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Social Games
Multiplatform Branded Entertainment
Alex Gault
Vice President, Sales & Marketing
DeepMarkit
alex@deepmarkit.com
Gaming is Everywhere
“Everything in the future online is
going to look like a multiplayer game”
Eric Schmidt - Executive Chairman, Alphabet
“Social Games”: Definition
Games that run on or integrate with a social
network or messaging app, and use those
services to enhance gameplay between players
 Free to Play
 Play with Friends
 Pay to get special content
Why People Get Hooked
on Social & Casual Games
We love spotting patterns
 Matching things
 Sorting things
 Putting things in order
Most successfulsocial and casual games
are built based on those game mechanics
The Evolution of Social Games
Single-player, offline games
Play alone; limited social
interaction
People you know
Play with friends and family
Single-platform game
development
Core game experience only
available on a lead platform
Multiplayer, network-enabled
games
Community is key to the experience
People you want to know
Profile matching (based on shared
interests, geo-location) promotes
meeting new, like-minded people
Multi-platform game development
Ubiquitous game experience on all
platforms
Typical Elements of Social Games
Leaderboards
Achievement badges
Friend lists
Advantages of Marketing Using Games
Audience Engagement
 Compelling and well designed games
cause playersto return again and again
 Games appealto the reward-seeking
nature of a vast demographic range
Brand Awareness & Loyalty
 By virtue of the entertaining,ongoing
experience of playingbranded games,
playersorganicallyacquire an identity
with brands
Social Interaction & Viral Reach
 Well-produced games create loyalfanbases,
who impulsivelyshare them and challenge
friends to play
Campaign Marketing
 Deploy as companionsto promotional
campaigns
Generate Leads
 Build a databaseof highly engaged users
Branded Social Games:
Revenue Models
In-game advertising
 Display ads
 Dynamic ads
Product placement
 Screen placements
 Transactional advertising
Brand integration
 In game immersive advertising
 Plot placements (branding
incorporated into game
narratives)
Advergames
 The game itself is branded
entertainment
 Designed to reflect the brand’s
positioning statement
More Women than Men
Play Social Games
Parents are More Likely to Be Gamers
Than Their Children
Most Popular Game Genre:
Social & Casual Games
The Multiplatform Experience
Responsiveon all devices,
all operating systems, all networks
 Build games once, distribute across all platforms
 Play optimally on phones, tablets and computers
 Integrate seamlessly with web browsers, in-app
browsers within native apps (iOS & Android) and
social media
 Time and cost of development significantly less
Single vs Multi-device Gaming
Gamers Connect Via Multiple Devices
 80% of gamers report playing videogames on more than one device type.
 Connecting gaming across devices brings more immersive and rich
experiences, and increases the number of available data points.
HTML5 Enables
Omnichannel Engagement
Seamless Gaming Experience
 Freedom from Appstorerestrictions
 Play without leaving a website or portal
 Inherent sharability, linkability
 Greater control for brands over payments,
updates and analytics
 Cross platform/ device support
Messaging Apps are the New
Gaming Platform
 Messaging is the new platform, and chatbots are becoming the new
apps – delivering games, social experience and ecommerce.
 WeChat, Kakao and Line are the leading messaging apps in China,
South Korea and Japan. Many game developers are now focused on
building games specifically for these apps.
 Facebook is following the trend with the Messenger app: Instant
Games, a new platform of social games available for play within the
Messenger app, recently launched. Money transfers are can be
completed using the app in some jurisdictions. Advertising has now
been activated
Messaging Apps Are Now
More Popular Than Social Media
Messaging Apps: The New Platform for
Customer Engagement

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Social Games: Multiplatform Branded Entertainment

  • 1. Social Games Multiplatform Branded Entertainment Alex Gault Vice President, Sales & Marketing DeepMarkit alex@deepmarkit.com
  • 2. Gaming is Everywhere “Everything in the future online is going to look like a multiplayer game” Eric Schmidt - Executive Chairman, Alphabet
  • 3. “Social Games”: Definition Games that run on or integrate with a social network or messaging app, and use those services to enhance gameplay between players  Free to Play  Play with Friends  Pay to get special content
  • 4. Why People Get Hooked on Social & Casual Games We love spotting patterns  Matching things  Sorting things  Putting things in order Most successfulsocial and casual games are built based on those game mechanics
  • 5. The Evolution of Social Games Single-player, offline games Play alone; limited social interaction People you know Play with friends and family Single-platform game development Core game experience only available on a lead platform Multiplayer, network-enabled games Community is key to the experience People you want to know Profile matching (based on shared interests, geo-location) promotes meeting new, like-minded people Multi-platform game development Ubiquitous game experience on all platforms
  • 6. Typical Elements of Social Games Leaderboards Achievement badges Friend lists
  • 7. Advantages of Marketing Using Games Audience Engagement  Compelling and well designed games cause playersto return again and again  Games appealto the reward-seeking nature of a vast demographic range Brand Awareness & Loyalty  By virtue of the entertaining,ongoing experience of playingbranded games, playersorganicallyacquire an identity with brands Social Interaction & Viral Reach  Well-produced games create loyalfanbases, who impulsivelyshare them and challenge friends to play Campaign Marketing  Deploy as companionsto promotional campaigns Generate Leads  Build a databaseof highly engaged users
  • 8. Branded Social Games: Revenue Models In-game advertising  Display ads  Dynamic ads Product placement  Screen placements  Transactional advertising Brand integration  In game immersive advertising  Plot placements (branding incorporated into game narratives) Advergames  The game itself is branded entertainment  Designed to reflect the brand’s positioning statement
  • 9. More Women than Men Play Social Games
  • 10. Parents are More Likely to Be Gamers Than Their Children
  • 11. Most Popular Game Genre: Social & Casual Games
  • 12. The Multiplatform Experience Responsiveon all devices, all operating systems, all networks  Build games once, distribute across all platforms  Play optimally on phones, tablets and computers  Integrate seamlessly with web browsers, in-app browsers within native apps (iOS & Android) and social media  Time and cost of development significantly less
  • 13. Single vs Multi-device Gaming Gamers Connect Via Multiple Devices  80% of gamers report playing videogames on more than one device type.  Connecting gaming across devices brings more immersive and rich experiences, and increases the number of available data points.
  • 14. HTML5 Enables Omnichannel Engagement Seamless Gaming Experience  Freedom from Appstorerestrictions  Play without leaving a website or portal  Inherent sharability, linkability  Greater control for brands over payments, updates and analytics  Cross platform/ device support
  • 15.
  • 16. Messaging Apps are the New Gaming Platform  Messaging is the new platform, and chatbots are becoming the new apps – delivering games, social experience and ecommerce.  WeChat, Kakao and Line are the leading messaging apps in China, South Korea and Japan. Many game developers are now focused on building games specifically for these apps.  Facebook is following the trend with the Messenger app: Instant Games, a new platform of social games available for play within the Messenger app, recently launched. Money transfers are can be completed using the app in some jurisdictions. Advertising has now been activated
  • 17. Messaging Apps Are Now More Popular Than Social Media
  • 18. Messaging Apps: The New Platform for Customer Engagement