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3DoF+ Framework Overview
1. Overview of the framework
for 3DoF+ and 6DoF
Krzysztof Wegner
Mucha sp. z o.o.
Poland
2. 2
Output – single 360 view
360o
Classic VR systems needs one 360 image (video) of a real of
virtual environment which can be displayed directly on HDM
3. 3
Input – single 360 camera
360o
Input to the system can be single 360 view captured by
omnidirectional (360) camera or rendered form 3D model (game)
4. 4
Input – multiple 360 images (videos)
360o
360o
360o
For more immersive system like virtual tours input to the system can be multiple
360 view captured from different location is space.
5. 5
Input – single 180 image
180o
Input to the system can be single view less than 360 degree, captured from
single location, not covering entire sphere.
6. 6
Input – multiple 180 images
180o
180o
180o
Input to the system can be multiple view less than 360 degree, captured
from multiple location not covering entire sphere
7. 7
Input – multiple 180 images
180o
180
o
180
o
180o
Input to the system can be
multiple view less than 360
degree, captured from multiple
location covering entire sphere
Spherical LightField Camera
8. 8
Evaluation – single 360 camera
360o
1 – input 360 view
4 – reference 360 views for virtual view quality evaluation
1 – virtual 360 view – rendered from input view
360o
360o
360o
360o
360o
Compare virtual view
rendered from input 360
view at location of
reference 360 view
9. 9
Evaluation – multiple 360 camera
360o
3 – input 360 views
4 – reference 360 views for virtual view quality evaluation
1 – virtual 360 view – rendered from input view
360o
360o
360o
360o
360o
Compare virtual view
rendered from input 360
view at location of
reference 360 view
360o
360o
10. 10
Evaluation – single 180 cameras
180o
180o
180o
360o
Compare virtual view
rendered from input 180
view at location of
reference 180 view
1 – input 180 view
2 – reference 180 views for virtual view quality evaluation
1 – virtual 360 view – rendered from input view