persuasive technology behavior change socially influencing systems social influence design transformation persuasion business persuasive cities change wellbeing attitude change human influence technology social organization intelligence innovation human-computer interaction persuasive systems urban social psychology social learning attitude transforming sociotech design cooperation recognition competition artificial behavior management psychology smart cities social facilitation information systems social comparison normative influence twitter performance stibe transforming city ux disrupt profit science transforming wellbeing theory agnis transformative city sustainable health user engagement hyper-performance hyper transforms.me theory transforming cities information technology persuasive wellbeing ux mobility media lab mit hci neurology neuroscience growth brain capital leadership global improve university masterclass australia sydney education persuasive electric vehicle persuasive backfiring urban design motivation sustainability computer-supported influence social engineering mit media lab socio-technical systems sociology social media systems information nature neuro roi company architecture cities city science learning framework empower accelerate success transforming tooset startup transforming business gamification wellness human computer interaction user experience spanish america latin mexico bicycling transportation ui human-city interaction typology urban mobility online persuasion patterns advertising marketing method teaching leadership development technical riga school em normandie excel consciousness consulting transition amplify mind corporation interaction computer evolution community tools littery clean ticket lottery litter showcase summit infrastructure engineering council american denver usa colorado decision integration nudge investment happiness revenue margin shift better create stationf ceo smart architecture technology design institute massachusetts massachusetts institute of technology sociotech facilitation norms comparison application society transform corporate demystifying development practice enterprise sociotech design adapt edge cio new networking speaking uts human nature secrets red hat business intelligence computing international happening madcity human behavior behavior design outcomes negative ethics dark pattern dark design thinking tutorial instincts trancending city home future cities city scope city farm intervention hands-on workshop quality of life electric vehicle changing places tedx quantified communities computer-mediated computer-human computer-moderated engagement participation involvement persuasive biking behavioral intention perceived persuasiveness public screen feedback sharing customer engagement users survey latvia microblogging incremental lvtwitter
See more