SlideShare a Scribd company logo
1 of 48
The 4 Most Important  Emotions for Social Games  Nicole Lazzaro XEODesign, Inc. Game Developer’s Conference  March 11, 2010 XEODesign ® ™ Follow my research on Twitter:  @NicoleLazzaro  Twitter:  #GDC
XEODesign, Inc. The 4 Fun Keys “ Every designer should learn  to read this language.” - Will Wright Winner Best Game 2007 Tilt  the first iPhone  accelerometer game
Social Emotions Social Tokens are better than spamming high scores to the friend feed >
Mango = 100M DAU on FB
Separated at Birth?
Vision: Gaming Together  Bring people together ,[object Object],Egypt: Mankala
Player Experiences <-- UX Controls  ------------------  PX Choice -->
The 4 Keys to Fun Paint Engagement w/ Verbs Emotions Make Games More Fun Curiosity Fiero Excitement Relaxation Amusement Naches Schadenfreude Generosity Coordinate Action Inside/Outside Social Grouping Twitter Facebook Flickr Wikipedia Brain Age Wonder Surprise Frustration Focus Attention Reward  Accomplishment Challenge and  Mastery Imagination Express Values Adventure Discovery Figure Out Bejeweled The Sims Create Value Basketball Halo Myst Mob Wars Who Has the Biggest Brain? Farmville Grand Theft Auto Personalize Grow Niche Interests Hard Fun Easy Fun Serious Fun People Fun Putting Emotion into Play XEODesign
The 4 Keys to Fun 30 emotions from gameplay Hard Fun Fiero People Fun Amusement Easy Fun Curiosity Serious Fun Relaxation emotion < choice  < mechanic >  choice > emotion  whitepapers: xeodesign.com
4 Keys to Farmville’s Success ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Social Emotions are Important Why They are Fun adds to A/B Testing ,[object Object],[object Object],[object Object],[object Object],[object Object]
Massively Social Online Game MSOs use fun to drive social distribution
MSO Viral Design Principles
[object Object],[object Object]
[iPen] What Emotions Make Players Share?
Mango = Social Token  symbolic in nature that  increases in value with use ,[object Object],[object Object],[object Object],[object Object],Amici + Grooming Amiero + Reciprocity
[object Object],[object Object]
Amusement  Grouping Mechanics
Amusement Mechanics Grouping Teasing Friends Increases Social Bonds ,[object Object],[object Object],[object Object],[object Object],[object Object]
Amusement Grouping Mechanics
[object Object],[object Object]
People Fun TiltWorld.com Cute Characters Change How it Feels to Play
Caretaking Emotions ~ Tilt: Flip’s adventure in 1.5 dimensions
Amici Easy to Start Social Grooming Mechanics
Amici  Make Friends or Die vs.. Make Friends or Buy
Real Friends = More Emotion Create Stronger Social Emotions
Likes and Interests   Feeling of being closer creates social fabric between people TattleTalz.com Winner Best Game 2008
Amici Mechanics Social Grooming ,[object Object],[object Object],[object Object],[object Object],[object Object],Make it Easy to Start Friendly Interaction
Amici Social Grooming Mechanics Farmville
[object Object],[object Object]
Amidar Ranking Mechanics =
= Amidar Epic Armor = Horse Stable
Amidar Friends as Important as Tools
Tilt the Real World: MightyOrBlighty.com
Do you play “follow the leader” to increase your  personal hype quotient? What would encourage idea exchange? Personal Hype Quotient
Players Pay for Admidar
Amidar Mechanics Inspiration to Play More and Compete ,[object Object],[object Object],[object Object],[object Object],[object Object]
Amidar Ranking Mechanics Farmville
[object Object],[object Object]
Amiero  Reciprocity Mechanics Healing in WOW
Amiero Mechanics Inspire and Reward Repeat Interaction  ,[object Object],[object Object],[object Object],[object Object]
Amiero Reciprocity Mechanics
How Will Your Game Go Viral?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How Will You Make Money?  Keys to Viral Distribution 4 Steps to Create Social Emotions that Drive MSO Viral Distribution ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],PX Features to  build now ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How Will You Connect Friends? Tilt the Real World: MightyOrBlighty.com
The Power of Play:  Design Viral Distribution ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Tag! You’re it! Contact Us With Questions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Sign Up for our Beta!!!  > TiltWorld.com
Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Follow my research on Twitter:  @NicoleLazzaro

More Related Content

What's hot

Developing an effective LTV model at the soft launch and keeping it valid fur...
Developing an effective LTV model at the soft launch and keeping it valid fur...Developing an effective LTV model at the soft launch and keeping it valid fur...
Developing an effective LTV model at the soft launch and keeping it valid fur...GameCamp
 
The Gamification User Types Hexad Scale
The Gamification User Types Hexad ScaleThe Gamification User Types Hexad Scale
The Gamification User Types Hexad ScaleGustavo Tondello
 
Guide to creation of game concept document
Guide to creation of game concept documentGuide to creation of game concept document
Guide to creation of game concept documentEmma Westecott
 
Designing for live ops
Designing for live opsDesigning for live ops
Designing for live opsCrystin Cox
 
Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013emily_greer
 
Why Video Games Are Good For You
Why Video Games Are Good For YouWhy Video Games Are Good For You
Why Video Games Are Good For Youhartt
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Gateway Technolabs
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design FundamentalsIntelligent_ly
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step GuideDevBatch Inc.
 
The History of Game Consoles
The History of Game ConsolesThe History of Game Consoles
The History of Game Consolescr4sh0ver
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
 
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POsWhy Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POsTimShepherd83
 
Game Design - Lecture 1
Game Design - Lecture 1Game Design - Lecture 1
Game Design - Lecture 1Andrea Resmini
 
2 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-20212 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-2021Durgesh Pandey
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceMarc Miquel
 

What's hot (20)

Developing an effective LTV model at the soft launch and keeping it valid fur...
Developing an effective LTV model at the soft launch and keeping it valid fur...Developing an effective LTV model at the soft launch and keeping it valid fur...
Developing an effective LTV model at the soft launch and keeping it valid fur...
 
The Gamification User Types Hexad Scale
The Gamification User Types Hexad ScaleThe Gamification User Types Hexad Scale
The Gamification User Types Hexad Scale
 
Guide to creation of game concept document
Guide to creation of game concept documentGuide to creation of game concept document
Guide to creation of game concept document
 
Gaming evolution
Gaming evolutionGaming evolution
Gaming evolution
 
Designing for live ops
Designing for live opsDesigning for live ops
Designing for live ops
 
Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013
 
Why Video Games Are Good For You
Why Video Games Are Good For YouWhy Video Games Are Good For You
Why Video Games Are Good For You
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design Fundamentals
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet Games
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step Guide
 
The History of Game Consoles
The History of Game ConsolesThe History of Game Consoles
The History of Game Consoles
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
 
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POsWhy Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
 
Game Design - Lecture 1
Game Design - Lecture 1Game Design - Lecture 1
Game Design - Lecture 1
 
History of games
History of gamesHistory of games
History of games
 
2 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-20212 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-2021
 
Game Design fundamentals
Game Design fundamentalsGame Design fundamentals
Game Design fundamentals
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game Balance
 
Game design@itp v3
Game design@itp v3Game design@itp v3
Game design@itp v3
 

Viewers also liked

Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...Nicole Lazzaro
 
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...Nicole Lazzaro
 
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 DimensionsFun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 DimensionsNicole Lazzaro
 
Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609
Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609
Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609Nicole Lazzaro
 
My Top Ten Tweets from GDC
My Top Ten Tweets from GDCMy Top Ten Tweets from GDC
My Top Ten Tweets from GDCNicole Lazzaro
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Nicole Lazzaro
 
Ace Usability Slides Avoid Kobayashi Maru: 10 XEODesign Secrets
Ace Usability Slides Avoid Kobayashi Maru: 10 XEODesign SecretsAce Usability Slides Avoid Kobayashi Maru: 10 XEODesign Secrets
Ace Usability Slides Avoid Kobayashi Maru: 10 XEODesign SecretsNicole Lazzaro
 
Usability in Wonderland: 5 Things You Should Never Do in VR
Usability in Wonderland: 5 Things You Should Never Do in VRUsability in Wonderland: 5 Things You Should Never Do in VR
Usability in Wonderland: 5 Things You Should Never Do in VRNicole Lazzaro
 
Just add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesJust add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesSebastian Deterding
 
From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"Sebastian Deterding
 

Viewers also liked (10)

Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
 
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
 
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 DimensionsFun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
 
Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609
Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609
Creating an MSO: Viral Emotions and the Keys to Social Play GDC09 100n032609
 
My Top Ten Tweets from GDC
My Top Ten Tweets from GDCMy Top Ten Tweets from GDC
My Top Ten Tweets from GDC
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109
 
Ace Usability Slides Avoid Kobayashi Maru: 10 XEODesign Secrets
Ace Usability Slides Avoid Kobayashi Maru: 10 XEODesign SecretsAce Usability Slides Avoid Kobayashi Maru: 10 XEODesign Secrets
Ace Usability Slides Avoid Kobayashi Maru: 10 XEODesign Secrets
 
Usability in Wonderland: 5 Things You Should Never Do in VR
Usability in Wonderland: 5 Things You Should Never Do in VRUsability in Wonderland: 5 Things You Should Never Do in VR
Usability in Wonderland: 5 Things You Should Never Do in VR
 
Just add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesJust add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from games
 
From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"
 

Similar to The 4 Most Important Emotions for Social Games, Nicole Lazzaro 100311

The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...BayCHI
 
Chasing Wonder and the Future of Engagement
Chasing Wonder and the Future of EngagementChasing Wonder and the Future of Engagement
Chasing Wonder and the Future of EngagementNicole Lazzaro
 
Playing On: Interface Lessons from Games.
Playing On: Interface Lessons from Games.Playing On: Interface Lessons from Games.
Playing On: Interface Lessons from Games.John Mark Josling
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009Amy Jo Kim
 
13353102 Putting The Fun In Functional Applying Game Mechanics To Functional ...
13353102 Putting The Fun In Functional Applying Game Mechanics To Functional ...13353102 Putting The Fun In Functional Applying Game Mechanics To Functional ...
13353102 Putting The Fun In Functional Applying Game Mechanics To Functional ...GoogleTecTalks
 
Putting the Fun in Functional
Putting the Fun in FunctionalPutting the Fun in Functional
Putting the Fun in FunctionalAmy Jo Kim
 
Final Major Project Task 2
Final Major Project Task 2Final Major Project Task 2
Final Major Project Task 2munroAnimations
 
Facebook social gaming
Facebook social gamingFacebook social gaming
Facebook social gamingSugih Liawan
 
Gaming: How much is too much?
Gaming: How much is too much?Gaming: How much is too much?
Gaming: How much is too much?Ronnie Isherwood
 
Social Gaming
Social GamingSocial Gaming
Social Gamingcresendo
 
Game-Based Marketing - Room 214 - James Clark AMA Presentation
Game-Based Marketing - Room 214 - James Clark AMA PresentationGame-Based Marketing - Room 214 - James Clark AMA Presentation
Game-Based Marketing - Room 214 - James Clark AMA PresentationRoom 214
 
Gamification
GamificationGamification
GamificationKamraan
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationBeth Gallaway
 
Way of Kindness: game mechanics applied to service design and engagement mark...
Way of Kindness: game mechanics applied to service design and engagement mark...Way of Kindness: game mechanics applied to service design and engagement mark...
Way of Kindness: game mechanics applied to service design and engagement mark...Vincent Sider
 
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein Chahine
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein ChahineFuture of Gaming: Synchronous & Multiplayer Gameplay | Hussein Chahine
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein ChahineJessica Tams
 
Mitigate Abuse Before it Starts in VR (and traditional games)
Mitigate Abuse Before it Starts in VR (and traditional games)Mitigate Abuse Before it Starts in VR (and traditional games)
Mitigate Abuse Before it Starts in VR (and traditional games)Nicole Lazzaro
 
Playing simulation games
Playing simulation gamesPlaying simulation games
Playing simulation gamesFlora Runyenje
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library SystemBeth Gallaway
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnBeth Gallaway
 

Similar to The 4 Most Important Emotions for Social Games, Nicole Lazzaro 100311 (20)

The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
The Four Keys to Fun: Designing Emotional Engagement and Viral Distribution w...
 
Chasing Wonder and the Future of Engagement
Chasing Wonder and the Future of EngagementChasing Wonder and the Future of Engagement
Chasing Wonder and the Future of Engagement
 
Playing On: Interface Lessons from Games.
Playing On: Interface Lessons from Games.Playing On: Interface Lessons from Games.
Playing On: Interface Lessons from Games.
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009
 
13353102 Putting The Fun In Functional Applying Game Mechanics To Functional ...
13353102 Putting The Fun In Functional Applying Game Mechanics To Functional ...13353102 Putting The Fun In Functional Applying Game Mechanics To Functional ...
13353102 Putting The Fun In Functional Applying Game Mechanics To Functional ...
 
Putting the Fun in Functional
Putting the Fun in FunctionalPutting the Fun in Functional
Putting the Fun in Functional
 
Final Major Project Task 2
Final Major Project Task 2Final Major Project Task 2
Final Major Project Task 2
 
Nela08
Nela08Nela08
Nela08
 
Facebook social gaming
Facebook social gamingFacebook social gaming
Facebook social gaming
 
Gaming: How much is too much?
Gaming: How much is too much?Gaming: How much is too much?
Gaming: How much is too much?
 
Social Gaming
Social GamingSocial Gaming
Social Gaming
 
Game-Based Marketing - Room 214 - James Clark AMA Presentation
Game-Based Marketing - Room 214 - James Clark AMA PresentationGame-Based Marketing - Room 214 - James Clark AMA Presentation
Game-Based Marketing - Room 214 - James Clark AMA Presentation
 
Gamification
GamificationGamification
Gamification
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentation
 
Way of Kindness: game mechanics applied to service design and engagement mark...
Way of Kindness: game mechanics applied to service design and engagement mark...Way of Kindness: game mechanics applied to service design and engagement mark...
Way of Kindness: game mechanics applied to service design and engagement mark...
 
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein Chahine
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein ChahineFuture of Gaming: Synchronous & Multiplayer Gameplay | Hussein Chahine
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein Chahine
 
Mitigate Abuse Before it Starts in VR (and traditional games)
Mitigate Abuse Before it Starts in VR (and traditional games)Mitigate Abuse Before it Starts in VR (and traditional games)
Mitigate Abuse Before it Starts in VR (and traditional games)
 
Playing simulation games
Playing simulation gamesPlaying simulation games
Playing simulation games
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library System
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game On
 

More from Nicole Lazzaro

Spatial Audio Lessons Learned from Unscramble the Oracle BOSE AR
Spatial Audio Lessons Learned from Unscramble the Oracle BOSE ARSpatial Audio Lessons Learned from Unscramble the Oracle BOSE AR
Spatial Audio Lessons Learned from Unscramble the Oracle BOSE ARNicole Lazzaro
 
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...Nicole Lazzaro
 
AWE 2019 Advanced XR UX Standards XEODesign Lazzaro
AWE 2019 Advanced XR UX Standards XEODesign LazzaroAWE 2019 Advanced XR UX Standards XEODesign Lazzaro
AWE 2019 Advanced XR UX Standards XEODesign LazzaroNicole Lazzaro
 
XRDC Empathy in Wonderland
XRDC Empathy in WonderlandXRDC Empathy in Wonderland
XRDC Empathy in WonderlandNicole Lazzaro
 
VRDC Matrix Vs Pokemon Go
VRDC Matrix Vs Pokemon GoVRDC Matrix Vs Pokemon Go
VRDC Matrix Vs Pokemon GoNicole Lazzaro
 
Eco Empathy and VR in AltSpace Lazzaro
Eco Empathy and VR in AltSpace LazzaroEco Empathy and VR in AltSpace Lazzaro
Eco Empathy and VR in AltSpace LazzaroNicole Lazzaro
 
VRX 3 Design Leadership Strategies for Better VR
VRX 3 Design Leadership Strategies for Better VRVRX 3 Design Leadership Strategies for Better VR
VRX 3 Design Leadership Strategies for Better VRNicole Lazzaro
 
5 Must Have VR Strategies for Better Games
5 Must Have VR Strategies for Better Games5 Must Have VR Strategies for Better Games
5 Must Have VR Strategies for Better GamesNicole Lazzaro
 
5 Must Know Design Strategies for Better VR Games
5 Must Know Design Strategies for Better VR Games5 Must Know Design Strategies for Better VR Games
5 Must Know Design Strategies for Better VR GamesNicole Lazzaro
 
4 Keys to Fun The Psychology of Engagement Samsung Developers Conference 2015
4 Keys to Fun The Psychology of Engagement Samsung Developers Conference 20154 Keys to Fun The Psychology of Engagement Samsung Developers Conference 2015
4 Keys to Fun The Psychology of Engagement Samsung Developers Conference 2015Nicole Lazzaro
 
4 ways games make you happier nicole lazzaro xeo design
4 ways games make you happier nicole lazzaro xeo design4 ways games make you happier nicole lazzaro xeo design
4 ways games make you happier nicole lazzaro xeo designNicole Lazzaro
 
The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014
The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014
The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014Nicole Lazzaro
 
4 Emotions that Drive Monetization in Free to Play Games GDC 2014
4 Emotions that Drive Monetization in Free to Play Games GDC 20144 Emotions that Drive Monetization in Free to Play Games GDC 2014
4 Emotions that Drive Monetization in Free to Play Games GDC 2014Nicole Lazzaro
 
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304Nicole Lazzaro
 
4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play Games4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play GamesNicole Lazzaro
 
4 Keys and Psychology of Fun from Awareness to Impact GSummit
4 Keys and Psychology of Fun from Awareness to Impact GSummit4 Keys and Psychology of Fun from Awareness to Impact GSummit
4 Keys and Psychology of Fun from Awareness to Impact GSummitNicole Lazzaro
 
PX is the New Design Game Emotions to Increase Engagement
PX is the New Design Game Emotions to Increase Engagement PX is the New Design Game Emotions to Increase Engagement
PX is the New Design Game Emotions to Increase Engagement Nicole Lazzaro
 
Gsm lazzaro emotion games slides 100n20120620
Gsm lazzaro emotion games slides 100n20120620Gsm lazzaro emotion games slides 100n20120620
Gsm lazzaro emotion games slides 100n20120620Nicole Lazzaro
 

More from Nicole Lazzaro (18)

Spatial Audio Lessons Learned from Unscramble the Oracle BOSE AR
Spatial Audio Lessons Learned from Unscramble the Oracle BOSE ARSpatial Audio Lessons Learned from Unscramble the Oracle BOSE AR
Spatial Audio Lessons Learned from Unscramble the Oracle BOSE AR
 
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Mee...
 
AWE 2019 Advanced XR UX Standards XEODesign Lazzaro
AWE 2019 Advanced XR UX Standards XEODesign LazzaroAWE 2019 Advanced XR UX Standards XEODesign Lazzaro
AWE 2019 Advanced XR UX Standards XEODesign Lazzaro
 
XRDC Empathy in Wonderland
XRDC Empathy in WonderlandXRDC Empathy in Wonderland
XRDC Empathy in Wonderland
 
VRDC Matrix Vs Pokemon Go
VRDC Matrix Vs Pokemon GoVRDC Matrix Vs Pokemon Go
VRDC Matrix Vs Pokemon Go
 
Eco Empathy and VR in AltSpace Lazzaro
Eco Empathy and VR in AltSpace LazzaroEco Empathy and VR in AltSpace Lazzaro
Eco Empathy and VR in AltSpace Lazzaro
 
VRX 3 Design Leadership Strategies for Better VR
VRX 3 Design Leadership Strategies for Better VRVRX 3 Design Leadership Strategies for Better VR
VRX 3 Design Leadership Strategies for Better VR
 
5 Must Have VR Strategies for Better Games
5 Must Have VR Strategies for Better Games5 Must Have VR Strategies for Better Games
5 Must Have VR Strategies for Better Games
 
5 Must Know Design Strategies for Better VR Games
5 Must Know Design Strategies for Better VR Games5 Must Know Design Strategies for Better VR Games
5 Must Know Design Strategies for Better VR Games
 
4 Keys to Fun The Psychology of Engagement Samsung Developers Conference 2015
4 Keys to Fun The Psychology of Engagement Samsung Developers Conference 20154 Keys to Fun The Psychology of Engagement Samsung Developers Conference 2015
4 Keys to Fun The Psychology of Engagement Samsung Developers Conference 2015
 
4 ways games make you happier nicole lazzaro xeo design
4 ways games make you happier nicole lazzaro xeo design4 ways games make you happier nicole lazzaro xeo design
4 ways games make you happier nicole lazzaro xeo design
 
The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014
The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014
The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014
 
4 Emotions that Drive Monetization in Free to Play Games GDC 2014
4 Emotions that Drive Monetization in Free to Play Games GDC 20144 Emotions that Drive Monetization in Free to Play Games GDC 2014
4 Emotions that Drive Monetization in Free to Play Games GDC 2014
 
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
Sam 4 keys_to_fun_xeo_design_slides_100_nl20140304
 
4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play Games4 Most Important Emotions to Monetize Free to Play Games
4 Most Important Emotions to Monetize Free to Play Games
 
4 Keys and Psychology of Fun from Awareness to Impact GSummit
4 Keys and Psychology of Fun from Awareness to Impact GSummit4 Keys and Psychology of Fun from Awareness to Impact GSummit
4 Keys and Psychology of Fun from Awareness to Impact GSummit
 
PX is the New Design Game Emotions to Increase Engagement
PX is the New Design Game Emotions to Increase Engagement PX is the New Design Game Emotions to Increase Engagement
PX is the New Design Game Emotions to Increase Engagement
 
Gsm lazzaro emotion games slides 100n20120620
Gsm lazzaro emotion games slides 100n20120620Gsm lazzaro emotion games slides 100n20120620
Gsm lazzaro emotion games slides 100n20120620
 

Recently uploaded

(Dipika) Call Girls in Bangur ! 8250192130 ₹2999 Only and Free Hotel Delivery...
(Dipika) Call Girls in Bangur ! 8250192130 ₹2999 Only and Free Hotel Delivery...(Dipika) Call Girls in Bangur ! 8250192130 ₹2999 Only and Free Hotel Delivery...
(Dipika) Call Girls in Bangur ! 8250192130 ₹2999 Only and Free Hotel Delivery...Riya Pathan
 
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...Riya Pathan
 
fmovies-Movies hold a special place in the hearts
fmovies-Movies hold a special place in the heartsfmovies-Movies hold a special place in the hearts
fmovies-Movies hold a special place in the heartsa18205752
 
1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdf1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdfTanjirokamado769606
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceTina Ji
 
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa EscortsCash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa EscortsApsara Of India
 
Private Call Girls Bansdroni - 8250192130 | 24x7 Service Available Near Me
Private Call Girls Bansdroni - 8250192130 | 24x7 Service Available Near MePrivate Call Girls Bansdroni - 8250192130 | 24x7 Service Available Near Me
Private Call Girls Bansdroni - 8250192130 | 24x7 Service Available Near MeRiya Pathan
 
Real NO1 Amil baba in Faisalabad Kala jadu in faisalabad Aamil baba Faisalaba...
Real NO1 Amil baba in Faisalabad Kala jadu in faisalabad Aamil baba Faisalaba...Real NO1 Amil baba in Faisalabad Kala jadu in faisalabad Aamil baba Faisalaba...
Real NO1 Amil baba in Faisalabad Kala jadu in faisalabad Aamil baba Faisalaba...Amil Baba Company
 
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEApsara Of India
 
Book Call Girls in Panchpota - 8250192130 | 24x7 Service Available Near Me
Book Call Girls in Panchpota - 8250192130 | 24x7 Service Available Near MeBook Call Girls in Panchpota - 8250192130 | 24x7 Service Available Near Me
Book Call Girls in Panchpota - 8250192130 | 24x7 Service Available Near Meanamikaraghav4
 
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170Sonam Pathan
 
Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur RajasthanUdaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur RajasthanApsara Of India
 
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)bertfelixtorre
 
Call Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call GirlsCall Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call Girlsssuser7cb4ff
 
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCRdollysharma2066
 
Call Girls Jodhpur Park - [ Cash on Delivery ] Contact 8250192130 Escorts Ser...
Call Girls Jodhpur Park - [ Cash on Delivery ] Contact 8250192130 Escorts Ser...Call Girls Jodhpur Park - [ Cash on Delivery ] Contact 8250192130 Escorts Ser...
Call Girls Jodhpur Park - [ Cash on Delivery ] Contact 8250192130 Escorts Ser...Riya Pathan
 
VIP Call Girls In Goa 7028418221 Call Girls In Baga Beach Escorts Service
VIP Call Girls In Goa 7028418221 Call Girls In Baga Beach Escorts ServiceVIP Call Girls In Goa 7028418221 Call Girls In Baga Beach Escorts Service
VIP Call Girls In Goa 7028418221 Call Girls In Baga Beach Escorts ServiceApsara Of India
 
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...Apsara Of India
 
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)dollysharma2066
 

Recently uploaded (20)

(Dipika) Call Girls in Bangur ! 8250192130 ₹2999 Only and Free Hotel Delivery...
(Dipika) Call Girls in Bangur ! 8250192130 ₹2999 Only and Free Hotel Delivery...(Dipika) Call Girls in Bangur ! 8250192130 ₹2999 Only and Free Hotel Delivery...
(Dipika) Call Girls in Bangur ! 8250192130 ₹2999 Only and Free Hotel Delivery...
 
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
 
fmovies-Movies hold a special place in the hearts
fmovies-Movies hold a special place in the heartsfmovies-Movies hold a special place in the hearts
fmovies-Movies hold a special place in the hearts
 
1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdf1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdf
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
 
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa EscortsCash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
 
Private Call Girls Bansdroni - 8250192130 | 24x7 Service Available Near Me
Private Call Girls Bansdroni - 8250192130 | 24x7 Service Available Near MePrivate Call Girls Bansdroni - 8250192130 | 24x7 Service Available Near Me
Private Call Girls Bansdroni - 8250192130 | 24x7 Service Available Near Me
 
Real NO1 Amil baba in Faisalabad Kala jadu in faisalabad Aamil baba Faisalaba...
Real NO1 Amil baba in Faisalabad Kala jadu in faisalabad Aamil baba Faisalaba...Real NO1 Amil baba in Faisalabad Kala jadu in faisalabad Aamil baba Faisalaba...
Real NO1 Amil baba in Faisalabad Kala jadu in faisalabad Aamil baba Faisalaba...
 
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
 
Book Call Girls in Panchpota - 8250192130 | 24x7 Service Available Near Me
Book Call Girls in Panchpota - 8250192130 | 24x7 Service Available Near MeBook Call Girls in Panchpota - 8250192130 | 24x7 Service Available Near Me
Book Call Girls in Panchpota - 8250192130 | 24x7 Service Available Near Me
 
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
 
Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur RajasthanUdaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
 
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
 
Call Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call GirlsCall Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call Girls
 
Call Girls Koti 7001305949 all area service COD available Any Time
Call Girls Koti 7001305949 all area service COD available Any TimeCall Girls Koti 7001305949 all area service COD available Any Time
Call Girls Koti 7001305949 all area service COD available Any Time
 
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
 
Call Girls Jodhpur Park - [ Cash on Delivery ] Contact 8250192130 Escorts Ser...
Call Girls Jodhpur Park - [ Cash on Delivery ] Contact 8250192130 Escorts Ser...Call Girls Jodhpur Park - [ Cash on Delivery ] Contact 8250192130 Escorts Ser...
Call Girls Jodhpur Park - [ Cash on Delivery ] Contact 8250192130 Escorts Ser...
 
VIP Call Girls In Goa 7028418221 Call Girls In Baga Beach Escorts Service
VIP Call Girls In Goa 7028418221 Call Girls In Baga Beach Escorts ServiceVIP Call Girls In Goa 7028418221 Call Girls In Baga Beach Escorts Service
VIP Call Girls In Goa 7028418221 Call Girls In Baga Beach Escorts Service
 
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
 
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
Call US '' 8377087607'' !! Call Girls In Model Town Metro (Delhi NCR)
 

The 4 Most Important Emotions for Social Games, Nicole Lazzaro 100311

Editor's Notes

  1. Often ignored by player testing, neuroscience now proves that emotion deeply connects decision making and performance. Our research shows that players most appreciate the emotions from social interaction. More importantly these social emotions also coordinate the actions between people. Therefore the next challenge for designing games for the desktop, console, mobile, and cloud is mechanics that target the emotions that create social bonds. In addition to competition there are game mechanics that create social bonding that makes team work possible. The trick is that social emotions cannot be designed directly. This session covers how games on emerging social platforms such as Facebook and the iPhone leverage the emotions between friends to drive viral distribution and build new player experiences. Using examples from PlayFish, Zynga’s Mafia Wars, Playdom, Nexon, and others. We&apos;ll distill their social critical success factors. We&apos;d also cover how to apply lessons learned from these games to add social features to existing genres, and what emotions games should target to take advantage of this new era of gaming. We will examine the 4 most important emotions for social games including new social mechanics from XEODesign&apos;s research such as Tilt our experimental iPhone game to see what kinds of choices successful social media and iPhone games offer to inspire playful interfaces that increase engagement, loyalty, and viral distribution. By adding these kinds of choices designers can drive user behavior to create more engaging experiences. From XEODesign&apos;s latest player research we will look at: How games create the 4 most important emotions in social games What mechanics and emotions drive social engagement, networking, and increase social bonding How player choices create social emotions such as Schadenfreude and Naches The emotions and mechanics that drive viral distribution. Comparing examples from social media such as Twitter and Facebook to games on the web, console, and iPhone we draw out the secrets of social play and the emotions that makes something viral. Come hear the latest research results on emotions and games played on iPhones and social networks and what that means for more serious applications.
  2. I make games more fun At XEODesign we hack the “what’s fun question from the player’s perspective by watching people’s faces as they play What I am most known for here at GDC is XEODesign’s research on emotion and the fun of games. We’ve identified the 4 play styles that people like the most about games and the types of choices games offer players. It turns out that best selling games tend to offer 3 out of the 4 playstyles where as their less successful imitators do not. Using the 4 Keys to Fun I designed the first accelerometer game for the iPhone (Joe Hewitt did the coding)
  3. Alternate titles for this talk I considered..
  4. From a social emotion perspective, Wow and Farmville are really the same game
  5. What was needed was a new approach to game design
  6. I approach player testing as I do the two wheels on a bicycle UX - controls how to play PX - choice how to have fun How the feet attach to the peddles to the chain and the rear wheel make the thing go The front wheel is for steering where the fun is Together work so well together that the player soon forgets they are there Together work so well together system don’t think about it Approach player testing like a bicycle. Rear wheel for controls and how to play. Front wheel is choice and how to have fun.
  7. New Approach to Game Design We looked at what create emotion in players and mapped that to what they liked the most about games. There are seven emotions in the face and more in the body. We look at these emotions and match them to game mechanics to hack the “what’s fun?” problem from the player’s perspective. Watching emotions as people play we find that emotions are fluid and braided over time, one emotion blending into the next. Turns out that by watching people play there are over 30 emotions that come from the choices that players make in games. Designers who understand the relationship between their game mechanics and these emotions can craft these emotions as early as the concept stage rather than waiting for the end of design or even production where changes are harder to make. At XEODesign we can track how players really react to the game in context. These models can be used to diagnose problems in the player experience and connect strong emotions with the game design and not leave them up to chance. Imagine adding emotion to Google Facebook Twitter Word Processor that improves performance. Google curiosity, Social bonding to Facebook and Twitter Imagine adding emotion to games to make them more fun Audio and visuals create emotion Paint in Emotion with action, the verbs choose change the emotions users feel very true in games Engagement = attention and motivation Emotion helps us decide
  8. 3/4 best selling games, 3/4 players like most People Fun is where we focus today. The 4 Fun Keys is a PX model for how games create the emotions people most like. This is review for some of you. For those of you who are new to the concept. I will condense the past 5 years into 7 mins Game designers cannot design the emotions that players feel directly. Instead they design the mechanics that offer players choices (in the center of the diagram). It is in the making of these choices that players feel the emotions coming from gameplay. It is this new way of creating emotion that separates games from other media. What is most important here is designing the center to create emotion in at least 3 of the 4 quadrants. Turns out that by watching people play there are over 30 emotions that come from the choices that players make in games. Designers who understand the relationship between their game mechanics and these emotions can craft these emotions as early as the concept stage rather than waiting for the end of design or even production where changes are harder to make. At XEODesign we can track how players really react to the game in context. We looked at what create emotion in players and mapped that to what they liked the most about games. There are seven emotions in the face and more in the body. We look at these emotions and match them to game mechanics to hack the “what’s fun?” problem from the player’s perspective. Watching emotions as people play we find that emotions are fluid and braided over time, one emotion blending into the next. We’ve taken this emotional response analysis and developed player experience models or PX to map out the relationship between player and choice. These models can be used to diagnose problems in the player experience and connect strong emotions with the game design and not leave them up to chance as we have here. There isn’t a language for many of these emotions or how to create them. Where required I will use the language we use at XEO to describe how players react to their favorite parts of games.
  9. Social emotions are what will create an MSO What would it take to create a game that 6B people would play? Based on our research, mastering the keys to social play and design emotion that drives viral distribution and this may be your next game The market has shifted (Perfect Storm) players now want empowering games that connect friends challenge, imagine, value, connection Use fun to drive social distribution There are four emotions are the secret sauce to social games. As social networks mature, the ability of social games to deepen friendships will drive success more than spamming a friend’s news feed. Game mechanics built around these emotions leverage social interaction to drive the viral distribution required to make Massively Social Online games (MSOs) attracting tens of millions of players. Even with all this success the mechanics that create these emotions have yet to be tapped in a deep way. The game that does this will create an MSO that billions play through viral distribution. Therefore the next challenge for designing games for the desktop, console, mobile, and cloud is to target the four emotions that create social bonds. http://www.greatdanepro.com/Blue%20Bueaty/index.html
  10. MSO / Social Media Ability to Connect Feedback Personalize The question remains what causes one game to go viral and another not? How monetize something that’s free? What makes media social is this ability to generate social emotions MSO Design Principles 1. Connect and make friends 2. Feedback to keep the ball in play 3. Personalize play as well as avatars
  11. “ The iPen version of Tilt: Flip’s Adventure in 1.5 Dimensions” To go Viral answer this question: What Emotions make Players Share? Example: Over the shoulder demos and Social Media feeds can create emotions that players like sharing. Even for single player games. Targeting the right emotions will increase distribution on Social Networks Game: Tilt original web demo 2 web pages, 1 YouTube video = 250,000 visits
  12. Do an action in the game that make player laugh. What can you do to do that more in your game?
  13. Amici is the feeling of being friendly Social Grooming such as picking fleas off each other is something that primates do to maintain contact. Players in social games groom their animals like a Tamagochi Players of social games can touch base with each other like visiting or likeing their Facebook wall posts. Social games need a one button simple way to start social interactions that feels good. One button to say hi, then a gradual curve with more complex ways to interact
  14. What are other ways to increase the friendly feeling? Round Small cute
  15. Simple social actions create Amici
  16. Amidar - leads to competition Amidar: The admiring respect towards the accomplishment of others. This emotion also fuels the desire to compete and out rank them. Amidar is behind mechanics such as competition, ranking, and desire to achieve. This facilitates the meta game, provides opportunities for leadership. Shapes social interaction and leads to other emotions such as trust and gratitude.
  17. WOW Epic Armor is like Farmville’s Koi Pond
  18. Farmville Horse Stable you buy the frame Friends have to pitch in to help you finish it Reason to reengage Settler’s of Caton anyone?
  19. Friend collecting and comparison and used as tools to accomplish player’s goals
  20. Real world interaction brings more emotions
  21. Twitter has an issue with following PHQ: Personal Hype Quotient by Kalia Hamlin and Mary Hodder The emotion of someone following you overpowers the emotion from having a stream of interesting people to read. Social emotions drive behavior * Rewarding # of friends, PHQ Overshadows Other actions Spam Befriending Unbalances Game
  22. Maple Story What Players buy * Gifts * Weapons * Personal Enhancements These create the most emotion Have a way to earn through gameplay, otherwise devalues item, and can feel greedy (bait and switch on the free to play promise) Actions: Maple Story social interaction creates value In the game Maple Story (published by Nexon), it is the social value that justifies someone spending $5 for colored contact lenses for their avatar or additional emotes. There are a lot of design decisions used to support enjoying the game more in this way.
  23. What kind of social achievement can you reward your players for?
  24. Amiero: Feelings of deepening social bonds, the feeling of liking another person a friend. The feeling of being closer to someone. Social interaction creates this feeling of closeness that lasts after the laughter subsides. The Amiero emotion is the social counterpart to fiero. Amiero can be as strong as fiero and lasts much longer as the feeling gets tied into social bonds and becomes part of the relationship. Amiero is the strength of the bond players feel, not the number of friends. Lack of Amiero creates the mismatch between adding a friend in social networks and someone you feel very close to. Amiero can be felt strongly between friends, even when the friends do not feel Amici or the feelings from chummy social interaction.
  25. Gifting and Reciprocity Repeat interaction builds trust Risk embarrassment You have to ask, put yourself out there Take time to prune your friendships as well as your trees, Who gives the most? WOW Kill Dragons and Heal Farmville you Fertilize Send Valentines
  26. As a system these work together Friend feed creates more than Amidar also amusement Connect mechanics that create Amusement, Amici, and Amidar all lead to Amiero Amiero mechanics create social bonding more directly
  27. I’ve given whole talks on this slide elsewhere, the thing to remember is…. Connect players, game, their friends, and store Support Keys to Social Play Create social game not just customizable avatars &gt; Maple story contact lens &gt; Puzzle pirate boat &gt; Farmville, Facebook interaction between players
  28. Real world interaction bring more emotions
  29. I look forward to playing your games next year! Stay in Touch.
  30. [Lazzaro07] Lazzaro, N. (2007) . Editors Jako, J. &amp; Sears, A. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, (pp 679-700) Lawrence Erlbaum Associates, Inc., Mahwah, NJ. [Lazzaro08a] Lazzaro, N. (2008a). Eidtors Kafai,Y., Heeter, C., Denner, J., Sun, J., Are Boy Games Even Necessary?, Beyond Barbie ョ and Mortal Kombat: New Perspectives on Gender and Gaming [Lazzaro08b] Lazzaro, N. (2008b). Editors Isbister K. &amp; Schaffer, N. The Four Fun Keys, Game Usability: Advancing the Player Experience (pp. 315-344) Morgan Kaufmann [Lazzaro04a] Lazzaro, N., &amp; Keeker, K. (2004). 展 h at&apos;s My Method? � A game show on games. (pp. 1093 – 1094) Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), Vienna, Austria. [Lazzaro04b] Lazzaro, N. (2004b, Winter). Why we play games. (pp. 6-8) User Experience Magazine, 8. [Lazzaro04c] Lazzaro, N. (2004c). Why we play games: Four keys to more emotion in player experiences. Proceedings of the Game Developers Conference, San Jose, California, USA. Retrieved December 28, 2005, from www. xeodesign . com/whyweplaygames .html [Lazzaro05] Lazzaro, N. (2005). Diner dash and the people factor. Retrieved March 2, 2005, from www. xeodesign . com/whyweplaygames .html [Lazzaro07] Lazzaro, N. (2007) . Editors Jako, J. &amp; Sears, A. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, (pp 679-700) Lawrence Erlbaum Associates, Inc., Mahwah, NJ. [Lazzaro08a] Lazzaro, N. (2008a). Eidtors Kafai,Y., Heeter, C., Denner, J., Sun, J., Are Boy Games Even Necessary?, Beyond Barbie ョ and Mortal Kombat: New Perspectives on Gender and Gaming [Lazzaro08b] Lazzaro, N. (2008b). Editors Isbister K. &amp; Schaffer, N. The Four Fun Keys, Game Usability: Advancing the Player Experience (pp. 315-344) Morgan Kaufmann [Lazzaro08c] Lazzaro, N. (2008c). Halo vs. Facebook: Emotions that Drive Play. Proceedings of the Game Developers Conference, San Jose, California, USA. Retrieved April 13, 2008 from www. xeodesign . com/whyweplaygames .html