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Standards and projects of
SC 24/WG 9 on
Metaverse and Interverse
Takeshi Kurata
Convenor, ISO/IEC JTC 1/SC 24 WG 9
(Human Augmentation Research Center, AIST, Japan)
ISO/IEC Workshop on Standards for the Metaverse
Session 1: ISO/IEC JTC 1 Standards and Projects for the Metaverse,
June 26, 2023, at 21:00-22:50 UTC
Presentation Summary
• The relationship between the metaverse and the
universe corresponds to the one between the virtual
environment and the real environment in MAR (Mixed
and Augmented reality).
• The concept of fusing multiple metaverses with the
universe is sometimes referred to as the interverse,
although this is not yet generally recognized.
• This presentation will provide an overview of the
standards related to the metaverse and the interverse
developed by SC 24/WG 9 (MAR Continuum Concepts
and Reference Model) and the ongoing projects.
• In addition, VRM, an open 3D humanoid avatar format
for the metaverse, will be presented, although it is not
yet a de jure standard.
2
Metaverse, (Digital) Multiverse,
Omniverse, Interverse, etc.
• Interverse
• The concept of fusing digital multiverse with the universe
• Virtual economy forms and related technologies that return value in cyberspace to
physical space (by Cabinet Office, Government of Japan)
3
https://www.techtarget.com/searchcio/tip/Metaverse-vs-multiverse-vs-omniverse-Key-differences
https://ivrc.net/2023/en/toppage/
https://www.w3.org/2008/WebVideo/Annotations/wiki/images/1/19/MetaverseRoadmapOverview.pdf
Source: Metaverse Roadmap 2008
Source: SIP, Cabinet Office, Government of Japan
Standards and projects by SC 24/WG9
• ISO/IEC 18039:2019 MAR reference model
• ISO/IEC 18038:2020 Sensor representation in MAR
• ISO/IEC 18040:2019 Live actor and entity representation in MAR
• ISO/IEC 23488:2022 Object/environmental representation for image-
based rendering in VR/MAR
• ISO/IEC TS 23884:2021 Material property and parameter representation
for model-based haptic simulation of objects in VR/MAR
• ISO/IEC PRF 3721 (Formerly 3721-1) Information model for MAR content
— Core objects and attributes
• ISO/IEC PRF 21145 (Formerly 3721-2) Style representation for MAR
• ISO/IEC AWI TR 16088 Constructs for Visual Positioning Systems in MAR
• ISO/IEC 18520:2019 Benchmarking of vision-based spatial registration
and tracking methods for MAR
• ISO/IEC AWI 21134 Benchmarking of integrated indoor localization and
tracking methods using dead reckoning
4
PRF: Proof of a new International Standard
AWI: Approved new Work Item
MAR Reference Architecture (in ISO/IEC 18039)
5
Table of contents (ISO/IEC 18039)
6
•Scope
•Motivation
•Terms and Definitions / Symbols
•MAR Domain and Concepts
•MAR RM Usage Example
•Reference System Architecture
–Viewpoints
–Enterprise
–Computational
–Informational
•MAR Classification Framework
•MAR System Classes
•Conformance
•Performance
•Safety
•Security
•Privacy
•Annex (Informative)
–A: Patent Statements
–B: Use Cases and Coverage by
MAR RM
–C: Existent AR Solutions
(Research)
–D: Existent AR Solutions
(Commercial)
Sensor representation in MAR (ISO/IEC 18038)
7
a) Representation of physical sensors in a 3D scene;
b) Definition of physical sensors in a 3D scene;
c) Representation of functionalities of each physical sensor in a 3D scene;
d) Representation of physical properties of each physical sensor in a 3D scene;
e) Management of physical sensors in a 3D scene;
f) Interface with physical sensor information in a 3D scene.
System architecture for physical sensor
representation
Sensor scene graph for a 3D MAR scene
Live actor and entity representation in MAR
(ISO/IEC 18040)
8
Live Actor and Entity (LAE): Representation of a living physical or real object,
such as a human being, animal or bird, in the MAR content or system
a) Definitions for an LAE in MAR;
b) Representation of an LAE;
c) Representation of properties of an LAE;
d) Sensing of an LAE in a physical world;
e) Integration of an LAE into a 2D/3D virtual
scene;
f) Interaction between an LAE and objects in
a 2D/3D virtual scene;
g) Transmission of information related to an
LAE in an MAR scene.
System framework for an LAE in an MAR scene
Benchmarking of vision-based spatial registration
and tracking methods for MAR (ISO/IEC 18520)
9
• Main Body
• Terms and Definitions
• Benchmarking processes
• Benchmark indicators
• Trial set for benchmarking
• Conformance
• Annex A: Benchmarking activities
• Annex B: Usage examples of conformation checklists
• Annex C: Conceptual relationship between this document and other
standards
Benchmarking of vision-based spatial registration
and tracking methods for MAR (ISO/IEC 18520)
10
vSRT: Vision-based spatial registration and tracking
Benchmarking Process Flow, Example of stakeholders and their roles
11
https://unit.aist.go.jp/harc/xDR-Challenge-2023/
Standardization on
MAR related sensing
benchmarking through
grassroot competition
activities
Call for participation
NOW!
(Good for summer
projects)
ISO/IEC 18520:2019 Benchmarking of vision-based spatial registration and tracking methods for MAR
ISO/IEC AWI 21134 Benchmarking of integrated indoor localization and tracking methods using dead reckoning
Standards and projects by SC 24/WG9
ISO/IEC 18039:2019
MAR reference model
ISO/IEC 18038:2020 Sensor
representation in MAR
ISO/IEC PRF 3721
Information model for
MAR content — Core
objects and attributes
ISO/IEC PRF 21145
Style representation for MAR
ISO/IEC TS 23884:2021
Material property and parameter
representation for model-based
haptic simulation of objects in
VR/MAR
ISO/IEC 23488:2022
Object/environmental
representation for image-
based rendering in VR/MAR
ISO/IEC 18040:2019
Live actor and entity
representation in MAR
ISO/IEC AWI TR 16088 Constructs for
Visual Positioning Systems in MAR
ISO/IEC AWI 21134 Benchmarking of integrated indoor
localization and tracking methods using dead reckoning
ISO/IEC 18520:2019 Benchmarking of vision-based
spatial registration and tracking methods for MAR
Standards and projects by SC 24/WG9
ISO/IEC 18039:2019
MAR reference model
ISO/IEC 18038:2020 Sensor
representation in MAR
ISO/IEC PRF 3721
Information model for
MAR content — Core
objects and attributes
ISO/IEC PRF 21145
Style representation for MAR
ISO/IEC TS 23884:2021
Material property and parameter
representation for model-based
haptic simulation of objects in
VR/MAR
ISO/IEC 23488:2022
Object/environmental
representation for image-
based rendering in VR/MAR
ISO/IEC 18040:2019
Live actor and entity
representation in MAR
ISO/IEC AWI TR 16088 Constructs for
Visual Positioning Systems in MAR
ISO/IEC AWI 21134 Benchmarking of integrated indoor
localization and tracking methods using dead reckoning
ISO/IEC 18520:2019 Benchmarking of vision-based
spatial registration and tracking methods for MAR
VRM: Platform-independent handling of humanoid
character 3D model data
14
https://www.youtube.com/live/TI17Ql
dPX60?feature=share&t=2851
The Metaverse in Japan and its
Unique Quirks / XR Kaigi mini
One of the most popular avatar
formats in Japan.
VRM: Platform-independent handling of humanoid
character 3D model data
15
https://vrm-consortium.org/en/
• Based on the 3D standard format glTF2.0, with additional constraints and
extensions for handling humanoid models which make it easy to implement.
• All data, including textures and materials, can be handled in a single file.
• There are standard configurations for elements such as scale (1.00 = 1m),
coordinate system and orientation (Y-up, -Z), bone structure (Unity Humanoid
compliant configuration, T-stance, no local rotation for each bone), etc., which are
all unaffected by differences in modeling tools.
• Techniques for handling "character expressions" such as Blend Shape and material
transparency are absorbed by the VRM side so as to be operated with a unified API.
• Support for "information for reproducing the first-person perspective" for avatars
• A standard, customizable implementation for "shaking objects" independent of
the physics engine, such as character hair.
• Materials (shaders) available as standard implementations. In addition to the
standard PBR, toon shading and Unlit rendering can also be configured.
• Meta-information such as title and author name, as well as avatar-specific license
information, can be included.
• A standard implementation (UniVRM) in c# that can import and export VRM file in
Unity is released as open source.
VRM: Platform-independent handling of humanoid
character 3D model data
16
VRChat (via VRM Converter for VRChat)
Popular metaverse services in Japan that can import and/or export avatar data in VRM formats.
MY VKET
VirtualCast
cluster
VRM: 3D humanoid avatar format for the metaverse
• VRM Consortium
• Established in 2019 to develop and disseminate the "VRM" file
format for 3D avatars.
• Joined MetaverseStandardsForum in June, 2022.
• WG 9 will discuss the benefits of making VRM a de jure
standard and the coordination necessary for it
• Potential collaboration between VRM consortium and HAnim
practitioners in X3D (SC 24/WG 6).
17
https://vrm-consortium.org/en/
https://vrm.dev/en/vrm1/index.html

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Standards and projects of SC 24/WG 9 on Metaverse and Interverse

  • 1. Standards and projects of SC 24/WG 9 on Metaverse and Interverse Takeshi Kurata Convenor, ISO/IEC JTC 1/SC 24 WG 9 (Human Augmentation Research Center, AIST, Japan) ISO/IEC Workshop on Standards for the Metaverse Session 1: ISO/IEC JTC 1 Standards and Projects for the Metaverse, June 26, 2023, at 21:00-22:50 UTC
  • 2. Presentation Summary • The relationship between the metaverse and the universe corresponds to the one between the virtual environment and the real environment in MAR (Mixed and Augmented reality). • The concept of fusing multiple metaverses with the universe is sometimes referred to as the interverse, although this is not yet generally recognized. • This presentation will provide an overview of the standards related to the metaverse and the interverse developed by SC 24/WG 9 (MAR Continuum Concepts and Reference Model) and the ongoing projects. • In addition, VRM, an open 3D humanoid avatar format for the metaverse, will be presented, although it is not yet a de jure standard. 2
  • 3. Metaverse, (Digital) Multiverse, Omniverse, Interverse, etc. • Interverse • The concept of fusing digital multiverse with the universe • Virtual economy forms and related technologies that return value in cyberspace to physical space (by Cabinet Office, Government of Japan) 3 https://www.techtarget.com/searchcio/tip/Metaverse-vs-multiverse-vs-omniverse-Key-differences https://ivrc.net/2023/en/toppage/ https://www.w3.org/2008/WebVideo/Annotations/wiki/images/1/19/MetaverseRoadmapOverview.pdf Source: Metaverse Roadmap 2008 Source: SIP, Cabinet Office, Government of Japan
  • 4. Standards and projects by SC 24/WG9 • ISO/IEC 18039:2019 MAR reference model • ISO/IEC 18038:2020 Sensor representation in MAR • ISO/IEC 18040:2019 Live actor and entity representation in MAR • ISO/IEC 23488:2022 Object/environmental representation for image- based rendering in VR/MAR • ISO/IEC TS 23884:2021 Material property and parameter representation for model-based haptic simulation of objects in VR/MAR • ISO/IEC PRF 3721 (Formerly 3721-1) Information model for MAR content — Core objects and attributes • ISO/IEC PRF 21145 (Formerly 3721-2) Style representation for MAR • ISO/IEC AWI TR 16088 Constructs for Visual Positioning Systems in MAR • ISO/IEC 18520:2019 Benchmarking of vision-based spatial registration and tracking methods for MAR • ISO/IEC AWI 21134 Benchmarking of integrated indoor localization and tracking methods using dead reckoning 4 PRF: Proof of a new International Standard AWI: Approved new Work Item
  • 5. MAR Reference Architecture (in ISO/IEC 18039) 5
  • 6. Table of contents (ISO/IEC 18039) 6 •Scope •Motivation •Terms and Definitions / Symbols •MAR Domain and Concepts •MAR RM Usage Example •Reference System Architecture –Viewpoints –Enterprise –Computational –Informational •MAR Classification Framework •MAR System Classes •Conformance •Performance •Safety •Security •Privacy •Annex (Informative) –A: Patent Statements –B: Use Cases and Coverage by MAR RM –C: Existent AR Solutions (Research) –D: Existent AR Solutions (Commercial)
  • 7. Sensor representation in MAR (ISO/IEC 18038) 7 a) Representation of physical sensors in a 3D scene; b) Definition of physical sensors in a 3D scene; c) Representation of functionalities of each physical sensor in a 3D scene; d) Representation of physical properties of each physical sensor in a 3D scene; e) Management of physical sensors in a 3D scene; f) Interface with physical sensor information in a 3D scene. System architecture for physical sensor representation Sensor scene graph for a 3D MAR scene
  • 8. Live actor and entity representation in MAR (ISO/IEC 18040) 8 Live Actor and Entity (LAE): Representation of a living physical or real object, such as a human being, animal or bird, in the MAR content or system a) Definitions for an LAE in MAR; b) Representation of an LAE; c) Representation of properties of an LAE; d) Sensing of an LAE in a physical world; e) Integration of an LAE into a 2D/3D virtual scene; f) Interaction between an LAE and objects in a 2D/3D virtual scene; g) Transmission of information related to an LAE in an MAR scene. System framework for an LAE in an MAR scene
  • 9. Benchmarking of vision-based spatial registration and tracking methods for MAR (ISO/IEC 18520) 9 • Main Body • Terms and Definitions • Benchmarking processes • Benchmark indicators • Trial set for benchmarking • Conformance • Annex A: Benchmarking activities • Annex B: Usage examples of conformation checklists • Annex C: Conceptual relationship between this document and other standards
  • 10. Benchmarking of vision-based spatial registration and tracking methods for MAR (ISO/IEC 18520) 10 vSRT: Vision-based spatial registration and tracking Benchmarking Process Flow, Example of stakeholders and their roles
  • 11. 11 https://unit.aist.go.jp/harc/xDR-Challenge-2023/ Standardization on MAR related sensing benchmarking through grassroot competition activities Call for participation NOW! (Good for summer projects) ISO/IEC 18520:2019 Benchmarking of vision-based spatial registration and tracking methods for MAR ISO/IEC AWI 21134 Benchmarking of integrated indoor localization and tracking methods using dead reckoning
  • 12. Standards and projects by SC 24/WG9 ISO/IEC 18039:2019 MAR reference model ISO/IEC 18038:2020 Sensor representation in MAR ISO/IEC PRF 3721 Information model for MAR content — Core objects and attributes ISO/IEC PRF 21145 Style representation for MAR ISO/IEC TS 23884:2021 Material property and parameter representation for model-based haptic simulation of objects in VR/MAR ISO/IEC 23488:2022 Object/environmental representation for image- based rendering in VR/MAR ISO/IEC 18040:2019 Live actor and entity representation in MAR ISO/IEC AWI TR 16088 Constructs for Visual Positioning Systems in MAR ISO/IEC AWI 21134 Benchmarking of integrated indoor localization and tracking methods using dead reckoning ISO/IEC 18520:2019 Benchmarking of vision-based spatial registration and tracking methods for MAR
  • 13. Standards and projects by SC 24/WG9 ISO/IEC 18039:2019 MAR reference model ISO/IEC 18038:2020 Sensor representation in MAR ISO/IEC PRF 3721 Information model for MAR content — Core objects and attributes ISO/IEC PRF 21145 Style representation for MAR ISO/IEC TS 23884:2021 Material property and parameter representation for model-based haptic simulation of objects in VR/MAR ISO/IEC 23488:2022 Object/environmental representation for image- based rendering in VR/MAR ISO/IEC 18040:2019 Live actor and entity representation in MAR ISO/IEC AWI TR 16088 Constructs for Visual Positioning Systems in MAR ISO/IEC AWI 21134 Benchmarking of integrated indoor localization and tracking methods using dead reckoning ISO/IEC 18520:2019 Benchmarking of vision-based spatial registration and tracking methods for MAR
  • 14. VRM: Platform-independent handling of humanoid character 3D model data 14 https://www.youtube.com/live/TI17Ql dPX60?feature=share&t=2851 The Metaverse in Japan and its Unique Quirks / XR Kaigi mini One of the most popular avatar formats in Japan.
  • 15. VRM: Platform-independent handling of humanoid character 3D model data 15 https://vrm-consortium.org/en/ • Based on the 3D standard format glTF2.0, with additional constraints and extensions for handling humanoid models which make it easy to implement. • All data, including textures and materials, can be handled in a single file. • There are standard configurations for elements such as scale (1.00 = 1m), coordinate system and orientation (Y-up, -Z), bone structure (Unity Humanoid compliant configuration, T-stance, no local rotation for each bone), etc., which are all unaffected by differences in modeling tools. • Techniques for handling "character expressions" such as Blend Shape and material transparency are absorbed by the VRM side so as to be operated with a unified API. • Support for "information for reproducing the first-person perspective" for avatars • A standard, customizable implementation for "shaking objects" independent of the physics engine, such as character hair. • Materials (shaders) available as standard implementations. In addition to the standard PBR, toon shading and Unlit rendering can also be configured. • Meta-information such as title and author name, as well as avatar-specific license information, can be included. • A standard implementation (UniVRM) in c# that can import and export VRM file in Unity is released as open source.
  • 16. VRM: Platform-independent handling of humanoid character 3D model data 16 VRChat (via VRM Converter for VRChat) Popular metaverse services in Japan that can import and/or export avatar data in VRM formats. MY VKET VirtualCast cluster
  • 17. VRM: 3D humanoid avatar format for the metaverse • VRM Consortium • Established in 2019 to develop and disseminate the "VRM" file format for 3D avatars. • Joined MetaverseStandardsForum in June, 2022. • WG 9 will discuss the benefits of making VRM a de jure standard and the coordination necessary for it • Potential collaboration between VRM consortium and HAnim practitioners in X3D (SC 24/WG 6). 17 https://vrm-consortium.org/en/ https://vrm.dev/en/vrm1/index.html

Editor's Notes

  1. @児玉 祥子(@梅林 由紀子 & @荒井則子 )、(@村上由実 & @小原 朗子)、(@青柳 恵美 & @竹田 真紀子)