Augmented reality (AR) is an enhanced version of the real physical world that is achieved through the use of digital visual elements, sound, or other sensory stimuli delivered via technology
2. What is AR?
How does it work?
Litrature Review
Conclusion
References
Table Content:
3. What Is Augmented Reality (AR)?
Augmented Reality (AR) is a
growing area in virtual reality
research.
Basically augmented reality (AR) is
Combination of a real and a
computer-generated or virtual world.
Though many people are familiar
with simple AR entertainment
applications, such as Snapchat filters
and the game Pokémon Go
4. Authors Public
ation
Proposed Work Out-Comes
1-Riya
aggrawal
2-Abhishek
Singhal
(IEEE)
2019 Major threats that augmented reality will face
in the near future and about its current and
future applications.
Information about Augmented Reality and
how it started. It analyses various types of
augmented reality, its applications
Helps us blend real and virtual worlds
while giving equal space to both. It is
like a double-edged sword.
Augmented Reality is a fusion
between the real world and the digital
world.
Paper 1- Augmented Reality and its effect on our life
LITRETURE SURVEY
5. Authors Public
ation
Proposed Work Out-Comes
1. Jiamin
Ping
2. Yue Liu
3. Dongdo
ng Weng
(IEEE)
2018 Conducts an experiment to compare users’
performance of depth perception in VR and
AR system using an optical seethrough
head-mounted display (HMD).
To conduct the experiment in a shuffleboard
scenario to meet the requirement of accurate
depth judgement in this sport.
To compare between VR and AR.
There are two critical problems in VR
and AR systems, one is to ensure that
virtual objects appear in the correct
places in the scene.
The result shows that the accuracy of
depth estimation in AR is higher than
in VR.
Paper 2-Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems
LITRETURE SURVEY
6. Authors Publica
tion
Proposed Work Out-Comes
1. Tobias
Blum
2. Valerie
Kleeberg
er
3. Christop
h
Bichlmei
er
4. Nassir
Navab
(IEEE)
2017 This paper discusses the advantages of
AR compared to traditional technology
E-learning and courseware and
traditional teaching methods chalk and
talk and traditional books.
The results of the research shows
that, overall, AR technologies have
a positive potential and advantages
that can be adapted in education.
Paper 3-Mirracle: An Augmented Reality Magic Mirror System for Anatomy Education
LITRETURE SURVEY
7. Authors Publicat
ion
Proposed Work Out-Comes
1. Yuichiro
Fujimoto
2. Goshiro
Yamamo
to
3. Takafumi
Taketomi
4. Jun
Miyazaki
(IEEE)
2017
The objective of Paper is To investigate the
relationship between the features of AR and
human memorization ability.
They investigate this relation, They conduct a
pilot user study in which blocks are picked
from some drawers.
Results is that Displayed visual
instructions at the locations to be
memorized is useful for memorizing
them visually.
As a result, significant differences are
found between a situation in which
visual information is displayed at the
location of each drawer in the real
world and that in which textual
information is displayed at an
unrelated location.
Paper 4- Relationship between Features of Augmented Reality and User Memorization
LITRETURE SURVEY
8. Authors Publi
cation
Proposed Work Out-Comes
1-RIKKANTH
GOYINDARAAJ
AN
2-: David
Hockney,
(IEEE
)
2009
This paper focuses on my AR Joiner series.
Applies 2D planar video to compose novel
scenes utilizing multiple adjoined AR
markers across both physical and virtual
time and space to create new experiences of
seeing.
The AR Joiners are particularly novel
in that they expand into motion,
combining paper and the screen, the
tactile and the virtual.
The AR Joiners also allowing the
physical placement and rearranging of
41 moving images, which can also be
controlled virtually to adjust size, scale
and axis of the videos
Paper 5- Augmented Reality (AR) Joiners, A Novel Expanded Cinematic Form
LITRETURE SURVEY
9. CONCLUSION
A common conclusion of several studies is that augmented reality (AR)
applications can enhance the learning process, learning motivation and
effectiveness. AR makes passive objects interactive. So we can say it is a future
of product design. It is a growing trend among companies involved in mobile
computing and business applications in particular