SlideShare a Scribd company logo
KILLERS ACHIEVERS
SOCIALIZERS EXPLORERS
No one loves a game unless it frustrates them first.
#ThatConference @scottkdavis @QONQR
The best way to make money in mobile gaming is to make a
game that is free #ThatConference @scottkdavis @QONQR
Make every tech conversation come back to the business
GOALS #Alignment #minnebar @scottkdavis
Maximize game revenue with multiple spending motivators.
#ThatConference @scottkdavis @QONQR
Get people to spend 99 cents in your game for something too
good to pass up #ThatConference @scottkdavis @QONQR
In gaming, selling
consumables will drive the
bulk of your revenue. Make it
easy.
#ThatConference
@scottkdavis @QONQR
In gaming, cosmetics create a spending option for both highly
competitive and casual gamers. #ThatConference @scottkdavis
@QONQR
In gaming, as in life, there should always be a next velvet
rope. #ThatConference @scottkdavis @QONQR
In gaming, be consistent with running sales. Either
frequent, or never. #ThatConference @scottkdavis
Establishing leagues in your game creates ways to always make
success achievable #ThatConference @scottkdavis @QONQR
In many games today, time is the “boss” players struggle to
defeat #ThatConference @scottkdavis @QONQR
A Facebook post from a player about your game is more
valuable than any marketing you can buy #ThatConference
@scottkdavis @QONQR
Don’t build a game feature unless you first consider how a
cheater could ruin your game #ThatConference @scottkdavis
@QONQR
Assume all data in your game can be seen by the user.
Because it can. #ThatConference @scottkdavis @QONQR
Common developer best practices often hurt security in
your app/game #ThatConference @scottkdavis @QONQR
Always verify your purchases from a server that contains
master balances #ThatConference @scottkdavis @QONQR
The savings PayPal fees save over iTunes can let you add a
person to payroll #ThatConference @scottkdavis @QONQR
Abuse is a huge problem that can destroy all the positives of
social engagement #ThatConference @scottkdavis @QONQR
Prolong your engagement and revenue by building persistent
teams/guilds in gaming. #ThatConference @scottkdavis
@QONQR
For several months @QONQR had 10x more downloads on
Windows Phone, than iPhone #ThatConference @scottkdavis
Don’t build features that don’t fit in your ARMS (Acquisition,
Retention, Monetization, Self-Preservation) #ThatConference
@scottkdavis @QONQR
There is no better marketing than getting your players to
market for you. #ThatConference @scottkdavis @QONQR
“Social Obligation” trumps all other retention tactics in
gaming #ThatConference @scottkdavis @QONQR
Build tools for your app only when they can actually save
time and money #ThatConference @scottkdavis @QONQR
Players invest in a game if they can emotionally invest in the
story. #ThatConference @scottkdavis @QONQR
Making Mobile Games that (Can) Make Money
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Making Mobile Games that (Can) Make Money

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 7. No one loves a game unless it frustrates them first. #ThatConference @scottkdavis @QONQR
  • 8. The best way to make money in mobile gaming is to make a game that is free #ThatConference @scottkdavis @QONQR
  • 9. Make every tech conversation come back to the business GOALS #Alignment #minnebar @scottkdavis
  • 10. Maximize game revenue with multiple spending motivators. #ThatConference @scottkdavis @QONQR
  • 11. Get people to spend 99 cents in your game for something too good to pass up #ThatConference @scottkdavis @QONQR
  • 12. In gaming, selling consumables will drive the bulk of your revenue. Make it easy. #ThatConference @scottkdavis @QONQR
  • 13. In gaming, cosmetics create a spending option for both highly competitive and casual gamers. #ThatConference @scottkdavis @QONQR
  • 14. In gaming, as in life, there should always be a next velvet rope. #ThatConference @scottkdavis @QONQR
  • 15. In gaming, be consistent with running sales. Either frequent, or never. #ThatConference @scottkdavis
  • 16.
  • 17. Establishing leagues in your game creates ways to always make success achievable #ThatConference @scottkdavis @QONQR
  • 18. In many games today, time is the “boss” players struggle to defeat #ThatConference @scottkdavis @QONQR
  • 19. A Facebook post from a player about your game is more valuable than any marketing you can buy #ThatConference @scottkdavis @QONQR
  • 20. Don’t build a game feature unless you first consider how a cheater could ruin your game #ThatConference @scottkdavis @QONQR
  • 21. Assume all data in your game can be seen by the user. Because it can. #ThatConference @scottkdavis @QONQR
  • 22. Common developer best practices often hurt security in your app/game #ThatConference @scottkdavis @QONQR
  • 23. Always verify your purchases from a server that contains master balances #ThatConference @scottkdavis @QONQR
  • 24. The savings PayPal fees save over iTunes can let you add a person to payroll #ThatConference @scottkdavis @QONQR
  • 25. Abuse is a huge problem that can destroy all the positives of social engagement #ThatConference @scottkdavis @QONQR
  • 26. Prolong your engagement and revenue by building persistent teams/guilds in gaming. #ThatConference @scottkdavis @QONQR
  • 27. For several months @QONQR had 10x more downloads on Windows Phone, than iPhone #ThatConference @scottkdavis
  • 28. Don’t build features that don’t fit in your ARMS (Acquisition, Retention, Monetization, Self-Preservation) #ThatConference @scottkdavis @QONQR
  • 29. There is no better marketing than getting your players to market for you. #ThatConference @scottkdavis @QONQR
  • 30. “Social Obligation” trumps all other retention tactics in gaming #ThatConference @scottkdavis @QONQR
  • 31. Build tools for your app only when they can actually save time and money #ThatConference @scottkdavis @QONQR
  • 32. Players invest in a game if they can emotionally invest in the story. #ThatConference @scottkdavis @QONQR