How to succesfully implement XR into your education, in this presentation I will walk you through 6 examples in different schools and give you hands-on advice on how to plan and develop it yourself.
2. AGENDA
Introduction
My primary goals for VR in Education
Areas of growth – Scaling up VR
How to set-up VR in EDU Timeline | Examples | Resources
Summary
3. VR for Education 3
INTRODUCTION
• VR has had a tremendous uptake in the
last COVID-Pandemic. I'm helping
teachers through ICT and education
coaches to co-design their curriculum
with VR.
Let's walk you through the potentials!
Over 89% of
the globe was
not travelling
anymore to
meetings, schools
and their work.
4.
5. PRIMARY GOALS
Get people started with VR in their Education
Reducing the global footprint – improving the
quality of education, through practical immersive
content.
6. AREAS OF GROWTH IN VR
VR GLASSES
2012-2019 4.5M 2750,- 1.2M 15
2020-2021 10M 995,- 2.5M 150
2022-2023 20M 500,- 5M 1000+
2024-2030 100M 250-350,- >20M 5000+
VR for Education 6
7. EDUCATION OPPORTUNITIES IN
VR ARE LIKE DREAMS,
EVERYDAY A PERSON POPS-UP
AN AMAZING IDEA THEY WISH TO
MAKE INTO VIRTUAL REALITY,
THEY JUST NEED A TOUR GUIDE
TO MAKE IT POSSIBLE.
“
”
7
8. [DUTCH] VR CHANGEMAKERS ARE
SCARCE, WILL YOU JOIN US?
Some teachers & their impact 8
MICHIEL GROOT
KOERKAMP
E-magine & Maginex
NICK VAN BREDA
Maginex & Avans
University
EWOUT WARRINGA
XR4Learning
CARL BOEL & PAU
GUARDIOLA
International XR Guru's
Helped 40 schools in setting up and onboarding
VR in their classes, by custom designing
platforms & content to use in the classroom
Helps matching governments,
businesses and schools in
leveraging the potential of VR
by creation playgrounds for
innovation with VR
Helped 100+ teachers in
onboarding and finding easy to
use existing content and creation
tools in VR
Co-design with Ministry of Education &
Stanford MediaLab highly effective courses
for reskilling/upskilling through VR
9. MEET CHANGEMAKERS IN EDU
MAGINEX
40 Schools
MOZILLA HUBS
1500+ Educational worlds
CLASSVR
500 schools
COSPACES
300.000 educators
VICTORY XR
350+ schools
LABSTER
3M+ students
SKILLVERI
1.5M student uses
OCUWELD
3000+ students per year
9
10. 10 REASONS IT MOTIVATES STUDENTS &
IMPROVES LEARNING
Reasoning of VR in EDU
10
1. VR IS LEARNING
BY DOING
5. VR PROVIDES
PHYSICAL
PRESENCE
2. VR ENABLES
BETTER RECALL
6. VR ENHANCES
STUDENTS’
CONFIDENCE
3. VR PROVIDES A
SAFE
ENVIRONMENT FOR
LEARNING.
7. VIRTUAL
REALITY CAN HELP
LEARNERS BE
MORE EMPATHETIC
4. VR IS COST-
EFFECTIVE
8. VIRTUAL
REALITY IS
PORTABLE AND
FRIENDLY TO USE
9. ANALYZING
STUDENTS
PERFORMANCES
10. 21ST CENTURY
SKILLS FOR 21ST
CENTURY
STUDENTS
11. HOW TO GET STARTED WITH VR
IN EDUCATION?
Getting started
11
PLANNING
What course would
you like to blend
with VR?
MARKETING
Who support your
idea?
DESIGN
Who writes the
script?
STRATEGY
Who helps in the
organization (buying,
storing, setting up
hardware, software,
training teachers)
LAUNCH
Who is going to
deploy it in the
classroom?
12. TIMELINE
12
SEP 20XX NOV 20XX JAN 20XX MAR 20XX MAY 20XX
First idea Blend wave design with
colleagues (f.e. redesign
current course)
Finance idea
Arrange licenses/GDPR
Buy equipment & setup
glasses
Test and onboard
fellow teachers with
instruction manuals
Deploy in blended
course & reflect on
setup, improve for next
year curriculum.
13. FOCUS ON CREATING A TEAM
13
EDUCATORS
• Make sure you have enough
commitment internally, by co-designing
a VR approach to a module together
with at least a researcher, ICT &
Education coach & your management
Make sure you buy/own the intellectual
property to make sharing possible across
schools & businesses.
• Pitch the idea directly to students to get
an idea what motivates them for a course
with immersive tools (like VR, can also
be done in 2D)
SUPPLIERS & CREATORS
• Make sure you debrief every 2 weeks if
the idea is perfectly aligned with teachers
wishes.
• Ask if open resources are already
available from previous created content
• Help in on-boarding support for teachers
& students until the first course is
successfully given.
• Don't overcharge with public money!
Education is a great sector to help you in
your further, co-invest in daily use, so
that students will use your content still
in their careers.
14. LET'S DIVE IN SOME EXAMPLES
Examples in Education 14
VANHAREN NUDGING IN
DIGITAL TWIN
3D/VR LEARNING WATER
MANAGEMENT/
ENGINEERING
EMPATHY & SOCIAL SKILLS
TRAINING
Met nieuwe VR-brillen een
VanHaren-winkel duurzaam
inrichten: 'Dit versterkt de
beleving' - Punt. (avans.nl)
GAINING UNDERSTANDING OF 3D CONCEPTS IN
GROUPS, MORE TEACHERS ARE RETHINKING THEIR
COURSES THAT CAN BE DONE VIRTUALLY
EVERYWHERE
STUDENTS FEEL MUCH BETTER PREPARED FOR
THEIR INTERNSHIPS, FROM THEORY TO PRACTISE
MORE RETAIL COMPANIES ARE DIRECTLY REACHING
OUT TO BE THE NEXT PARTNER IN EDUCATION FOR
IMPROVING THEIR STORES EXPERIENCE AND POSSIBLE
EFFECT ON SUSTAINABLE BUYING BEHAVIOR
15.
16.
17.
18. LET'S DIVE IN SOME MORE
Examples in Education 18
FORENSIC RESEARCH
AVANS ATGM
LAB EDUCATION WITH
BARE MINIMUM COSTS
21ST CENTURY (SOFT)
SKILLS
plaats-delict-
in-de-school/
TIME SAVER FOR TEACHERS,
STUDENTS HAPPY WITH MORE WAYS
TO TEST THEIR THEORY KNOWLEDGE
CREATES GREAT CONFIDENCE FOR
STUDENTS, THEY CAN REDO AND RE-
ASSESS THEMSELVES WHENEVER THEY
WANT BEFORE GOING INTO A SCARCE
REAL WETLAB
REPLACES THE NEED FOR VERY
EXPENSIVE ACTORS, CAN BE USED FOR
MANY REAL-LIFE SCENARIOS, FROM
HANDLING CONFLICTS TOWARDS
PRESENTING SKILLS
19. GET YOU UP AND RUNNING WITH VR
Infrastructural needs 19
24. TRY-OUT VR YOURSELF TO
UNDERSTAND ITS IMPACT.
To summarize
USE MAGINEX
FOR FREE TO
START
STREAMING VR
IN YOUR
CLASSROOM
SEE
STUDENT
PORTFOLIOS
IN VR
JOIN THE DIY XR4EDU
COMMUNITY & TRAINING
32. 32
Boeken vervangen door social XR learning
One-stop shop mental health
Realtime on-demand dienstverlening
DIENSTVERLENING
ANNO 2030
Digital twins als open data tbv SDGs
35. http://bit.ly/TEDxNickinVR
Linked.com/in/NickvanBreda
Go deep into our future of Education
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THANK YOU
Explore how I created Playgrounds
for innovation for organizations
Nickvanbreda.com/VR
Discover how gamification & XR can solve the gap in leadership
http://bit.ly/TEDxNick2