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VR FOR
EDUCATION
Nick van Breda
Opportunities for
motivational life-long
learning through VR
AGENDA
Introduction
My primary goals for VR in Education
Areas of growth – Scaling up VR
How to set-up VR in EDU Timeline | Examples | Resources
Summary
VR for Education 3
INTRODUCTION
• VR has had a tremendous uptake in the
last COVID-Pandemic. I'm helping
teachers through ICT and education
coaches to co-design their curriculum
with VR.
Let's walk you through the potentials!
Over 89% of
the globe was
not travelling
anymore to
meetings, schools
and their work.
PRIMARY GOALS
Get people started with VR in their Education
Reducing the global footprint – improving the
quality of education, through practical immersive
content.
AREAS OF GROWTH IN VR
VR GLASSES
2012-2019 4.5M 2750,- 1.2M 15
2020-2021 10M 995,- 2.5M 150
2022-2023 20M 500,- 5M 1000+
2024-2030 100M 250-350,- >20M 5000+
VR for Education 6
EDUCATION OPPORTUNITIES IN
VR ARE LIKE DREAMS,
EVERYDAY A PERSON POPS-UP
AN AMAZING IDEA THEY WISH TO
MAKE INTO VIRTUAL REALITY,
THEY JUST NEED A TOUR GUIDE
TO MAKE IT POSSIBLE.
“
”
7
[DUTCH] VR CHANGEMAKERS ARE
SCARCE, WILL YOU JOIN US?
Some teachers & their impact 8
MICHIEL GROOT
KOERKAMP
E-magine & Maginex
NICK VAN BREDA
Maginex & Avans
University
EWOUT WARRINGA
XR4Learning
CARL BOEL & PAU
GUARDIOLA
International XR Guru's
Helped 40 schools in setting up and onboarding
VR in their classes, by custom designing
platforms & content to use in the classroom
Helps matching governments,
businesses and schools in
leveraging the potential of VR
by creation playgrounds for
innovation with VR
Helped 100+ teachers in
onboarding and finding easy to
use existing content and creation
tools in VR
Co-design with Ministry of Education &
Stanford MediaLab highly effective courses
for reskilling/upskilling through VR
MEET CHANGEMAKERS IN EDU
MAGINEX
40 Schools
MOZILLA HUBS
1500+ Educational worlds
CLASSVR
500 schools
COSPACES
300.000 educators
VICTORY XR
350+ schools
LABSTER
3M+ students
SKILLVERI
1.5M student uses
OCUWELD
3000+ students per year
9
10 REASONS IT MOTIVATES STUDENTS &
IMPROVES LEARNING
Reasoning of VR in EDU
10
1. VR IS LEARNING
BY DOING
5. VR PROVIDES
PHYSICAL
PRESENCE
2. VR ENABLES
BETTER RECALL
6. VR ENHANCES
STUDENTS’
CONFIDENCE
3. VR PROVIDES A
SAFE
ENVIRONMENT FOR
LEARNING.
7. VIRTUAL
REALITY CAN HELP
LEARNERS BE
MORE EMPATHETIC
4. VR IS COST-
EFFECTIVE
8. VIRTUAL
REALITY IS
PORTABLE AND
FRIENDLY TO USE
9. ANALYZING
STUDENTS
PERFORMANCES
10. 21ST CENTURY
SKILLS FOR 21ST
CENTURY
STUDENTS
HOW TO GET STARTED WITH VR
IN EDUCATION?
Getting started
11
PLANNING
What course would
you like to blend
with VR?
MARKETING
Who support your
idea?
DESIGN
Who writes the
script?
STRATEGY
Who helps in the
organization (buying,
storing, setting up
hardware, software,
training teachers)
LAUNCH
Who is going to
deploy it in the
classroom?
TIMELINE
12
SEP 20XX NOV 20XX JAN 20XX MAR 20XX MAY 20XX
First idea Blend wave design with
colleagues (f.e. redesign
current course)
Finance idea
Arrange licenses/GDPR
Buy equipment & setup
glasses
Test and onboard
fellow teachers with
instruction manuals
Deploy in blended
course & reflect on
setup, improve for next
year curriculum.
FOCUS ON CREATING A TEAM
13
EDUCATORS
• Make sure you have enough
commitment internally, by co-designing
a VR approach to a module together
with at least a researcher, ICT &
Education coach & your management
Make sure you buy/own the intellectual
property to make sharing possible across
schools & businesses.
• Pitch the idea directly to students to get
an idea what motivates them for a course
with immersive tools (like VR, can also
be done in 2D)
SUPPLIERS & CREATORS
• Make sure you debrief every 2 weeks if
the idea is perfectly aligned with teachers
wishes.
• Ask if open resources are already
available from previous created content
• Help in on-boarding support for teachers
& students until the first course is
successfully given.
• Don't overcharge with public money!
Education is a great sector to help you in
your further, co-invest in daily use, so
that students will use your content still
in their careers.
LET'S DIVE IN SOME EXAMPLES
Examples in Education 14
VANHAREN NUDGING IN
DIGITAL TWIN
3D/VR LEARNING WATER
MANAGEMENT/
ENGINEERING
EMPATHY & SOCIAL SKILLS
TRAINING
Met nieuwe VR-brillen een
VanHaren-winkel duurzaam
inrichten: 'Dit versterkt de
beleving' - Punt. (avans.nl)
GAINING UNDERSTANDING OF 3D CONCEPTS IN
GROUPS, MORE TEACHERS ARE RETHINKING THEIR
COURSES THAT CAN BE DONE VIRTUALLY
EVERYWHERE
STUDENTS FEEL MUCH BETTER PREPARED FOR
THEIR INTERNSHIPS, FROM THEORY TO PRACTISE
MORE RETAIL COMPANIES ARE DIRECTLY REACHING
OUT TO BE THE NEXT PARTNER IN EDUCATION FOR
IMPROVING THEIR STORES EXPERIENCE AND POSSIBLE
EFFECT ON SUSTAINABLE BUYING BEHAVIOR
LET'S DIVE IN SOME MORE
Examples in Education 18
FORENSIC RESEARCH
AVANS ATGM
LAB EDUCATION WITH
BARE MINIMUM COSTS
21ST CENTURY (SOFT)
SKILLS
plaats-delict-
in-de-school/
TIME SAVER FOR TEACHERS,
STUDENTS HAPPY WITH MORE WAYS
TO TEST THEIR THEORY KNOWLEDGE
CREATES GREAT CONFIDENCE FOR
STUDENTS, THEY CAN REDO AND RE-
ASSESS THEMSELVES WHENEVER THEY
WANT BEFORE GOING INTO A SCARCE
REAL WETLAB
REPLACES THE NEED FOR VERY
EXPENSIVE ACTORS, CAN BE USED FOR
MANY REAL-LIFE SCENARIOS, FROM
HANDLING CONFLICTS TOWARDS
PRESENTING SKILLS
GET YOU UP AND RUNNING WITH VR
Infrastructural needs 19
Upgraded Learning pyramid
21
TRY-OUT VR YOURSELF TO
UNDERSTAND ITS IMPACT.
To summarize
USE MAGINEX
FOR FREE TO
START
STREAMING VR
IN YOUR
CLASSROOM
SEE
STUDENT
PORTFOLIOS
IN VR
JOIN THE DIY XR4EDU
COMMUNITY & TRAINING
26
Presentation title
CREATING TECHNOLOGY ABUNDANCE
SOLVING THE
ACCESS &
OWNERSHIP
PROBLEM
Presentation title
https://www.dutchdronecompany.com/our-
projects/#inspection
31
3D-(DRONE)MAPPING ALS DIENSTVERLENING OM PREVENTIEF OP TE TREDEN, BIJ
ONDERHOUD, STADSONTWIKKELING & CO-DESIGN VAN TOEKOMSTSCENARIO’S
Ontketen de mogelijkheden van de stad met een volledige digital twin
32
Boeken vervangen door social XR learning
One-stop shop mental health
Realtime on-demand dienstverlening
DIENSTVERLENING
ANNO 2030
Digital twins als open data tbv SDGs
UPGRADING EMPATHY
& COMPASSION
Connected 6D sense learning :
Multi stakeholder Purpose driven Action learning
http://bit.ly/TEDxNickinVR
Linked.com/in/NickvanBreda
Go deep into our future of Education
Connect & stay updated
THANK YOU
Explore how I created Playgrounds
for innovation for organizations
Nickvanbreda.com/VR
Discover how gamification & XR can solve the gap in leadership
http://bit.ly/TEDxNick2

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VR in EDU @MINDLABS PRACTORAAT ROC Tilburg_Nickvanbreda.pdf

  • 1. VR FOR EDUCATION Nick van Breda Opportunities for motivational life-long learning through VR
  • 2. AGENDA Introduction My primary goals for VR in Education Areas of growth – Scaling up VR How to set-up VR in EDU Timeline | Examples | Resources Summary
  • 3. VR for Education 3 INTRODUCTION • VR has had a tremendous uptake in the last COVID-Pandemic. I'm helping teachers through ICT and education coaches to co-design their curriculum with VR. Let's walk you through the potentials! Over 89% of the globe was not travelling anymore to meetings, schools and their work.
  • 4.
  • 5. PRIMARY GOALS Get people started with VR in their Education Reducing the global footprint – improving the quality of education, through practical immersive content.
  • 6. AREAS OF GROWTH IN VR VR GLASSES 2012-2019 4.5M 2750,- 1.2M 15 2020-2021 10M 995,- 2.5M 150 2022-2023 20M 500,- 5M 1000+ 2024-2030 100M 250-350,- >20M 5000+ VR for Education 6
  • 7. EDUCATION OPPORTUNITIES IN VR ARE LIKE DREAMS, EVERYDAY A PERSON POPS-UP AN AMAZING IDEA THEY WISH TO MAKE INTO VIRTUAL REALITY, THEY JUST NEED A TOUR GUIDE TO MAKE IT POSSIBLE. “ ” 7
  • 8. [DUTCH] VR CHANGEMAKERS ARE SCARCE, WILL YOU JOIN US? Some teachers & their impact 8 MICHIEL GROOT KOERKAMP E-magine & Maginex NICK VAN BREDA Maginex & Avans University EWOUT WARRINGA XR4Learning CARL BOEL & PAU GUARDIOLA International XR Guru's Helped 40 schools in setting up and onboarding VR in their classes, by custom designing platforms & content to use in the classroom Helps matching governments, businesses and schools in leveraging the potential of VR by creation playgrounds for innovation with VR Helped 100+ teachers in onboarding and finding easy to use existing content and creation tools in VR Co-design with Ministry of Education & Stanford MediaLab highly effective courses for reskilling/upskilling through VR
  • 9. MEET CHANGEMAKERS IN EDU MAGINEX 40 Schools MOZILLA HUBS 1500+ Educational worlds CLASSVR 500 schools COSPACES 300.000 educators VICTORY XR 350+ schools LABSTER 3M+ students SKILLVERI 1.5M student uses OCUWELD 3000+ students per year 9
  • 10. 10 REASONS IT MOTIVATES STUDENTS & IMPROVES LEARNING Reasoning of VR in EDU 10 1. VR IS LEARNING BY DOING 5. VR PROVIDES PHYSICAL PRESENCE 2. VR ENABLES BETTER RECALL 6. VR ENHANCES STUDENTS’ CONFIDENCE 3. VR PROVIDES A SAFE ENVIRONMENT FOR LEARNING. 7. VIRTUAL REALITY CAN HELP LEARNERS BE MORE EMPATHETIC 4. VR IS COST- EFFECTIVE 8. VIRTUAL REALITY IS PORTABLE AND FRIENDLY TO USE 9. ANALYZING STUDENTS PERFORMANCES 10. 21ST CENTURY SKILLS FOR 21ST CENTURY STUDENTS
  • 11. HOW TO GET STARTED WITH VR IN EDUCATION? Getting started 11 PLANNING What course would you like to blend with VR? MARKETING Who support your idea? DESIGN Who writes the script? STRATEGY Who helps in the organization (buying, storing, setting up hardware, software, training teachers) LAUNCH Who is going to deploy it in the classroom?
  • 12. TIMELINE 12 SEP 20XX NOV 20XX JAN 20XX MAR 20XX MAY 20XX First idea Blend wave design with colleagues (f.e. redesign current course) Finance idea Arrange licenses/GDPR Buy equipment & setup glasses Test and onboard fellow teachers with instruction manuals Deploy in blended course & reflect on setup, improve for next year curriculum.
  • 13. FOCUS ON CREATING A TEAM 13 EDUCATORS • Make sure you have enough commitment internally, by co-designing a VR approach to a module together with at least a researcher, ICT & Education coach & your management Make sure you buy/own the intellectual property to make sharing possible across schools & businesses. • Pitch the idea directly to students to get an idea what motivates them for a course with immersive tools (like VR, can also be done in 2D) SUPPLIERS & CREATORS • Make sure you debrief every 2 weeks if the idea is perfectly aligned with teachers wishes. • Ask if open resources are already available from previous created content • Help in on-boarding support for teachers & students until the first course is successfully given. • Don't overcharge with public money! Education is a great sector to help you in your further, co-invest in daily use, so that students will use your content still in their careers.
  • 14. LET'S DIVE IN SOME EXAMPLES Examples in Education 14 VANHAREN NUDGING IN DIGITAL TWIN 3D/VR LEARNING WATER MANAGEMENT/ ENGINEERING EMPATHY & SOCIAL SKILLS TRAINING Met nieuwe VR-brillen een VanHaren-winkel duurzaam inrichten: 'Dit versterkt de beleving' - Punt. (avans.nl) GAINING UNDERSTANDING OF 3D CONCEPTS IN GROUPS, MORE TEACHERS ARE RETHINKING THEIR COURSES THAT CAN BE DONE VIRTUALLY EVERYWHERE STUDENTS FEEL MUCH BETTER PREPARED FOR THEIR INTERNSHIPS, FROM THEORY TO PRACTISE MORE RETAIL COMPANIES ARE DIRECTLY REACHING OUT TO BE THE NEXT PARTNER IN EDUCATION FOR IMPROVING THEIR STORES EXPERIENCE AND POSSIBLE EFFECT ON SUSTAINABLE BUYING BEHAVIOR
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  • 18. LET'S DIVE IN SOME MORE Examples in Education 18 FORENSIC RESEARCH AVANS ATGM LAB EDUCATION WITH BARE MINIMUM COSTS 21ST CENTURY (SOFT) SKILLS plaats-delict- in-de-school/ TIME SAVER FOR TEACHERS, STUDENTS HAPPY WITH MORE WAYS TO TEST THEIR THEORY KNOWLEDGE CREATES GREAT CONFIDENCE FOR STUDENTS, THEY CAN REDO AND RE- ASSESS THEMSELVES WHENEVER THEY WANT BEFORE GOING INTO A SCARCE REAL WETLAB REPLACES THE NEED FOR VERY EXPENSIVE ACTORS, CAN BE USED FOR MANY REAL-LIFE SCENARIOS, FROM HANDLING CONFLICTS TOWARDS PRESENTING SKILLS
  • 19. GET YOU UP AND RUNNING WITH VR Infrastructural needs 19
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  • 24. TRY-OUT VR YOURSELF TO UNDERSTAND ITS IMPACT. To summarize USE MAGINEX FOR FREE TO START STREAMING VR IN YOUR CLASSROOM SEE STUDENT PORTFOLIOS IN VR JOIN THE DIY XR4EDU COMMUNITY & TRAINING
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  • 28. CREATING TECHNOLOGY ABUNDANCE SOLVING THE ACCESS & OWNERSHIP PROBLEM
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  • 31. https://www.dutchdronecompany.com/our- projects/#inspection 31 3D-(DRONE)MAPPING ALS DIENSTVERLENING OM PREVENTIEF OP TE TREDEN, BIJ ONDERHOUD, STADSONTWIKKELING & CO-DESIGN VAN TOEKOMSTSCENARIO’S Ontketen de mogelijkheden van de stad met een volledige digital twin
  • 32. 32 Boeken vervangen door social XR learning One-stop shop mental health Realtime on-demand dienstverlening DIENSTVERLENING ANNO 2030 Digital twins als open data tbv SDGs
  • 33. UPGRADING EMPATHY & COMPASSION Connected 6D sense learning : Multi stakeholder Purpose driven Action learning
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  • 35. http://bit.ly/TEDxNickinVR Linked.com/in/NickvanBreda Go deep into our future of Education Connect & stay updated THANK YOU Explore how I created Playgrounds for innovation for organizations Nickvanbreda.com/VR Discover how gamification & XR can solve the gap in leadership http://bit.ly/TEDxNick2