Slides from my March 2018 Columbus IXDA presentation, which gave an overview of product management for UX professionals using the Ten Truths of Great Products By Design from the introduction of the first edition of Inspired: How to Create Products Customers Love by Marty Cagan
6. GREAT PRODUCTS BY DESIGN
Inspiring products do not happen by accident.
100 uses of “user experience”
Introduction mentions 10 certain truths behind every successful, inspiring product
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7. The job of the product manager is
to discover a product that is
valuable, usable, and feasible.1
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9. Product discovery is a collaboration
between the product manager,
interaction designer, and software
architect.
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10. It's really hard to design products by
focus groups. A lot of times, people
don't know what they want until you
show it to them.
— Steve Jobs
Co-Founder and CEO of Apple
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11. If I had asked people what they
wanted, they would have said faster
horses
— Henry Ford
Founder of Ford Motor Company
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12. Engineering is important and
difficult, but user experience design
is even more important, and
usually more difficult.
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13. Thinking about design is hard,
but not thinking about it can be
disastrous
— Ralph Caplan
Author of By Design: Why There Are No Locks on the Bathroom Doors in the Hotel …
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14. Engineers are typically very poor at
user experience design—engineers
think in terms of implementation
models, but users think in terms of
conceptual models.
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15. People react positively when things
are clear and understandable.
— Dieter Rams
Creator of 10 Principles of “Good Design”
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16. User experience design means both
interaction design and visual design
(and for hardware-based devices,
industrial design).
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17. As far as the customer is concerned,
the interface is the product.
– Jef Raskin
Started the Macintosh project at Apple
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19. It’s not enough that we build products
that function, that are understandable
and usable, we also need to build
products that bring joy and
excitement, pleasure and fun, and yes,
beauty to people’s lives.
– Don Norman
Author of The Design of Everyday Things
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20. Product ideas must be tested—early
and often—on actual target users in
order to come up with a product that
is valuable and usable.
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21. Testing with one user early in the
project is better than testing with 50
near the end.
– Steve Krug
Author of
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22. We need a high-fidelity prototype so
we can quickly, easily, and frequently
test our ideas on real users using a
realistic user experience.
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23. If a picture is worth 1000 words, a
prototype is worth 1000 meetings.
– Saying at IDEO
IDEO is a global design company
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24. The job of the product manager is to
identify the minimal possible product
that meets the objectives—valuable,
usable and feasible—minimizing time
to market and user complexity.
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25. “Simplicity is the ultimate form of
sophistication.”
– Leonardo da Vinci
Famous artist and inventor
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26. Once this minimal successful product
has been discovered and validated, it
is not something that can be
piecemealed and expect the same
results.
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27. Agile is iterative. Design is iterative.
Why couldn’t they work together?
– Jeff Gothelf
Principal at Neo
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29. TAKE AWAYS
Life is a journey
Product management is a journey
Always be learning
CbusProductClub.com
Product Hunt Columbus
Inspired: How To Create Products Customers Love by Marty Cagan
Masters of Scale Podcast
Focus on the customer
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Editor's Notes
Product needs to be wanted and get used
Tech Columbus concept academy
Also work closely with our sales and csms
Early days I sold
Product discovery is knowing your customer and technology
Also work closely with our sales and csms
Early days I sold
Also work closely with our sales and csms
Early days I sold
My background is engineering… making things look good is hard. Look good and usable even harder
Also work closely with our sales and csms
Early days I sold
Also work closely with our sales and csms
Early days I sold
Also work closely with our sales and csms
Early days I sold
Also work closely with our sales and csms
Early days I sold
Also work closely with our sales and csms
Early days I sold
Also work closely with our sales and csms
Early days I sold
Also work closely with our sales and csms
Early days I sold
Also work closely with our sales and csms
Early days I sold
We all envision and describe things a different way
UX plays a key role in design and testing
But first we need to really understand our customer