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Teaching (really young) kids to code

             Greenfoot
             in an enrichment program
             for gifted youth




                    Brian Myers
             Northwestern University
           Center for Talent Development
            www.ctd.northwestern.edu
www.ctd.northwestern.edu


   BlueJ/Greenfoot Day - SIGCSE 2009
=                              +
BlueJ/Greenfoot Day - SIGCSE 2009
Distinctive aspects of working with middle school kids
versus upper grade level/university students

At this age, the computer is thought of as a game console.

Expectations must be framed without risk to motivation.

When is snack time?

Prior experience or lack thereof (OS commands, file hierarchy, media
editing tools

Parental experience/competencies/guidance.

Limited access/edit media content .




                          BlueJ/Greenfoot Day - SIGCSE 2009
Addressing diverse skill levels and student interests through a
differentiated approach

Basic digital competencies acquired on a “need to know” basis

Concept formation: the importance of physicality and play

Low floor – High ceiling – Wide walls

      Providing a low floor most important with this age group: allow them to be
    successful, instill confidence. This is accomplished through the completion of
    weekly projects (Green Room) and the provision of simple, discrete tutorials.

      High ceiling: provide challenges on an optional basis (“Going to the Moon”
    scenario by Randy Gallant and Qusay Mahmoud).

      Wide walls: offer projects that are customizable; offer improvisational in-
    class activities.


                          BlueJ/Greenfoot Day - SIGCSE 2009
Playful classroom activities provide a foundation of experience


The computer only knows what you tell it: students play the roles of
computer and computer programmer.

Simon Says: students play out conditional expressions.

Planet Boolean: where the traffic lights have only two lamps, green and
red.

Weekly worksheet projects: students instantiate (walk out) the motions
and behaviors of Actor classes (e.g., the enemy motions of Space
Invaders)




                          BlueJ/Greenfoot Day - SIGCSE 2009
http://www.greenfoot.org/greenroom


       BlueJ/Greenfoot Day - SIGCSE 2009
Scenario created by Michael Berry
http://www.greenfoot.org/greenroom

    BlueJ/Greenfoot Day - SIGCSE 2009
Spacewar: throughout the eight-week session students
       build and customize a scroller scenario

              BlueJ/Greenfoot Day - SIGCSE 2009
Sample mini-tutorials distributed with accompanying worksheets

                        BlueJ/Greenfoot Day - SIGCSE 2009
BlueJ/Greenfoot Day - SIGCSE 2009
Limit the number of methods introduced
so that the student programmer can achieve mastery of each



   addObject()                                   removeObject()
   setLocation()                                 mouseClicked()
   getWidth(), getHeight()                       getImage()
   getX(), getY()                                drawString()
   isKeyDown()                                   setImage()
   getRandomNumber()                             setBackground()
   getOneIntersectingObject ()                   playSound()


In truth, our eight-week sessions allow only just enough time to
experiment with just a few of the Greenfoot methods.




                          BlueJ/Greenfoot Day - SIGCSE 2009
Hopper: collect the carrots and avoid the fox (Molly, age 12).


                     BlueJ/Greenfoot Day - SIGCSE 2009
Spacewar: don’t let the enemies reach your fleet! (Nicholas, age 12).


                        BlueJ/Greenfoot Day - SIGCSE 2009
brian-myers(at)northwestern(dot)edu

    www.ctd.northwestern.edu




       BlueJ/Greenfoot Day - SIGCSE 2009

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SIGCSE Presentation on Greenfoot

  • 1. Teaching (really young) kids to code Greenfoot in an enrichment program for gifted youth Brian Myers Northwestern University Center for Talent Development www.ctd.northwestern.edu
  • 2. www.ctd.northwestern.edu BlueJ/Greenfoot Day - SIGCSE 2009
  • 3. = + BlueJ/Greenfoot Day - SIGCSE 2009
  • 4. Distinctive aspects of working with middle school kids versus upper grade level/university students At this age, the computer is thought of as a game console. Expectations must be framed without risk to motivation. When is snack time? Prior experience or lack thereof (OS commands, file hierarchy, media editing tools Parental experience/competencies/guidance. Limited access/edit media content . BlueJ/Greenfoot Day - SIGCSE 2009
  • 5. Addressing diverse skill levels and student interests through a differentiated approach Basic digital competencies acquired on a “need to know” basis Concept formation: the importance of physicality and play Low floor – High ceiling – Wide walls Providing a low floor most important with this age group: allow them to be successful, instill confidence. This is accomplished through the completion of weekly projects (Green Room) and the provision of simple, discrete tutorials. High ceiling: provide challenges on an optional basis (“Going to the Moon” scenario by Randy Gallant and Qusay Mahmoud). Wide walls: offer projects that are customizable; offer improvisational in- class activities. BlueJ/Greenfoot Day - SIGCSE 2009
  • 6. Playful classroom activities provide a foundation of experience The computer only knows what you tell it: students play the roles of computer and computer programmer. Simon Says: students play out conditional expressions. Planet Boolean: where the traffic lights have only two lamps, green and red. Weekly worksheet projects: students instantiate (walk out) the motions and behaviors of Actor classes (e.g., the enemy motions of Space Invaders) BlueJ/Greenfoot Day - SIGCSE 2009
  • 7. http://www.greenfoot.org/greenroom BlueJ/Greenfoot Day - SIGCSE 2009
  • 8. Scenario created by Michael Berry http://www.greenfoot.org/greenroom BlueJ/Greenfoot Day - SIGCSE 2009
  • 9. Spacewar: throughout the eight-week session students build and customize a scroller scenario BlueJ/Greenfoot Day - SIGCSE 2009
  • 10. Sample mini-tutorials distributed with accompanying worksheets BlueJ/Greenfoot Day - SIGCSE 2009
  • 11. BlueJ/Greenfoot Day - SIGCSE 2009
  • 12. Limit the number of methods introduced so that the student programmer can achieve mastery of each addObject() removeObject() setLocation() mouseClicked() getWidth(), getHeight() getImage() getX(), getY() drawString() isKeyDown() setImage() getRandomNumber() setBackground() getOneIntersectingObject () playSound() In truth, our eight-week sessions allow only just enough time to experiment with just a few of the Greenfoot methods. BlueJ/Greenfoot Day - SIGCSE 2009
  • 13. Hopper: collect the carrots and avoid the fox (Molly, age 12). BlueJ/Greenfoot Day - SIGCSE 2009
  • 14. Spacewar: don’t let the enemies reach your fleet! (Nicholas, age 12). BlueJ/Greenfoot Day - SIGCSE 2009
  • 15. brian-myers(at)northwestern(dot)edu www.ctd.northwestern.edu BlueJ/Greenfoot Day - SIGCSE 2009