Personal Information
Organization / Workplace
Helsinki Finland
Occupation
CEO & founder
Industry
Technology / Software / Internet
Website
jussilaakkonen.wordpress.com
About
CEO & founder of Applifier, main organizer of ASSEMBLY demo party
Tags
social
mobile games
game
games
virality
gdc
mechanics
media
sharing
social games
everyplay
influence
persuasion
book
review
retention
survey
monetization
game development
research
word of mouth
recording
applifier
game replay
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Presentations
(10)Likes
(177)The Co-op Revolution: 7 Rules for Collaborative Game Design
Amy Jo Kim
•
9 years ago
Mobile UA 2.0: Three trends in Mobile Marketing for 2016 and Beyond
Eric Seufert
•
7 years ago
The 7 Habits of Breakthrough Innovators
Amy Jo Kim
•
9 years ago
Messenger Wars: How Facebook lost its lead
On Device Research
•
10 years ago
Compulsion Loops
Adam Crowe
•
11 years ago
Wealthfront Equity Plan
Wealthfront
•
10 years ago
Culture, Vision / Mission
Michael Skok
•
10 years ago
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 22 Oct 2013
ksegerstrale
•
10 years ago
unSEXY Conf 2013: Darian Shirazi, Radius
500 Startups
•
10 years ago
2013 05 BEA - ’Mobile is eating the World’
Benedict Evans
•
10 years ago
26 Time Management Hacks I Wish I'd Known at 20
Étienne Garbugli
•
11 years ago
Product Lessons from the Early Days at Friendster by Dan Olsen
Dan Olsen
•
11 years ago
Mobile Outlook 2013
Flurry, Inc.
•
11 years ago
Shut The Hell Up & Other Tips for Learning From Users
Laura Klein
•
11 years ago
Introduction to Organic App Marketing and App Store Optimization
iseff
•
11 years ago
The Science of Being Human
Chris Yeh
•
12 years ago
2012 02 creandum nordic exit analysis
Daniel Blomquist
•
12 years ago
Gamification 101 - It's not just about points and badges
GameMaki by Gametize
•
12 years ago
GDC-Online 2012 Marketing casual and social games on i os
PlayScreen
•
11 years ago
Better Insights for Faster Growth by Sean Ellis
GROWtalks
•
11 years ago
Stacking the Odds for Authentic Growth
Sean Ellis
•
11 years ago
Metrics Driven Design by Joshua Porter
Andrew Chen
•
13 years ago
Having an impact
Paul Bohm
•
11 years ago
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc.
•
11 years ago
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from 6Waves
Betable
•
11 years ago
PC gaming is dead - oh really??
Teut Weidemann
•
11 years ago
Capturing Stills, Sounds, and Scenes with AV Foundation
Chris Adamson
•
12 years ago
GDC12: Social Gaming
Volker Hirsch
•
12 years ago
DeNA And GREE: My Perspective On Japanese Social Games Going Global
Dr. Serkan Toto
•
12 years ago
When The Consoles Die, What Comes Next?
Ben Cousins
•
12 years ago
Personal Information
Organization / Workplace
Helsinki Finland
Occupation
CEO & founder
Industry
Technology / Software / Internet
Website
jussilaakkonen.wordpress.com
About
CEO & founder of Applifier, main organizer of ASSEMBLY demo party
Tags
social
mobile games
game
games
virality
gdc
mechanics
media
sharing
social games
everyplay
influence
persuasion
book
review
retention
survey
monetization
game development
research
word of mouth
recording
applifier
game replay
convergence
market
trends
prediction
user acquisition
startup
casual
entrpreneurship
worlds
virtual
mmo
connect
association
industry
business
wow
friends
sale
wii
See more