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Continuous Innovation
Going beyond Agile, Lean, and Design Thinking
toward a new human-centered paradigm of working.
Andrea Picchi
www.andreapicchi.it
@andreapicchi
www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design
Consumer Spending
experiences over anything else
www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design Source: US Bureau of Economic Analysis
20%
0%
10%
1976 2016200619961986
APPAREL
TECHNOLOGY
EXPERIENCE
What is an Experience?
Continuous Innovation: Human-centered design www.andreapicchi.it - @andreapicchi
www.andreapicchi.it - @andreapicchi
1. stimulus
2. perception
3. interaction
4. evaluation
Continuous Innovation: Human-centered design
Experience
is generated by the human's mind
Experience
originates from 3 macro-variables at any given point in time
www.andreapicchi.it - @andreapicchi
Human Being
VARIABLE
Continuous Innovation: Human-centered design
Environment
VARIABLE
Interface
CONSTANT
What is required
to design an Experience?
Continuous Innovation: Human-centered design www.andreapicchi.it - @andreapicchi
www.andreapicchi.it - @andreapicchi
We can not design
an experience
we can only directly manipulate one component of the equation
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
We can learn
from the user
indirectly investigating the effect of the other components
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
We can implement
a continuous-learning strategy
setting the foundations of a human-centered practice
Continuous Innovation: Human-centered design
How can we establish
a human-centered practice?
Continuous Innovation: Human-centered design www.andreapicchi.it - @andreapicchi
www.andreapicchi.it - @andreapicchi
Large-scale change
requires company-wide commitment
TOP-DOWN BOTTOM-UP
C-SUIT
DEPARTMENT
TEAM
INDIVIDUAL
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
Large-scale change
requires 4 operational layers
SKILLS
TOOLS
RULES
NORMS
Continuous Innovation: Human-centered design
What are the characteristics
of a human-centered organization?
Continuous Innovation: Human-centered design www.andreapicchi.it - @andreapicchi
Design
is a human-centered mindset
www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
Designing
is the practice of generating value through problem-solving
Continuous Innovation: Human-centered design
The 3 dimensions
of designing
www.andreapicchi.it - @andreapicchi
ENVIRONMENT
DOINGTHINKING
Human-Centered Culture
C=f(M/E)
C = Culture
M = Mindset (Thinking + Doing)
E = Environment
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
Deep and holistic human understanding
Visualization of new possibilities
Creation of a new activity system
The 3 components
of designing
DOING
THINKING
ENVIRON.
Continuous Innovation: Human-centered design
Human-Centricity
across the organization
DESIGNER NOT-DESIGNER
NOT-DESIGNERNOT-DESIGNER
. . . . .. .
EXPERIENCE TECHNOLOGY MARKETING COMMERCIAL
www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design
D
T
E
www.andreapicchi.it - @andreapicchi
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
Change process
is not a linear process but a logically structured program
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
Change process
is not a linear process but a logically structured program
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
Continuous Innovation: Human-centered design
Appoint a design advocate
to drive, protect and embodying the change
“Quality of experience
is everyone’s responsibility”
Steve Jobs
www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
Prepare the change
defining the why, what, how
NORMS
RULES
TOOLS
SKILLS
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
1. Create a compelling story that exposes purpose and values.
2. Create a program and a roadmap for the change.
3. Make the change mandatory.
QUALITY OF EXPERIENCE
IS EVERYONE’S RESPONSIBILITY
WEEKLY ITERATION
VALUES PURPOSE+
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
Prepare the change
aligning vision, goals, and objectives
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
• Use OKR (or 4DX) to align company, team and individual objectives.
• Don’t use OKR (or 4DX) to evaluate performance!
VISION
ANNUAL
GOAL
QUARTERLY
OBJECTIVE
KEY RESULT 1
ANNUAL
GOAL
QUARTERLY
OBJECTIVE
QUARTERLY
OBJECTIVE
QUARTERLY
OBJECTIVE
KEY RESULT 1
KEY RESULT 1
KEY RESULT 1
KEY RESULT N
KEY RESULT N
KEY RESULT N
KEY RESULT N
NORMS
RULES
TOOLS
SKILLS
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
Set the cognitive preconditions
not a linear process but a logically structured program
Continuous Innovation: Human-centered design
Set the cognitive preconditions
reframing the roles
www.andreapicchi.it - @andreapicchi
“The limits of my language
are the limits of my mind”.
“All I know is what I have words for.”
- Ludwig Wittgenstein
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
NORMS
RULES
TOOLS
SKILLS
Continuous Innovation: Human-centered design
PRODUCT OWNER
FOCUS ON
Feature over experience
Individual accountability
Timing of delivery
… … …
Set the cognitive preconditions
reframing the roles
EXPERIENCE PLANNER
FOCUS ON
Experience over feature
Collective accountability
Quality of delivery
… … …
www.andreapicchi.it - @andreapicchi
Set the Cognitive preconditions
teaching the required skills
AVERAGE RETENTION RATES
75%
95%
50%
30%
20%
10%
5%
Reading
Audio/Visual
Demonstration
Discussion
Practice
Teaching
Lecturing
How do we develop skills?
Passive
Individual
Learning
Methods
Active
Collective
Learning
Methods
Source: National Training LaboratoriesContinuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
Change process
is not a linear process but a logically structured program
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
Set the social preconditions
redefining the priority system
Are you balancing the interplay between business and human needs?
NORMS
RULES
TOOLS
SKILLS
Continuous Innovation: Human-centered design
Design complexity
Development complexity
User value
Business value
Customer delight
Priority score
3
5
5
3
4
4
Backlog
RESEARCH
PRODUCT
DESIGN
DESIGN
DEVELOPMENT
www.andreapicchi.it - @andreapicchi
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
Set the social preconditions
redefining the reward system
Are you rewarding individual or collective behavior?
COLLECTIVE
NORMS
RULES
TOOLS
SKILLS
INDIVIDUAL
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
TEAM USER
Are you rewarding delivery or positive feedback and learning?
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
RELEASE
FEEDBACK
Set the social preconditions
redefining the reward system
NORMS
RULES
TOOLS
SKILLS
Continuous Innovation: Human-centered design
Win or Learn
www.andreapicchi.it - @andreapicchi
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
Set the social preconditions
redefining the budget allocation system
Are you allocating the budget per year or per problem to solve?
STAKEHOLDER(S) TEAM
LEARNING & RESULT
PROBLEM
PURPOSE
NORMS
RULES
TOOLS
SKILLS
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
Set the social preconditions
giving decision-making autonomy to the team
STAKEHOLDER(S) TEAM
PROBLEM
PURPOSE
LEARNING & RESULT
Are you signing-off every step of the process?
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
NORMS
RULES
TOOLS
SKILLS
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
TEAM HUMAN-CENTERED CANVAS
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
FEEDBACK
NORMS
RULES
TOOLS
SKILLS
Are you supporting the learning process?
SOLUTION
Continuous Innovation: Human-centered design Download: http://www.andreapicchi.it/human-centered-canvas/
Set the social preconditions
providing tools to track decisions and learning
www.andreapicchi.it - @andreapicchi
Vertical thinking
individual activity
Horizontal thinking
collective activity
Set the social preconditions
creating a safe independent ecosystem for the team
WHITEBOARD WALL
WHITEBOARD WALL
WHITEBOARDWALL
BOOKSHELFSTORAGE
DESKDESKDESKDESKDESK
DESKDESKDESKDESKDESK
INDIVIDUAL SPACE
MONITOR
DESIGN REQ WALL
BUSINESSREQWALL
TECHREQWALL
COLLECTIVE SPACE
RECREATIONAL SPACE
TABLE
DESIGN
DOING
DESIGN
THINKING
DESIGN
THINKING
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
NORMS
RULES
TOOLS
SKILLSDESIGN
DOING
Continuous Innovation: Human-centered design
www.andreapicchi.it - @andreapicchi
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
Change process
is not a linear process but a logically structured program
Continuous Innovation: Human-centered design
Measure the change
quantifying the human-centricity adoption.
Human-centricity adoption cannot be measured as a single concept
and manifest itself as a butterfly effect.
www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design
E
T
D
DEEP AND HOLISTIC HUMAN UNDERSTANDING
VISUALIZATION OF NEW POSSIBILITIES
CREATION OF A NEW ACTIVITY SYSTEM
www.andreapicchi.it - @andreapicchi
Move from “operational” to “behavioral” metrics.
DOINGTHINKING ENVIRONMENT
employee engagement
employee satisfaction
employee motivation
employee interruptions
time spent “doing”
number of prototypes per project
number of prototype per feature
number of concurrent prototypes
prototype-insight rate
time spent “thinking”
days without user interaction
number of users involved
number of problems reframed
number of hypothesis generated
employee trained, coaches certified, human-centered projects, … … …
HUMAN-CENTERED MINDSET
Continuous Innovation: Human-centered design
Measure the change
quantifying the human-centricity adoption.
www.andreapicchi.it - @andreapicchi
PREPARE
COGNITIVE
SOCIAL
MEASURE
Change process summary
not a linear process but a logically structured program
Expose purpose and values with a compelling story > Create a roadmap > Make it mandatory.
Align vision, goals, and objectives > Default knowledge to open.
Reframe the roles > Teach the skills.
Create a certification program and an evangelist role.
Reframe the reward system > Redefine the budget system > Give decision-making autonomy.
Create a safe and independent “environment” for “thinking” and “doing”.
Quantify the adoption with behavioral metrics.
Model all the 3 dimensions of designing: thinking, doing, and environment.
Continuous Innovation: Human-centered design
Continuous Innovation
Going beyond Agile, Lean, and Design Thinking
toward a new human-centered paradigm of working.
Andrea Picchi
www.andreapicchi.it
@andreapicchi

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Continuous Innovation: Going beyond Agile, Lean, and Design Thinking

  • 1. Continuous Innovation Going beyond Agile, Lean, and Design Thinking toward a new human-centered paradigm of working. Andrea Picchi www.andreapicchi.it @andreapicchi
  • 2. www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design
  • 3. Consumer Spending experiences over anything else www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design Source: US Bureau of Economic Analysis 20% 0% 10% 1976 2016200619961986 APPAREL TECHNOLOGY EXPERIENCE
  • 4. What is an Experience? Continuous Innovation: Human-centered design www.andreapicchi.it - @andreapicchi
  • 5. www.andreapicchi.it - @andreapicchi 1. stimulus 2. perception 3. interaction 4. evaluation Continuous Innovation: Human-centered design Experience is generated by the human's mind
  • 6. Experience originates from 3 macro-variables at any given point in time www.andreapicchi.it - @andreapicchi Human Being VARIABLE Continuous Innovation: Human-centered design Environment VARIABLE Interface CONSTANT
  • 7. What is required to design an Experience? Continuous Innovation: Human-centered design www.andreapicchi.it - @andreapicchi
  • 8. www.andreapicchi.it - @andreapicchi We can not design an experience we can only directly manipulate one component of the equation Continuous Innovation: Human-centered design
  • 9. www.andreapicchi.it - @andreapicchi We can learn from the user indirectly investigating the effect of the other components Continuous Innovation: Human-centered design
  • 10. www.andreapicchi.it - @andreapicchi We can implement a continuous-learning strategy setting the foundations of a human-centered practice Continuous Innovation: Human-centered design
  • 11. How can we establish a human-centered practice? Continuous Innovation: Human-centered design www.andreapicchi.it - @andreapicchi
  • 12. www.andreapicchi.it - @andreapicchi Large-scale change requires company-wide commitment TOP-DOWN BOTTOM-UP C-SUIT DEPARTMENT TEAM INDIVIDUAL Continuous Innovation: Human-centered design
  • 13. www.andreapicchi.it - @andreapicchi Large-scale change requires 4 operational layers SKILLS TOOLS RULES NORMS Continuous Innovation: Human-centered design
  • 14. What are the characteristics of a human-centered organization? Continuous Innovation: Human-centered design www.andreapicchi.it - @andreapicchi
  • 15. Design is a human-centered mindset www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design
  • 16. www.andreapicchi.it - @andreapicchi Designing is the practice of generating value through problem-solving Continuous Innovation: Human-centered design
  • 17. The 3 dimensions of designing www.andreapicchi.it - @andreapicchi ENVIRONMENT DOINGTHINKING Human-Centered Culture C=f(M/E) C = Culture M = Mindset (Thinking + Doing) E = Environment Continuous Innovation: Human-centered design
  • 18. www.andreapicchi.it - @andreapicchi Deep and holistic human understanding Visualization of new possibilities Creation of a new activity system The 3 components of designing DOING THINKING ENVIRON. Continuous Innovation: Human-centered design
  • 19. Human-Centricity across the organization DESIGNER NOT-DESIGNER NOT-DESIGNERNOT-DESIGNER . . . . .. . EXPERIENCE TECHNOLOGY MARKETING COMMERCIAL www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design D T E
  • 20. www.andreapicchi.it - @andreapicchi PREPARE THE CHANGE COGNITIVE PRECONDITIONS SOCIAL PRECONDITIONS MEASURE THE CHANGE Change process is not a linear process but a logically structured program Continuous Innovation: Human-centered design
  • 21. www.andreapicchi.it - @andreapicchi Change process is not a linear process but a logically structured program PREPARE THE CHANGE COGNITIVE PRECONDITIONS SOCIAL PRECONDITIONS MEASURE THE CHANGE Continuous Innovation: Human-centered design
  • 22. Appoint a design advocate to drive, protect and embodying the change “Quality of experience is everyone’s responsibility” Steve Jobs www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design
  • 23. www.andreapicchi.it - @andreapicchi Prepare the change defining the why, what, how NORMS RULES TOOLS SKILLS THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT 1. Create a compelling story that exposes purpose and values. 2. Create a program and a roadmap for the change. 3. Make the change mandatory. QUALITY OF EXPERIENCE IS EVERYONE’S RESPONSIBILITY WEEKLY ITERATION VALUES PURPOSE+ Continuous Innovation: Human-centered design
  • 24. www.andreapicchi.it - @andreapicchi Prepare the change aligning vision, goals, and objectives THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT • Use OKR (or 4DX) to align company, team and individual objectives. • Don’t use OKR (or 4DX) to evaluate performance! VISION ANNUAL GOAL QUARTERLY OBJECTIVE KEY RESULT 1 ANNUAL GOAL QUARTERLY OBJECTIVE QUARTERLY OBJECTIVE QUARTERLY OBJECTIVE KEY RESULT 1 KEY RESULT 1 KEY RESULT 1 KEY RESULT N KEY RESULT N KEY RESULT N KEY RESULT N NORMS RULES TOOLS SKILLS Continuous Innovation: Human-centered design
  • 25. www.andreapicchi.it - @andreapicchi PREPARE THE CHANGE COGNITIVE PRECONDITIONS SOCIAL PRECONDITIONS MEASURE THE CHANGE Set the cognitive preconditions not a linear process but a logically structured program Continuous Innovation: Human-centered design
  • 26. Set the cognitive preconditions reframing the roles www.andreapicchi.it - @andreapicchi “The limits of my language are the limits of my mind”. “All I know is what I have words for.” - Ludwig Wittgenstein Continuous Innovation: Human-centered design
  • 27. www.andreapicchi.it - @andreapicchi THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT NORMS RULES TOOLS SKILLS Continuous Innovation: Human-centered design PRODUCT OWNER FOCUS ON Feature over experience Individual accountability Timing of delivery … … … Set the cognitive preconditions reframing the roles EXPERIENCE PLANNER FOCUS ON Experience over feature Collective accountability Quality of delivery … … …
  • 28. www.andreapicchi.it - @andreapicchi Set the Cognitive preconditions teaching the required skills AVERAGE RETENTION RATES 75% 95% 50% 30% 20% 10% 5% Reading Audio/Visual Demonstration Discussion Practice Teaching Lecturing How do we develop skills? Passive Individual Learning Methods Active Collective Learning Methods Source: National Training LaboratoriesContinuous Innovation: Human-centered design
  • 29. www.andreapicchi.it - @andreapicchi PREPARE THE CHANGE COGNITIVE PRECONDITIONS SOCIAL PRECONDITIONS MEASURE THE CHANGE Change process is not a linear process but a logically structured program Continuous Innovation: Human-centered design
  • 30. www.andreapicchi.it - @andreapicchi THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT Set the social preconditions redefining the priority system Are you balancing the interplay between business and human needs? NORMS RULES TOOLS SKILLS Continuous Innovation: Human-centered design Design complexity Development complexity User value Business value Customer delight Priority score 3 5 5 3 4 4 Backlog RESEARCH PRODUCT DESIGN DESIGN DEVELOPMENT
  • 31. www.andreapicchi.it - @andreapicchi THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT Set the social preconditions redefining the reward system Are you rewarding individual or collective behavior? COLLECTIVE NORMS RULES TOOLS SKILLS INDIVIDUAL Continuous Innovation: Human-centered design
  • 32. www.andreapicchi.it - @andreapicchi TEAM USER Are you rewarding delivery or positive feedback and learning? THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT RELEASE FEEDBACK Set the social preconditions redefining the reward system NORMS RULES TOOLS SKILLS Continuous Innovation: Human-centered design Win or Learn
  • 33. www.andreapicchi.it - @andreapicchi THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT Set the social preconditions redefining the budget allocation system Are you allocating the budget per year or per problem to solve? STAKEHOLDER(S) TEAM LEARNING & RESULT PROBLEM PURPOSE NORMS RULES TOOLS SKILLS Continuous Innovation: Human-centered design
  • 34. www.andreapicchi.it - @andreapicchi Set the social preconditions giving decision-making autonomy to the team STAKEHOLDER(S) TEAM PROBLEM PURPOSE LEARNING & RESULT Are you signing-off every step of the process? THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT NORMS RULES TOOLS SKILLS Continuous Innovation: Human-centered design
  • 35. www.andreapicchi.it - @andreapicchi TEAM HUMAN-CENTERED CANVAS THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT FEEDBACK NORMS RULES TOOLS SKILLS Are you supporting the learning process? SOLUTION Continuous Innovation: Human-centered design Download: http://www.andreapicchi.it/human-centered-canvas/ Set the social preconditions providing tools to track decisions and learning
  • 36. www.andreapicchi.it - @andreapicchi Vertical thinking individual activity Horizontal thinking collective activity Set the social preconditions creating a safe independent ecosystem for the team WHITEBOARD WALL WHITEBOARD WALL WHITEBOARDWALL BOOKSHELFSTORAGE DESKDESKDESKDESKDESK DESKDESKDESKDESKDESK INDIVIDUAL SPACE MONITOR DESIGN REQ WALL BUSINESSREQWALL TECHREQWALL COLLECTIVE SPACE RECREATIONAL SPACE TABLE DESIGN DOING DESIGN THINKING DESIGN THINKING THINKING DOING ENVIRON DEPARTM TEAM INDIVID C-SUIT NORMS RULES TOOLS SKILLSDESIGN DOING Continuous Innovation: Human-centered design
  • 37. www.andreapicchi.it - @andreapicchi PREPARE THE CHANGE COGNITIVE PRECONDITIONS SOCIAL PRECONDITIONS MEASURE THE CHANGE Change process is not a linear process but a logically structured program Continuous Innovation: Human-centered design
  • 38. Measure the change quantifying the human-centricity adoption. Human-centricity adoption cannot be measured as a single concept and manifest itself as a butterfly effect. www.andreapicchi.it - @andreapicchiContinuous Innovation: Human-centered design
  • 39. E T D DEEP AND HOLISTIC HUMAN UNDERSTANDING VISUALIZATION OF NEW POSSIBILITIES CREATION OF A NEW ACTIVITY SYSTEM www.andreapicchi.it - @andreapicchi Move from “operational” to “behavioral” metrics. DOINGTHINKING ENVIRONMENT employee engagement employee satisfaction employee motivation employee interruptions time spent “doing” number of prototypes per project number of prototype per feature number of concurrent prototypes prototype-insight rate time spent “thinking” days without user interaction number of users involved number of problems reframed number of hypothesis generated employee trained, coaches certified, human-centered projects, … … … HUMAN-CENTERED MINDSET Continuous Innovation: Human-centered design Measure the change quantifying the human-centricity adoption.
  • 40. www.andreapicchi.it - @andreapicchi PREPARE COGNITIVE SOCIAL MEASURE Change process summary not a linear process but a logically structured program Expose purpose and values with a compelling story > Create a roadmap > Make it mandatory. Align vision, goals, and objectives > Default knowledge to open. Reframe the roles > Teach the skills. Create a certification program and an evangelist role. Reframe the reward system > Redefine the budget system > Give decision-making autonomy. Create a safe and independent “environment” for “thinking” and “doing”. Quantify the adoption with behavioral metrics. Model all the 3 dimensions of designing: thinking, doing, and environment. Continuous Innovation: Human-centered design
  • 41. Continuous Innovation Going beyond Agile, Lean, and Design Thinking toward a new human-centered paradigm of working. Andrea Picchi www.andreapicchi.it @andreapicchi