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The Semantics of
   MobileTV
      Bryan Copeland
  Email: bc@bcmoney-mobiletv.com




           June 9th, 2008
Behavior Content               Money

Categorization   Recommendation    Monetization
MobileTV | Problems | Solution | BC$
  | Demo
About Me
MobileTV | Problems | Solution | BC$
      | Demo
IUJ




                 50+ nationalities

                                     • 4 Masters Degrees
                                     • Top MBA program (Japan)
  90 min.Tokyo                       • 1st E-Business Degree (Asia)
                  1 world record     • 2nd Biggest Economy
MobileTV | Problems | Solution | BC$
   | Demo
Shocked at the time…




            Credits: Dr. Philip Sugai, Associate Dean of IM @ IUJ
MobileTV | Problems | Solution | BC$
   | Demo
MoCoBe

 Make sense of Japan’s Mobile market
MobileTV | Problems | Solution | BC$
       | Demo
What is MobileTV?

      Video displayed on a Mobile
      Regular TV Broadcasts?
      P2P, downloaded TV Shows
      Streamed Video-on-Demand
      Pre-recorded Programs on DVR
      Slingbox? iPods? PSP?
      RFID-controlled Billboards???
MobileTV | Problems | Solution | BC$
        | Demo
Domain Overview
  Mobile - An object having the ability
     of motion or change, but not necessarily
     being in motion or changing.
       Mobility then, has 2 defining qualities:
           portability
           variability


  TV - Any telecommunication system
     used for broadcasting and receiving
     moving pictures and sound over a
     distance

     Mobile TV?
      Any adaptable video or audio signal transmitted to a display
                    (possibly, but not necessarily while on the go)
MobileTV | Problems | Solution | BC$
    | Demo
OneSeg-MediaFlo Japan

  One-Seg Data Service
   (BML)




    Ads              PPV, VOD
MobileTV | Problems | Solution | BC$
   | Demo
MobileTV Ecosystem



                                     User
MobileTV | Problems | Solution | BC$
    | Demo
Japan
  World’s 2nd Largest Economy

  Most advanced MobileTV & Mobile Data
   networks

  2nd Highest Adoption

  WHY?!?
MobileTV | Problems | Solution | BC$
   | Demo
Canada




 Wireless Cellular Data Services long kept
  unaffordable to most Canadians…
MobileTV | Problems | Solution | BC$
    | Demo
Decreasing Voice ARPU
  May be only way to save falling Voice ARPU
MobileTV | Problems | Solution | BC$
     | Demo
Increasing Data ARPU
  “Almost 50 cents of every dollar flowing into
   the Canadian telecom sector now comes
   from cellular or Internet service”1




                      1 – Grant Robertson, Globe and Mail: Cellphones, Internet step to the fore
MobileTV | Problems | Solution | BC$
    | Demo
Data ARPU Opportunity
  Loads of room for growth in Canada
  Need platforms, policies & standards
MobileTV | Problems | Solution | BC$
        | Demo
Plenty of Distractions
 • Useful to look back to a time when Telcos
                      Banking

        Gaming                     Payments




 Messaging                               Internet
                       Mobile
                      Lifestyle



     Voice                              Movies



                 TV             Music




             …were most innovative & profitable
MobileTV | Problems | Solution | BC$
      | Demo
What Telcos Were NOT


    TV Studios              Banks
    TV Broadcaster          E-commerce Providers
    Movie Studios           Translation Services
                             Web Portals
    Record Labels           Search Engines
    Game Manufacturers      Cartographers
    Content Producers       Travel Agents
    Ad Networks             Web Design company
MobileTV | Problems | Solution | BC$
   | Demo
What Telcos Were




  TELEPHONE COMPANIES
MobileTV | Problems | Solution | BC$
     | Demo
Proposal
  Worry about Spectrum Auction

  Promote Entrepreneurship

  Realize benefits of Data Services and
   Impact of 3G devices (iPhone, Bold, N95)

  Recognize lack of ecosystem, help fix it
                            Electronista: BlackBerry Bold official, beats iPhone to 3G
MobileTV | Problems | Solution | BC$
    | Demo
Personal Agenda?
  Mobile Streaming works in Europe, South
   Korea, Malaysia, Japan, USA, etc…

  NOT CANADA… WHY?
    Handsets DO support it
    Network does not

  REQUEST
  Open RTSP streaming on all Mobile Networks
MobileTV | Problems | Solution | BC$
    | Demo
BC$ Proposal



    Behavior Content                  Money
    Categorization   Recommendation   Monetization



  BC$ is a Recommendation Engine and
   Video Monetization Platform
MobileTV | Problems | Solution | BC$
      | Demo
Company – BC$
  B = Behavior
 (non-intrusive, opt-in behavioral tracking)



  C – Content
 (relevant content recommendations, convenience/utility)



  $ – Money
 (promising monetization opportunities, ads & subscriptions)
MobileTV | Problems | Solution | BC$
               | Demo
 Business Model
1.   Content providers will release the rights to their content to be Recommended through BC$
2.   Available content is catalogued for Advertisers’ consideration, preferred placements, targets
3.   Advertisers will immediately place bids, however in “Matchmaker” style rather than “Auction”
4.   Online Retailers must take a risk by offering store credits to account for the virtual currency
5.   Virtual currency earned through TRUSTED Recommendations drives E-commerce sales
6. Content Producers are monetarily rewarded when their content produces sales, or, BC$
7. Carriers claim a percentage of Ad Revenues / Subscriptions to cover Data Service fees


                                        Content Producers
                                                                                 Carriers



            Advertisers                                                   Online Retailers
MobileTV | Problems | Solution | BC$
    | Demo
Closing Thoughts…
  Content Publishers & Service-providers
   need to cooperate, not compete, in order
   to provide the highest quality, most
   relevant content to users

  We must learn from the mistakes of the
   Japanese Walled-Gardens, and benefits
   of the Japanese Ecosystem model
MobileTV | Problems | Solution | BC$
    | Demo
Call to Action
  Looking for Developers to contribute to
   ongoing OpenRecommender project

  Angel Funded, seeking Round 1 Capital
   to sustain Beta growth by January 2009

  In Canada, plan to…
    Fight for ubiquitous RTSP (if necessary)
    Begin talks with major players (among others)
MobileTV | Problems | Solution | BC$ |
              Demo

 DEMOS
Network               YouTube Integration                 On Mobile
     BC$
     BC$
           Wiki

     Blog
     Forums
     SNS
     Facebook *       (Browser Plug-In… accesses site)

     MySpace *
     Value
        Yoshonet
APPENDIX
eMobile

  Small number of loyal, happy subscribers
  “New kid in town”
  Wireless Data Services
      Over Wi-Fi
      Wi-Max
      3G network
      MobileTV (OneSeg)
    1st to Introduce 7.3Mbps Download
Softbank
  Lowest subscriber Churn, Highest Growth
  Largest % of University-aged & early-
   career (20-28yrs.) subscribers
  Considered safest for kids, kodomo keitai
  Easy, Low-cost, Convenient, No-nonsense
KDDI (au)
    2nd Biggest Market Share
    Largest % of Female subscribers
    Largest % of teen (13-19yrs.) subscribers
    Stylish, Hip, Fashionable, Cool
NTT (DoCoMo)
    Largest Market share
    Largest % of Business subscribers
    Largest % of Male & Senior subscribers
    Trust, Status, Premium, Power-user, Takai
NTT Group
  As of March 31, 2005, the NTT Group
   had grown to 542 companies and
   201,000 employees worldwide
NTT R&D Vision
NTT – New Business
Creation Initiatives
iMode *NEW & IMPROVED*
Business Model
World Data ARPU
One-Seg MobileTV Explained
Japan’s Business Model
                                                          Handsets
                                                         Manufacturers

       Relevant Content & Advertisements                         4

             Content
                          2         Broadcaster   3     Mobile Carriers
            Aggregator
  1

 Content                                8
 Provider                                                        5

                                                  7
                                    Advertising
            Advertiser    9                                End User
                                     Agency

                         Retailer
                                                             6

                  Content Flow
                  $$Money Flow                        Interacts with Ad link
Explanation of Japan’s Mobile TV Biz-Model 1
OneSeg (Broadcast via terrestrial)

        Content providers provide content to content aggregators and this content moves to
1   3   broadcasters when requested, through the exchange of money for content.

        Mobile carriers have to pay extra $ to handsets manufacturers for the added
    4   features (ability to watch live TV & longer battery)

        Broadcasters offer end-users the ability to watch live TV by using OneSeg services
    5   over the 3G Networks via Mobile carriers, free of charge.

        This model will work if end users will interact with the ads displayed while watching
    6   TV on their mobile. Every time end users click on the ads or buy things through M-
        Commerce then it will create critical money flow through the system.

        When end users click on an ad and make a purchase, then a portion of this money
    7   will flow to mobile carriers; the remaining money will be shared with broadcasters,
        producers and publishers.

        Since it’s free for the end user, advertisers will clearly support the entire ecosystem.
8   9   Advertisers will pay an advertising agency money to create an ad and the agency
        will pay money to broadcasters to air their ads.**

    **The One-Seg FREE TRIAL period comes to an end at the end of the fiscal year, future unclear!!!
    (Early reports indicate that users are opting for ad-supported, or premium, subscription service)
Bell
Bell (cont…)
Shaw
Rogers
Virgin Mobile (MVNO)
Telus
Telus (cont…)
On Entrepreneurship
  Focus on what it is you do best…
   (hold on to key profit sites)

  Innovate around your core products and
   services; partner, align, outsource on others

  Myriad of ways to integrate voice into
   interesting and useful new applications…

  Encourage New Business developments
   which would promote high data bandwidth
   consumption, driving Data ARPU
Spectrum Auction

 Companies currently vying for Spectrum are:
    Younger
    Likely to be considered Hipper
    Hungrier
    Less to lose and more to gain than you
    More motivation to innovate (must innovate or die)
    Driven to displace old models
    Driven to displace YOU
Ecosystem: What would you
Prefer if you ran a Telco?
  Money from content providers? Individuals?

  Meager amount of subscribers currently willing
   to pay for small chunks of content?
                       ~OR~
  A healthy portion of the advertising revenue, on
   large-scale service and to keep track of how
   your handsets/services are being used

  To “better serve” consumers, right!?
Solution
  Establish a North American, interoperable
   standard for tracking users’ behavior and
   actually provide incentives for them to
   tune into the network to watch

  Meter their behavior securely & privately

  Become facilitators of the ecosystem
Handsets
Devices
P2P: Missed Opportunity
  REWARD Peer-2-Peer file sharing!!!
    WHY persecute users?
    Because they happen to like a particular TV show to
     want to have a copy to watch at any time?
     (P.S. They can relieve stress on your resources with the right model)

  Just don’t let them circumvent your Ad model,
   unless they’re willing to pay a subscription fee
  Everybody is happy
   (users get content, you maintain control)
Our Mobile Future

  What Japan, South Korea (and all of us)
   are ultimately headed to, is:
    Middleman-Optional Publishing
    Middleman-Free Distribution
    Metered P2P Content Co-Creation

  That’s a lot of speculation, but it comes
   after hearing from & interviewing some of
   the brightest in the Mobile Industry
Our Purpose

  Intelligent Program Recommendations
     Reliable, Transparent Content Recommendations
     Collaborative Filtering plus Trust Hierarchies
     Comprehensive Parental Controls


  Smart Advertising
     Ad Relevancy
     Inferred Product Placements


  Integrated Contextual & Behavioral
     Search-result to E-Commerce buy Relevancy Matching
     Agent-based (automated) Retrieval
     Skip time-consuming search process whenever possible
BC$ Proposal
 Mobile community & industry stakeholders must
  work together towards commonly accepted
  software standards

 As a matter of standards:
     Open Source standard – each company provides its own unique,
      value-added services atop free/open software   (depends on license)

     De Facto standard – one major company champions software, may
      open through APIs or keep closed       (not suggested in “Web 3.0”)

     Hybridization of standards – one company develops / releases to
      open-source community… RFC for improvements, CSV to track, sell a
      non-public “enterprise version” and support companies in adhering to
      the standards
      *SUGGESTED METHOD*
Where we’re going…

  Defensive Publication for IEEE (May, 2008)

  Releasing Ontology & Description Logics as
   open source (Hybrid) project
   (by July, 2008)

  Searching 1st-Round of Funding (by Fall 2008)

  Launching Beta – brand new type of social
   media service & content portal (by Jan., 2009)

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MoMo Toronto - Summer Wrap-up 2008: Introducing BC$

  • 1. The Semantics of MobileTV Bryan Copeland Email: bc@bcmoney-mobiletv.com June 9th, 2008
  • 2. Behavior Content Money Categorization Recommendation Monetization
  • 3. MobileTV | Problems | Solution | BC$ | Demo About Me
  • 4. MobileTV | Problems | Solution | BC$ | Demo IUJ 50+ nationalities • 4 Masters Degrees • Top MBA program (Japan) 90 min.Tokyo • 1st E-Business Degree (Asia) 1 world record • 2nd Biggest Economy
  • 5. MobileTV | Problems | Solution | BC$ | Demo Shocked at the time… Credits: Dr. Philip Sugai, Associate Dean of IM @ IUJ
  • 6. MobileTV | Problems | Solution | BC$ | Demo MoCoBe  Make sense of Japan’s Mobile market
  • 7. MobileTV | Problems | Solution | BC$ | Demo What is MobileTV?  Video displayed on a Mobile  Regular TV Broadcasts?  P2P, downloaded TV Shows  Streamed Video-on-Demand  Pre-recorded Programs on DVR  Slingbox? iPods? PSP?  RFID-controlled Billboards???
  • 8. MobileTV | Problems | Solution | BC$ | Demo Domain Overview  Mobile - An object having the ability of motion or change, but not necessarily being in motion or changing.  Mobility then, has 2 defining qualities:  portability  variability  TV - Any telecommunication system used for broadcasting and receiving moving pictures and sound over a distance  Mobile TV? Any adaptable video or audio signal transmitted to a display (possibly, but not necessarily while on the go)
  • 9. MobileTV | Problems | Solution | BC$ | Demo OneSeg-MediaFlo Japan  One-Seg Data Service (BML) Ads PPV, VOD
  • 10. MobileTV | Problems | Solution | BC$ | Demo MobileTV Ecosystem User
  • 11. MobileTV | Problems | Solution | BC$ | Demo Japan  World’s 2nd Largest Economy  Most advanced MobileTV & Mobile Data networks  2nd Highest Adoption  WHY?!?
  • 12. MobileTV | Problems | Solution | BC$ | Demo Canada  Wireless Cellular Data Services long kept unaffordable to most Canadians…
  • 13. MobileTV | Problems | Solution | BC$ | Demo Decreasing Voice ARPU  May be only way to save falling Voice ARPU
  • 14. MobileTV | Problems | Solution | BC$ | Demo Increasing Data ARPU  “Almost 50 cents of every dollar flowing into the Canadian telecom sector now comes from cellular or Internet service”1 1 – Grant Robertson, Globe and Mail: Cellphones, Internet step to the fore
  • 15. MobileTV | Problems | Solution | BC$ | Demo Data ARPU Opportunity  Loads of room for growth in Canada  Need platforms, policies & standards
  • 16. MobileTV | Problems | Solution | BC$ | Demo Plenty of Distractions • Useful to look back to a time when Telcos Banking Gaming Payments Messaging Internet Mobile Lifestyle Voice Movies TV Music …were most innovative & profitable
  • 17. MobileTV | Problems | Solution | BC$ | Demo What Telcos Were NOT  TV Studios  Banks  TV Broadcaster  E-commerce Providers  Movie Studios  Translation Services  Web Portals  Record Labels  Search Engines  Game Manufacturers  Cartographers  Content Producers  Travel Agents  Ad Networks  Web Design company
  • 18. MobileTV | Problems | Solution | BC$ | Demo What Telcos Were  TELEPHONE COMPANIES
  • 19. MobileTV | Problems | Solution | BC$ | Demo Proposal  Worry about Spectrum Auction  Promote Entrepreneurship  Realize benefits of Data Services and Impact of 3G devices (iPhone, Bold, N95)  Recognize lack of ecosystem, help fix it Electronista: BlackBerry Bold official, beats iPhone to 3G
  • 20. MobileTV | Problems | Solution | BC$ | Demo Personal Agenda?  Mobile Streaming works in Europe, South Korea, Malaysia, Japan, USA, etc…  NOT CANADA… WHY?  Handsets DO support it  Network does not  REQUEST Open RTSP streaming on all Mobile Networks
  • 21. MobileTV | Problems | Solution | BC$ | Demo BC$ Proposal Behavior Content Money Categorization Recommendation Monetization  BC$ is a Recommendation Engine and Video Monetization Platform
  • 22. MobileTV | Problems | Solution | BC$ | Demo Company – BC$  B = Behavior (non-intrusive, opt-in behavioral tracking)  C – Content (relevant content recommendations, convenience/utility)  $ – Money (promising monetization opportunities, ads & subscriptions)
  • 23. MobileTV | Problems | Solution | BC$ | Demo Business Model 1. Content providers will release the rights to their content to be Recommended through BC$ 2. Available content is catalogued for Advertisers’ consideration, preferred placements, targets 3. Advertisers will immediately place bids, however in “Matchmaker” style rather than “Auction” 4. Online Retailers must take a risk by offering store credits to account for the virtual currency 5. Virtual currency earned through TRUSTED Recommendations drives E-commerce sales 6. Content Producers are monetarily rewarded when their content produces sales, or, BC$ 7. Carriers claim a percentage of Ad Revenues / Subscriptions to cover Data Service fees Content Producers Carriers Advertisers Online Retailers
  • 24. MobileTV | Problems | Solution | BC$ | Demo Closing Thoughts…  Content Publishers & Service-providers need to cooperate, not compete, in order to provide the highest quality, most relevant content to users  We must learn from the mistakes of the Japanese Walled-Gardens, and benefits of the Japanese Ecosystem model
  • 25. MobileTV | Problems | Solution | BC$ | Demo Call to Action  Looking for Developers to contribute to ongoing OpenRecommender project  Angel Funded, seeking Round 1 Capital to sustain Beta growth by January 2009  In Canada, plan to…  Fight for ubiquitous RTSP (if necessary)  Begin talks with major players (among others)
  • 26. MobileTV | Problems | Solution | BC$ | Demo DEMOS Network  YouTube Integration  On Mobile  BC$  BC$  Wiki  Blog  Forums  SNS  Facebook * (Browser Plug-In… accesses site)  MySpace *  Value  Yoshonet
  • 28. eMobile  Small number of loyal, happy subscribers  “New kid in town”  Wireless Data Services  Over Wi-Fi  Wi-Max  3G network  MobileTV (OneSeg)  1st to Introduce 7.3Mbps Download
  • 29. Softbank  Lowest subscriber Churn, Highest Growth  Largest % of University-aged & early- career (20-28yrs.) subscribers  Considered safest for kids, kodomo keitai  Easy, Low-cost, Convenient, No-nonsense
  • 30. KDDI (au)  2nd Biggest Market Share  Largest % of Female subscribers  Largest % of teen (13-19yrs.) subscribers  Stylish, Hip, Fashionable, Cool
  • 31. NTT (DoCoMo)  Largest Market share  Largest % of Business subscribers  Largest % of Male & Senior subscribers  Trust, Status, Premium, Power-user, Takai
  • 32. NTT Group  As of March 31, 2005, the NTT Group had grown to 542 companies and 201,000 employees worldwide
  • 34. NTT – New Business Creation Initiatives
  • 35. iMode *NEW & IMPROVED* Business Model
  • 38. Japan’s Business Model Handsets Manufacturers Relevant Content & Advertisements 4 Content 2 Broadcaster 3 Mobile Carriers Aggregator 1 Content 8 Provider 5 7 Advertising Advertiser 9 End User Agency Retailer 6 Content Flow $$Money Flow Interacts with Ad link
  • 39. Explanation of Japan’s Mobile TV Biz-Model 1 OneSeg (Broadcast via terrestrial) Content providers provide content to content aggregators and this content moves to 1 3 broadcasters when requested, through the exchange of money for content. Mobile carriers have to pay extra $ to handsets manufacturers for the added 4 features (ability to watch live TV & longer battery) Broadcasters offer end-users the ability to watch live TV by using OneSeg services 5 over the 3G Networks via Mobile carriers, free of charge. This model will work if end users will interact with the ads displayed while watching 6 TV on their mobile. Every time end users click on the ads or buy things through M- Commerce then it will create critical money flow through the system. When end users click on an ad and make a purchase, then a portion of this money 7 will flow to mobile carriers; the remaining money will be shared with broadcasters, producers and publishers. Since it’s free for the end user, advertisers will clearly support the entire ecosystem. 8 9 Advertisers will pay an advertising agency money to create an ad and the agency will pay money to broadcasters to air their ads.** **The One-Seg FREE TRIAL period comes to an end at the end of the fiscal year, future unclear!!! (Early reports indicate that users are opting for ad-supported, or premium, subscription service)
  • 40.
  • 41. Bell
  • 43. Shaw
  • 46. Telus
  • 48. On Entrepreneurship  Focus on what it is you do best… (hold on to key profit sites)  Innovate around your core products and services; partner, align, outsource on others  Myriad of ways to integrate voice into interesting and useful new applications…  Encourage New Business developments which would promote high data bandwidth consumption, driving Data ARPU
  • 49. Spectrum Auction Companies currently vying for Spectrum are:  Younger  Likely to be considered Hipper  Hungrier  Less to lose and more to gain than you  More motivation to innovate (must innovate or die)  Driven to displace old models  Driven to displace YOU
  • 50. Ecosystem: What would you Prefer if you ran a Telco?  Money from content providers? Individuals?  Meager amount of subscribers currently willing to pay for small chunks of content? ~OR~  A healthy portion of the advertising revenue, on large-scale service and to keep track of how your handsets/services are being used  To “better serve” consumers, right!?
  • 51. Solution  Establish a North American, interoperable standard for tracking users’ behavior and actually provide incentives for them to tune into the network to watch  Meter their behavior securely & privately  Become facilitators of the ecosystem
  • 54. P2P: Missed Opportunity  REWARD Peer-2-Peer file sharing!!!  WHY persecute users?  Because they happen to like a particular TV show to want to have a copy to watch at any time? (P.S. They can relieve stress on your resources with the right model)  Just don’t let them circumvent your Ad model, unless they’re willing to pay a subscription fee  Everybody is happy (users get content, you maintain control)
  • 55. Our Mobile Future  What Japan, South Korea (and all of us) are ultimately headed to, is:  Middleman-Optional Publishing  Middleman-Free Distribution  Metered P2P Content Co-Creation  That’s a lot of speculation, but it comes after hearing from & interviewing some of the brightest in the Mobile Industry
  • 56. Our Purpose  Intelligent Program Recommendations  Reliable, Transparent Content Recommendations  Collaborative Filtering plus Trust Hierarchies  Comprehensive Parental Controls  Smart Advertising  Ad Relevancy  Inferred Product Placements  Integrated Contextual & Behavioral  Search-result to E-Commerce buy Relevancy Matching  Agent-based (automated) Retrieval  Skip time-consuming search process whenever possible
  • 57. BC$ Proposal  Mobile community & industry stakeholders must work together towards commonly accepted software standards  As a matter of standards:  Open Source standard – each company provides its own unique, value-added services atop free/open software (depends on license)  De Facto standard – one major company champions software, may open through APIs or keep closed (not suggested in “Web 3.0”)  Hybridization of standards – one company develops / releases to open-source community… RFC for improvements, CSV to track, sell a non-public “enterprise version” and support companies in adhering to the standards *SUGGESTED METHOD*
  • 58. Where we’re going…  Defensive Publication for IEEE (May, 2008)  Releasing Ontology & Description Logics as open source (Hybrid) project (by July, 2008)  Searching 1st-Round of Funding (by Fall 2008)  Launching Beta – brand new type of social media service & content portal (by Jan., 2009)