The document summarizes Anthony Cocciolo's research on how the introduction of a Web 2.0 technology impacts the culture of learning within a community. The research studied a system called PocketKnowledge over two years. Results showed evidence that the technology provided a space for a participatory subculture to form, as users were more likely to both consume and contribute content than on other sites. This visibility of contributions online may impact users' decisions to participate and the overall culture. Future research could explore how to specifically design technologies to support participatory cultures and cultural change.
3. Epistemological Background HCI Digital Design & Develop- ment Communications Cog. Sci & Psychlogy Instructional Technology Social Foundations / Commitments Humanities & Critical Theory Or where I am living in my head Sociology
5. Past, Present and Future Projects Social Software in Education Using ICTs to promote civic engagement and democratic dialogue
6. Past, Present and Future Projects Social Software in Education Embedded Computing in Collaborative Learning Using ICTs to promote civic engagement and democratic dialogue
7. Past, Present and Future Projects Social Software in Education Embedded Computing in Collaborative Learning Using ICTs to promote civic engagement and democratic dialogue Learning Management Systems as a way of learning about schools
8. Past, Present and Future Projects Social Software in Education Virtual Worlds Research Embedded Computing in Collaborative Learning Using ICTs to promote civic engagement and democratic dialogue Learning Management Systems as a way of learning about schools
9. Past, Present and Future Projects Social Software in Education Virtual Worlds Research Embedded Computing in Collaborative Learning Using ICTs to promote civic engagement and democratic dialogue Using Social Software to promote behavioral change And health Learning Management Systems as a way of learning about schools
10. Past, Present and Future Projects Social Software in Education Virtual Worlds Research Embedded Computing in Collaborative Learning Using ICTs to promote civic engagement and democratic dialogue Using Social Software to promote behavioral change And health Ubiquitous and Mobile Learning Management Systems as a way of learning about schools
11. 1993-97 : Started software development company 1998: Begin studying Computer Science at University of California Riverside. 2000: Start working at a Technology Consulting Company 2002: Graduate from UCR, begin working at TC Innovations 2009: Defend Dissertation, Looking for the next big thing… 2003: Start taking classes at TC 2005: M.A, Start Ed.D. Program 2004: EdLab 2008: Ed.M.
46. Results- Network Influencers Response Totals From a friend or colleague 359 From a professor or instructor 390 From a library staff member 442 From a library advertisement 79 From the library website 396 Alumni outreach 10 Web search 32
47. Results- Network Influencers Response Totals From a friend or colleague 359 From a professor or instructor 390 From a library staff member 442 From a library advertisement 79 From the library website 396 Alumni outreach 10 Web search 32