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TReausine
Thality
KYLE U
LEGEND
o
Assignments Homework
StoryboardingIBiamsheiming
ArtistHesigneotolookup
Events prospectstoexplore
31Aug2018
Primaryfocusoftheclass Wv virtualReality
o
NYC is focusing on it
Joboffortunitiesforinternationalstudents VISA etc
F several
fagots in around NYC
selfAssignment Startlearningunity 3D
Theclass
may
not coverhereto use
Unity
UpcomingEvent in NYC Cin Sept2ndweek
BrooklynArmyTerminallooth Anniversary
Showcase
yourVNproject getfunding
o
History ofVR
Startedin early199Os a boxin which
you
stand operate
Nextin 2005 headsets thatcame with computers
120 X350 Px resolution
Oculus
Riftlaunched in 2012 DK
Madedizzy
n
hIw sho didn't catch
upwithmovement
SoOculussoldthemselves to FB
Idea createcontent
fora platformso thattheycan stick
around
fora
longtime
Akshansh Chaudhary 1 MFADT | Parsons School of Design
We haveMOTION CAPTURESTUDIO in school
4check it out
Checkphojects by NYCMEDIA LAB
Verizon othercompanieseduNYC
workingon Sa transformativetechnology as comparedto4G
what are its applications
VB will havetremendous scope ofstreamingspeeds
Check HTC vine we have it in school
Currentlimitations of VI
Difficulttohold
connectivityissues
inrealtime
codeinseveral
platformseverycompany
Thas
a difftcontentsstate
Ukheadsetsdon't
haveafocalpts
Soeyes
don'tknow
wheretolook
qwww.wdwb
emtuYfhollFmare
not
Interestingproject create a Ukinteractionsuchthatthelearning
curve is small
Akshansh Chaudhary 2 MFADT | Parsons School of Design
Coming up with new Uk contentis criticalforit tolast
long
Current topics in discussion
Use Al as personalassistants companionship
4 a movie HER
Nickfotuno oneofthebestGamedesigners
Usedtoteach atParsons 42
yrs
0 Frederic E Church 9painterswin1800s
cotopaxi sublimepaintings
History SocietyforNewYork place
forSublime
paintings
Harry
Potter exhibition
coming
in Octsois
Theidea ofthe cause is to
go
backtobasics
understandnature exploretheworld
4Create Va experiences ninththatunderstanding
Check out MicrosoftHololens otherV12devices
4Some ofthem are available at TNS
0 CheckGoogleCardboard
Akshansh Chaudhary 3 MFADT | Parsons School of Design
Understanding physical
spaceCdepthinformation
Sowhen
thingsareputin
space they can beputbehindother
things
BACCAM primary Vh headsetwhichwouldbeusedin class
as
tracksirisCnotheard
Otherheadsets MeiageSolo
Bridge Fone goodforeyetracking
Magicleap
oygffgnksfsanfqggfi.ge
adusGo Ithebest
HodgeHacking
StructureSensor 8Dscanning can bedone
using iOSdevices
Graphics wise BEST HTC Vine
Disadvantage lotofcables
o
Microsofthascreated a standard
forVRdevelopment
4companies likeDellHeer HP etc are
using
it
Isit is a separateplatform buttechnology wise it is still
developing
Akshansh Chaudhary 4 MFADT | Parsons School of Design
Magicleap 9 moregestures
bettercustemignthan MS Hoblens
Leapmotion Availableopensource
fordownloadingdesignfiles
Youwouldprimarily usethisforyourtargets
o Holokit 9 NYUdevelopedheadset
only
does
HR fan tah
youneedtocode
yourself
For VR development Windowsdevices arebetterthanthose
of
Apple
Take a PhysicalComputingclass nextsemester integrates
PERIPHERALS
very well
Motiondetection
glove withthis
th
yo
Gesturecontrol sensor
course
Hokey Makey A kittoquickly
makebuttons
Dexmo f2 Giveforcefeedback t givea
feelingoftouch
virtually
Woofer
Oo
Soundfeedbackband
Olorama Scent fragrance
PerceptionNeuron 9Motiontrackingsetup entirebody
Perception won
Tip Ifyou
need
anything talk to
Sven
Akshansh Chaudhary 5 MFADT | Parsons School of Design
Homeworkforthisweek
lookforAR VR experiencesaround NYC online
Documentthe entirething in a
blog
7Sept2018
JesperJuul
PHDin Games
Analysis on communitybuilding
forgames
wrotepapers
Feistpersonshooter
Ninogamesasdgnanimsystemsts
rules
goals game
mechanics
game
space
game
components
players what
you
are
doing in a
game
your
interactions
Game DinaDash Thought idea
ByTNSfaculty
clickingthe
game
as
pertimer
Akshansh Chaudhary 6 MFADT | Parsons School of Design
Magicaich
Ideaused in GameMechanics
youwanttheplayerto
get
intothemagic
circle
Rules
ofPlay
Booktalksabout
fundametalsofMagic
Circle
Magic
Caicleexample Hodo
Gamefeel Gamereferences
Book
talking
about
SuperHot
feelingsofplayers
Personas
PlayninththeinosoftHolders
PlayExperience Talkaboutthefunpartofa
game only
Cheap assets Chinese
Website 9 taobao.com
Akshansh Chaudhary 7 MFADT | Parsons School of Design
New
wayoflooking atgames
MDAGameDesign
4 ta Mechanics
D Dynamics
Is A Aesthetics
iaE mYmzYt paneusing l
JobSimulator Game
simulatingjobexperience
BoughtbyGoogle
Marinate
Game Experience 8
example JuicyBheakout
TE ON MDAexampleof MDA little Big YIyforres.eu
yPlanet Donmatheatgaffytuity
81 Depthkit Companies
working on VolumetricScanning
Realisticvideocaptureofpeople Holopastation
Present in NY
Kinectalsodoes it But Depthkit isbetter
Akshansh Chaudhary 8 MFADT | Parsons School of Design
Dotutorials on dirty
learn use it
Build SphereContraptionon
Unity
Indy
Rigidbody component addPhysicsto
your
object
Addmaterialtotheobjectforadding
behavior
Assetsection create Physicmaterial
Akshansh Chaudhary 9 MFADT | Parsons School of Design
14Sept2018
Cool VRproject
Viewingsoundin Vh
ExperimentswithGoogle
Thy VR experience
forBladeRunner
Is
Google
CardboardgDaydream
whencreatingobjects in 3Dspace don'tkeep it still It
shouldhave some sortofmotion todepictlife
I changethenoteofmotion
ofunity Iplay
Edit Pagettsettings Time
fixedTimestamp TimeScale I
speed
Requires
goodrenderingpower
A fooling Unity
Variable TimedetaTime
proportionalmovement wot time automaticallydone
t.EE
Akshansh Chaudhary 10 MFADT | Parsons School of Design
variable Tinie time
eg
use
sniefMusingthis Mr
9141
Backlforth motionachieved
Matching herding standards
Phocessing Arduino Unity
voidsetupCK void setup void Start 3
voiddraw1393 void loop 3 void Updated I
Akshansh Chaudhary 11 MFADT | Parsons School of Design
21Sept2018
TalkbyJesperJuul
Amaster
of fPsc FirstPersonShooterControl
games
Ideaofmaking a
game
fun's
frustration 7
xTm
GameStrategies
walkSemidation
Generativeisland audio Proteus
Blocking playergoals egDgs4ia soDays
Akshansh Chaudhary 12 MFADT | Parsons School of Design
28Sept2018
whendoing VR development don'tmakethe
scene
looking fromjustone side
People shouldbeable to
navigatefrom allangles
In VR mostly we see content from 1stperson view
So think aboutcloseup scenes Take close up pictures
Analysing a spacefrombirds
eye
view is not the
best
thing
Flatfigures are
boring
Details auras brings exciting
needTerrain is
very
resource intensive in
Unity
So build models in
Maya animated import it in
Unity
Idea8Even if it is a rule build it somewhereelse
InUnity Terrain I unit I meter
I Unity int I meter reallife
For mobile platform use 2ooowints x sooo units
2km x 2km This is the mare
you
would use
Akshansh Chaudhary 13 MFADT | Parsons School of Design
Infirstperson control see theheightoftheperson
4Default height I 8winds
6ft
Directional
light straight light Sunlight
File Buildsettings exportoptions
Default Pc Mac
player setting
Othersetting
aone THE Gamma valueadjusts lightness
darkness
Everything linear 3 Higherendgraphics
looks
HM 4 useforhighqualityobjects
O
O
Akshansh Chaudhary 14 MFADT | Parsons School of Design
MainCamera
4 MsAA AntiAliasing Method
Redraws the corners
ofthepixelforsmoothness
z
smoothing
HDR 9Alsodoes anti aliasing
Don't use both MsAA HDR So turnoff
MsAA checkbox
O
O
lighting very
complicated object Takes a lotofbakingtime
Indeceit
lightbounce
Direct withoutbaking weonlysee direct
light lightwith baking8 Direct indirectvisible
Akshansh Chaudhary 15 MFADT | Parsons School of Design
Goofoffend.see
UncheckAutoGenerate
Ifyou
don't want the
bakingto run automatically
Edit ProjectSettings Quality
change thequalityofsender HighwayHigh
Anti Aliasing Deepdown Disabled
Using PostProcessing StackAsset
Adjustallprocessing at once
first PersonCam AddComponent 7 Post Processing
Not
Behavior
Maincamera Asset 7Create 7 PostProcessing Profile
XMLfile
Drag and dropthisprofileon the
addedcomponentofMainCamera
Akshansh Chaudhary 16 MFADT | Parsons School of Design
AntiAliasing
UseTemporal
aedfisamplehasAA
FastApproximate
CFAAA
TemporalCTAA
Ambientocclusion
Emphasizeanythingthatintersects
qfthm.LI
Motion Blue
Can beusedto dothe drunkeffect
Eye
Adaptation when
yougofromdarkroom tolight
our
eyesadjust Unityrecreates effect
Bloom
Using gloweffect on a
light
I
Akshansh Chaudhary 17 MFADT | Parsons School of Design
Bloomeffect
Color
grading LUMETRICOLOR 8PremierePoo
Tonemapper FilmicCACES
First PersonController
7 FirstPersoncharacter 7 Rendering Path Deferred
If using VR use forward
O
O
Akshansh Chaudhary 18 MFADT | Parsons School of Design
setup
your
computer
for UR equipment
IsAndroidSDK Java JDK
Edit 7 Preference 7External Tools
getall SDKs
Followinstallation
guide
forGoogle
Cardboard
Daydream
f
Download these I link
theSDK SDK
Update tesian share
screenshots
Additionallighting assets on
UnityAssetstore
4Legacy ImageEffects
legacy Cinematic ImageEffects
Akshansh Chaudhary 19 MFADT | Parsons School of Design
05Oct 2018
Workin
outfighting
TURN off ALL LIGHTS
Starting fromscratch toseeeffectoflighting
Changeskybox A solidcolor
Change colorto black
Inlighting turn all intensitymultiplierstozero
Directional
light turnoff checkbox
setintensity
zero
O
d Turn intensity
multiplierto
zero
Giving a torcheffect fiftefittmentatha
blown
EID
spotlight
Akshansh Chaudhary 20 MFADT | Parsons School of Design
lighting mode
Realtime usedfordynamicobjects
third
Baked
foran objectwhichdoesn't move
eg
terrain trees
bake a richlightoncesothat
it can bereused
global
Illumination
In newer versions
ofUnity 2018
Abaked
light
basicallypaintsthe
light on the scene
to savespace in
realtime
Akshansh Chaudhary 21 MFADT | Parsons School of Design
hitmanEEmfeaet.me
This
light was
0 baked
Addanimation
Tselectobject
window Animation Create
keyframesfor
different properties
Beforesettinglighting
Adjustthestatic objects
selectobject Inspector static
lighting Mixedlighting
Akshansh Chaudhary 22 MFADT | Parsons School of Design
Amin of Baking light on staticobjects
lighty
Afterclicking
Generate
g
lighting
Keeparatio of
1 10 2 40 is
IT good
g
Compress
lighting
Tickle NOT
render
fullused
Akshansh Chaudhary 23 MFADT | Parsons School of Design
Using lightPaoleeGrouprunifeemlyadd multiple
light
Putit wherethelightis changing
g
toteach
dotstoresthe
lightinfo on build
So we can usethis
infoon objects
Select a dot
press ctrlt D.li
duplicatethedot
0 makeaddnddots
0 2
Adjustthe
positionofthe
0 lightprobe
wherever
you
place
0 theprobe it will
take in information
0 lightprobe Data logger
So ifyou
want a particularcolorto behighlighted
add more
lightprobepoints fromthatsource
Akshansh Chaudhary 24 MFADT | Parsons School of Design
lightning setimportance
Selectthe light Inspector Rendermode
MAult Important NotImportant
I
died
lighting vertex
lighting
Moredetail d
Don'thome Uses
very
less
more than computingresources
4 imp lofts Ctakes
onlyvertex
in 1 scene
infoforlighting
Mid Team Builda worldusing
whatever
you
havelearned Oct 26
focus on aesthetics
Interactions aftermid term
It should work in VR
Once
leaking completes
youcan move theobject see which
probepoints are affectingthe
objectonthatposition
This scene is mostlygreen So
add more points on redregions
bakeagain
Akshansh Chaudhary 25 MFADT | Parsons School of Design
12 Oct 2018
Workspaces to checktrends
forinspiration
Artstation
Pinterest Behave
creative
environments
Deviant Ast
Akshansh Chaudhary 26 MFADT | Parsons School of Design
Polycount
SUPAcommunity
tocreateassets
getfeedback
on work
FB page TheTenthousand Hours Join it
Guildwars
Dribble
Piscine
Japanese
style
Akshansh Chaudhary 27 MFADT | Parsons School of Design
Howtocreate assets Techniques
Photorealistic
takingpictures building a 3Denvironment
4 through it
Photogeometry
Structuresensors doscanning through
iPhone
Companies
working in Phatgeometry in NYC
8 I studio NYC Depthkit Nyc
NYC MediaLab is building a VR ARLab
Brooklyn Navy yard Building 22
Akshansh Chaudhary 28 MFADT | Parsons School of Design
AssetTools
Tilt Brush
works withOculus Rift
Shader Ascript in Unity you
can controlhow
many
details
you
want
2 brush 3Dmodel
pyneledit 2Dbased
magica
rood quickcharbuilding
3D coat realistictextures
Cinema 4D create own shapes
Medium 3D model in OculusRift
Blender
Milkshape takemodels
fromgames putin
other
games fileformatconversion
thetas
egoia goodfor lowpolygon
Retopology process to reducethefaces polygonsfrom
10 Hefaces to 10 K c
say
Akshansh Chaudhary 29 MFADT | Parsons School of Design
Miku MikuDance MMD
Make characters animate dance tomusic
Japanese
design
community
Create 2 sD models LIVE 2D
Putcharacters in a
format exportto create
fake 2 5D
Akshansh Chaudhary 30 MFADT | Parsons School of Design
Unity Chan
Download
fromAssetStore
to
Get a 3D model
with all expressions
3D kitbashing thredulararrangement
Building PARTSofa 3D model
getthem to
create a finalpiece
Usingscrap
tocreatesth
meaningful
Adobe Minamo Fuse
Akshansh Chaudhary 31 MFADT | Parsons School of Design
Autodesk characterGenerator
AdobeFuse
better8online
clipstudio Japanese version ofUnity
BowlRoll MMD CommunityBlog forinspiration
Open Hogwarts
a project
whichis an
open
communityfor creating Hogwarts
setup theplatform on OculusGo with the
prototypeof Mid Termproject
Akshansh Chaudhary 32 MFADT | Parsons School of Design
I9Oct 2018
Maeragingresources formobileplatform
Assetstore Resourcechecker
importinproject
Itshows alltheassets
beingused intheproject
checktheirsizes
goto Photoshop trim it
import thereduced file1512KD in Unity
Sometimes texturesizes are
of32 bit Ifthey
I
don'thave an alpha channel reduce it to 16bit
Window Rendering
Occlusion
culling
selectall Bake
Idea Bakes
onlythescenethatis visible notthe
entire scene
j
Akshansh Chaudhary 33 MFADT | Parsons School of Design
Toreduce thesizefather
go
to therespective object
click on static in Inspector Afterdoingthatto
allstatic objects use Occlusion
Culling The compression
would be better
stateI
Bakeas
manylightsas
you
can don'tbunthem in
realtime
Inthe
game
view
gotostats I seethevertices
fanmobile
ME3galiaatigan.ae
hfngf.fm
vertices
L l th vertices
ForOculusGo
F specialsettings on theirwebsite tofurtheroptimize
thescene
Akshansh Chaudhary 34 MFADT | Parsons School of Design
whendoing
gamedesign don'tshowtheentire screen
at once this willreducewhatneedstoberendered
less no ofvertices
Addturns tothe
viewso thatthe
X X X entireviewis
1 x x f notviable
x
ja Iv
a
Make a 2 3 sentencepitch
Handover
your
world toanyonebysayingthispitch
Akshansh Chaudhary 35 MFADT | Parsons School of Design
26Oct 2018
Thinking languagesetse
As
yougetin
your
2nd
year
focus on one skill buildon it
Also learnthetoolswhichare used in theindustry
open
Frameworks notused in an industry
Cinder alternative openframeworks used
bythe industry
Processing
veryhinting notusedin an
industry
It is
very
slow to work on heavytasks
Layers Processing
Jana
c mmmm
inT.no
fs
JavaScript
very
usefulas it isusedin the
industry However Is is nota
visuallanguage It's greatfor
connecting things together
Akshansh Chaudhary 36 MFADT | Parsons School of Design
CommentsonElevatitch
when
you
create an Elevatorpitch thinkaboutwhat
you
want
otherstofeelafterseeing
theproject
02Nov2018
ZachGage
IndieGame Developer
Fishinggames
Playcrafting
A communityteaching
game design mobile dupt
Awardevent at TNS in Dec2018
0News
Nintendois working with a local NYC company toimplement
their controllers in theschoolausiculum
Akshansh Chaudhary 37 MFADT | Parsons School of Design
AssignmentfortheweekafterThanksgiving
Research on theassignedtopic leg shades
Understandits usefor2 weeks Nov 3rd 4thwk
Give a 30 minphesenthexplainingthetopic its
use totheclass
1 explore
Designingyour
own controller
HumanInterfaceDeviceCHID
Idea create a device which the computer understands
addmaldriveris not required
You can alsouse sound
trigger controls on thecontroller
eg
AdGems
PhonePhreaking
usesound totriggercalling
UsedintheSos
Akshansh Chaudhary 38 MFADT | Parsons School of Design
o Makey Markey
Deviceswhichcan detectv low levels
ofresistance on
thebody use that tocreateactions
Using Adafruitcomponentstocreate an HD controller
Arduino PaoMicro can be used as an HHScontroller
Needs an additionalbluetoothmodule
Nintendo Labo
keyboard greatpComp device
youtube Firstlookat
NintendoLabo
Usingthecameratotriggeractions
Japan's culture newspapers
includecarboardbasedprojects
which inspires kidsto makestuff So they are familiar
withmaking stuffwithcardboard
Non HlD
o LeapMotion Peroducts used
forhandtacking
Kinect
They haveprogramlogicsystembuiltforUnity
µConnect with PCthrough USB
Good
company to workfor friendly interested inproduct
improvement
Akshansh Chaudhary 39 MFADT | Parsons School of Design
Manus VRo
b 900
Myo GestureControlArmband
Tracksthe arm
muscles when
we
grabsomething
Dexmo f2 thimic touching in VN
SmartGloves by Dani Hu
TNS Alumni
Woojer a belt to
givemusic flb
Now making a
fullsuit
Japan an algorithm thatgeneratescharacters when
youinputdifftbarcodes blasted inJapan
Akshansh Chaudhary 40 MFADT | Parsons School of Design
Apple'sfocus creating a
living room technology
Microsoft FDA approved
Akinsurgery projectonthe backofa
person's back doctors can analyze do
surgery
NAV MESH CNPc QR Samples
Defining the area ofthe mapin Unityto bethe
most expensiveto go
ega.gepatrolling theobjectshould move in thekey
Alfollows a path
Michaelworked on it in 5 in s
VerbalCommand
Tv
robustpipeline
Google IBM Watson
Createinteractionwith voice
limitation 8 connectionspeeddependency
sG will solve it latency willhave a
guaranteedvalue it
would be toox faster
eye train Watson todetect
HarryPotterspells
done
byKyle
Akshansh Chaudhary 41 MFADT | Parsons School of Design
m Create a conversation
through TextASpeech
leg whathappens in
a voicecall
Watsoncloud expensiveservice
l yrfreefor
developers
FeistGoo interactions
free
o Watch Watson
Unity SDK series on YouTube
a
A TRICK Useyour TNS alias to createmultipleaccounts
extendsoftwarelicenses
get 2licenses
o
o Gamers liketo sit play think about thatwhen
creatinggames1interactions
forthataudience
Akshansh Chaudhary 42 MFADT | Parsons School of Design
09Nov2018
INTERACTIONS BASED ON GAZE
o Newrendererfeaturehomecome on OculusGo
Add a
fewlines in thecodeto
give
a better
rendering
Using Gayeinning
cRAYCASTING SONAR EVENT
Setup a listenerto
listentheaggressiveness
aidknowthe
4yourplayerAbject
intersection with an
Setup Event
object triggerevent f
CDelegates
Achain
de
listener
Polling writing everything in the update1323 fn
Akshansh Chaudhary 43 MFADT | Parsons School of Design
0
Doing Raycasting on
Unity
Check Assetshire Unity Projects 7VR Samples
Ithasmostofthesettings
alreadydone
Automatically focuses on thetarget
Titans
jhaicalviewofthe menu
Scriptspresent
in Unity
StatAssets
OnUp KeyPressed
OnDoron
Key
Released
UsetheStd packageshared
byKyle
Usetheprefabs customize it as needed
Sphere ChangeColors
bwe can addsound on theobject
o
it doesn't
destroyitself
ScriptAR colorchange OnEnable OnDisable
i b using
events listeners
Akshansh Chaudhary 44 MFADT | Parsons School of Design
Sphere fire
It hasparticlesysteminsideit So the object
needs to be linked withtheparticles
Ihfentimiffitote
system
add action
remove action
void onEnable void onDisable are built in
functions
using UnityEngine
Addingthis tothescript willmake
Unity
understand Particle
Systems
Shortcut to commentfuncomment on E E
Comment Al t k t o
Uncomment Ctrl t k t u
In a
game
F severalparticle systems So itgetsconfusing
to don't use sound
sys
on a particle
Treat an emptygameObject use it as a soundsource
RR Explosion
4 var Michael
Bay explosionparticleeffects
Akshansh Chaudhary 45 MFADT | Parsons School of Design
If sthis private you
want to see it in theinspectorwindow
add Serializefield3 before it
few multipleexplosion playwithdifftvolumelevels
for
bettereffects
With using Events listeners
if elsestatements are not
needed
anymore
Akshansh Chaudhary 46 MFADT | Parsons School of Design
30Nov2018
DIFFERENT PROJECT PRESENTATIONS
KeDing Nick's team
DMthe DistanceIndependentMillimeters
Creating a v1 that'sreadable
Character in Unity Defaultfreight
1.6
Ul canvas set thescaleG o oo l
when we import an
inrage inside unity changeits
propertyfrom Default to sprite
Then in the UI element
drag dropthis
ring
in the source Image section
Dot MatrixSystem
IsCreate a reference
Sipin Unity
Akshansh Chaudhary 47 MFADT | Parsons School of Design
Using Mixamo
Rigging Uploadingto Mixamo
FBX Doesn't work well in
thioamo
Expertcharacteras 0 BT to be
usedin Miami
Downloadingfrom thinearms
Always FBX forUnity
FBX storesmaterials
OBI Doesn'tstore
Import
FB in cab
materials
you
can treat it there
export it
again
as FBX
Then inpostet in
Unity usinganimationwinded
making transition
Using 2 brush a sculpting tool
Good 3D softwareto use Element
Akshansh Chaudhary 48 MFADT | Parsons School of Design
Echo Ashita David SpacialSound
GoodsoftwareforSpacialSound
Audio Handled throughaudiosource audiolistener
Ago Yashwanth others Blind Flying Game
Using Osesimpt
x
Akshansh Chaudhary 49 MFADT | Parsons School of Design
I4 Dec 2018
FINALS
p
Sam
Commentsonmyfinialproject
SATO
Document theprocesswell That willhelpexplainthe
concept
Greatexplanation
ofthephysicalprototype
Testthe HUD byplacing it in differentlocations wrt
the medicine
1 21
Akshansh Chaudhary 50 MFADT | Parsons School of Design
Theinterface the HUD hags with headmovement
Improvethat
Kyle
Add an animation nextto the ring enzymesuch
that whenthemedicinepassesthrough the animation
blocks the enzyme That willcreate a better
feedback to theplayer
Theinterface starts
veryquickly in the beginning
butthe pacenormalizesafterwards
Akshansh Chaudhary 51 MFADT | Parsons School of Design

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Recursive Reality Notes - Akshansh Chaudhary

  • 1.
  • 3. 31Aug2018 Primaryfocusoftheclass Wv virtualReality o NYC is focusing on it Joboffortunitiesforinternationalstudents VISA etc F several fagots in around NYC selfAssignment Startlearningunity 3D Theclass may not coverhereto use Unity UpcomingEvent in NYC Cin Sept2ndweek BrooklynArmyTerminallooth Anniversary Showcase yourVNproject getfunding o History ofVR Startedin early199Os a boxin which you stand operate Nextin 2005 headsets thatcame with computers 120 X350 Px resolution Oculus Riftlaunched in 2012 DK Madedizzy n hIw sho didn't catch upwithmovement SoOculussoldthemselves to FB Idea createcontent fora platformso thattheycan stick around fora longtime Akshansh Chaudhary 1 MFADT | Parsons School of Design
  • 4. We haveMOTION CAPTURESTUDIO in school 4check it out Checkphojects by NYCMEDIA LAB Verizon othercompanieseduNYC workingon Sa transformativetechnology as comparedto4G what are its applications VB will havetremendous scope ofstreamingspeeds Check HTC vine we have it in school Currentlimitations of VI Difficulttohold connectivityissues inrealtime codeinseveral platformseverycompany Thas a difftcontentsstate Ukheadsetsdon't haveafocalpts Soeyes don'tknow wheretolook qwww.wdwb emtuYfhollFmare not Interestingproject create a Ukinteractionsuchthatthelearning curve is small Akshansh Chaudhary 2 MFADT | Parsons School of Design
  • 5. Coming up with new Uk contentis criticalforit tolast long Current topics in discussion Use Al as personalassistants companionship 4 a movie HER Nickfotuno oneofthebestGamedesigners Usedtoteach atParsons 42 yrs 0 Frederic E Church 9painterswin1800s cotopaxi sublimepaintings History SocietyforNewYork place forSublime paintings Harry Potter exhibition coming in Octsois Theidea ofthe cause is to go backtobasics understandnature exploretheworld 4Create Va experiences ninththatunderstanding Check out MicrosoftHololens otherV12devices 4Some ofthem are available at TNS 0 CheckGoogleCardboard Akshansh Chaudhary 3 MFADT | Parsons School of Design
  • 6. Understanding physical spaceCdepthinformation Sowhen thingsareputin space they can beputbehindother things BACCAM primary Vh headsetwhichwouldbeusedin class as tracksirisCnotheard Otherheadsets MeiageSolo Bridge Fone goodforeyetracking Magicleap oygffgnksfsanfqggfi.ge adusGo Ithebest HodgeHacking StructureSensor 8Dscanning can bedone using iOSdevices Graphics wise BEST HTC Vine Disadvantage lotofcables o Microsofthascreated a standard forVRdevelopment 4companies likeDellHeer HP etc are using it Isit is a separateplatform buttechnology wise it is still developing Akshansh Chaudhary 4 MFADT | Parsons School of Design
  • 7. Magicleap 9 moregestures bettercustemignthan MS Hoblens Leapmotion Availableopensource fordownloadingdesignfiles Youwouldprimarily usethisforyourtargets o Holokit 9 NYUdevelopedheadset only does HR fan tah youneedtocode yourself For VR development Windowsdevices arebetterthanthose of Apple Take a PhysicalComputingclass nextsemester integrates PERIPHERALS very well Motiondetection glove withthis th yo Gesturecontrol sensor course Hokey Makey A kittoquickly makebuttons Dexmo f2 Giveforcefeedback t givea feelingoftouch virtually Woofer Oo Soundfeedbackband Olorama Scent fragrance PerceptionNeuron 9Motiontrackingsetup entirebody Perception won Tip Ifyou need anything talk to Sven Akshansh Chaudhary 5 MFADT | Parsons School of Design
  • 8. Homeworkforthisweek lookforAR VR experiencesaround NYC online Documentthe entirething in a blog 7Sept2018 JesperJuul PHDin Games Analysis on communitybuilding forgames wrotepapers Feistpersonshooter Ninogamesasdgnanimsystemsts rules goals game mechanics game space game components players what you are doing in a game your interactions Game DinaDash Thought idea ByTNSfaculty clickingthe game as pertimer Akshansh Chaudhary 6 MFADT | Parsons School of Design
  • 9. Magicaich Ideaused in GameMechanics youwanttheplayerto get intothemagic circle Rules ofPlay Booktalksabout fundametalsofMagic Circle Magic Caicleexample Hodo Gamefeel Gamereferences Book talking about SuperHot feelingsofplayers Personas PlayninththeinosoftHolders PlayExperience Talkaboutthefunpartofa game only Cheap assets Chinese Website 9 taobao.com Akshansh Chaudhary 7 MFADT | Parsons School of Design
  • 10. New wayoflooking atgames MDAGameDesign 4 ta Mechanics D Dynamics Is A Aesthetics iaE mYmzYt paneusing l JobSimulator Game simulatingjobexperience BoughtbyGoogle Marinate Game Experience 8 example JuicyBheakout TE ON MDAexampleof MDA little Big YIyforres.eu yPlanet Donmatheatgaffytuity 81 Depthkit Companies working on VolumetricScanning Realisticvideocaptureofpeople Holopastation Present in NY Kinectalsodoes it But Depthkit isbetter Akshansh Chaudhary 8 MFADT | Parsons School of Design
  • 11. Dotutorials on dirty learn use it Build SphereContraptionon Unity Indy Rigidbody component addPhysicsto your object Addmaterialtotheobjectforadding behavior Assetsection create Physicmaterial Akshansh Chaudhary 9 MFADT | Parsons School of Design
  • 12. 14Sept2018 Cool VRproject Viewingsoundin Vh ExperimentswithGoogle Thy VR experience forBladeRunner Is Google CardboardgDaydream whencreatingobjects in 3Dspace don'tkeep it still It shouldhave some sortofmotion todepictlife I changethenoteofmotion ofunity Iplay Edit Pagettsettings Time fixedTimestamp TimeScale I speed Requires goodrenderingpower A fooling Unity Variable TimedetaTime proportionalmovement wot time automaticallydone t.EE Akshansh Chaudhary 10 MFADT | Parsons School of Design
  • 13. variable Tinie time eg use sniefMusingthis Mr 9141 Backlforth motionachieved Matching herding standards Phocessing Arduino Unity voidsetupCK void setup void Start 3 voiddraw1393 void loop 3 void Updated I Akshansh Chaudhary 11 MFADT | Parsons School of Design
  • 14. 21Sept2018 TalkbyJesperJuul Amaster of fPsc FirstPersonShooterControl games Ideaofmaking a game fun's frustration 7 xTm GameStrategies walkSemidation Generativeisland audio Proteus Blocking playergoals egDgs4ia soDays Akshansh Chaudhary 12 MFADT | Parsons School of Design
  • 15. 28Sept2018 whendoing VR development don'tmakethe scene looking fromjustone side People shouldbeable to navigatefrom allangles In VR mostly we see content from 1stperson view So think aboutcloseup scenes Take close up pictures Analysing a spacefrombirds eye view is not the best thing Flatfigures are boring Details auras brings exciting needTerrain is very resource intensive in Unity So build models in Maya animated import it in Unity Idea8Even if it is a rule build it somewhereelse InUnity Terrain I unit I meter I Unity int I meter reallife For mobile platform use 2ooowints x sooo units 2km x 2km This is the mare you would use Akshansh Chaudhary 13 MFADT | Parsons School of Design
  • 16. Infirstperson control see theheightoftheperson 4Default height I 8winds 6ft Directional light straight light Sunlight File Buildsettings exportoptions Default Pc Mac player setting Othersetting aone THE Gamma valueadjusts lightness darkness Everything linear 3 Higherendgraphics looks HM 4 useforhighqualityobjects O O Akshansh Chaudhary 14 MFADT | Parsons School of Design
  • 17. MainCamera 4 MsAA AntiAliasing Method Redraws the corners ofthepixelforsmoothness z smoothing HDR 9Alsodoes anti aliasing Don't use both MsAA HDR So turnoff MsAA checkbox O O lighting very complicated object Takes a lotofbakingtime Indeceit lightbounce Direct withoutbaking weonlysee direct light lightwith baking8 Direct indirectvisible Akshansh Chaudhary 15 MFADT | Parsons School of Design
  • 18. Goofoffend.see UncheckAutoGenerate Ifyou don't want the bakingto run automatically Edit ProjectSettings Quality change thequalityofsender HighwayHigh Anti Aliasing Deepdown Disabled Using PostProcessing StackAsset Adjustallprocessing at once first PersonCam AddComponent 7 Post Processing Not Behavior Maincamera Asset 7Create 7 PostProcessing Profile XMLfile Drag and dropthisprofileon the addedcomponentofMainCamera Akshansh Chaudhary 16 MFADT | Parsons School of Design
  • 19. AntiAliasing UseTemporal aedfisamplehasAA FastApproximate CFAAA TemporalCTAA Ambientocclusion Emphasizeanythingthatintersects qfthm.LI Motion Blue Can beusedto dothe drunkeffect Eye Adaptation when yougofromdarkroom tolight our eyesadjust Unityrecreates effect Bloom Using gloweffect on a light I Akshansh Chaudhary 17 MFADT | Parsons School of Design
  • 20. Bloomeffect Color grading LUMETRICOLOR 8PremierePoo Tonemapper FilmicCACES First PersonController 7 FirstPersoncharacter 7 Rendering Path Deferred If using VR use forward O O Akshansh Chaudhary 18 MFADT | Parsons School of Design
  • 21. setup your computer for UR equipment IsAndroidSDK Java JDK Edit 7 Preference 7External Tools getall SDKs Followinstallation guide forGoogle Cardboard Daydream f Download these I link theSDK SDK Update tesian share screenshots Additionallighting assets on UnityAssetstore 4Legacy ImageEffects legacy Cinematic ImageEffects Akshansh Chaudhary 19 MFADT | Parsons School of Design
  • 22. 05Oct 2018 Workin outfighting TURN off ALL LIGHTS Starting fromscratch toseeeffectoflighting Changeskybox A solidcolor Change colorto black Inlighting turn all intensitymultiplierstozero Directional light turnoff checkbox setintensity zero O d Turn intensity multiplierto zero Giving a torcheffect fiftefittmentatha blown EID spotlight Akshansh Chaudhary 20 MFADT | Parsons School of Design
  • 23. lighting mode Realtime usedfordynamicobjects third Baked foran objectwhichdoesn't move eg terrain trees bake a richlightoncesothat it can bereused global Illumination In newer versions ofUnity 2018 Abaked light basicallypaintsthe light on the scene to savespace in realtime Akshansh Chaudhary 21 MFADT | Parsons School of Design
  • 24. hitmanEEmfeaet.me This light was 0 baked Addanimation Tselectobject window Animation Create keyframesfor different properties Beforesettinglighting Adjustthestatic objects selectobject Inspector static lighting Mixedlighting Akshansh Chaudhary 22 MFADT | Parsons School of Design
  • 25. Amin of Baking light on staticobjects lighty Afterclicking Generate g lighting Keeparatio of 1 10 2 40 is IT good g Compress lighting Tickle NOT render fullused Akshansh Chaudhary 23 MFADT | Parsons School of Design
  • 26. Using lightPaoleeGrouprunifeemlyadd multiple light Putit wherethelightis changing g toteach dotstoresthe lightinfo on build So we can usethis infoon objects Select a dot press ctrlt D.li duplicatethedot 0 makeaddnddots 0 2 Adjustthe positionofthe 0 lightprobe wherever you place 0 theprobe it will take in information 0 lightprobe Data logger So ifyou want a particularcolorto behighlighted add more lightprobepoints fromthatsource Akshansh Chaudhary 24 MFADT | Parsons School of Design
  • 27. lightning setimportance Selectthe light Inspector Rendermode MAult Important NotImportant I died lighting vertex lighting Moredetail d Don'thome Uses very less more than computingresources 4 imp lofts Ctakes onlyvertex in 1 scene infoforlighting Mid Team Builda worldusing whatever you havelearned Oct 26 focus on aesthetics Interactions aftermid term It should work in VR Once leaking completes youcan move theobject see which probepoints are affectingthe objectonthatposition This scene is mostlygreen So add more points on redregions bakeagain Akshansh Chaudhary 25 MFADT | Parsons School of Design
  • 28. 12 Oct 2018 Workspaces to checktrends forinspiration Artstation Pinterest Behave creative environments Deviant Ast Akshansh Chaudhary 26 MFADT | Parsons School of Design
  • 29. Polycount SUPAcommunity tocreateassets getfeedback on work FB page TheTenthousand Hours Join it Guildwars Dribble Piscine Japanese style Akshansh Chaudhary 27 MFADT | Parsons School of Design
  • 30. Howtocreate assets Techniques Photorealistic takingpictures building a 3Denvironment 4 through it Photogeometry Structuresensors doscanning through iPhone Companies working in Phatgeometry in NYC 8 I studio NYC Depthkit Nyc NYC MediaLab is building a VR ARLab Brooklyn Navy yard Building 22 Akshansh Chaudhary 28 MFADT | Parsons School of Design
  • 31. AssetTools Tilt Brush works withOculus Rift Shader Ascript in Unity you can controlhow many details you want 2 brush 3Dmodel pyneledit 2Dbased magica rood quickcharbuilding 3D coat realistictextures Cinema 4D create own shapes Medium 3D model in OculusRift Blender Milkshape takemodels fromgames putin other games fileformatconversion thetas egoia goodfor lowpolygon Retopology process to reducethefaces polygonsfrom 10 Hefaces to 10 K c say Akshansh Chaudhary 29 MFADT | Parsons School of Design
  • 32. Miku MikuDance MMD Make characters animate dance tomusic Japanese design community Create 2 sD models LIVE 2D Putcharacters in a format exportto create fake 2 5D Akshansh Chaudhary 30 MFADT | Parsons School of Design
  • 33. Unity Chan Download fromAssetStore to Get a 3D model with all expressions 3D kitbashing thredulararrangement Building PARTSofa 3D model getthem to create a finalpiece Usingscrap tocreatesth meaningful Adobe Minamo Fuse Akshansh Chaudhary 31 MFADT | Parsons School of Design
  • 34. Autodesk characterGenerator AdobeFuse better8online clipstudio Japanese version ofUnity BowlRoll MMD CommunityBlog forinspiration Open Hogwarts a project whichis an open communityfor creating Hogwarts setup theplatform on OculusGo with the prototypeof Mid Termproject Akshansh Chaudhary 32 MFADT | Parsons School of Design
  • 35. I9Oct 2018 Maeragingresources formobileplatform Assetstore Resourcechecker importinproject Itshows alltheassets beingused intheproject checktheirsizes goto Photoshop trim it import thereduced file1512KD in Unity Sometimes texturesizes are of32 bit Ifthey I don'thave an alpha channel reduce it to 16bit Window Rendering Occlusion culling selectall Bake Idea Bakes onlythescenethatis visible notthe entire scene j Akshansh Chaudhary 33 MFADT | Parsons School of Design
  • 36. Toreduce thesizefather go to therespective object click on static in Inspector Afterdoingthatto allstatic objects use Occlusion Culling The compression would be better stateI Bakeas manylightsas you can don'tbunthem in realtime Inthe game view gotostats I seethevertices fanmobile ME3galiaatigan.ae hfngf.fm vertices L l th vertices ForOculusGo F specialsettings on theirwebsite tofurtheroptimize thescene Akshansh Chaudhary 34 MFADT | Parsons School of Design
  • 37. whendoing gamedesign don'tshowtheentire screen at once this willreducewhatneedstoberendered less no ofvertices Addturns tothe viewso thatthe X X X entireviewis 1 x x f notviable x ja Iv a Make a 2 3 sentencepitch Handover your world toanyonebysayingthispitch Akshansh Chaudhary 35 MFADT | Parsons School of Design
  • 38. 26Oct 2018 Thinking languagesetse As yougetin your 2nd year focus on one skill buildon it Also learnthetoolswhichare used in theindustry open Frameworks notused in an industry Cinder alternative openframeworks used bythe industry Processing veryhinting notusedin an industry It is very slow to work on heavytasks Layers Processing Jana c mmmm inT.no fs JavaScript very usefulas it isusedin the industry However Is is nota visuallanguage It's greatfor connecting things together Akshansh Chaudhary 36 MFADT | Parsons School of Design
  • 39. CommentsonElevatitch when you create an Elevatorpitch thinkaboutwhat you want otherstofeelafterseeing theproject 02Nov2018 ZachGage IndieGame Developer Fishinggames Playcrafting A communityteaching game design mobile dupt Awardevent at TNS in Dec2018 0News Nintendois working with a local NYC company toimplement their controllers in theschoolausiculum Akshansh Chaudhary 37 MFADT | Parsons School of Design
  • 40. AssignmentfortheweekafterThanksgiving Research on theassignedtopic leg shades Understandits usefor2 weeks Nov 3rd 4thwk Give a 30 minphesenthexplainingthetopic its use totheclass 1 explore Designingyour own controller HumanInterfaceDeviceCHID Idea create a device which the computer understands addmaldriveris not required You can alsouse sound trigger controls on thecontroller eg AdGems PhonePhreaking usesound totriggercalling UsedintheSos Akshansh Chaudhary 38 MFADT | Parsons School of Design
  • 41. o Makey Markey Deviceswhichcan detectv low levels ofresistance on thebody use that tocreateactions Using Adafruitcomponentstocreate an HD controller Arduino PaoMicro can be used as an HHScontroller Needs an additionalbluetoothmodule Nintendo Labo keyboard greatpComp device youtube Firstlookat NintendoLabo Usingthecameratotriggeractions Japan's culture newspapers includecarboardbasedprojects which inspires kidsto makestuff So they are familiar withmaking stuffwithcardboard Non HlD o LeapMotion Peroducts used forhandtacking Kinect They haveprogramlogicsystembuiltforUnity µConnect with PCthrough USB Good company to workfor friendly interested inproduct improvement Akshansh Chaudhary 39 MFADT | Parsons School of Design
  • 42. Manus VRo b 900 Myo GestureControlArmband Tracksthe arm muscles when we grabsomething Dexmo f2 thimic touching in VN SmartGloves by Dani Hu TNS Alumni Woojer a belt to givemusic flb Now making a fullsuit Japan an algorithm thatgeneratescharacters when youinputdifftbarcodes blasted inJapan Akshansh Chaudhary 40 MFADT | Parsons School of Design
  • 43. Apple'sfocus creating a living room technology Microsoft FDA approved Akinsurgery projectonthe backofa person's back doctors can analyze do surgery NAV MESH CNPc QR Samples Defining the area ofthe mapin Unityto bethe most expensiveto go ega.gepatrolling theobjectshould move in thekey Alfollows a path Michaelworked on it in 5 in s VerbalCommand Tv robustpipeline Google IBM Watson Createinteractionwith voice limitation 8 connectionspeeddependency sG will solve it latency willhave a guaranteedvalue it would be toox faster eye train Watson todetect HarryPotterspells done byKyle Akshansh Chaudhary 41 MFADT | Parsons School of Design
  • 44. m Create a conversation through TextASpeech leg whathappens in a voicecall Watsoncloud expensiveservice l yrfreefor developers FeistGoo interactions free o Watch Watson Unity SDK series on YouTube a A TRICK Useyour TNS alias to createmultipleaccounts extendsoftwarelicenses get 2licenses o o Gamers liketo sit play think about thatwhen creatinggames1interactions forthataudience Akshansh Chaudhary 42 MFADT | Parsons School of Design
  • 45. 09Nov2018 INTERACTIONS BASED ON GAZE o Newrendererfeaturehomecome on OculusGo Add a fewlines in thecodeto give a better rendering Using Gayeinning cRAYCASTING SONAR EVENT Setup a listenerto listentheaggressiveness aidknowthe 4yourplayerAbject intersection with an Setup Event object triggerevent f CDelegates Achain de listener Polling writing everything in the update1323 fn Akshansh Chaudhary 43 MFADT | Parsons School of Design
  • 46. 0 Doing Raycasting on Unity Check Assetshire Unity Projects 7VR Samples Ithasmostofthesettings alreadydone Automatically focuses on thetarget Titans jhaicalviewofthe menu Scriptspresent in Unity StatAssets OnUp KeyPressed OnDoron Key Released UsetheStd packageshared byKyle Usetheprefabs customize it as needed Sphere ChangeColors bwe can addsound on theobject o it doesn't destroyitself ScriptAR colorchange OnEnable OnDisable i b using events listeners Akshansh Chaudhary 44 MFADT | Parsons School of Design
  • 47. Sphere fire It hasparticlesysteminsideit So the object needs to be linked withtheparticles Ihfentimiffitote system add action remove action void onEnable void onDisable are built in functions using UnityEngine Addingthis tothescript willmake Unity understand Particle Systems Shortcut to commentfuncomment on E E Comment Al t k t o Uncomment Ctrl t k t u In a game F severalparticle systems So itgetsconfusing to don't use sound sys on a particle Treat an emptygameObject use it as a soundsource RR Explosion 4 var Michael Bay explosionparticleeffects Akshansh Chaudhary 45 MFADT | Parsons School of Design
  • 48. If sthis private you want to see it in theinspectorwindow add Serializefield3 before it few multipleexplosion playwithdifftvolumelevels for bettereffects With using Events listeners if elsestatements are not needed anymore Akshansh Chaudhary 46 MFADT | Parsons School of Design
  • 49. 30Nov2018 DIFFERENT PROJECT PRESENTATIONS KeDing Nick's team DMthe DistanceIndependentMillimeters Creating a v1 that'sreadable Character in Unity Defaultfreight 1.6 Ul canvas set thescaleG o oo l when we import an inrage inside unity changeits propertyfrom Default to sprite Then in the UI element drag dropthis ring in the source Image section Dot MatrixSystem IsCreate a reference Sipin Unity Akshansh Chaudhary 47 MFADT | Parsons School of Design
  • 50. Using Mixamo Rigging Uploadingto Mixamo FBX Doesn't work well in thioamo Expertcharacteras 0 BT to be usedin Miami Downloadingfrom thinearms Always FBX forUnity FBX storesmaterials OBI Doesn'tstore Import FB in cab materials you can treat it there export it again as FBX Then inpostet in Unity usinganimationwinded making transition Using 2 brush a sculpting tool Good 3D softwareto use Element Akshansh Chaudhary 48 MFADT | Parsons School of Design
  • 51. Echo Ashita David SpacialSound GoodsoftwareforSpacialSound Audio Handled throughaudiosource audiolistener Ago Yashwanth others Blind Flying Game Using Osesimpt x Akshansh Chaudhary 49 MFADT | Parsons School of Design
  • 52. I4 Dec 2018 FINALS p Sam Commentsonmyfinialproject SATO Document theprocesswell That willhelpexplainthe concept Greatexplanation ofthephysicalprototype Testthe HUD byplacing it in differentlocations wrt the medicine 1 21 Akshansh Chaudhary 50 MFADT | Parsons School of Design
  • 53. Theinterface the HUD hags with headmovement Improvethat Kyle Add an animation nextto the ring enzymesuch that whenthemedicinepassesthrough the animation blocks the enzyme That willcreate a better feedback to theplayer Theinterface starts veryquickly in the beginning butthe pacenormalizesafterwards Akshansh Chaudhary 51 MFADT | Parsons School of Design