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Slideshow Transcript
- Slide 1:PASSIVELY MULTIPLAYER GAMES: HOW NEW MEDIA ECOLOGIES RETHINK COMPOSITION AND COGNITION ALICE J. ROBISON MASSACHUSETTS INSTITUTE OF TECHNOLOGY ALICEROBISON.ORG AJR@MIT.EDU
- Slide 2:WHAT WE’VE LEARNED ABOUT DESIGNING GAMES RESEARCH IN GAMES AND LEARNING SHOW THAT *GOOD* GAMES ARE PARTICULARLY USEFUL INSTANTIATIONS OF THE MOST CUTTING-EDGE RESEARCH IN A WIDE VARIETY OF CONTENT AREAS.
- Slide 3:WHAT WE’VE LEARNED ABOUT DESIGNERS AND THEIR PROCESS FOR MAKING GAMES MANY GAMES ARE DESIGNED AND DEVELOPED WITH DELIBERATE SOCIAL AND COGNITIVE GOALS FOR CREATING SOPHISTICATED MEANING-MAKING PLAY EXPERIENCES MANY DEVELOPERS AND DESIGNERS DON’T CONSIDER THEMSELVES TEACHERS, EVEN THOUGH THEY THINK AND ACT LIKE US MANY DESIGNERS DON’T USE THE SAME DISCOURSE AS ACADEMICS; INSTEAD, THEY JUST REFER TO THEIR WORK AS “ENGINEERING FUN”
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