This workshop was given by Bradley Baer of Bluecadet, Daniel Davis of the National Museum of the American Indian, and Emily Fry of the Peabody Essex Museum at the 2014 Museums and the Web Conference in Baltimore, Maryland. The presentation discussed giving museum visitors What they want, when they want, and how they want using various examples from various industries. The full paper can be found at: http://mw2014.museumsandtheweb.com/paper/beyond-the-screen-creating-interactives-that-are-location-time-preference-and-skill-responsive/
When we think of Responsive Design, a singular experience on various screen sizes is what most often comes to mind. However, it's equally important that interactives are designed to be responsive in regards to location, time, preference, & skill. Using examples from several museums and related industries, this talk will inform participants on how they can more effectively work with staff and vendors to design sites, apps, touchscreens, and environments that better respond to patrons.
Location-based
The success of push notifications and apps like Foursquare show us the importance of geo-location. By creating experiences that cater to a visitor's location we not only improve wayfinding but also make sure guests don't miss out on a nearby friend or something of interest.
Time-based
When we think of how many visitors experience museums, we realize that patrons typically allow a certain amount of time. While this might be an hour or a day, the goal remains to provide them with an experience that leaves them wanting more. Time-based designs can help craft bespoke experiences for each guest and even help them coordinate transportation to and from the venue.
Preference-based
Whether it's language preference, how we like to receive information, or even specific styles that we're drawn to, preference-based experiences help get the most out of a visit without having to dig through information that isn't of interest. While this concept is relatively new to museums, other industries from athletics to air travel allow us to make several decisions well before events.
Skill-based
One can look at a television remote to see the importance of "skill-based" design. While there is a portion of the population that uses every button, there are just as many that use only basic functions like power, volume, or channel. Technology and video game companies are now creating systems that allow users to select a skill level to provide a custom display without excess information.
Museums and the Web 2014: Beyond the Screen: Creating interactives that are location, time, preference, and skill responsive
1. RESPONSIVEDESIGN:BEYONDTHESCREEN
BRAD BAER Bluecadet | EMILY FRY Peabody Essex Museum | DANIEL DAVIS National Museum of the American Indian
Museums & the Web | April 4, 2014
Creating interactives that are location, time, preference and skill responsive
2. 1. An Introduction
The basics of the discussion
2. Worksheet/Exercise
Try out the process for your own museum
3. Digital Petting Zoo
Try out the various interactives mentioned
4. Discussion & Questions
Discuss findings and get feedback
#BEYONDTHESCREEN
5. 49%of words get read on average
of a 110 word web page
28%of words get read on average
of a 593 word web page
Source: National Center for Biotechnology Information, U.S. National Library of Medicine, The Associated Press (January 1, 2014)
6. “WE WANT TO
MAKE THE BEST
FOR THE MOST
FOR THE LEAST”
- Ray & Charles Eames -
9. The “Idea” PersonAn attraction to concepts, abstractions, & facts
The “People” PersonAttracted to personal and emotional connection
The “Object” PersonLoves to look at artifacts and their descriptions
The “Physical” PersonLikes to do things
Andrew Pekarik and Barbara Mogel’s IPOP Personas
11. AVERAGE ATTENTION SPAN IN 2000
AVERAGE ATTENTION SPAN IN 2013
12 seconds
8 seconds
?If your guests only takes away one
thing, what do you want it to be?
13. 3. How do they want it?
2. When do they want it?
1. What do they want?
Asking the correct questions:
14. 3. How do they want it?
Focusing on the specific format they prefer receiving
new information. One example might be viewing
images as opposed to text, another might be viewing
it via a tablet as opposed to a projection.
2. When do they want it?
1. What do they want?
!
Asking the correct questions:
15. 3. How do they want it?
2. When do they want it?
allowing visitors to experience something on their
own time. This could mean dwell time (how long they
spend at a specific piece) or what time of day they
want to interact with something.
1. What do they want?
!
Asking the correct questions:
16. 3. How do they want it?
2. When do they want it?
1. What do they want?
Individually curating offerings based on specific
preferences, tendencies, skills, or interests.
Asking the correct questions:
26. VIDEO TEXTATTRACT SCREEN INTERACTION SCREEN
(Triggered by small sensor)
MAP / DATA AUDIO
15’
Flatscreen
Touch
TOWER FEATURES
• Multiple types of media
• Incorporates motion sensor to transition from cinematic atttract
screen to full interactive experience.
• Allows for children/wheelchair users to interact by bringing
information down to them (ADA Accessbile).
• Can easily be rotated 90 degrees to become wall instead of tower
• Makes use of only (1) touchscreen and (2) normal screens
SEE VIDEO OF THE TOWER > vimeo.com/bluecadet/pennnav
University of Pennsylvania Museum of Archaeology & Anthropology
INTERACTIVETOUCH-TOWERSfor the NATIVEAMERICANVOICESEXHIBITION
Flatscreen
27. 2. When do they want it?
DANIEL DAVIS National Museum of the American Indian
29. Augmented overlays for smartphones-as-cursors make the
physical city browsable.”
!
-Malcolm McCullough
“Ambient Commons; Attention in the Age of Embodied Information.” - MIT Press
“
36. 3. What do they want?
EMILY FRY Peabody Essex Museum
37. WHAT THEY WANT (Preferences, Skills, & Interests)
Most critical piece: When it all comes together
!
SONGZA MOBILE APP
39. DESIGNING FOR EMOTION
• How can visitor emotion and preference shape the design and experience?
• How can we create a customizable experience that reacts to visitors’ feelings?
• How can we anticipate audience/user preferences before a visit?
44. PLANNING RESPONSIVE CONTENT
• Opting information early: visit as a continuum
• Identify needs
• Identify motivation
• Show empathy
• Customize
• Adapt
46. • Longer Dwell Time
• Deeper, relevant engagement
• Accessible, inclusive experiences
MORE SKIN IN THE GAME
Creating personal connections
!
47. 1. Start Small
2. Journey maps: understand visitor’s museum expectations
and adjust the experience
3. Crowdsource from your target audiences
4. Involve community voices: visitor panels, focus groups
PLANNING RESPONSIVE CONTENT
Most critical piece: When it all comes together
!
T h e S o u t h M a l l V i s i t o r J o u r n e y
S UMMARY OF VISITOR MOMEN T S
Start
Places to Meet
& Rest
Bathrooms
Cafe
Gift shop
Alcoves
Benches
Transportation
Metro
Taxis
Parking Garage
Bus Dropoff
Walk
Tourism Industry
Guidebook
Travel websites (e.g., TripAdvisor)
Concierge
Travel agent
Affiliate museum
Word of Mouth
Family
Friends
Fellow travelers
Marketing
Email
Ads
Smithsonian Channel
SI Resources
Telephone Line
Direct Mail
Website
Mobile apps
Digital Planning
Tools
Search Engines
Web Mapping Services
Transit apps (Hopstop,
Bikeshare)
Signs & Maps
Streetlight banners
Sidewalk exhibits
Sidewalk signs
Campus maps
Museum banners
Entry Logistics
Security
Bag check
Coat check
Meeting point
Bathrooms
Orientation Help
Info desk
Info cart
Touch screens
Brochures
3D map of mall
Mobile apps
Building Exit
Exit signage
Security
Doors
South Mall underground
Escalators
Garden
People
Staff
Other visitors
Back to the World
Metro station
Parking garage
Taxi
Sidewalk signage
Campus signage
Memories
Photos on phone, camera
Souvenirs & Gifts
Collected pamphlets
Artifacts from interactive
exhibits
Share
Conversations with
friends and family
Review sites (e.g.,
Yelp)
Facebook (and
other social
networks)
Exhibits
Collection objects
Interactive exhibits
Textual placards
Projections
Exhibit audio
Theaters
Next Steps
Mobile phone
Guidebook
Takeaways
Maps
Info desk
Other visitors
Mailing list
Other SI
Buildings
Mobile Device
Photo apps
Check-in apps (e.g.,
FourSquare, Facebook)
Inter-building
transit
Escalators
Underground
Walkways
Grounds
Garden
Outdoor exhibits
Mmetro
i EXIT
TOUCHPOINTS
48. QUESTIONSACTIONS
Hear about on news media
Learn via word of mouth
Consult family and friends
Consider fit with other DC activities
Discuss with concierge
Negotiate with group
Pick a day
Get driving directions
Research nearby food and
entertainment options
Seek specific academic exhibits
Select items to bring: bag, coat, etc.
Undergo bag screening
Look for bathroom
Find or gather group
Understand what exhibits and public
programs are available
Plot a path through the building
Pick an exhibit
Read, experience, learn
Eat
Use audio tour, mobile devices,
printed materials, etc. for more
info
Split up; rejoin
Walk around building
Consider membership
Seek directions to freeway
Arrange cab or Uber
Look for restaurant or bar
Find bus/Metro
Seek a break area
Judge experience for later sharing
Wander grounds
Look across mall at other options
Travel between museums
Lunches on quad
Look at photos
Discuss experience on social media
Join SI social media pages
Post yelp review
Chat about experience with family
EMOTIONS
Seek first building or visitor center
Walk from Metro
Drop off passengers
Park car, walk back from garage
Ask for directions
Follow trip leader
Figure out current location in
building
Lose group
Follow group leader
Excitement to see famous exhibits
Wonder about what will happen
Worry about grandma's stamina
Worry kids will get bored
High expectations
Stress of planning it all
Anticipation of finally visiting the
Smithsonian
Respect for collections and brand
Sheer excitement
Relief at level of organization
Hope and anticipation that the
exhibits will be fun
Anxiety and annoyance about
security checks, esp. repeated
Fatigue after previous museum
Surprise and happy that entry is free
Tired, overstimulated
Awed by beauty of buildings
Impressed by exhibits
Hungry
Annoyed by other peoples' pace
High satisfaction with exhibit content
Pride in new learning
Mental fatigue
Some frustration that couldn't see
everything
Annoyance at distance to food
options
Sense of completion
Uncertainty about safety
Enjoyment of lovely Haupt Garden
Confusion by [insufficient] wayfinding
Great memories of specific exhibits
Satisfaction about the visit in general
Disappointed about how it turned out
Stress of parking while keeping
everyone happy
Excitement to see specific famous
exhibits
"Dusty childhood nostalgia"
Impressed by the Castle
Wonder about how far to walk
How does Smithsonian compare to other
destinations?
How do I keep group happy?
Where do I find more info?
What are the [hidden] costs?
How long will it take?
Can I bring my camera?
Do I really need to plan?Do they have
accessible bathrooms?
Where do I get tickets?
How long are the distances?
How much can I do in one day?
How do I get there? Where do I park?
What is security screening like?
What is this exhibit?
What else should I pack in?
How much time do we have left
before the kids tire?
Can I get on a mailing list?
Where can we get food nearby right
now?
What other attractions are open
around here?
What do we do with the kids while
getting the car?
Where will we eat lunch?
What else at SI might interest me?
Is SI closed?
How do I get between South Mall
museums underground?
What did I miss?
When can we go back to see what we
missed?
How can we improve our next visit?
What should I see?
What should we do first?
How do I get to the parking lot?
Where is the info desk?
Where is the [specific] museum?
Do I need cash?
Is this the entrance?
Is this "the Smithsonian?"
Where is [a particular] exhibit?
Is there Wifi?
Where are the bathrooms?
What is the difference between Freer
& Sackler?
BACK HOMEEXIT CAMPUSLEAVE A BUILDINGEXPERIENCE A BUILDINGARRIVE AT BUILDINGARRIVE AT CAMPUSORGANIZE THE TRIPCONSIDER GOING
Undergo bag screening
Look for bathroom
Find or gather group
Understand what exhibits and public
programs are available
Plot a path through the building
Pick an exhibit
Read, experience, learn
Eat
Use audio tour, mobile devices,
printed materials, etc. for more
info
Split up; rejoin
Walk around building
Consider membership
Seek directions to freeway
Arrange cab or Uber
Look for restaurant or bar
Find bus/Metro
Seek a break area
Judge experience for later sharing
Wander grounds
Look across mall at other options
Travel between museums
Lunches on quad
Loo
Dis
Joi
Po
Ch
enter
age
Figure out current location in
building
Lose group
Follow group leader
Relief at level of organization
Hope and anticipation that the
exhibits will be fun
Anxiety and annoyance about
security checks, esp. repeated
Fatigue after previous museum
Surprise and happy that entry is free
Tired, overstimulated
Awed by beauty of buildings
Impressed by exhibits
Hungry
Annoyed by other peoples' pace
High satisfaction with exhibit content
Pride in new learning
Mental fatigue
Some frustration that couldn't see
everything
Annoyance at distance to food
options
Sense of completion
Uncertainty about safety
Enjoyment of lovely Haupt Garden
Confusion by [insufficient] wayfinding
Gre
Sat
Dis
ng
mous
What is this exhibit?
What else should I pack in?
How much time do we have left
before the kids tire?
Can I get on a mailing list?
Where can we get food nearby right
now?
What other attractions are open
around here?
What do we do with the kids while
getting the car?
Where will we eat lunch?
What else at SI might interest me?
Is SI closed?
How do I get between South Mall
museums underground?
What did I miss?
Wh
mis
How
?
m?
Is this the entrance?
Is this "the Smithsonian?"
Where is [a particular] exhibit?
Is there Wifi?
Where are the bathrooms?
What is the difference between Freer
& Sackler?
Gift shop
Alcoves
Benches
Entry Logistics
Security
Bag check
Coat check
Meeting point
Bathrooms
Mobile apps
Building Exit
Exit signage
Security
Doors
South Mall underground
Escalators
Garden
People
Staff
Other visitors
Back to the Wor
Metro station
Parking garage
Taxi
Sidewalk signage
Campus signage
Exhibits
Collection objects
Interactive exhibits
Textual placards
Projections
Exhibit audio
Theaters
Check-in apps (e.g.,
FourSquare, Facebook)
i EXIT
EXIT CAMPUSLEAVE A BUILDINGEXPERIENCE A BUILDINGARRIVE AT BUILDINGPUS
Undergo bag screening
Look for bathroom
Find or gather group
Understand what exhibits and public
programs are available
Plot a path through the building
Pick an exhibit
Read, experience, learn
Eat
Use audio tour, mobile devices,
printed materials, etc. for more
info
Split up; rejoin
Walk around building
Consider membership
Seek directions to freeway
Arrange cab or Uber
Look for restaurant or bar
Find bus/Metro
Seek a break area
Judge experience for later sharing
Wander grounds
Look across mall at other options
Travel between museums
Lunches on quad
Figure out current location in
building
Lose group
Follow group leader
Relief at level of organization
Hope and anticipation that the
exhibits will be fun
Anxiety and annoyance about
security checks, esp. repeated
Fatigue after previous museum
Surprise and happy that entry is free
Tired, overstimulated
Awed by beauty of buildings
Impressed by exhibits
Hungry
Annoyed by other peoples' pace
High satisfaction with exhibit content
Pride in new learning
Mental fatigue
Some frustration that couldn't see
everything
Annoyance at distance to food
options
Sense of completion
Uncertainty about safety
Enjoyment of lovely Haupt Garden
Confusion by [insufficient] wayfinding
What is this exhibit?
What else should I pack in?
How much time do we have left
before the kids tire?
Can I get on a mailing list?
Where can we get food nearby right
now?
What other attractions are open
around here?
What do we do with the kids while
getting the car?
Where will we eat lunch?
What else at SI might interest me?
Is SI closed?
How do I get between South Mall
museums underground?
What did I miss?
Is this the entrance?
Is this "the Smithsonian?"
Where is [a particular] exhibit?
Is there Wifi?
Where are the bathrooms?
What is the difference between Freer
& Sackler?
EXIT CAMPUSLEAVE A BUILDINGEXPERIENCE A BUILDINGARRIVE AT BUILDING