SlideShare a Scribd company logo
1 of 20
Tony Parisi
Head of VR/AR Strategy
Unity Technologies
Powering the
VR/AR Ecosystem
“If I had asked people what
they wanted, they would have
said faster horses.”
— Henry Ford
2016 202020182017 2019
Adoption/Value
Time
2016 202020182017 2019
Adoption/Value
Time
“gap of disappointment”
Mobile, mobile, mobile
32%
of the top 100 mobile games
5B
mobile app installs Q4 2016
2.4B
unique mobile devices
60%
of VR/AR developers
>50%
of Daydream launch apps
AFP PHOTO
Solve hard
problems
Democratize
development
Enable
success
Graphics
and Performance
Windows
Store
Windows
Phone
Windows
Desktop
Apple
Platforms
VR/AR Features
Unity 5.6 (in beta)
Hardware accelerated
Cross platform
4K videos playback
H264, vp8, any codec
supported by the platform
New Video Player
Timeline
Animation
Tool
Preview available now; ships later this year
Advanced
Research
Open source project
Released December, 2016
Cinematic VR
Enterprise VR/AR
Artist Tools
Web
On the Horizion
Thank You

More Related Content

Similar to Powering the VR/AR Ecosystem 2017-01-17

21 app packaging, monetization and publication
21   app packaging, monetization and publication21   app packaging, monetization and publication
21 app packaging, monetization and publicationWindowsPhoneRocks
 
China's Digital landscape and rising disruptors: VR and Augmented reality
China's Digital landscape and rising disruptors: VR and Augmented realityChina's Digital landscape and rising disruptors: VR and Augmented reality
China's Digital landscape and rising disruptors: VR and Augmented realitySoile Ollila
 
China's digital landscape and rising disruptors: VR and Augmented reality
China's digital landscape and rising disruptors: VR and Augmented realityChina's digital landscape and rising disruptors: VR and Augmented reality
China's digital landscape and rising disruptors: VR and Augmented realityTeam Finland Future Watch
 
Virtually Anywhere
Virtually AnywhereVirtually Anywhere
Virtually AnywhereTony Parisi
 
MEMS & Sensors Market: Current Challenges & Future Opportunities presentation...
MEMS & Sensors Market: Current Challenges & Future Opportunities presentation...MEMS & Sensors Market: Current Challenges & Future Opportunities presentation...
MEMS & Sensors Market: Current Challenges & Future Opportunities presentation...Yole Developpement
 
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017Lviv Startup Club
 
Augmented reality
Augmented realityAugmented reality
Augmented realityRizal Akbar
 
PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...
PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...
PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...PTC
 
Epson Moverio BT-200 - Developer - Getting Started
Epson Moverio BT-200 - Developer - Getting StartedEpson Moverio BT-200 - Developer - Getting Started
Epson Moverio BT-200 - Developer - Getting StartedPrelaunch Labs, Inc.
 
IAB Poland - Zugara Augmented Reality Presentation
IAB Poland - Zugara Augmented Reality PresentationIAB Poland - Zugara Augmented Reality Presentation
IAB Poland - Zugara Augmented Reality PresentationZugara
 
POVRLabs Pitch
POVRLabs PitchPOVRLabs Pitch
POVRLabs PitchRajath D M
 
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...Shane Church
 
Pick Your Poison – Mobile Web, Native or Hybrid?
Pick Your Poison – Mobile Web, Native or Hybrid?Pick Your Poison – Mobile Web, Native or Hybrid?
Pick Your Poison – Mobile Web, Native or Hybrid?Effective
 
Horizon 6 infographic
Horizon 6 infographicHorizon 6 infographic
Horizon 6 infographicTony Paikeday
 
Augmented Reality Development Tools
Augmented Reality Development ToolsAugmented Reality Development Tools
Augmented Reality Development ToolsTharindu Kumara
 
Mobile Augmented Reality Development tools
Mobile Augmented Reality Development toolsMobile Augmented Reality Development tools
Mobile Augmented Reality Development toolsThiwanka Makumburage
 
Spotlight on Media & Entertainment: Virtual Reality
Spotlight on Media & Entertainment: Virtual RealitySpotlight on Media & Entertainment: Virtual Reality
Spotlight on Media & Entertainment: Virtual RealityL.E.K. Consulting
 

Similar to Powering the VR/AR Ecosystem 2017-01-17 (20)

Learn Android
Learn AndroidLearn Android
Learn Android
 
21 app packaging, monetization and publication
21   app packaging, monetization and publication21   app packaging, monetization and publication
21 app packaging, monetization and publication
 
China's Digital landscape and rising disruptors: VR and Augmented reality
China's Digital landscape and rising disruptors: VR and Augmented realityChina's Digital landscape and rising disruptors: VR and Augmented reality
China's Digital landscape and rising disruptors: VR and Augmented reality
 
China's digital landscape and rising disruptors: VR and Augmented reality
China's digital landscape and rising disruptors: VR and Augmented realityChina's digital landscape and rising disruptors: VR and Augmented reality
China's digital landscape and rising disruptors: VR and Augmented reality
 
Virtually Anywhere
Virtually AnywhereVirtually Anywhere
Virtually Anywhere
 
MEMS & Sensors Market: Current Challenges & Future Opportunities presentation...
MEMS & Sensors Market: Current Challenges & Future Opportunities presentation...MEMS & Sensors Market: Current Challenges & Future Opportunities presentation...
MEMS & Sensors Market: Current Challenges & Future Opportunities presentation...
 
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
MAXIM ILLYASHENKO «Future of VR in gaming industry» - KIOF2017
 
GOBA
GOBAGOBA
GOBA
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
TechDays 2013 Developer Keynote
TechDays 2013 Developer KeynoteTechDays 2013 Developer Keynote
TechDays 2013 Developer Keynote
 
PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...
PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...
PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...
 
Epson Moverio BT-200 - Developer - Getting Started
Epson Moverio BT-200 - Developer - Getting StartedEpson Moverio BT-200 - Developer - Getting Started
Epson Moverio BT-200 - Developer - Getting Started
 
IAB Poland - Zugara Augmented Reality Presentation
IAB Poland - Zugara Augmented Reality PresentationIAB Poland - Zugara Augmented Reality Presentation
IAB Poland - Zugara Augmented Reality Presentation
 
POVRLabs Pitch
POVRLabs PitchPOVRLabs Pitch
POVRLabs Pitch
 
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...
 
Pick Your Poison – Mobile Web, Native or Hybrid?
Pick Your Poison – Mobile Web, Native or Hybrid?Pick Your Poison – Mobile Web, Native or Hybrid?
Pick Your Poison – Mobile Web, Native or Hybrid?
 
Horizon 6 infographic
Horizon 6 infographicHorizon 6 infographic
Horizon 6 infographic
 
Augmented Reality Development Tools
Augmented Reality Development ToolsAugmented Reality Development Tools
Augmented Reality Development Tools
 
Mobile Augmented Reality Development tools
Mobile Augmented Reality Development toolsMobile Augmented Reality Development tools
Mobile Augmented Reality Development tools
 
Spotlight on Media & Entertainment: Virtual Reality
Spotlight on Media & Entertainment: Virtual RealitySpotlight on Media & Entertainment: Virtual Reality
Spotlight on Media & Entertainment: Virtual Reality
 

More from Tony Parisi

The New Fine Arts
The New Fine ArtsThe New Fine Arts
The New Fine ArtsTony Parisi
 
Face the Future: Computing in an Augmented World
Face the Future: Computing in an Augmented WorldFace the Future: Computing in an Augmented World
Face the Future: Computing in an Augmented WorldTony Parisi
 
WebVR: Developing for the Immersive Web
WebVR: Developing for the Immersive WebWebVR: Developing for the Immersive Web
WebVR: Developing for the Immersive WebTony Parisi
 
Introduction to WebVR Autodesk Forge 2016
Introduction to WebVR Autodesk Forge 2016Introduction to WebVR Autodesk Forge 2016
Introduction to WebVR Autodesk Forge 2016Tony Parisi
 
Virtually Anyone
Virtually AnyoneVirtually Anyone
Virtually AnyoneTony Parisi
 
React-VR: An Early Experiment with React and WebGL for VR Development
React-VR: An Early Experiment with React and WebGL for VR DevelopmentReact-VR: An Early Experiment with React and WebGL for VR Development
React-VR: An Early Experiment with React and WebGL for VR DevelopmentTony Parisi
 
Vrml, or There and Back Again
Vrml, or There and Back AgainVrml, or There and Back Again
Vrml, or There and Back AgainTony Parisi
 
The Coming Distribution War
The Coming Distribution WarThe Coming Distribution War
The Coming Distribution WarTony Parisi
 
Browser-Based Virtual Reality April 2015
Browser-Based Virtual Reality April 2015Browser-Based Virtual Reality April 2015
Browser-Based Virtual Reality April 2015Tony Parisi
 
VR Without Borders RIVER WebVR April 2015
VR Without Borders RIVER WebVR April 2015VR Without Borders RIVER WebVR April 2015
VR Without Borders RIVER WebVR April 2015Tony Parisi
 
glTF and the WebGL Art Pipeline March 2015
glTF and the WebGL Art Pipeline March 2015glTF and the WebGL Art Pipeline March 2015
glTF and the WebGL Art Pipeline March 2015Tony Parisi
 
An Introduction to Web VR January 2015
An Introduction to Web VR January 2015An Introduction to Web VR January 2015
An Introduction to Web VR January 2015Tony Parisi
 
Up And Running With Web VR Fall 2014
Up And Running With Web VR Fall 2014Up And Running With Web VR Fall 2014
Up And Running With Web VR Fall 2014Tony Parisi
 
The Web Eats Everything In Its Path Fall 2014
The Web Eats Everything In Its Path Fall 2014The Web Eats Everything In Its Path Fall 2014
The Web Eats Everything In Its Path Fall 2014Tony Parisi
 
Hacking Reality: Browser-Based VR with HTML5
Hacking Reality: Browser-Based VR with HTML5Hacking Reality: Browser-Based VR with HTML5
Hacking Reality: Browser-Based VR with HTML5Tony Parisi
 
WebGL Primetime!
WebGL Primetime!WebGL Primetime!
WebGL Primetime!Tony Parisi
 
The Browser As Console - HTML5 and WebGL for Game Development
The Browser As Console - HTML5 and WebGL for Game DevelopmentThe Browser As Console - HTML5 and WebGL for Game Development
The Browser As Console - HTML5 and WebGL for Game DevelopmentTony Parisi
 
WebGL, HTML5 and How the Mobile Web Was Won
WebGL, HTML5 and How the Mobile Web Was WonWebGL, HTML5 and How the Mobile Web Was Won
WebGL, HTML5 and How the Mobile Web Was WonTony Parisi
 
Developing Web Graphics with WebGL
Developing Web Graphics with WebGLDeveloping Web Graphics with WebGL
Developing Web Graphics with WebGLTony Parisi
 
WebGL - It's GO Time
WebGL - It's GO TimeWebGL - It's GO Time
WebGL - It's GO TimeTony Parisi
 

More from Tony Parisi (20)

The New Fine Arts
The New Fine ArtsThe New Fine Arts
The New Fine Arts
 
Face the Future: Computing in an Augmented World
Face the Future: Computing in an Augmented WorldFace the Future: Computing in an Augmented World
Face the Future: Computing in an Augmented World
 
WebVR: Developing for the Immersive Web
WebVR: Developing for the Immersive WebWebVR: Developing for the Immersive Web
WebVR: Developing for the Immersive Web
 
Introduction to WebVR Autodesk Forge 2016
Introduction to WebVR Autodesk Forge 2016Introduction to WebVR Autodesk Forge 2016
Introduction to WebVR Autodesk Forge 2016
 
Virtually Anyone
Virtually AnyoneVirtually Anyone
Virtually Anyone
 
React-VR: An Early Experiment with React and WebGL for VR Development
React-VR: An Early Experiment with React and WebGL for VR DevelopmentReact-VR: An Early Experiment with React and WebGL for VR Development
React-VR: An Early Experiment with React and WebGL for VR Development
 
Vrml, or There and Back Again
Vrml, or There and Back AgainVrml, or There and Back Again
Vrml, or There and Back Again
 
The Coming Distribution War
The Coming Distribution WarThe Coming Distribution War
The Coming Distribution War
 
Browser-Based Virtual Reality April 2015
Browser-Based Virtual Reality April 2015Browser-Based Virtual Reality April 2015
Browser-Based Virtual Reality April 2015
 
VR Without Borders RIVER WebVR April 2015
VR Without Borders RIVER WebVR April 2015VR Without Borders RIVER WebVR April 2015
VR Without Borders RIVER WebVR April 2015
 
glTF and the WebGL Art Pipeline March 2015
glTF and the WebGL Art Pipeline March 2015glTF and the WebGL Art Pipeline March 2015
glTF and the WebGL Art Pipeline March 2015
 
An Introduction to Web VR January 2015
An Introduction to Web VR January 2015An Introduction to Web VR January 2015
An Introduction to Web VR January 2015
 
Up And Running With Web VR Fall 2014
Up And Running With Web VR Fall 2014Up And Running With Web VR Fall 2014
Up And Running With Web VR Fall 2014
 
The Web Eats Everything In Its Path Fall 2014
The Web Eats Everything In Its Path Fall 2014The Web Eats Everything In Its Path Fall 2014
The Web Eats Everything In Its Path Fall 2014
 
Hacking Reality: Browser-Based VR with HTML5
Hacking Reality: Browser-Based VR with HTML5Hacking Reality: Browser-Based VR with HTML5
Hacking Reality: Browser-Based VR with HTML5
 
WebGL Primetime!
WebGL Primetime!WebGL Primetime!
WebGL Primetime!
 
The Browser As Console - HTML5 and WebGL for Game Development
The Browser As Console - HTML5 and WebGL for Game DevelopmentThe Browser As Console - HTML5 and WebGL for Game Development
The Browser As Console - HTML5 and WebGL for Game Development
 
WebGL, HTML5 and How the Mobile Web Was Won
WebGL, HTML5 and How the Mobile Web Was WonWebGL, HTML5 and How the Mobile Web Was Won
WebGL, HTML5 and How the Mobile Web Was Won
 
Developing Web Graphics with WebGL
Developing Web Graphics with WebGLDeveloping Web Graphics with WebGL
Developing Web Graphics with WebGL
 
WebGL - It's GO Time
WebGL - It's GO TimeWebGL - It's GO Time
WebGL - It's GO Time
 

Recently uploaded

08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...shyamraj55
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 
Unlocking the Potential of the Cloud for IBM Power Systems
Unlocking the Potential of the Cloud for IBM Power SystemsUnlocking the Potential of the Cloud for IBM Power Systems
Unlocking the Potential of the Cloud for IBM Power SystemsPrecisely
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDGMarianaLemus7
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphNeo4j
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
Artificial intelligence in the post-deep learning era
Artificial intelligence in the post-deep learning eraArtificial intelligence in the post-deep learning era
Artificial intelligence in the post-deep learning eraDeakin University
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024BookNet Canada
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Allon Mureinik
 

Recently uploaded (20)

08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 
Unlocking the Potential of the Cloud for IBM Power Systems
Unlocking the Potential of the Cloud for IBM Power SystemsUnlocking the Potential of the Cloud for IBM Power Systems
Unlocking the Potential of the Cloud for IBM Power Systems
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDG
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
Artificial intelligence in the post-deep learning era
Artificial intelligence in the post-deep learning eraArtificial intelligence in the post-deep learning era
Artificial intelligence in the post-deep learning era
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food Manufacturing
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)
 

Powering the VR/AR Ecosystem 2017-01-17

Editor's Notes

  1. It’s safe to say that the people in this room collectively feel that the technologies behind VR, AR and MR will have an impact in the same way that great technical advances of past generations have changed our lives… with each technological shift bringing new magic into the world
  2. We’re in the midst of this big transition, one as fundamental as the others that have come before. But we don’t have the benefit of hindsight to know exactly how and when it will happen. Every step change has had its detractors, encountering pushback and delaying the time it took to grab hold. When Henry Ford was first developing the automobile, he famously remarked, “If I had asked people what they wanted, they would have said ’faster horses.’” The implications of a revolutionary invention can’t be fully appreciated until long after they are first introduced. So here we are, a few years into the resurgence of consumer virtual and augmented reality, and we very much like the early auto industry. We don’t know all the great ways in which this new technology is going to be used– and we can’t possibly predict. We are starting off by duplicating ideas and models that worked previously– but we can only guess as to whether those are going to work. All we know is, like the innovations of earlier times, this one is going to change a lot about the way we live, work and play. Maybe everything.
  3. With this kind of potential, and the amazing work we’ve seen to date, we take the success of immersive technology for granted and see it as inevitable. You’ve probably seen this chart if you’ve been tracking our thoughts on the AR VR market. The yellow line on the graph indicates expectation – most of us expect a steadily growing ramp to billions of headsets by 2020. As with all new markets, the reality is going to be more like the white curve: starting slowly at first, then picking up steam and finally growing exponentially. The difference between the expectation and the reality is what we call <CLICK> the ”GAP OF DISAPPOINTMENT,” because this is the time when expectations get ahead of reality and bad things can happen: companies can overspend, startups can run out of money, and the press can take any indication of slowdown or market correction as a sign of disaster. But we know better. While we are bullish on the long-term outcome of virtual, augmented and mixed reality, we know that path to get there will not be a straight line, or a smooth road. There will hurdles along the way. We believe that the gap of disappointment will be real… but it’s important to note, in the end, it’ll be fairly meaningless. 2017 will be a year of slow and steady adoption, but as I like to say: you don’t get to 1 Billion headsets without getting through the first few million. 2018 and certainly 2019 we will see significant pickup, and you have to remember, if that’s the case, it means people are gearing up now to create some of those blockbuster experiences. So, folks… we’re right on track.
  4. With this kind of potential, and the amazing work we’ve seen to date, we take the success of immersive technology for granted and see it as inevitable. You’ve probably seen this chart if you’ve been tracking our thoughts on the AR VR market. The yellow line on the graph indicates expectation – most of us expect a steadily growing ramp to billions of headsets by 2020. As with all new markets, the reality is going to be more like the white curve: starting slowly at first, then picking up steam and finally growing exponentially. The difference between the expectation and the reality is what we call <CLICK> the ”GAP OF DISAPPOINTMENT,” because this is the time when expectations get ahead of reality and bad things can happen: companies can overspend, startups can run out of money, and the press can take any indication of slowdown or market correction as a sign of disaster. But we know better. While we are bullish on the long-term outcome of virtual, augmented and mixed reality, we know that path to get there will not be a straight line, or a smooth road. There will hurdles along the way. We believe that the gap of disappointment will be real… but it’s important to note, in the end, it’ll be fairly meaningless. 2017 will be a year of slow and steady adoption, but as I like to say: you don’t get to 1 Billion headsets without getting through the first few million. 2018 and certainly 2019 we will see significant pickup, and you have to remember, if that’s the case, it means people are gearing up now to create some of those blockbuster experiences. So, folks… we’re right on track.
  5. While there’ll always be a market for great high end VR devices, like the Vive and Rift, mobile will lead the way to mass adoption and speed these new realities to the world with its use. The mobile VR explosion began with Google Cardboard. Through January 2016, over 5 million Cardboard viewers had shipped and over 1,000 compatible applications had been published. GearVR Oculus had 1Million users in April of this year and more recently RelayCars passed the half million download mark with their free app in which users can explore realistic models of cars, watch videos, head to virtual showrooms and even take virtual test drives Google announced Daydream, which is going to bring a controller, lighter weight and cross hardware compatibility to mobile. Facebook 360 was introduced in June, and while you don’t need to use a headset, there are two important things that are happening. First, it gets users used to moving around in 3 dimensions while looking at their phone, and 2nd, it CAN be used with both GearVR and Rift. This is a great strategy to get the masses comfortable with VR step by step. I don’t know about you, but I often find myself trying to drag flat videos and photos around on my desktop or touch screen; I have just come to expect that everything is 360. I don’t believe we are far off when this media type is going to be prevalent. Finally AR recently hit the mainstream with the Made with Unity title Pokemon GO, We are amidst one of the Meme moments of 2016, and very likely one of the most widely used apps on mobile to date, possibly surpassing some social networks
  6. How will we get there? Well, every town, city or even world ever built relies on people, but it also relies on their ability to use a variety of tools to build the houses, infrastructure and governance. The virtual worlds are no different and are going to require some pretty amazing tools, the most used right now being? Yes, you guessed it. Unity. Now for a relatively short, shameless plug, that happens to tie in perfectly with what we're here to talk about.
  7. You may recognize the young gentleman on the screen behind me: that’s Facebook CEO Mark Zuckerberg at the Oculus Connect conference last month. In his keynote address, he laid out Facebook’s vision of a social interface of the near future, with live avatars, photo sharing, video chat with his wife working at the hospital, and even a webcam to keep an eye on his dog at home. Very cool stuff, made with Unity.
  8. And that wasn’t the only thing made with Unity for Oculus Connect. Oculus Rooms, Oculus Avatars and 22 of the 25 titles demonstrated on the show floor were made with Unity. 22 out of 25… that’s incredible. But we want more: we want to help you make all of the world’s VR and AR.
  9. We remain committed to our three core principles Democratize development - everyone can bring their creations to life, including a new wave of creators in AR and VR Solving hard problems - 25+ platforms, amazing graphics like adam Make developers successful – making a profit is hard… help…paid out more to developers than we've made ourselves
  10. Adam showed the way Short film created with a small team using Unity and rendered in real time so you could see the possibilities Used Cinematic Image Effects tools (like Screenspace Raytraced Reflections, Depth of Field, Tonemapping and Colour Grading and more) available on the Asset Store Team developed custom tools and features on top of Unity including volumetric fog, a transparency shader and motion blur to cover specific production needs. Now the assets used to create it are available on asset store for you to use and create your own amazing experiences We've recruited a team of great technologists in Paris to help us do even more on the graphics side Best talent, hardest problems Highly specialized and ready to help solve hard problems for artists from advanced particles to lighting to photogrammetry
  11. Phenomenal year for platform growth, we're bringing game and experience creators access to all the platforms that matter This year, we've added native & optimized support for Amazon FIreOS, Microsoft HoloLens, Google Cardboard & Daydream, and SteamVR Brought us to 28 platforms and technologies
  12. Playing videos is a very common scenario, and even more in VR with the growing amount of 360 video. So it was natural tackle this seriously, so, it’s my pleasure to announce Unity is introducing ….
  13. [slide - new video player] a completely new video player. Rebuilt from scratch with performance in mind, like being able to play smoothly 4k videos, and perfect for 360 VR videos we’re also making it cross platform of course. The video player is hardware accelerated, It’s based on h264 and vp8 and can use any codec supported by the platform. coming to unity 5.6.
  14. We showed you our EditorVR concept at the Vision conference in February We’re pleased to announce the experimental build will be available by the end of the year, you'll see the new version later in the presentation. We’ve provided a solid foundation with tools you need to effectively develop in VR. To that end, the whole EditorVR package is completely open-source, with an open API.