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US   EU*   UK   GER   FR   IT   ES   BE   NL    RU   BR   PL   TR   AUS   JP   CN




                                                             2012 Country
                                                          Summary Report
                                                                                    France
                                               Featuring fresh research results on
                                                      The France Games Market



                                          Wybe Schutte | Manager New Business | wybe@newzoo.com
                                                  Peter Warman | CEO Newzoo | peter@newzoo.com
                                                                                   November 2012
                                                                © 2012 Newzoo | www.newzoo.com
France Summary Report
Fresh data on the gaming market in France

About this France Summary Report                                                           Content of the report
This report gives a high-level overview of the France Games Market based on fresh          1. Overview of the market
research and analysis of Newzoo and partners. Find out where the growth will be in         2. Key trends: EU vs France
France and how the games market develops.                                                  3. Gamers vs Screens: EU vs France
                                                                                           4. Mobile gaming
Most of the data is derived from our Newzoo Data Explorer that our clients use to cross-   5. All research topics
analyze over 200 topics across all business models and market segments. This document      6. Subscription offer
also includes data plotted on our new Screen Segmentation ModelTM comparing France         7. Newzoo & Contact
with Europe across the typical screens that consumers use to play games.

                                                                                           Newzoo
                                                                                           We combines Consumer, Transactional &
                                                                                           Financial data to provide our clients with
                                                                                           The Total Picture and Client-Specific
                                                                                           Business Insights required to make smart
                                                                                           strategio, development and commercial
                                                                                           decisions. Find more info and free stuff
                                                                                           on www.newzoo.com.




                                                                                                               Peter Warman
                                                                                                                CEO Newzoo,
                                                                                                         peter@newzoo.com
                                                                                                          +31 (0)20 6635816
                                                                                                    linkedin.com/in/warman




                                                                                                           © 2012 Newzoo                2
1. France Games Market | 2012
High-level overview of players, time and money




                                       © 2012 Newzoo   3
Console games very popular
75% of 25.3M France Gamers




                             © 2012 Newzoo   4
Casual websites attract most game time
43% of game time spent on Console & PC/Mac




                                             © 2012 Newzoo   5
Mobile games spending continues to grow
Consoles takes 1/2 of money incl. second-hand, import, DLC




                                                    © 2012 Newzoo   6
2. Key Trends
Monitoring & Understanding Change




                              © 2012 Newzoo   7
Monitoring Change | KPIs
To size and seize future growth opportunities

  Most reports on the games market focus on number of players and/or
  money. To monitor and understand the changes in the games market this
  is not enough, especially now free-to-play business models are becoming
  so dominant. We always also report on Time and number of Paying
  Gamers (Payers) to provide more perspective.


                       Games Market Growth
Key Growth Indicators | With Key Trends In Betweenpayers
            time


   2011-2012             2011-2012       2011-2012               2011-2012
   +21%                  +18%            +24%                    +17%




  2011-2012              2011-2012       2011-2012               2011-2012

   +6%                   +8%               -2%                    +3%

               players                               money
                                                        © 2012 Newzoo        9
The 4 Key Trends
 Key Growth Indicators | With Key Trends In Betweenpayers
             time




                                         bizz models
                                free
             screens                                     services

                                                       organisation
             access



                                            value
                                profit




             players                                      money
                                                               © 2012 Newzoo   10
Luxembourg, here we are
This place is about more than money….
   Consumers want continuous access games that are, in principle, free. Ideally,
   their game continuously improves and expands, as a service. If the game gives
   them value, they are more than willing to spend money.




    access                  free                 service                 value

    screens             bizz models           organisation              profit




   Game companies need to make their games accessible via all screens as well as
   adapt their business models. The latter requires organisational change and a
   continuous balancing act between consumer value and company profit. Hard but
   it is the only way to remain profitable in this competitive market.


                                                                  © 2012 Newzoo    11
Key Take-Away
Why big publishers struggle amidst all the change




  “free-to-play is not a
business model but a way
  to run your business”
                - Peter Warman, CEO Newzoo



                                                    © 2012 Newzoo   12
3. Gamers and their Screens
     France versus Europe




                            © 2012 Newzoo   13
Consumers vs Screens
Newzoo Screen Segmentation Model TM




                                                       21%
                                                       of EU gamers (2012)
                                                       play on all four screens




                                                        22%
                                                        of US gamers (2012)
                                                        play on all four screens




                                      market growth
All Screens Connected By:
• Social Networks
                                                        21%
                                                        of French gamers (2012)
• The Cloud
                                                        play on all four screens
• The Real World



                                                      © 2012 Newzoo               14
The Computer Screen | 2012
Newzoo Screen Segmentation Model TM




1.3B                                  22.5M
euro                                   players
43%                                    89%



63%                                    63%
payers                                hrs/week
8.1M                                  157M
The Entertainment Screen | 2012
Newzoo Screen Segmentation Model TM




1.1B                                  17.4M
euro                                   players
35%                                    69%



72%                                    15%
payers                                hrs/week
9.3M                                  37.9M
The Personal Screen | 2012
Newzoo Screen Segmentation Model TM




178M                                  13.4M
euro                                   players
6%                                     53%



25%                                    12%
payers                                hrs/week
3.3M                                  29.0M
The Floating Screen | 2012
Newzoo Screen Segmentation Model TM




530M                                  10.0M
euro                                   players
17%                                    40%



42%                                    11%
payers                                hrs/week
5.4M                                  26.9M
4. Mobile Gaming
Smartphones, Tablets & Handheld Consoles




                                   © 2012 Newzoo   19
Mobile Gaming | EU vs France 2012
Work in Progress | Smartphones vs Tablets vs Handhelds

        62.4M European* Gamers (47% of all gamers) |14.0M French Gamers (56%)
                    Smartphone, Tablet or Handheld Console Gamers
                                           * Aggregate of UK, GER, FR, NL, BE, IT



         Smartphones                                                            Smartphones
                                 Tablets                                                               Tablets


       42%                7%          4%                                     36%                3%           3%
                          4.1M        2.4M                                                      0.4M         0.4M
       26.4M                                                                  5.1M

                          5%          3%                                                        4%           4%
                          3.2M        1.9M                                                      0.5M         0.6M
                20%                                                                    23%
                12.3M                                                                   3.3M

                       19%                                                                     27%
                        12.1M                                                                  3.7M
                  Handheld consoles                                                      Handheld consoles


                       Source: Newzoo Mobile Trend Report, October 2012
Top 5 Games France September 2012
Based on total iPad, iPhone and Google Play store revenues

       Rank Game                                          Last Month   Publisher
       1      The Simpsons™: Tapped Out                   400           Electronics Art

       2      Clash of Clans                              4             Supercell

       3      Kingdoms of Camelot: Battle for the North   2             Kabam

       4      CSR Racing                                  1             NaturalMotion

       5      Diamond Dash                                7             wooga

       Rank Game                                          Last Month   Publisher
        1     Clash of Clans                               3            Supercell
        2     The Simpsons™: Tapped Out                    427          Electronics Art
        3     Kingdoms of Camelot: Battle for the North    2            Kabam
        4     Ice Age Village                              4            Gameloft
        5     CSR Racing                                   1            NaturalMotion

       Rank   Game                                        Last Month   Publisher
       1       Rage of Bahamut                             2            Mobage
       2       Ice Age Village                             1            Gameloft
       3       Arcane Empires                              577          Kabam
       4       Texas Poker                                 4            KamaGames
       5       Zynga Poker                                 5            Kabam


       © 2012 Newzoo/Distimo




                                                                                          © 2012 Newzoo   21
5. All Research Topics
Available on the French games market




                                  © 2012 Newzoo   22
Newzoo Data Explorer Topics
Consumer Insights across all game business models

 Demographics                                                            Play frequency per marketsegment
   Base: Total online population aged 10-65                              Time spent playing per market segment
   Gender                                                                Genre preferences per market segment
   Age                                                                   Players of key franchises, including Minecraft, World of Warcraft, Assassins Creed, FarmVille, FIFA,
   Education*                                                            Sims, Bejeweled, GTA, Call of Duty, BattleField, League of Legends, World of Tanks, Zynga Poker,
   Income                                                                Bubble Shotter, Tetris.
   Work situation
   Home situation                                                     Game spending
   Hobbies and general interests                                      Base: All gamers
                                                                         Total number of (non-)paying gamers
 Media, Retail & Technology                                              Paying players per market segment
   Base: Total online population                                         Average money spent per market segment
   Media usage (print, radio, TV, social networks, internet)             Business model preference per market segment
   Social network preference*                                            Preferred payment method per market segment
   Mobile phone brand & provider
   Tablet brands: e.g. iPad, Kindle Fire, Galaxy Tab                  MMO-specific
   Use of tablet                                                      Base: MMO gamers
   TV connectivity                                                       Free-to-play (F2P) versus Pay-to-Play (P2P)
   Preferred TV channels*                                                In-game spending in F2P / P2P
   Preferred generic websites*                                           Browser versus Client
   Preferred retail chains*                                              Number of MMO games played
   General use of prepaid cards / gift vouchers / promotional codes      Preferred MMO type: e.g. RTS, RPG, Shooter, Sports, Battle Arena, Resource/Casual
                                                                         Preferred MMO genre: e.g. Fantasy, Sci-Fi, Realism, Anime, History
 Game behaviour                                                          Preferred MMO graphic style: e.g.2D, 3D, Side-scrolling.
   Base: Total online population / gamers
   Total number of (non-)gamers                                       Social/Casual-specific
   Players per market segment:                                        Base: All online casual or social gamers
   Casual game websites: e.g. Pogo, MiniClip, King.com, Yahoo            Preferred online game destinations*
   Social networks: global and local                                     Choice of social networks*
   Mobile devices: smartphones and tablets                               Social networks as game destination
   MMO games: F2P/P2P, Browser/Client                                    Share of time on socialnetworks spent on games
   Consoles: including Vita and DS                                       Social franchises: e.g. Ravenwood, Words with Friends
   PC/Mac: downloaded or boxed                                           Brand awareness of social publishers: e.g. Zynga, Wooga
                                                                         Number of social games played/ tried
  *Country-specific topics




                                                                                                                                   © 2012 Newzoo                    23
Newzoo Data Explorer Topics
Consumer Insights across all game business models

Mobile-specific                                                    Fresh topics available from October 2012:
Base: All tablet and (smart)phone gamers                              Time spent on the internet divided over locations
   Mobile device used to play: e.g. tablet, smartphone, iPod          Time spent on the internet divided over screens
   Share of spending on multiple devices                              Using/Subscription: Netflix/Digital TV/ Satellite TV/Pay TV/Spotify/Amazon Account
   Popularity of mobile browser games                                 Frequency watching TV and: read news paper or magazines, surf the web while TV is on,
   Popularity of pre-installed games                                  communicate online or via phone with friends, playing games
   Popularity of download / app store games                           Awareness new products: iPhone5, Windows 8 operating system, Small screen iPad, Google
   Download source for smartphones and tablets                        Nexus 7, Apple TV, Wii U, PlayStation 4, Microsoft Smart Glass, The new Microsoft Xbox, Ouya’s
   App stores used                                                    Video Game Console
   Share of up-front payment versus in-game spending                  Buying intention: iPhone5, Windows 8 operating system, Small screen iPad, Google Nexus 7,
   Reasons for chosing a mobile game                                  Apple TV, Wii U, PlayStation 4, Microsoft Smart Glass, The new Microsoft Xbox, Ouya’s Video
   Cross-screen gaming: role of mobile device                         Game Console
   Number of mobile games played                                      MMO portals visited past 6 months
                                                                      Populair MMO franchises played (e.g. WoW, LoL, Runescape, World of Tanks, Lineage)
PC/Mac and Console-specific                                           Statements about: Engagement Casual games versus TV
Base: All PC/Mac and/or Console gamers                                Reasons to try a new social network game
   Boxed vs. Downloaded PC/Mac games                                  Social franchises played (e.g. FarmVille, CityVille, Words with Friends, MafiaWars, Ravenwood
   Share of Boxed games in total PC/Mac spend                         Fair)
   Console used & owned                                               Brand awareness social game developers (e.g. Zynga, PopCap, Playfish, Wooga)
   Own or play for key franchises: e.g. Skyrim, GTA, CoD              Awareness brand or franchise (e.g. Chillingo, GREE, Mobage, Crime City, Rage of Bahamut,
   Download source PC/Mac games: e.g. Steam, Origin, Filesharing      Where’s My Water?)
   Buying games abroad/ import                                        General attitude towards brand or franchises (e.g. Chillingo, GREE, Mobage, Crime City, Rage of
   Share of pre-owned in total spending                               Bahamut, Where’s My Water?)
   Share of digital downloads in total spending                       Mobile franchises played (e.g. Angry Birds, Ice Age, Draw Something, Kingdoms of Camelot)
   Importance of game extensions as buying reason                     Statements about: Opinion push notifications mobile games
                                                                      Statements about: Spending, timing and budget for mobile games
                                                                      Statements about: Preference of boxed vs. downloaded PC/Console games
   *Country-specific topics

                              Endless cross-analysis of all
                              topics across 12+ countries in          US   EU*   UK   GER   FR   IT   ES   BE   NL   RU   BR   PL   TR   AUS   JP   CN
                              our Newzoo DataExplorer




                                                                                                                               © 2012 Newzoo                24
6. Subscription offers
Consumer Insights & Monthly Mobile Data




                                   © 2012 Newzoo   25
Consumer Research Data | Total Picture
Analyze, create/export graphs online, based on >200 topics

Select topics & variables                                     Select or compare countries   Filters to cross analyze




Export to powerpoint or excel                     relative and absolute numbers                      © 2012 Newzoo



                                One year subscription | Free analysis support
                                All France Data                    €4,000                     © 2012 Newzoo            26
Transactional Mobile Games Data
Top 200 grossing and top 300 downloaded games (monthly)
           iPhone   iPad   PlayStore                                        Amazon Windows 8

 Stores:                                                      Early 2013:


                                                                                                         Over 30 datapoints per
                                                                                                         game.




                                                                                                         Easily select the publisher
                                                                                                         and see their games in the
                                                                                                         top 200 gross ranking and
                                                                                                         top 300 free and paid
                                                                                                         ranking across all app stores.


                                                                                                         Game by game revenues
                                                                                                         and downloads. Per country
                                                                                                         and per App store.




                                                                                © 2012 Newzoo/Distimo


                                       This monthly subscription will be upgraded to the
                                       Distimo AppIQ online dashboard early 2013. Excel
                                       product available now.
                                                    Contact us for the possibilities                    © 2012 Newzoo           27
7. Newzoo & Contact
Research, Client Portfolio & Contact Details




                                       © 2012 Newzoo   28
Newzoo | The Total Picture
 Consumer, Transactional & Financial Data


 Newzoo research portfolio
                             US   EU*   UK   GER   FR   IT   ES   BE   NL   RU   BR   PL   TR   AUS   JP    CN




    Several US
clients cannot be
    disclosed.




                                                                                            © 2012 Newzoo        29
Newzoo Partners
Supporting your global business development

Payments Intelligence,                                                        Amsterdam,
the fastest way to increase your ROI                                          the perfect city for your game company
GlobalCollect is the worlds’ premier provider of local payment services. It   Four reasons why game companies such as PerfectWorld, Gamania and
processes payments across the globe for the majority of leading game          DeNA have chosen the Amsterdam Metropolitan Area for their European
publishers and distributors.                                                  office.

> 15 million payments a month                                                 ■ Central location in Europe
 In July 2012 GlobalCollect processed over 15M gaming transactions           The Netherlands sits nicely and independently in between Europe’s largest
   globally.                                                                  markets: the UK, Germany and France and is known to be a perfect test
 Gaming payments data and benchmarks are available to clients based          market for new digital media products.
   on gaming platform, game type, monetization model and genre.               ■ Excellent Infrastructure
 Payment specific data includes global payment method popularity,            Amsterdam is home to the Amsterdam Internet Exchange, the world’s
   average transaction values, fraud benchmarks, currency volume,             largest internet hub in terms of both traffic and members
   transaction volume figures etc.                                            ■ Multilingual Workforce
 GlobalCollect provides advice on paymentization practices including         Amsterdam has always been very international in terms of people,
   multi-acquirer management, automated re-routing capabilities and           languages and business. It is also easy to attract talent from other parts of
   benchmarking for credit card processing to increase revenues.              Europe to spend some years in Amsterdam.
                                                                              ■ Financial Framework
                                                                              Many international companies, such as IKEA have set up their financial HQ
                                                                              in the Netherlands
Recent whitepaper
 Cross-Screen Monetization of Games                                          Please contact me to see what
http://info.globalcollect.com/monetization-of-games                           advantages apply to your specific
                                                                              situation.
                                           Nathan Salisbury                                                        Annelies in 't Veld
                           Global Market Director - Gaming                                        Senior Manager Foreign Investments
                                               GlobalCollect                                     City of Amsterdam | Economic Affairs
     nathan.salisbury@globalcollect.com, +31 (0)23 567 1500                                 veld@ez.amsterdam.nl, +31 (0)20 552 3204




                                                                                                                    © 2012 Newzoo                 30
Contact us
Or buy directly online



       Order subscriptions online on newzoo.com   Or contact us




                                                  Newzoo
                                                  Wybe Schutte
                                                  wybe@newzoo.com
                                                  +31 20 6635816




                                                           © 2012 Newzoo   31

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The France Games Market - Newzoo - 2012

  • 1. supported by US EU* UK GER FR IT ES BE NL RU BR PL TR AUS JP CN 2012 Country Summary Report France Featuring fresh research results on The France Games Market Wybe Schutte | Manager New Business | wybe@newzoo.com Peter Warman | CEO Newzoo | peter@newzoo.com November 2012 © 2012 Newzoo | www.newzoo.com
  • 2. France Summary Report Fresh data on the gaming market in France About this France Summary Report Content of the report This report gives a high-level overview of the France Games Market based on fresh 1. Overview of the market research and analysis of Newzoo and partners. Find out where the growth will be in 2. Key trends: EU vs France France and how the games market develops. 3. Gamers vs Screens: EU vs France 4. Mobile gaming Most of the data is derived from our Newzoo Data Explorer that our clients use to cross- 5. All research topics analyze over 200 topics across all business models and market segments. This document 6. Subscription offer also includes data plotted on our new Screen Segmentation ModelTM comparing France 7. Newzoo & Contact with Europe across the typical screens that consumers use to play games. Newzoo We combines Consumer, Transactional & Financial data to provide our clients with The Total Picture and Client-Specific Business Insights required to make smart strategio, development and commercial decisions. Find more info and free stuff on www.newzoo.com. Peter Warman CEO Newzoo, peter@newzoo.com +31 (0)20 6635816 linkedin.com/in/warman © 2012 Newzoo 2
  • 3. 1. France Games Market | 2012 High-level overview of players, time and money © 2012 Newzoo 3
  • 4. Console games very popular 75% of 25.3M France Gamers © 2012 Newzoo 4
  • 5. Casual websites attract most game time 43% of game time spent on Console & PC/Mac © 2012 Newzoo 5
  • 6. Mobile games spending continues to grow Consoles takes 1/2 of money incl. second-hand, import, DLC © 2012 Newzoo 6
  • 7. 2. Key Trends Monitoring & Understanding Change © 2012 Newzoo 7
  • 8. Monitoring Change | KPIs To size and seize future growth opportunities Most reports on the games market focus on number of players and/or money. To monitor and understand the changes in the games market this is not enough, especially now free-to-play business models are becoming so dominant. We always also report on Time and number of Paying Gamers (Payers) to provide more perspective. Games Market Growth
  • 9. Key Growth Indicators | With Key Trends In Betweenpayers time 2011-2012 2011-2012 2011-2012 2011-2012 +21% +18% +24% +17% 2011-2012 2011-2012 2011-2012 2011-2012 +6% +8% -2% +3% players money © 2012 Newzoo 9
  • 10. The 4 Key Trends Key Growth Indicators | With Key Trends In Betweenpayers time bizz models free screens services organisation access value profit players money © 2012 Newzoo 10
  • 11. Luxembourg, here we are This place is about more than money…. Consumers want continuous access games that are, in principle, free. Ideally, their game continuously improves and expands, as a service. If the game gives them value, they are more than willing to spend money. access free service value screens bizz models organisation profit Game companies need to make their games accessible via all screens as well as adapt their business models. The latter requires organisational change and a continuous balancing act between consumer value and company profit. Hard but it is the only way to remain profitable in this competitive market. © 2012 Newzoo 11
  • 12. Key Take-Away Why big publishers struggle amidst all the change “free-to-play is not a business model but a way to run your business” - Peter Warman, CEO Newzoo © 2012 Newzoo 12
  • 13. 3. Gamers and their Screens France versus Europe © 2012 Newzoo 13
  • 14. Consumers vs Screens Newzoo Screen Segmentation Model TM 21% of EU gamers (2012) play on all four screens 22% of US gamers (2012) play on all four screens market growth All Screens Connected By: • Social Networks 21% of French gamers (2012) • The Cloud play on all four screens • The Real World © 2012 Newzoo 14
  • 15. The Computer Screen | 2012 Newzoo Screen Segmentation Model TM 1.3B 22.5M euro players 43% 89% 63% 63% payers hrs/week 8.1M 157M
  • 16. The Entertainment Screen | 2012 Newzoo Screen Segmentation Model TM 1.1B 17.4M euro players 35% 69% 72% 15% payers hrs/week 9.3M 37.9M
  • 17. The Personal Screen | 2012 Newzoo Screen Segmentation Model TM 178M 13.4M euro players 6% 53% 25% 12% payers hrs/week 3.3M 29.0M
  • 18. The Floating Screen | 2012 Newzoo Screen Segmentation Model TM 530M 10.0M euro players 17% 40% 42% 11% payers hrs/week 5.4M 26.9M
  • 19. 4. Mobile Gaming Smartphones, Tablets & Handheld Consoles © 2012 Newzoo 19
  • 20. Mobile Gaming | EU vs France 2012 Work in Progress | Smartphones vs Tablets vs Handhelds 62.4M European* Gamers (47% of all gamers) |14.0M French Gamers (56%) Smartphone, Tablet or Handheld Console Gamers * Aggregate of UK, GER, FR, NL, BE, IT Smartphones Smartphones Tablets Tablets 42% 7% 4% 36% 3% 3% 4.1M 2.4M 0.4M 0.4M 26.4M 5.1M 5% 3% 4% 4% 3.2M 1.9M 0.5M 0.6M 20% 23% 12.3M 3.3M 19% 27% 12.1M 3.7M Handheld consoles Handheld consoles Source: Newzoo Mobile Trend Report, October 2012
  • 21. Top 5 Games France September 2012 Based on total iPad, iPhone and Google Play store revenues Rank Game Last Month Publisher 1 The Simpsons™: Tapped Out 400 Electronics Art 2 Clash of Clans 4 Supercell 3 Kingdoms of Camelot: Battle for the North 2 Kabam 4 CSR Racing 1 NaturalMotion 5 Diamond Dash 7 wooga Rank Game Last Month Publisher 1 Clash of Clans 3 Supercell 2 The Simpsons™: Tapped Out 427 Electronics Art 3 Kingdoms of Camelot: Battle for the North 2 Kabam 4 Ice Age Village 4 Gameloft 5 CSR Racing 1 NaturalMotion Rank Game Last Month Publisher 1 Rage of Bahamut 2 Mobage 2 Ice Age Village 1 Gameloft 3 Arcane Empires 577 Kabam 4 Texas Poker 4 KamaGames 5 Zynga Poker 5 Kabam © 2012 Newzoo/Distimo © 2012 Newzoo 21
  • 22. 5. All Research Topics Available on the French games market © 2012 Newzoo 22
  • 23. Newzoo Data Explorer Topics Consumer Insights across all game business models Demographics Play frequency per marketsegment Base: Total online population aged 10-65 Time spent playing per market segment Gender Genre preferences per market segment Age Players of key franchises, including Minecraft, World of Warcraft, Assassins Creed, FarmVille, FIFA, Education* Sims, Bejeweled, GTA, Call of Duty, BattleField, League of Legends, World of Tanks, Zynga Poker, Income Bubble Shotter, Tetris. Work situation Home situation Game spending Hobbies and general interests Base: All gamers Total number of (non-)paying gamers Media, Retail & Technology Paying players per market segment Base: Total online population Average money spent per market segment Media usage (print, radio, TV, social networks, internet) Business model preference per market segment Social network preference* Preferred payment method per market segment Mobile phone brand & provider Tablet brands: e.g. iPad, Kindle Fire, Galaxy Tab MMO-specific Use of tablet Base: MMO gamers TV connectivity Free-to-play (F2P) versus Pay-to-Play (P2P) Preferred TV channels* In-game spending in F2P / P2P Preferred generic websites* Browser versus Client Preferred retail chains* Number of MMO games played General use of prepaid cards / gift vouchers / promotional codes Preferred MMO type: e.g. RTS, RPG, Shooter, Sports, Battle Arena, Resource/Casual Preferred MMO genre: e.g. Fantasy, Sci-Fi, Realism, Anime, History Game behaviour Preferred MMO graphic style: e.g.2D, 3D, Side-scrolling. Base: Total online population / gamers Total number of (non-)gamers Social/Casual-specific Players per market segment: Base: All online casual or social gamers Casual game websites: e.g. Pogo, MiniClip, King.com, Yahoo Preferred online game destinations* Social networks: global and local Choice of social networks* Mobile devices: smartphones and tablets Social networks as game destination MMO games: F2P/P2P, Browser/Client Share of time on socialnetworks spent on games Consoles: including Vita and DS Social franchises: e.g. Ravenwood, Words with Friends PC/Mac: downloaded or boxed Brand awareness of social publishers: e.g. Zynga, Wooga Number of social games played/ tried *Country-specific topics © 2012 Newzoo 23
  • 24. Newzoo Data Explorer Topics Consumer Insights across all game business models Mobile-specific Fresh topics available from October 2012: Base: All tablet and (smart)phone gamers Time spent on the internet divided over locations Mobile device used to play: e.g. tablet, smartphone, iPod Time spent on the internet divided over screens Share of spending on multiple devices Using/Subscription: Netflix/Digital TV/ Satellite TV/Pay TV/Spotify/Amazon Account Popularity of mobile browser games Frequency watching TV and: read news paper or magazines, surf the web while TV is on, Popularity of pre-installed games communicate online or via phone with friends, playing games Popularity of download / app store games Awareness new products: iPhone5, Windows 8 operating system, Small screen iPad, Google Download source for smartphones and tablets Nexus 7, Apple TV, Wii U, PlayStation 4, Microsoft Smart Glass, The new Microsoft Xbox, Ouya’s App stores used Video Game Console Share of up-front payment versus in-game spending Buying intention: iPhone5, Windows 8 operating system, Small screen iPad, Google Nexus 7, Reasons for chosing a mobile game Apple TV, Wii U, PlayStation 4, Microsoft Smart Glass, The new Microsoft Xbox, Ouya’s Video Cross-screen gaming: role of mobile device Game Console Number of mobile games played MMO portals visited past 6 months Populair MMO franchises played (e.g. WoW, LoL, Runescape, World of Tanks, Lineage) PC/Mac and Console-specific Statements about: Engagement Casual games versus TV Base: All PC/Mac and/or Console gamers Reasons to try a new social network game Boxed vs. Downloaded PC/Mac games Social franchises played (e.g. FarmVille, CityVille, Words with Friends, MafiaWars, Ravenwood Share of Boxed games in total PC/Mac spend Fair) Console used & owned Brand awareness social game developers (e.g. Zynga, PopCap, Playfish, Wooga) Own or play for key franchises: e.g. Skyrim, GTA, CoD Awareness brand or franchise (e.g. Chillingo, GREE, Mobage, Crime City, Rage of Bahamut, Download source PC/Mac games: e.g. Steam, Origin, Filesharing Where’s My Water?) Buying games abroad/ import General attitude towards brand or franchises (e.g. Chillingo, GREE, Mobage, Crime City, Rage of Share of pre-owned in total spending Bahamut, Where’s My Water?) Share of digital downloads in total spending Mobile franchises played (e.g. Angry Birds, Ice Age, Draw Something, Kingdoms of Camelot) Importance of game extensions as buying reason Statements about: Opinion push notifications mobile games Statements about: Spending, timing and budget for mobile games Statements about: Preference of boxed vs. downloaded PC/Console games *Country-specific topics Endless cross-analysis of all topics across 12+ countries in US EU* UK GER FR IT ES BE NL RU BR PL TR AUS JP CN our Newzoo DataExplorer © 2012 Newzoo 24
  • 25. 6. Subscription offers Consumer Insights & Monthly Mobile Data © 2012 Newzoo 25
  • 26. Consumer Research Data | Total Picture Analyze, create/export graphs online, based on >200 topics Select topics & variables Select or compare countries Filters to cross analyze Export to powerpoint or excel relative and absolute numbers © 2012 Newzoo One year subscription | Free analysis support All France Data €4,000 © 2012 Newzoo 26
  • 27. Transactional Mobile Games Data Top 200 grossing and top 300 downloaded games (monthly) iPhone iPad PlayStore Amazon Windows 8 Stores: Early 2013: Over 30 datapoints per game. Easily select the publisher and see their games in the top 200 gross ranking and top 300 free and paid ranking across all app stores. Game by game revenues and downloads. Per country and per App store. © 2012 Newzoo/Distimo This monthly subscription will be upgraded to the Distimo AppIQ online dashboard early 2013. Excel product available now. Contact us for the possibilities © 2012 Newzoo 27
  • 28. 7. Newzoo & Contact Research, Client Portfolio & Contact Details © 2012 Newzoo 28
  • 29. Newzoo | The Total Picture Consumer, Transactional & Financial Data Newzoo research portfolio US EU* UK GER FR IT ES BE NL RU BR PL TR AUS JP CN Several US clients cannot be disclosed. © 2012 Newzoo 29
  • 30. Newzoo Partners Supporting your global business development Payments Intelligence, Amsterdam, the fastest way to increase your ROI the perfect city for your game company GlobalCollect is the worlds’ premier provider of local payment services. It Four reasons why game companies such as PerfectWorld, Gamania and processes payments across the globe for the majority of leading game DeNA have chosen the Amsterdam Metropolitan Area for their European publishers and distributors. office. > 15 million payments a month ■ Central location in Europe  In July 2012 GlobalCollect processed over 15M gaming transactions The Netherlands sits nicely and independently in between Europe’s largest globally. markets: the UK, Germany and France and is known to be a perfect test  Gaming payments data and benchmarks are available to clients based market for new digital media products. on gaming platform, game type, monetization model and genre. ■ Excellent Infrastructure  Payment specific data includes global payment method popularity, Amsterdam is home to the Amsterdam Internet Exchange, the world’s average transaction values, fraud benchmarks, currency volume, largest internet hub in terms of both traffic and members transaction volume figures etc. ■ Multilingual Workforce  GlobalCollect provides advice on paymentization practices including Amsterdam has always been very international in terms of people, multi-acquirer management, automated re-routing capabilities and languages and business. It is also easy to attract talent from other parts of benchmarking for credit card processing to increase revenues. Europe to spend some years in Amsterdam. ■ Financial Framework Many international companies, such as IKEA have set up their financial HQ in the Netherlands Recent whitepaper  Cross-Screen Monetization of Games Please contact me to see what http://info.globalcollect.com/monetization-of-games advantages apply to your specific situation. Nathan Salisbury Annelies in 't Veld Global Market Director - Gaming Senior Manager Foreign Investments GlobalCollect City of Amsterdam | Economic Affairs nathan.salisbury@globalcollect.com, +31 (0)23 567 1500 veld@ez.amsterdam.nl, +31 (0)20 552 3204 © 2012 Newzoo 30
  • 31. Contact us Or buy directly online Order subscriptions online on newzoo.com Or contact us Newzoo Wybe Schutte wybe@newzoo.com +31 20 6635816 © 2012 Newzoo 31