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Editor's Notes
But first, where do most designs fall short?
But first, where do most designs fall short?
But first, where do most designs fall short?
How about this example?
Imagine -- you’ve been tasked with creating a course on information security. The SME provides all the content via a slide deck. You create a course that covers all the “important information”.
But how much do learners remember? And is it the right information?
We’ll examine this example further…
Use this as a quick checkpoint with the audience – how many feel they go down the content path??
In today’s session we’ll talk you through our 5-step analysis/design phase that we like to think of as “measure twice, cut once.”
Whether you use ADDIE, SAM, Agile, or Dr. Phil’s methodology these steps can help you analyze and design more effective solutions.
START FROM THE END!
Quick set of slides to establish the problem.
Developing an effective learning solution or curriculum that:
has a clear goal tied to a well-articulated business problem,
meets the needs of your target audience, and
specifies the most effective and efficient set of experiences to meet the goal.
<It’s really a process to help you dig down into the Analysis stage of ADDIE, isn’t it?>
Asking the right questions!
Who are your real stakeholders are, their goals, measurement, and definition of success.
What incorrect assumptions you (or your SMEs) may hold about the target audience, their needs, goals and how they’re measured on the job.
What performance goals, if reached, would most be most impactful to meet the business goals? What behaviors (actions and decisions) drive performance? Why people are not doing those behaviors today? What learning and performance solutions can make the biggest impact to change behavior?
Let’s be real! What constraints should we be aware of? (Culture, budget, technology, politics, etc.)
ONLY then: What would be the most effective learning experience or learning journey? Should that journey start even before any course? Where does a learning journey end? Most likely not with the end of a course.
A well-stated business outcome has three parts to it:
Problem Statement: What is the impetus for the initiative and what are the associated symptoms?
Business Goal(s): What will change if the initiative (both training and other activities) is successful?
Criterial for Success: How will you measure change?
There may be more than one goal, and if so, each goal should have its own definition of success.
What if your client does not have one? Or the “real” stakeholders are busy and you work with middle managers? How do you reach out to stakeholders you don’t have access to?
“Imagine the project is complete and it was a great success. You’re about to send out a quick summary note to your manager/intranet blog/short memo/instant message (whatever works). What would your note say?”
EXAMPLE: Recent Client
Let’s go back to our example on information security. Remember this?
Well, once we were able to take a step back with the company, and ask the right questions, a new picture emerged.
Your customer wants you to create information security training for all their office staff.
Recently the company was hit hard by a security breach which put all their computer systems and operations out of commission for a full 24 hours.
What caused it? Someone unknowingly clicked on a link in a phishing email. The company has since launched a phishing campaign to send out fake phishing emails, but to their dismay, about 40% of their staff still click on the links.
They need training to help individuals learn how to better protect from information security breaches, specifically via phishing emails.
How does having this insight shift your potential direction on the information security course?
Defining your target is a great start, but it only tells part of the story about what solution to design. At its core, training is about getting people to start, stop, or do more of something better, to achieve a business goal(s). So needless to say, people are at the heart of what we develop and why we design the solutions we do.
One common fault with many training programs is that they often have a large, homogenous potential audience –“all members” or “all new employees” or “our entire organization.” And a common trap we see designers fall into is to try and design one solution that meets the needs of all of these potential audience members. Unfortunately, this one-size-fits-all approach will leave you coming up short for everyone.
Let’s revisit the fire fighter example introduced in Part 2.
The audience for this program is anyone who takes on a leadership or management role within a station. Some are fire fighters who no longer want to be out in the field fighting fires but still want to help. They understand the firefighting process and all that’s needed to support that process. Others have retired from traditional, corporate-based jobs who want a way to give back to the community. If you design a training program focused on firefighting, you’re doing a great disservice to the retired corporate individuals who already know about firefighting by taking their focus away from the business skills they need to learn. The same holds true if you design with only the firefighters in mind—you’ll end up alienating your retired corporate individuals with too much focus on remedial business concepts.
So, while it may seem obvious, a critical, and often overlooked, step is to identify and know your primary audience or audiences. If there are more than one, it will likely be necessary to create multiple versions of a solution. Conversely, if the budget only allows for one solution, the L&D team will have to make accommodations in the design and development to allow different audiences to focus on the content most relevant to them, at a time that is appropriate for them, using the tools most comfortable to them.
There are many approaches to segmenting an audience. For example, it can be simply role- or goal-based segmentation, or, it can be deepened to include more detailed information such as skill levels and years of experience. Once the segmentation approach is determined, it’s critical to drill-down even deeper to really “know” and understand the company and the audience and discover what makes them tick. We’ve often had clients tell us “you know us even better than we do ourselves.”
Take some time also to think about the learners in the context of the solution or curriculum such as why they’ll be taking this training, what are their expectations, their skill level, and also their pain points.
At Kineo, we’ve come to learn over the years that getting to know our clients and enabling them to know their learners, while challenging and time consuming, is critical to the success of any curriculum or eLearning solution. The business of getting to know our clients and their learners is simply too critical to leave to chance. And the consequence of not performing this important analysis is not reaching the learners at all.
Instead of creating a one size fits all solution, we design a one size fits none...
Segway to Step 3: Identifying the Performance Goals
We then review what we covered at the onset of our Design Workshop: The driver for design isn’t content. Rather, the driver for design is articulating the experience that will achieve a specific outcome for a specific audience. Knowing the audience, while important, is just the first step. Our process enables clients to examine how the business needs translate into performance goals, and then explore each performance goal through the lens of the target audiences to flesh out how the solution might make a difference.
To achieve this level of clarity, we employ a technique we call Situation Mapping—a modified approach to Cathy Moore’s Action Mapping. This is best done as a workshop in which project stakeholders and SMEs provide the details. Situation mapping is a 3-step process:
Step 1: Identify a context for which a business goal is relevant for a persona.
Step 2: List the “what they need to do” (actions) in that context to achieve the goal (the performance goals)
Step 3: Analyze the actions to flesh out any barriers, training, and support needed
This process is time-consuming, but it’s important as it helps determine several things.
It helps identify what type of problem we’re dealing with—i.e., Knowledge, Skills, Motivational, or something else?
The impact of Mary taking each of the actions above.
What are the potential consequences of Mary not taking a specific action.
What support is in place today to enable Mary to do these things, and, if there is no support and training, what is needed to enable Mary to exercise the desired behaviors.
We repeat this process, and others, for each audience persona to get a clear understanding of what each audience group needs to be able to do until we have a complete picture. This is the most time-consuming part of the upfront work, but it pays off. As our clients go through this process, they quickly see how easy it is to design a solution that meets their audiences’ needs, and that guides their stakeholders and SMEs to determine what content is important and relevant to achieving their performance and business goals. This exercise also helps them identify any overlaps in content for the different audience segments.
Once all of the above is completed, we map our learner paths. For example, will there be a preassessment? Will everyone go through the same experience, or will there be an option to select a role in order to view content specific to that role? Answering these questions requires having a clear understanding of the intersections in content, and that clarity should come from your situation mapping. For example, if you find as you do your situation mapping that more than one role needs the same foundational training to perform their job or tasks properly, you can think about how to structure your curriculum in such a way that the two roles go through the same foundational training before branching off into training specific to their role.
Finally, we document the performance and learning goals for each audience segment and implement technology to track, analyze and refine the solution on an ongoing basis.
Today’s workforce is under significant pressure to product measurable results across the entire organization. Our ID’s, creatives, technologists and consultants devote significant time and effort to identifying learning and performance goals, but more importantly, to understand how they differ and how to design solutions that enable organizations to achieve both. In the end, we believe that the purpose of a learning goal(s), and thus the aim of any curriculum and learning solution, is to encourage engagement, exploration, and collaboration, and to adapt what learners know and are taught to a variety of functions, circumstances and roles.
First we have a quick brainstorm with the client – generating the situations. What’s great here is that, not only is this leading us into action mapping where our discussions are rooted in relevant situations, we’re also setting ourselves up with some good scenario starters.
We ask them to prioritize the list of situations—this gives us some focus as this process can take awhile.
Then we flesh it out further.
And that leads to Step 4. Creative constraints or limitations exist in every organization on various levels: budget, technology, legal, compliance, culture, previous experience, etc.
Ask the audience: What other boundaries have you come up against?
The preparation phases of Kineo’s design process are the most crucial as we’ve established, among other things, what is needed to achieve the crucial organizational and business objectives that are established for the project. There’s no “one way” on how to approach this step, but we have a proven methodology that we implement with our clients for designing and developing a full program or curriculum solution.
Crafting Your Journey
In other contexts—say, learning how to give better feedback to an employee or learning how to complete the correct process in order to execute a customer’s transaction—the mix or blend of the six steps in the journey may differ in emphasis and execution from learning how to drive a car. But the essential structure generally remains the same.
So as you think about how to architect an overall learning solution that will really improve performance and be applied back on the job, it’s helpful to use these six steps as a guide. Bersin describes this approach as “continuous learning.”
All this is to say that, after you’ve done your good, upfront analysis, you should have a good picture of what learning needs you’re targeting and what barriers you need to overcome.
So now it’s time to turn your attention to thinking about the learning journey and how that should be constructed.
We think of it
How ready is your audience to move toward a change? Do they need to be convinced? Do you need to capture their attention? Or do they already have the intrinsic motivation to go on this journey?
So what’s the mix?
DIAGNOSE
While new managers will often feel overwhelmed, they typically don’t have the experience to understand their specific skills gaps and challenges. An upfront diagnostic made up of self-assessment and team feedback is used to de ne needs and set priorities.
APPLY
Most of the skills need by front-line managers, e.g. coaching, feedback, delegating, etc. can be introduced with simple models, but putting them into practice is much more dif cult. Structured practice with feedback from a manager turns out to be the most critical part of the program. So in this example, we would make sure to build in a lot of real-word practice activities into our overall solution design.
Bring it all together into different learner journey stories
Now it’s time to move from detailed design mode back to the learner journey. Start refining the high-level learner journey. Then, take each persona and create a walk-through of key moments in that learner journey. Tell the story of how the individual experiences the program from start to finish. Then, iterate and refine until all can consider the design approach “final enough” to map out the curriculum in detail and create an implementation plan.
Content is not a king. People rule. Our job is to design learning and performance solutions to help them apply their knowledge and grow their skills.
Content is not a king. People rule. Our job is to design learning and performance solutions to help them apply their knowledge and grow their skills.
Content is not a king. People rule. Our job is to design learning and performance solutions to help them apply their knowledge and grow their skills.