal of a designer's work can vary dramatically. Mau's work looks at problem solving beyond aesthetics and more so on a global scale, while Jennifer Morla's work focuses on creating a unique and new solution for each client. Morla's upbringing and early part of her career play a large part in why she bases her work heavily on research in order to come up with new ideas. Growing up in Manhattan, she was exposed to design at a very early age. She would frequent the Guggenheim, the World's Fair, and the MoMA. Around the city, she would see posters and subway signs displaying the work of George Lois and Push Pin Studios. She visited San Francisco while still in college and noticed that designers in the area took a multidisciplinary approach to their work. This ... Show more content on Helpwriting.net ... When discussing his book, Mau has been quoted saying, "Our work is about living a certain way, and those choices constitute a style" (Eye Magazine). The style that Mau discusses in this statement is not as superficial as an aesthetic style. This style is describing his work on a much grander and metaphorical scale. The work that he and his team have accomplished at Bruce Mau Design over the past 29 years aims to not only "solve problems, but also change lives" (Berger). He and his team achieve this by coming together as leaders. This collaboration allows them to create design solutions that stress corporate responsibility through increased sustainability and tackling social ... Get more on HelpWriting.net ...
  • 2.
  • 3. Personal Statement: A Career As A Genome Designer One of these jobs I will look at is a costume designer. Fashion is of general interest to me, I run a fashion "diary" on Instagram and take a keen interest in it overall. As such, a costume designer might be a good job for me to consider in the future. As one can most likely guess, the main job of a costume designer is to design the garments for characters in the film. They frequently work alongside other members of a film crew including the director, the scenic, make–up artist, wig master and hair stylist. Costume design is vital for numerous reasons, including making a production look professional and extending the characters personality to a physical form. As such it is important that the costume designer gets the design of the costumes ... Show more content on Helpwriting.net ... I have written out the outlay of plots and stories before, and creating a plot and storyline for a film or television show is of interest to me. With my creativity, especially with character interaction, character's personalities/looks and so forth, and also with storylines in general, I think this would be a suitable job for me. With screenwriters being a freelance profession, that would be of further appeal to me, as being a freelance would be something that would likely appeal to me. All of this considered, I think a screenwriter may perhaps indeed be a suitable potential job for me in the future; it's a job I could stay at home for and would most likely not require me to have to get up and be somewhere by a certain time, not very often anyway. As such, this profession would most likely suit me ... Get more on HelpWriting.net ...
  • 4.
  • 5. Video Game Designer Research Paper Video Game Designing is when people create new games. They decide what a game will be about and how it would look. Video game designers may design games for computers, game consoles, or cell phones. In 2013, the video game industry as a whole made about $24 billions (Powell 6). What inspires individuals to pursue a career in video game designing? Most game designers were inspired to pursue this career because they had their own ideals of making video games even better or bring it up to the next level. For example, creating your own characters to be extremely powerful with ultra armor, so you cannot be killed or defeated easily. Also creating your own custom levels some can be more adventures or, a 3D level with virtual worlds can make it more advance. Video game designers today are stepping up their skills on making video games more advanced and challenging to win then the games in the past. The history of video games has come along way from being played on cathode ray tube to now being played on console systems. In 1947, Thomas T. Goldsmith Jr. and Estle Ray Mann, developed what may consider the first interactive electronic game using a cathode ray tube (Powell 7). Creating this video game was powerful because it stamped the birth of new age cathode and what they can be used for. With this game a player could look at it ... Show more content on Helpwriting.net ... First there is the game engine, which controls how objects move in your game, interact with each other! Making it a functional game. Animation tools are 3D models which pretty much bring the game's to life. They make sure character and objects motion come to life. These are the most expensive tool. The modeling tool is used to create 3D characters, building, and vehicles. It is also known as 3D max which quickly imports and exports models into the game engines. The soundtrack of the game. Lastly the video tools which brings real images into a game. It provides video and editing ... Get more on HelpWriting.net ...
  • 6.
  • 7. Example Of Manifesto 2000 Manifesto 2000– Socially & politically changes Approval of publishing the new edition of manifesto 2000 brings the joyful change in the society. It joins the people together spread all over the world. Through manifesto communicators share their views with the others and gets their feedback. A huge recognition goes to the designers and the communicators who put their great efforts in designing. They put their fewer efforts in designing the messages to satisfy the consumer needs and more for the society development and creating awareness among the society. It was written in the manifesto for bringing a change in the society. For conveying such message globally, a designer designs the matter in such a way that no one can goes beyond looking it. By doing various campaign the designer can spread his message on the facts and clear the myths of the people through his creativity ... Show more content on Helpwriting.net ... Designer has made a beautiful picture of a girl, she is a fair complexioned and it is used for making advertisement of any women product like jewellery, cosmetics, cover of any magazine etc. Under the beautiful pictures the designer makes the statement that girl is African. Few days later, he faced the comments by one of the African people; who said that why a girl have white skin color is African? The purpose behind giving this example is that how our society is restricted towards some orthodox thoughts. The communicator only conveys the message to avoid doing discrimination in between castes, color and creed. This message is given through the designing only. The development of the skills of the visual designers and the communicators creates a change in the society and it was an effort put by everybody to bring the people together around the world by just changing their thoughts (Helm, 2000). The structure of an example affect on the thoughts of the public. They try to change the mind of the society by initially starting up from individual groups that no discrimination done in between ... Get more on HelpWriting.net ...
  • 8.
  • 9. The History Of Product Design The history of product design is a fickle subject. Through the years, the wheel has been invented and re–invented many a time. That is because design is fluid. But at the same time, design is constant. Often the past inspires the present. Even more, the ideas of what the future can hold can end up creating the future of design. These design ideas can be seen trickling into both the works of Vico Magistretti and James Dyson. Often it is said that no one creates anything new anymore. It is true that you can't reinvent the wheel, but it can certainly be seen that designs from the past often inspire the future of design. Designs by Vico Magistretti in the 20th–century have similar aesthetics to the designs of James Dyson, a 21st–century inventor, and designer. Designs of James Dyson show that the present is rooted in the past. Designs and products of Vico Magistretti show that simple designs are timeless. Designs and products of James Dyson show that basic design philosophies are often repeated through time. Vico Magistretti is best known not just as an industrial designer, but as an architect as well. It actually seems like a natural combination. Even Frank Lloyd Wright is known to have designed the entire living experience surrounding his architectural planning. While Magistretti did not so far as to even design the clothes the homeowners were to wear, it only makes sense that Magistretti would envision his designs housed within yet another one of his designs. ... Get more on HelpWriting.net ...
  • 10.
  • 11. Fashion Design Jarrett Evans Mrs. Johnson English III – P.7 14 May 2013 Dripping Swag My research paper is over the career of Fashion Design. I chose this topic, because I have always had a desire to one day have my own clothing line and see other people support me by wearing my creations. Also because I like to mix different articles of clothing and create my own unique style to go out and express to the world. This paper will highlight the details about a fashion designer, like what type of education you need, skills required, the work environment, and their salaries. Fashion Design is a career where people express and use their creative ideas to create the best clothing on the market. For many of years the practice of changing the style ... Show more content on Helpwriting.net ... Designers put so much work into their clothing. But most people don't even recognize how much detail or even what kind of material the designer uses to create the article. Often time's people just buy a certain piece of clothing because it's what everybody else is wearing and it's the new fad, they really don't respect the time and effort the designer has put into the design, even more so they buy them just for the label associated with the article of the clothing. All these things you have to understand and try to master to become successful. Fashion Designing is a very cutthroat and limited job, so there isn't much room for new designers to get hired. One article states that, "The fashion design world is highly competitive, so it's somewhat difficult, though certainly not impossible, to break into the field. In general, there are more aspiring fashion designers than there are available jobs in the field". (Vogt, Peter. "Fashion Designer."). Employment rates are not very high, so you have to be on top of your game. According to (Vogt. Peter "fashion Design") about 17,000 people worked as Fashion Designers in the United States in 2004, and now today approximately 22,700 fashion designers are employed in the United States. ("Fashion Designers"). So there is not much change in the employment rate over the years. A person who is willing to work day in and day night and work countless ... Get more on HelpWriting.net ...
  • 12.
  • 13. Colleen Atwood Research Paper The costume designer I chose is Colleen Atwood. While she hasn't designed for the stage, Colleen Atwood's career spans 53 films in the last three decades. Alongside that, she's been nominated for 11 Oscars, and out of those nominations, she's won 3. Considering the fact that, according to Caroline Ryder (Citizens of Humanity), she set out to be a painter and an art teacher when she was a teenager, that's quite a feat. Atwood attended Cornish College in Seattle, Washington to study painting. While attending Cornish College, she gained experience in the fashion industry by working in an Yves Saint Laurent boutique in the northwest chain store, Frederick & Nelson. She didn't graduate from Cornish, but did move to New York City, where she studied at New York University. ... Show more content on Helpwriting.net ... Her job has taken her from L.A. to Paris and to Turkey and Thailand. She frequently collaborates with director Tim Burton and has worked numerous times with actor Johnny Depp. Her design philosophy seems deeply rooted in research. According to an interview with Kristopher Tapley, when she works a period film, Atwood starts 'with the base and the architecture and design of the period'. Depending on what sources she has to draw from for the film, she can find inspiration in numerous places, such as libraries, museums, fabric stores, or just about anywhere, according to Sheila Roberts. Another key to her success is the frequent use of collaborations with everyone; from the actors to the directors, and to the story (Caroline Ryder, Citizens of ... Get more on HelpWriting.net ...
  • 14.
  • 15. Engine Line Of The Engine Engine line The engine arrives from the engine plant. The transmission is matted to the engine here. The motors, exhaust pipes, suspension, axles, drive shaft, gear box, wheel drums, gas tank and other components are brought together by workers with the help of robotic arms. The total assembly is called the chassis. Chassis line This is the marriage station where the body is married to the chassis. This happens by a series of coordinated movements. The body and chassis are brought into a caged enclosure. Hydraulic arms lift the body and place it on the chassis in one smooth motion. Bolts secure the connection. The marriage is complete in less than a minute. Then workers install steering assembly and brake systems. The complex instrumental ... Show more content on Helpwriting.net ... Once the car passes the test, it is subjected to real world weather conditions like rain. This is done to assure that water doesn't enter the interior. Then the car is tested on the test track, which has challenging surfaces like bumps and potholes. Design Introducing a new model of automobile generally takes three to five years from inception to assembly. Ideas for new models are developed to respond to unmet pubic needs and preferences. Trying to predict what the public will want to drive in five years is no small feat, yet automobile companies have successfully designed automobiles that fit public tastes. With the help of computer–aided design equipment, designers develop basic concept drawings that help them visualize the proposed vehicle 's appearance. Based on this simulation, they then construct wax models that can be studied by styling experts familiar with what the public is likely to accept. Aerodynamic engineers also review the models, studying airflow parameters and doing feasibility studies on crash tests. Only after all models have been reviewed and accepted are tool designers permitted to begin building the tools that will manufacture the component parts of the new model. Design For Assembly Design for assembly (DFA) should be considered at all stages of the design process, but especially the early stages. As the design team conceptualizes alternative solutions, it should give serious consideration to the ease of ... Get more on HelpWriting.net ...
  • 16.
  • 17. Designing An Effective User Interface Essay There are many moving parts that work together to create an effective user interface. This idea is exemplified in Notes on Design Practice: Stories and Prototypes as Catalysts for Communication by Thomas Erickson because he gives the reader a nice overview of all of the creative pieces that go into this design process from start to finish. On a more focused level, Prototyping for Tiny Fingers by Marc Rettig puts a key element of that process under a microscope and breaks down what makes it so vital and how to get the most out of it. Together, these articles present clear and time–tested guidelines for efficient and creatively cost–effective interface development. Erickson talks about the some of the various methods that designers employ when they tackle issues found within their projects. Erickson focuses on the issues that stem from such areas as: problem setting (specifically the clear definition of what it is), team building as carried out by interdisciplinary groups, effective user involvement to assist in guiding the design process, the iterative process which is the foundation of collaborative design when developing prototypes, and the idea of design transfer, which is basically the concept that within large organizations, those who design a product are frequently not the same individuals as those who implement it. Erickson describes the early stage of the design process as the exploratory stage, which is the point where the general requirements are outlined and basic ... Get more on HelpWriting.net ...
  • 18.
  • 19. Judy Attfield Gender I have chosen to discuss Judy Attfield's text, 'FORM/female FOLLOWS FUNCTION/male: Feminist Critiques of Design' because she talks to her audience about her present and historical experience of what it is like to be a female designer in what people consider to be a more masculine line of work. Attfield allows her feminism to flourish in a distinctive style of writing which not only engages the reader but also the problematic practice of being a female designer. Attfield discusses the current situation of discrimination and inequality in the design business that she has faced by telling the reader that she is providing the "normally silent" with the power of speech. The designer's statement instinctively intrigues the reader by alluding that the text is speaking for people that haven't had their voices heard before as it is written by a female designer. Attfield's portrayal of the women in her book, showing it in a fresh light due to the reader being able to tell that what they are reading is a text by one of the "silent" who can speak passionately of the discrimination received by women in the design industry. Throughout the text it seems that the author has been objectified to the same prejudice due to her ... Show more content on Helpwriting.net ... A designer based in New York called Andrew Shea, interestingly converses about the building responsibility and obligation that designers have in the book 'Designing for Social Change', "Once an attitude and an approach to life: as such, it can help us frame how we want to live in the future. It is therefore, inherently pragmatic and results–oriented, simultaneously humble and ambitious and fundamentally optimistic and forward– ... Get more on HelpWriting.net ...
  • 20.
  • 21. Activity 15 The Deep DiveIntroductionHow Do Activity 1.5 The Deep Dive Introduction How do professional design companies work through a design process? The video you are about to see chronicles the efforts of a world–renowned design firm, as they apply their process to the redesign of a common, everyday product. One of the best–documented examples of the design process in action took place in Palo Alto, California, at an industrial design firm called IDEO. ABC News gave IDEO the challenge of redesigning the old and familiar shopping cart in just five days. Nightline chronicled the experience and aired the program on February 9, 1999. This short documentary reinforces the idea that fantastic solutions can be produced under very difficult constraints when the designers have a ... Show more content on Helpwriting.net ... 16. Of all the things that we are surrounded by every day, what has not been placed through the design process? Extend Your Understanding (Optional) Engineers need to know what problems they are addressing. They must have an idea about the degree to which the solution should be carried out, along with what the solution should do to solve the problem. The engineer must also work within constraints, such as time and budget. A design brief is a tool that is used to concisely identify the problem, solution expectations, and project constraints. The engineer will often return to the design brief throughout a design process to assess the progress and validity of his or her creative work. Imagine that you are part of that design team. The project leader has given you the responsibility of creating a design brief that defines the problem, states the expectations that the solution must meet, and identifies the project criteria and constraints. Your design brief will serve as a guide to the team as they work through the design process. From your observations of the video, record your information in the design brief on the following page or in your engineering notebook. Conclusion 1 What was the most impressive part of the team's effort?
  • 22. 17. What advantages are there to having a design team with members that have non–engineering backgrounds? 18. There was a point in the ... Get more on HelpWriting.net ...
  • 23.
  • 24. The Culture Of Design By Guy Julier Do you agree or disagree with the authors view of contemporary design? In the essay, I am going to analyse the text from the second edition of "The culture of design" by Guy Julier and answer if I agree or disagree with the author's view of contemporary design. The book features a well–written account on how the world of design has been influenced over the years and offers a unique overview of design practice in contemporary culture and society. It explores the different interpretations of the term "design culture" and Julier uses a series of case–studies to illustrate his points. I will be evaluating his opinions and thoughts on design and the growth of the industry as they arise in the book and conclude my opinion at the end of the ... Show more content on Helpwriting.net ... An article about the importance of branding reads "brands were invented to protect consumers, not to exploit them. Initially they served as a visual badge which guaranteed a certain level of quality and simplified customer choice" (Gieske, n.d, Page 7). We can learn from this how branding helped consumer to choose between products and represent its quality. Today branding is often used to increase the value of products, and less importance is played on the quality. The role of the designer in this book is describes as "the creation of value" (Julier,2008, Page 14). What Julier means by this is that the designer is who creates the value of the product through their originality and creativity. They can also add value by considering social, cultural, environmental and political aspects to their work. The creation of design is influenced by the availability of resources and development of technology. This statement indicates that Julier believes the art lies within creating value for design rather than physically being able to manufacture it. One could disagree with this and believe that manufacturing is a vital part of the designer's considerations. Chapter 2 begins with analytical data to prove the growth of design in Europe. "Since the mid 1980's there has been an increasing interest in measuring the size, structure and impact of design profession in particular and the creative professions in general on the wider economy of ... Get more on HelpWriting.net ...
  • 25.
  • 26. Personal Statement: A Career As A Video Game Designer Study skills If you become a Video Game Designer you make on average per year $58,408. This career is well know as Video Game Designing. In this rapidly expanding trade you help people make, write, and build video games. When you become a video game designer you will well know in the video game world, you will be able to test the video game before it comes out and get the copy before everyone else does. This job involves you to be able to work outdoors, in offices, and also studios this job involves you to be able to work as a team and be creative, you need to take English I,II,III, you also have to take algebra I,II,and advanced math. Other courses you need to take throughout the course of high school earth, life ,or physical science, biology, ... Show more content on Helpwriting.net ... Video Game Designers have very have many important duties, because they have to be able to put out work that you would buy yourself. Video game designers have to be able to draw 2D and 3D graphics. When you become a video game designer you will be paid $58,408 per year. When you become a videogame designer other careers like it are arts, a/v technology, and communications. Therefore there are many responsibilities in this career. Being a videogame designer requires a certain education and training. Being a videogame designer you need to be able to take criticism well when people do not like the games you make. When you want to be a videogame designer you will go six years of college. When you know that you want to become a videogame designer you have to know how draw 2D and 3D sketches for video games. Clearly , in this career path, both education and training are crucial in becoming a qualified video game designer. Not only must one have the proper education and skills for video game designing, but one must also have the right characteristics. In this career you will judged my million of players and critics. When designing video games you will travel to many places to get inspiration. While designing video games you will have to work long hours and have to get in early, so you have to be able to think of the fly. These traits are imperative for success in the field of game ... Get more on HelpWriting.net ...
  • 27.
  • 28. A Study Of Tamara Harrison's Experience In The Fashion... For our first FD3 guest speaker we had footwear designer Tamara Harrison come to speak to the class about her experience in the fashion industry. Tamara has always wanted to be involve in the fashion industry from a young age. She started her education at Santa Ana College and moved on to FIDM to study Fashion Design. While attending college she worked as a waitress and a temp, during her time as atemp she began working as a receptionist for Billabong, after posting her resume on monster.com. She held the job as a receptionsit for Billabong for eigth months until was promoted to Product Developer for the company. Tamara then moved on to custom footwear for 6 1/2 years until moving on to Rocket Dog, where she has been for two years. Rocket Dog ... Get more on HelpWriting.net ...
  • 29.
  • 30. Design Driven Innovation Essay examples 1. Introduction "Design Driven Innovation" (Verganti, 2009) or "Design Inspired Innovation" (Utterback et al., 2006), a concept of design–oriented (or novel meaning oriented) product/service planning, is now widely recognized as one of the most competitive business creation approaches. This approach focuses concept oriented product development to bring a novel meaning into the product, as represented by iPod (Apple Inc.), Allesi's kitchen wares (Allesi S.p.A.) and Wii (Nintendo Corp.). A unique product concept and a consistent strategy overcome various market barriers or technological obstacles. Indeed, iPod established a new virtual market for the music industry, Swatch turned watches into daily dress–up accessories from lifelong ... Show more content on Helpwriting.net ... In this regard, a global leading design consulting firm, IDEO, provides rich implications to us. Their core value, "design thinking" is based on a typical skill set for industrial designers (Brown, 2009). Design thinking focuses an user observation, an user experience understanding, a brain storming with various actors, trials and tribulations. Industrial designers, using such methods, have been led design–driven innovations. However, even they can bring innovative concept, it still remains unclear whether industrial designer can manage interaction between design and technology. We can assume that industrial designers potentially contribute to technology innovation. Borja de Mozota(2003) discussed the potential ability of industrial designers to contribute to technological improvement. He mentioned that some designers mediate technologies among organizations. Nevertheless, design and technology are regarded as "apples and oranges" or "oil in water"(Candi, 2010) in corporate strategy. Especially, among high technology firms, design rarely captures their attention; for example, although positive relations are found between attractive new customers and using educated designers, a limited number of Scandinavian high–tech startups use such designers (Candi, 2010). Under such a condition, it is hard for designers to enroll in a technology development. Also, Moody(1980) found in several UK Design Awarded firms that design stimulate technological innovation ... Get more on HelpWriting.net ...
  • 31.
  • 32. Video Game Designer Research Paper I would like to be a video game designer. I always liked to be creative and draw random things for games in Study Hall. Another reason I would like to be in this business is because I like playing video games. I spend a lot of time on them and I appreciate them. The last reason I want to become a video game designer is because I want to create a game because I am always thinking of ways to make video games better. The main things that video game designers do are creating plots for games, the characters, the maps, scenarios, winning methods, missions, the interface, and many more responsibilities similar to these. These are all very important to game development because if even one or two of theses things are flawed, then the game will not be as enjoyable. Therefore, the person developing the game need to pre–plan these so they can improve them, or if they need to get rid of other things they can. For example, someone might have a good plot and a good map, but the interface might be horrible. So if it is, they have to fix it in development before it is very hard to change. The wage for video game designers is anywhere between fifty to one hundred ... Show more content on Helpwriting.net ... They first need to be very creative so they can design the things in the game itself. Next, they have to have social skills so they can talk to other employees if they need something done and so they can talk with the publishers who publish the game so they can publish the game to put into stores. They also need to have skills with a computer so someone can develop the code that makes the game. Another skill a person going into this industry would need is to learn how to make deals with the publishing companies. You also need video game skills to test the games that you make, along with the developer having to have multiple copies of the game and you also need public consensus to tell if the game is going to be a good one or ... Get more on HelpWriting.net ...
  • 33.
  • 34. Designing A Possible Future Career Path 1. Introduction. 1.1 What Is Within This Report? The purpose of this report is to explore the question Who Am I? Through this research study will contain an overview of why interior design has been my intended choice to study and how it could be a possible future career path. Also included will be a summary of both my skills and how these will help within the future career alternative, and the skills needed to achieve this. Along with this will be a review of the design discipline currently and what is intended for interior design in the next five years, this will also cover designer's philosophy and a comparison between my own and theirs. Furthermore, these findings will then lead me to conclude on what's yet to come for the future of interior design is and how my design philosophy will be changed if necessary to fit the needs of the future of design. 1.2 Research Methods Using a wide range of research methods through this report to investigate and determine what my future career option is. Image analysis will allow me to research into design companied that coincide my own design philosophy. By using interviews to discover first hand more about the future of interior design ad what it currently stands at from a professional standard. Also the use of a foot traffic method to determine if other designer's philosophy is true through their actual designs. As well as using secondary research such as the internet, books and newspaper articles will develop my understandings ... Get more on HelpWriting.net ...
  • 35.
  • 36. Graphic Design Nvq A graphic designer's job is creating design solutions with a high visual impact, which involves communicating with clients and discussing what they would like the outcome to look like and their needs for the task, such as what does the client want the main colors of their website to be, what fonts they want to use, where they want images to be places, what tabs they want on the website and so on. The graphic designer has to understand the client's needs before making decisions. But graphic designers don't just make websites, they also create advertisements, books, magazines, computer games, posters, product packaging, displays and exhibitions etc. All of these things require a lot of time and effort, all of them include communicating with the ... Show more content on Helpwriting.net ... A web designer's work can be viewed by many people each day, in some cases thousands. Web designers create pages, graphics, layouts and uses fonts and colours to suit a client's needs. Web designers also create the look and feel of a website, all of these elements web designers create make up the website, the goal is to make it as attractive as possible relating to the theme of the website, if this is achieved the website will attract more traffic and make the client more successful, which is primarily why the client is paying the web designer in the first place. The average salary for a web designer per year is $55,000 which is not bad. Relating to a brand identity developer you can also become a logo designer, the main role of a logo designer is to express a company, brand or organisations main focus and message through one image, like web designers logo designers need to obtain information from the client such as what colours, fonts, shapes, images etc. in order to create a suitable logo for the company, organization or ... Get more on HelpWriting.net ...
  • 37.
  • 38. Design and Culture Design and Culture Abstract: Uses "Design" in a different way; but one must add that a universal language is being constructed daily. design is understood here as a phenomenon which affects everybody. design is characterized by a dual alliance with both mass production and mass consumption and that these two phenomena have determined nearly all its manifestations .Industry unconsciously evolved its own aesthetic, and this aesthetic was from the beginning one which intelligent designers, whatever their background, tried to obey . Key Words: Culture,aesthetic,imperfect,confidence Now that "Design" is understood from Tokyo to Moscow, from Buenos Aires to Montreal, it is obvious that each country according ... Show more content on Helpwriting.net ... Like Janus, design looks in tow directions at the same time: as a silent quality of all mass–produced goods it plays a generally unacknowledged but vital role in all our lives; as a named concept within the mass media, it is, however, much more visible and generally recognized. In this latter guise design becomes an extension of marketing and advertising. The "designer–jeans" phenomenon, which persuades us to buy a product because it has been designed, is, culturally speaking, totally distinct from the activity of the anonymous designers within industry who resolve the problems of cost, appearance and use in consumer products. The way in which design as an adjunct of marketing has grown out of design as an aspect of mass production is a major theme within the story of modem design and the focus of this book. It is a change which directly mirrors the way in which the model of mass–production industry, as presented by Henry Ford, which dominated American ideas about industrial organization in the early twentieth century, has been challenged by an alternative model which stresses batch production, a smaller scale of operations (or set of operations), and, at times, a fair amount of ... Get more on HelpWriting.net ...
  • 39.
  • 40. The Pros And Cons Of Hitachi I. Introduction In this decade, "design thinking" has been captured attention from innovation scholars. Design thinking, originated from basic practices of designers, is a series of activities and attitudes toward bringing innovation [3][26]. This idea does not claim a necessity of being a designer, but designers may have a high potential to be an innovator in a various occasion. In fact, recent management studies discovered that industrial designers contribute to innovative scientific research in the natural science field [5][29]. These studies clearly illustrate how industrial designers tactfully set a demand–pull goal and facilitate consensus–building among research project members. They are also likely to achieve technological innovation in the industry sector. Reference [27] found their superiority in setting a consumer–oriented goal. Indeed, a versatile entrepreneur and industrial designer, James Dyson, invented a novel vacuum technology to resolve a suction problem, which has long made consumers ... Show more content on Helpwriting.net ... This company has a certain global market share in the general electronics field, such as electricity generators or transportation systems, similarly it grabs 25% of the domestic home electrical appliance market in 2010. It has a central design department and industrial designers basically assign to the department. A striking benefit of choosing Hitachi is in its design right (a patent–like protection system for a shape of products, and similar to design patent in the United States) documents. The majority of patent or design right applicants do not indicate detailed affiliations of every inventor/creators in their application documents; however, this company exceptionally indicates its design creators' affiliation at the department level. Thus, by connecting this information with patent data, we can estimate at a high accuracy that whether an inventor is an industrial designer or ... Get more on HelpWriting.net ...
  • 41.
  • 42. Designing A Product That Influences Through The Product... Abstract The paper aims at sensitizing designers towards the voices of every stakeholder involved in designing a product that influences through the product life cycle, in a comprehensible way with an objective to facilitate designer towards a better design. This paper discusses the basic purpose and nature of design in the context of judging the aptness of a dialogue among the stakeholders including product in itself. It also discusses the kind of outcome based on designers stand in the design process which makes the conversation dialogical or arguing in nature. The paper proposes 'Design Tree' as a structure, for creating distinct platforms for dialogue to happen at all stages of design evolution for design dialogue to be comprehensible. Introduction Louis I Kahn in his lecture was explaining the importance of honoring building material. The designer is at a junction and he has to choose a path. He has to decide between economy and honor of material. The decision, that designer takes, is case specific and depends on various other factors as the case might be. The decision of whether to go logical or intuitive is discussed by many authors and designers in many ways, some supporting logical or rational views and others intuitive or art based. Kahn's quote mentioned above emphasizes on intuitive decision (as an honor towards the material) over logical way (which is the economy). Christopher Alexander in his book 'Notes on the Synthesis of Form' discusses whether design is ... Get more on HelpWriting.net ...
  • 43.
  • 44. Workplace Observation Paper Brandon began working in Graphic Design professionally for 7 years, he has some intern and freelance work prior to his professional background. Brandon is currently working on a contract role under Addecco, at ETS–Educational of testing servicing. He is doing the illustration of the testing graphics and charts. He has been there since Aug. He works on testing for multiple states. Each state is different some are in print and some are online. They use Illustrator for all the testing graphics and charts. Brandon does anything in text or tables or illustrations both in print and web based. Prior to Brandon worked for an advertising agency for a year, (ESD) a digital advertising agency. His largest client was Methodist Heath Care. They did posters ... Get more on HelpWriting.net ...
  • 45.
  • 46. Interior Dorm Design Company For Dorms A. KC Design is an interior dorm design company for dorms. Our interior designing is the art or process of designing, often including the arranging, of the dorm room, and labor buying the decorations. As an interior designer as myself, is someone who directs and takes control in such projects. Interior dorm designing is a multifaceted skilled profession that includes development, creativity, thinking, and communicating with the owners of the project and the management and execution of the design. What I do is a process of shaping the experience of an interior space that reflects the owner's personality. It all started when everyone complimented me on my dorm room and asked me to do there's. Then and there is when KC Design was born. B. We are unique in a lot of ways, there is no other like us. Other interior dorm design businesses are all online or in an app. So our market structure is considered to be a monolithic competition. Which is a type of market structure in which many other businesses sell products that are similar to us but not identical. There are no dorm design businesses that will knock on your dorm nor move furniture themselves. My business is an intangible service. In the near future I would like KC Design to be worldwide in every college campus. Which means I would have to have lots of universal employees nationwide. Our availability of substitutes can be those whom wish to design their own rooms themselves or choose not to do business with us KC Design. ... Get more on HelpWriting.net ...
  • 47.
  • 48. Graphic Design Papers Graphic design is a creative and demanding career. To be successful in this profession you must be willing to delicate the time and effort required for success. The main role of the graphic designer is to determine what message they want to portray for a specific audience, as well as designing and/creating visuals that represent the message. The graphic designer develops the overall layout of the project using a wide variety of creative tools to communicate a message. Throughout the paper, I will discuss various aspects about graphic design and the designers themselves. On average, a graphic designer will make between $40,000 and $50,000 per year. Salary is determined by a number of factors such as, experience, size of company and location of employer. Larger companies, like Bell and Rogers, will usually pay more than smaller clients like libraries. Bell and Rogers pay between $50,000 and $60,000, whereas others will pay $40,000 to $50,000. Canada's national average for graphic ... Show more content on Helpwriting.net ... Some jobs that are directly related include, animator, advertising, graphic designer, illustration, and production. The jobs that are indirectly related include architecture, illustrators, artists, etc. All of these jobs touch on different points of graphic design. However, the common theme is design. These are just some of the many possibilities. Graphic design is a great skill to have. If you are looking for places to live based on job opportunities as a graphic designer, San Francisco, California is what is known to graphic designers as the "City Of Extremes." It is known as that because there are many jobs, and so many freelance opportunities. The pay is also $77,940 U.S. (on average). That's $98,375 Canadian. That is significantly higher than the Canadian average. That would be a great incentive to ... Get more on HelpWriting.net ...
  • 49.
  • 50. As a Designer I must say that I was a little less than enthralled about receiving a project, which required me to hunt down and interrogate an established designer to the point of annoyance. After reading the circulated example and seeing that, the author Chris Metcalf, started with the same viewpoint. I began to be swayed to the same train of thought, which had enlightened Chris. A sudden and drastic change in my thoughts leads me to see that this is, hopefully, my final year as a student designer. The final year, in which I can ask the questions, delve into, what is commonly believed to be, general knowledge within the design field. Immediately I sought to find a designer whom I could interview. Making a list of who was in the immediate area ... Show more content on Helpwriting.net ... Or possibly it was the following sentence ("...As designers we influence the way people interact with our products...") as this one sentence made me realise I am the quiet little voice that tells the user to hold the product like this or tilt it that way or put the powder here. The intrinsic little conscience of a product is my thoughts and aspirations for the product. These followed through from my thoughts through my pencil into the final prototype and finally embedded in every one of product units manufactured. The product may not be a direct extension of me but perhaps more closely a child of personal progressions and growing pains as a designer. My thoughts on this topic lead me down a very long and winding path where I eventually end up realising. Designers have a lot of power in how a product is used and interacted with by users. Everyone now knows after watching that one movie "with great power comes great responsibility". Joe's viewpoint on working is almost a complete flip in thought, complexity and word count. "Learn the game to bend the rules". This seemed simple enough at the time but now that I have thought about it some more I realise I would like to ask how far into the grey one can go with the "bending of the rules". There are always question left unanswered and next time I will ask a designer this question I will weigh his opinion up against my own. Which is? I personally have no problem with that thought especially if it ... Get more on HelpWriting.net ...
  • 51.
  • 52. Comparison Of Bobbi Brown And Eugene Schueller The two people I chose are Bobbi Brown, by Didi, and Eugene Schueller, by Mackenzie. I chose Eugene Schueller because he is the founder of a business that my mom loves and the story of how the business came to be was very inspiring, I also chose Bobbi Brown because I love her makeup products. I think that both entrepreneurs have very inspiring stories behind the creation of their brands. What stood out to me about Eugene Schueller was that he started off as a chemist and when he discovered the formula for hair dyes and makeup in school he began to invent many different formulas and dyes in his kitchen and had branched off since then. He started by selling to local salons and years later when others all over started to hear about his products ... Get more on HelpWriting.net ...
  • 53.
  • 54. Entrepreneurship And The Industrial Design Industry Entrepreneurship in the Industrial Design Industry Entrepreneurship This research report will explore the key issues of entrepreneurship in the industrial design industry, specifically zoning in on the furniture design sector. The Collins English Dictionary gives the definition of an entrepreneur as; 'the owner or manager of a business enterprise who, by risk and initiative, attempts to make profits.' (Collins , 2011) This is extremely relevant in the product design sector as money, time, labour and outsourcing of materials is needed to create prototype products. Generally the time involved and costs of creating a one off piece of furniture are exponentially greater in this stage of the design process than any other and can be the biggest hurdle, which can make or break an idea or design. Sourcing funding, access to materials and workshops and technological advancements in both materials and computer animated design are a few of the significant issues that entrepreneurs face when starting the development of a new product. The level of entrepreneurial activity in product design industry is vast and branches off into many different facets, which does not just involve the design of a new furniture piece or range but also into the import and export of original and replica furniture and the expansion into other sectors in the design industry such as interior or object design. With the use of internet blogs, website and social media platforms it has introduced the opportunity ... Get more on HelpWriting.net ...
  • 55.
  • 56. The Culture Of Design By Guy Julier Do you agree or disagree with the authors view of contemporary design? In the essay, I am going to analyse the text from the second edition of "The culture of design" by Guy Julier and answer if I agree or disagree with the author's view of contemporary design. The book features a well–written account on how the world of design has been influenced over the years and offers a unique overview of design practice in contemporary culture and society. It explores the different interpretations of the term "design culture" and Julier uses a series of case–studies to illustrate his points. I will be evaluating his opinions and thoughts on design and the growth of the industry as they arise in the book and conclude my opinion at the end of the ... Show more content on Helpwriting.net ... An article about the importance of branding reads "brands were invented to protect consumers, not to exploit them. Initially they served as a visual badge which guaranteed a certain level of quality and simplified customer choice" (Gieske, n.d, Page 7). We can learn from this how branding helped consumer to choose between products and represent its quality. Today branding is often used to increase the value of products, and less importance is played on the quality. The role of the designer in this book is describes as "the creation of value" (Julier,2008, Page 14). What Julier means by this is that the designer is who creates the value of the product through their originality and creativity. They can also add value by considering social, cultural, environmental and political aspects to their work. The creation of design is influenced by the availability of resources and development of technology. This statement indicates that Julier believes the art lies within creating value for design rather than physically being able to manufacture it. One could disagree with this and believe that manufacturing is a vital part of the designer's considerations. Chapter 2 begins with analytical data to prove the growth of design in Europe. "Since the mid 1980's there has been an increasing interest in measuring the size, structure and impact of design profession in particular and the creative professions in general on the wider economy of ... Get more on HelpWriting.net ...
  • 57.
  • 58. Design and Industrial Revolution What is Design? Q1. What was the industrial revolution? When did it occur? How did industrialisation lead to the creation of the design profession? How was the industrial manufacturing of making products new and what role did the designer play in creating new products? The industrial revolution was a movement that began in mainly in England and Germany during the 18th–19th century. It then spread throughout the world. The industrial revolution introduced the notion of function, ergonomics, and the use of modern materials. Designers had to think of new ways to create objects with the use of modern industrial materials in a cheaper and more efficient manner. Q2. Explain what series and mass production means. What other ... Show more content on Helpwriting.net ... Guo Pei – Red Shoes: Homage to Wizard of Oz shoes, 2011 Aesthetics function: An extravagant, modern take on Dorothy's shoes from "The wizard of Oz" The delicate and intricate detail surrounding the shoe seems to create a sense of perfection. The shows don't seem to be practical but have a unique and quirky design. It also seems to allude/ portray women as not only luxurious and feminine, but also intensive and powerful. Dieter Rams – SK4 Record Player, 1956 (Snow White's coffin) Practical, technical function: The transparent plastic, which exposes the mechanics of the record player, is unobstructed and makes the product understandable. The design is kept simple and honest, a minimalist approach. Through the use of little design, perhaps alludes to how easy and useful the product is. 5c) Milton Glaser: Taking inspiration from the history of art and graphic design, Glaser created a new style of graphic communication that combines visual and intellectual concepts. Guo Pei : Steampunk fashion is seen as modern interpretation of fantastical ideas based on history. Her work seems to represents a blend from famous Arabian tales, classical Chinese fairy tales and
  • 59. classics from the Western society. Pei's striking geometric vision, and blend of classic fantasy are avant–garde Dieter Rams: Less is more. Rams main focus was not on outstanding design but better design. He kept the mentality "less is more" when it came to designing ... Get more on HelpWriting.net ...
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  • 61. Pursuing Graphic Design I will mainly discuss my short term goals for the time being and my long term goals once I graduate post–secondary. For the long term I plan on pursuing graphic design. My plans for the short term include adding more work to my own personal portfolio using Adobe Photoshop. The reason why I am interested in getting into graphic designing is because from my own experiences one of my attributes that best describes me is creative. Why this career path appeals to me is because this line of work involves a lot of creativity that requires you to create designs that are very satisfying. In order to create something that speaks to a specific group of people you need to be able to manipulate photographs and paintings using editing software. This line ... Get more on HelpWriting.net ...
  • 62.
  • 63. Essay on Industrial Revolution Question 1) What was the industrial revolution? When did it occur? How did industrialisation lead to the creation of the design profession? How was the industrial manufacturing of making products new and what role did the designer play in creating new products? The Industrial Revolution, which took place from the 18th to 19th centuries, was a period during which rural societies in Europe and America became industrial and urban. (www.history.com 2013– 08–22) Prior to this the manufacture of goods was often done in peoples homes using their hands, or basic machinery– the 'designer' also created the product. Industrialisation shifted this, with the introduction of powered special machinery, factories and mass production. Many everyday ... Show more content on Helpwriting.net ... Aesthetic function of an object or design is if it is pleasing to the eye based upon its visual appearance. Symbolic function is the characteristic of an object that evokes meaning, status or personality. 5b) Find and image of each of the following designs. Look closely at each object and explain which of the 3 functions is most clearly expressed in each one. Using 50 words for each example, explain how this function is demonstrated by different design elements. Milton Glaser – 'We Are All African' (2008) Glasers' 'We are All African" poster has a very powerful symbolic function. The piece of work has a very apparent message trying to be communicated to the reader, that being of equality. By using different colorings on every finger he makes it highly relatable and it makes the message resonate with the reader. Guo Pei– Red Shoes: Homeage to Wizard ofOz Shoes, (2011) Guo Pei's red shoe is of aesthetic function, the shoes are highly impractical but shows off the craftsmanship of Pei. The detailing of the beadwork is very impressive and strong. The purpose and function of the shoe is not to be worn, but to be admired by the eye. Dieter Rams – SK4 Record Player, (1956) 'Snow Whites Coffin'
  • 64. This design is for practical function and use. It has been well thought out and considered, with simple easy to operate functions. Also the location of the speakers ... Get more on HelpWriting.net ...
  • 65.
  • 66. Analysis Of The Article ' The Obey Spotlight ' The Obey Spotlight: "Designer Edition" At the age of 17, Obey "Jordan" Cyno has realized a dream of designing for The Obey Alliance. In the early months of 2015, Cyno experienced taking part of various teams before being given the opportunity of joining Obey in March of 2015. Being in for just over one month, due to various roster changes Cyno was promoted to become the "co–leader" of the Obey Studios division. Although, serving a lengthy role in the team. It became a harsh reality for Cyno that all good things do come to an end. He was released from Obey, in March 2016. A highly unmotivated Cyno, then experimented with other teams again. Looking for a new home, that provided the same atmosphere. Jumping from one ... Show more content on Helpwriting.net ... He chooses not to, thanks to the support of his father. Cyno, is unwilling to leave friends, family and loved ones behind. He appreciates his family 's support. Although, they're not entirely knowledgeable or informed on what exactly it is, Jordan does. Jordan has been doing graphics design as a hobby for approximately four years now. He's become very passionate about it. Jordan started off early making a YouTube banner for Call of Duty sensation "FaZe Rain" when asked about it. He responded with "It is terrible compared to my work now, but it is still funny to look back on, crazy to think about the progression." Jordan began doing YouTube and making videos, just over four years ago. He originally uploaded a variety of videos, such as "speedart videos, omegle videos, and tutorial videos." He enjoyed making videos, and uploading. Although now, you may not have seen a upload from Jordan in over a year. He tends to and has high hopes of returning to YouTube within the next month. The content he will be uploading has yet to have been confirmed. Jordan likes to think of himself as a role model, for up and coming designers. Although, his Twitter seems to be flooded with people asking for their opinions on things. Cyno tends to do his best to respond to as many as possible to give them his feedback and or constructive criticism on how to improve. Looking ... Get more on HelpWriting.net ...
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  • 68. My Senior Year Of High School Since the beginning of my senior year of high school, I received the amazing opportunity to belong to a community of interior and event designers at Suzanne Nichols Design Group. The showroom is located in Orlando, so whenever I visit or am home for break I continuously work with the company in the community. The experience helps me to understand the many different genres that are utilized within the community. They help us to communicate with each other, the clients, and the business as a whole. We often take on many beautiful designer homes and design many special events such as weddings, office banquets, birthday parties, and anniversary parties. Many of the genres we utilize included meeting agendas, proposals, floor plans, invoices, sample design boards, and also event promotional flyers. A collaboration of the different genres come together to make the work more organized, less stressful and even exciting. Primarily, a meeting agenda is created so we know what to discuss with our clients, as well as, questions that need to be asked. It normally consists of bullet points with various topics in chronological order of the way they should be reviewed and talked about. The meeting agendas are important to the design process and design community because they help us get a good understanding of exactly what our client wants and requirements. Normally, our clients usually range from a family looking to design a newly purchased home, or a bride wanting to have a beautifully ... Get more on HelpWriting.net ...
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  • 70. How I Got The Best From Designers As A Product Manager How to get the best from designers as a product manager When I started out in this industry I was a designer (which at that time, also meant I was a front–end developer). I then became a project manager leading teams of designers, developers and UXers. For the past few years I have returned full circle to doing what I love; design. My journey around various job roles has helped me to understand design from many different angles. This article is a list of top 4 things I've learnt along the way about how to get the best from designers. 1. Engage your designers early on If the designers you work with are not involved in requirements gathering for a project you 're going to have problems from the start. Imagine that you're given a compass ... Show more content on Helpwriting.net ... 2. Understand the type of designers you are working with There are many different skill sets in the discipline of design. When we talk about 'designers' there are many different job titles and roles. Broadly speaking you are likely to work with three types of designers: Interaction designers – these types of designers focus on creating engaging UI elements, behaviours and actions to creative intuitive products and services. Visual Designers – these types of designers focus on the look and feel of the product and brand across the whole product or service UX Designers – these types of designers focus on assessing the needs and experience users have with a product or service and designing solutions to meet those needs. Most designers you come across will be multi–disciplined in some way but each will be different. If you 're lucky you'll have someone that is all three, but don't expect all designers to have all of these skills. The only way to really understand is to get to know the designers on your product team and what their strengths are but more importantly what motivates them. Some designers may need a jumpstart to get their creative juices flowing. Ideation workshops or sketch sessions, like those used in GV design sprints, can help with this. Even just sitting with a developer and ... Get more on HelpWriting.net ...
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  • 72. Hoefler & Co. For this research assignment, I looked up a company called Hoefler & Co. This company designs and publishes fonts for a huge variety of companies and some of the most famous brands out there toay. Some fonts are created on a custom basis for editorial, institutional, and corporate clients while others are designed for immediate sale to the public. They work with brand leaders in every sector, developing original typefaces for print, web, and mobile environments, and licensing fonts from our library of more than one thousand designs. Designer Jonathan Hoefler founded the company in 1989 as The Hoefler Type Foundry (colloquially "HTF") – and The Hoefler Type Foundry, Inc. has remained the registered name of the business ever since. Rebranded ... Show more content on Helpwriting.net ... With the original design created as a serif font, this image shows the array of different styles one font can change into, including ornamental text design. The special character traits of some of the letters gives this typeface a formal and traditional style with an artistic flair of more ornamental design. I chose this font as a representation because it holds many similar characteristics to Times New Roman, which almost everyone is familiar with and/or has used. The letter "Q" caught my attention, as well as the individual design of the numbers to accompany the letters as shown by the "16" towards the middle of the image. Hoefler & Co. is consistently creating typefaces we use on a regular basis, and may not realize come from such a large company. I feel that typeface is one of the least recognized areas of design, which is ironic because without font styles, graphic design would almost be non–existent. So much of what is communicated is through letters or images that are inspired by letters. Logos, word marks, symbols, and font all make up the world of graphic design, and without companies like Hoefler & Co. some of the most recognizable companies would have a very different ... Get more on HelpWriting.net ...
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  • 74. Fashion Design Is The Top Of Your Head, Right? Without fashion designers, we would all be naked. Do you know what it takes to become a fashion designer? You can probably name a good 10 designers of the top of your head, right? Now, think about how many people are in college at FIDM or the NY School of Fashion, or the many other schools that fashion designers strive to go to, thousands of people. The fashion industry is one of the most competitive businesses out there. It is said that, "while fashion designers must be creative, they also need to understand basic production, marketing and business concepts" (Chron.com). "Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories" (dictionary.com). Fashion design is influenced by cultural and social latitudes and has varied over time and place. Through the job basics, duties of this career, qualifications of workers in this field, education planning, job prospects and related fields, this career has taken my interest because I like how competitive the field is, I enjoy sketching and the end goal for me would strive towards in to have my own company and design for celebrities. There is no doubt that fashion designers are helpful and have impacted our lives by their keen eye for fashion, but what people may not know is the process of becoming successful and well known. For them to accomplish this, it is recommended that one must be employed in New York or California where majority of the action is, receiving an ... Get more on HelpWriting.net ...
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  • 76. Associative Parametric Urbanism : A Computational Approach... ASSOCIATIVE PARAMETRIC URBANISM: A Computational Approach to Parameterization of Conceptual Design Phase M.AYOUB Arab Academy for Science and Technology and Maritime Transport Alexandria, Egypt Email address: dr.ayoub@aast.edu Abstract. Urban planning projects usually comprises a complex set of objectives that needs to be addressed by developing a number of proposals, which require a lot of repetitive steps resulting in fewer and slowly–developed design alternatives. To address the limitations of existing systems, this research introduces the merge of associative parametric design tools with the conceptual design phase of urban planning process to propose a Parameterized Conceptual Design Phase. The developed associative algorithm within the proposed phase represents a computational approach that translates a site's settings into local attractors to define urban fabric and provide the designer with variations for optimal solutions. The Informal Settlement of Ezbet El Matar, Alexandria, is selected as the case study of this approach. 1. Introduction Urban planning lays the foundation for the new buildings and public spaces that shape our lives. Traditionally, urban planning process consists of a sequence of phases that may vary or overlap to suit the project nature. During the conceptual design phase, a complex set of objectives and requirements are addressed regarding certain factors such as land use, site considerations, circulation, and environmental issues. To respond to ... Get more on HelpWriting.net ...
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  • 78. Reflection Paper On A Material Library On Friday October 20, 2017, I visited Interspace Limited, an interior design firm that specializes in commercial interiors. Interspace Limited focuses on furniture specifications, production and project management, team work, scheduling, and budgeting to ensure that the clients needs are supported and granted. Furniture and material finishes are their specialty so they are always update with current trends, manufacture representatives, and business connections. During my firm visit, I meet with the owner, Darlene Huffman, who kindly showed me around the firm and materials library. Before and after the materials library, I took advantage of making new connections and asking personal questions about the firm's unique project process and internship opportunities. During my time within their materials library, I asked a series of questions to understand the importance of Interspace Limited's materials. How is there material library organized? How often do they utilize the material lab? How do you use the material lab? At what point in the project do they begin to think about materials and why? How do you stay informed of material trends? What are some of your favorite manufactures and why? And mostly importantly, what is a local interior space you think expresses good applications and use of materials? Starting with the questions how is the materials organized and how often do they utilize the materials library? The materials library is composed of two rooms organized ... Get more on HelpWriting.net ...
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  • 80. Looking Into The Fashion Of The 1920's CHOOSING AND REFINING MY TOPIC Initially, the search for an adequate research topic was quite frustrating for me and I struggled to settle on one topic. Although throughout the process, I realised that my avid interest in design and fashion stuck with me right through. I am a passionate design student, and art has always been one of my strengths. Last semester my Design class competed a folio on the Art Deco movement and the 1920's. We were to choose one aspect of the movement and further research it. I chose to look into the fashion of the 1920's. This topic very much interested me and the intriguing fashion of the era has stuck with me since. I am keen to delve further into the fashion of the 1920's as the history of fashion is something ... Show more content on Helpwriting.net ... I have considered different ways to approach my idea in order to develop a question and have deliberated some other questions to narrow it down. Questions like "How has the fashion of the Art Deco movement influenced modern day society?", "Where are features of 1920's fashion still seen today?" and "How accurate are modern day representations of Art Deco fashion?". I found that representations of fashion are frequently seen in movies. So I chose to narrow my topic down to women's fashion and then more specifically to women's formal dresses. I then decided to focus on Baz Luhrmann's 2013 rendition of The Great Gatsby as a source of representations fashion during the Art Deco era. I have refined my ideas and decided to base my research on the question, "To what extent do the formal women's dresses from Baz Luhrmann's 2013 film 'The Great Gatsby' accurately represent the ... Get more on HelpWriting.net ...