SlideShare a Scribd company logo
1 of 5
Download to read offline
Children Cognitive Load Analysis in Affordance-
based Interaction
Syed Asim Ali
Department of Computer Science / UBIT, University of Karachi, Karachi -74400, Pakistan
Email: asim@uok.edu.pk
Areeba Hafeez
Institute of Business Administration, Computer Science, Karachi-74400, Pakistan
Email: sareeba22@yahoo.com
Shereen Akram
Institute of Business Administration, Computer Science, Karachi -74400, Pakistan
Email: shereenakram@live.com
Muhammad Affan Khan
Institute of Business Administration, Computer Science, Karachi -74400, Pakistan
Email: muhammadaffan.khan@khi.iba.edu.pk
Afshan Ejaz
Institute of Business Administration, Computer Science, Karachi -74400, Pakistan
Email: aejaz@iba.edu.pk
Abstract — In human-computer interaction, there are
a number of design factors that designers keep in mind
while designing the user interfaces to make user
experiences easy and less painful. Affordance is one
of that and it plays a critical role in this experience.
These are the self-explanatory signs that offer the user
how an object or a system can be utilized without
making any efforts. In this research paper, we focused
and experimentally examined how affordance-based
interactions can affect the cognitive load of children's
memory. We provided the children whose ages were
between 7 to 12 years with the simple task to identify
the positions of different objects using a mental
education brain game after distracting them with a
short movie clip and observed the findings which we
will discuss in detail later.
Index Terms—Cognitive Load, Affordance, Working
Memory, Human-Computer, Interactions
I. INTRODUCTION AND BACKGROUND
Affordance helps us perform interface based
interactions more intuitively without making any effort.
Psychologist J. J. Gibson (1979) proposed the concept
of affordance as the available actions an object provides.
He used the chair as an example to elaborate this idea
that a user can afford sitting on a chair by just looking at
the flat horizontal surface. According to him, the
properties of a chair afford sitting on it. Later, Norman
further explained that affordances are the result of our
mental perception, how we see things. He further
divides the term into two types. Real and perceived
affordances. Real affordances can be matched with
Gibson’s idea whereas the perceived affordances are the
one that a person can perceive based on his previous
experience. (Norman, 1999; Still & Dark, 2008)
In order to get an understanding of these types,
consider an example of a button named “submit” with
no markup at all. It would be harder to say that it is a
button. But if the same button appears at the end of a
web form, we still need a little bit of processing to
properly perceive it as a button. But it will be easier to
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 17, No. 5, May 2019
130 https://sites.google.com/site/ijcsis/
ISSN 1947-5500
do so if the button has the markup (styling) of a button
that we use in the web designing today. This means
that affordances do require minimal cognitive
processing (Still & Dark, 2013).
On the other hand, designers try to introduce
affordances in their designs whenever possible,
without thinking what kind of effect it will bring to the
Working Memory (WM) to the user. WM plays a vital
role in understanding UI based interactions. Baddeley
(2003) defines the WM as a limited storage provided
to store information for a short period of time. It is
further divided into two parts namely verbal and
spatial. The verbal working memory (VWM) is
responsible for storing verbal information and spatial
working memory is responsible for processing
information about the visual appearances of an object.
The other main part of the WM is the central executive
which controls both VWM and SWM and make use of
them at the same time.
II. RELATED WORK
It is true that the topic itself is debatable. There are a
number of studies that support both the arguments.
Convention based interactions which were discussed in
Gibsonian framework were found affected by working
memory load whereas the affordance-based were not.
Therefore, designers should rethink about the fact that
whether to use affordance-based interaction is helpful
or not. It is observed that violation of the conventions
(perceived affordances) can cost more WM load on a
user because of the unexpected outcome. (Still & Dark,
2010)
It is important to understand that how affordance-based
interactions can affect the WM of a person. Generally,
designers think that adding affordance based
interactions would be helpful as they do not require any
sort of cognitive processing (Maier & Fadel, 2009).
However, if the user is given a simple UI based task
and his performance under a WM load suffers, we can
say that this is not a resource free task and some
cognitive resources do required to process the task.
Also, the results of the study show that affordance-
based interactions should not be considered as a
resource free task. It would be better if the designers
consider the WM resources of a user before introducing
affordance based interactions. (JOSEPH E. GRGIC,
MARY L. STILL and JEREMIAH D. STILL, “Effects
of Cognitive Load on Affordance-based Interactions”,
2016)
III. METHODOLOGY
The purpose of this study is to determine the impact
of affordance based interactions on children working
memory. It is an empirical study in which quantitative
data is collected through experiment. The targeted
audience are children aged between 8 to 11 years. A total
of 11 children were participate in this experiment.
The experiment has comprised of four trials and a
distractor that shows after each trial. It was performed on
android mobile. Mental education brain game application
is used to perform these tasks. DU Recorder is used for
recording the timings. An animated video is used as a
distractor that shows after each trail.
All the instructions were given to each participant
about the complete task. For each task different objects
in pairs shows at random location for 500 milliseconds.
Participants were asked to recall the location and identity
of each object. Spatial working memory and verbal
working memory was tested through this. The
coordination of information kept in SVM and VM
requires the central executive.
IV. RESULTS AND ANALYSIS
After analysis, we have come up with the following
results.
Fig 1: Time taken in first round by each participant.
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 17, No. 5, May 2019
131 https://sites.google.com/site/ijcsis/
ISSN 1947-5500
Fig 2: No of Trials in first round by each participant.
From the above graph it is derived that as for the
first round most of the children are exploring and
learning the game so the number of trails become
more as they were learning how to play the game. Few
children take much time with higher number of trails
as cognitive burden increases as they have
remembered each functionality of the game. Few learn
them earlier as they are familiar with these types of
game.
Fig 3: Time taken in third round by each participant.
Fig 4: No of Trials in third round by each participant.
From the above graph it is derived that as the round
increase the learnability of the children also improve as
the familiarity with the interface also enhance as user
now learn and memorize how to play the game. As good
learnability impact on the number of trail, as much as
user get familiar with the interface the number of trail
become less. But with increase with the round the
difficulty level also increases which increase the number
of trails as seen in above graphs and other graph mention
in Appendix A.
Fig 5: Completion Time (in seconds) taken by each
participant.
From the above graph we can see the efficiency of the
game is effect by cognitive load of the user. As the user
cognitive burden increase with each level the efficiency
also increase. From the above graph we can see that
completion time depend upon how easily children learn
to use the game as the learnability directly affect the
cognitive burden of the users. Most of the users were
taking time due to high recall as they have learn to
remember each step.
Fig 6: User Satisfaction
Results from the above figure shows the satisfaction
level of participants. 50% of them rate it good.
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 17, No. 5, May 2019
132 https://sites.google.com/site/ijcsis/
ISSN 1947-5500
V. CONCLUSION
From our experiment for Cognitive load analysis
for Children in Affordance based interaction, we
explored that Affordance based interaction do require
cognitive resources. In our experiments, it is seen
children uses memory resources for learnability that is
directly proportional to the number of trials.
We also see from the experiment that efficiency of
the game is directly proportional to cognitive load on
the user. This was proven by the fact that the
completion time for the game was more as users took
higher time to recall each step, which in turn depends
upon the cognitive load on individual player.
VI. REFERENCES
Baddeley, A. (2001). Is working memory still
working? American Psychologist, 56, 849–864. 
Nick Pettit, What Are Affordances in Web Design?,
https://blog.teamtreehouse.com/affordances-web-
design
Baddeley, A. (1992). Working memory. Science,
255(5044), 556–559.
J. J. Gibson (1975). 'Affordances and behavior'. In E.
S. Reed & R. Jones (eds.), Reasons for Realism:
Selected Essays of James J. Gibson, pp. 410-411.
Lawrence Erlbaum, Hillsdale, NJ, 1 edn.
Norman, D. A. (1999). Affordance, conventions, and
design. Interactions, edn 6,38–42.
JOSEPH E. GRGIC , MARY L. STILL and
JEREMIAH D. STILL, “Effects of Cognitive Load on
Affordance-based Interactions”, Applied Cognitive
Psychology, Appl. Cognit. Psychol. 30: 1042–1051
(2016)
J. J. Gibson (1979). The Ecological Approach to Visual
Perception. Houghton Mifflin Harcourt (HMH),
Boston.
Still, J. D., & Dark, V. J. (2008). An empirical
investigation of affordances and conventions. In: J. S.
Gero & A. K. Goel (Eds.), Design computing and
cognition ’08 (pp. 457–472). Dordrecht, The
Netherlands: Springer.
Maier, J. R. A., & Fadel, G. M. (2009). Affordance based
design: A rela-
tional theory for design. Journal of Research
Engineering Design, 20,
13–27. DOI:10.1007/s00163-008-0060-3.
Still, J. D., & Dark, V. J. (2010). Examining working
memory load and con-
gruency effects on affordances and conventions.
International Journal
Human-Computer Studies, 68, 561–571.
DOI:10.1016/j.ijhcs.2010.03.003.
VII. ANNEXURE A
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 17, No. 5, May 2019
133 https://sites.google.com/site/ijcsis/
ISSN 1947-5500
5
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 17, No. 5, May 2019
134 https://sites.google.com/site/ijcsis/
ISSN 1947-5500

More Related Content

Similar to Children Cognitive Load Analysis of Affordance-Based Interactions

Emerging Learning and Development Models: Part One
Emerging Learning and Development Models: Part OneEmerging Learning and Development Models: Part One
Emerging Learning and Development Models: Part OneSahil Parikh
 
Towards_multimodal_emotion_recognition_i.pdf
Towards_multimodal_emotion_recognition_i.pdfTowards_multimodal_emotion_recognition_i.pdf
Towards_multimodal_emotion_recognition_i.pdfSHEEJAMOLPT
 
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesConsumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesVisteon123
 
應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡 應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡 Stanley Chang
 
Daffodil bit(s3) comp-1649_week 02_3 example1
Daffodil bit(s3) comp-1649_week 02_3 example1Daffodil bit(s3) comp-1649_week 02_3 example1
Daffodil bit(s3) comp-1649_week 02_3 example1University of Greenwich
 
The study of attention estimation for child-robot interaction scenarios
The study of attention estimation for child-robot interaction scenariosThe study of attention estimation for child-robot interaction scenarios
The study of attention estimation for child-robot interaction scenariosjournalBEEI
 
Working memory enhancement during early childhood based on the utilization of...
Working memory enhancement during early childhood based on the utilization of...Working memory enhancement during early childhood based on the utilization of...
Working memory enhancement during early childhood based on the utilization of...nooriasukmaningtyas
 
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesConsumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesDr. Alexander van Laack
 
Analyzing And Predicting Focus Of Attention In Remote Collaborative Tasks
Analyzing And Predicting Focus Of Attention In Remote Collaborative TasksAnalyzing And Predicting Focus Of Attention In Remote Collaborative Tasks
Analyzing And Predicting Focus Of Attention In Remote Collaborative TasksKayla Smith
 
Presentation11 091715
Presentation11 091715Presentation11 091715
Presentation11 091715Dennis C King
 
August 18, 2015 Presentation
 August 18, 2015 Presentation August 18, 2015 Presentation
August 18, 2015 PresentationDennis Glenn, MFA
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
A Review On Persuasive Technology (PT) Strategy In Awareness Study
A Review On Persuasive Technology (PT) Strategy In Awareness StudyA Review On Persuasive Technology (PT) Strategy In Awareness Study
A Review On Persuasive Technology (PT) Strategy In Awareness StudyJeff Brooks
 
Understanding Working Memory for Improving Learning
Understanding Working Memory for Improving LearningUnderstanding Working Memory for Improving Learning
Understanding Working Memory for Improving LearningEditor IJCATR
 
An investigation into the physical build and psychological aspects of an inte...
An investigation into the physical build and psychological aspects of an inte...An investigation into the physical build and psychological aspects of an inte...
An investigation into the physical build and psychological aspects of an inte...Jessica Navarro
 

Similar to Children Cognitive Load Analysis of Affordance-Based Interactions (20)

Emerging Learning and Development Models: Part One
Emerging Learning and Development Models: Part OneEmerging Learning and Development Models: Part One
Emerging Learning and Development Models: Part One
 
MB outreach
MB outreachMB outreach
MB outreach
 
MBOSS
MBOSSMBOSS
MBOSS
 
Towards_multimodal_emotion_recognition_i.pdf
Towards_multimodal_emotion_recognition_i.pdfTowards_multimodal_emotion_recognition_i.pdf
Towards_multimodal_emotion_recognition_i.pdf
 
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesConsumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
 
應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡 應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡
 
Daffodil bit(s3) comp-1649_week 02_3 example1
Daffodil bit(s3) comp-1649_week 02_3 example1Daffodil bit(s3) comp-1649_week 02_3 example1
Daffodil bit(s3) comp-1649_week 02_3 example1
 
The study of attention estimation for child-robot interaction scenarios
The study of attention estimation for child-robot interaction scenariosThe study of attention estimation for child-robot interaction scenarios
The study of attention estimation for child-robot interaction scenarios
 
Working memory enhancement during early childhood based on the utilization of...
Working memory enhancement during early childhood based on the utilization of...Working memory enhancement during early childhood based on the utilization of...
Working memory enhancement during early childhood based on the utilization of...
 
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_VehiclesConsumer_Insights_about_Gesture_Interaction_in_Vehicles
Consumer_Insights_about_Gesture_Interaction_in_Vehicles
 
Analyzing And Predicting Focus Of Attention In Remote Collaborative Tasks
Analyzing And Predicting Focus Of Attention In Remote Collaborative TasksAnalyzing And Predicting Focus Of Attention In Remote Collaborative Tasks
Analyzing And Predicting Focus Of Attention In Remote Collaborative Tasks
 
Cets 2015 glenn path to mastery serious games
Cets 2015 glenn path to mastery serious gamesCets 2015 glenn path to mastery serious games
Cets 2015 glenn path to mastery serious games
 
Presentation11 091715
Presentation11 091715Presentation11 091715
Presentation11 091715
 
August 18, 2015 Presentation
 August 18, 2015 Presentation August 18, 2015 Presentation
August 18, 2015 Presentation
 
p288-radu
p288-radup288-radu
p288-radu
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
A Review On Persuasive Technology (PT) Strategy In Awareness Study
A Review On Persuasive Technology (PT) Strategy In Awareness StudyA Review On Persuasive Technology (PT) Strategy In Awareness Study
A Review On Persuasive Technology (PT) Strategy In Awareness Study
 
Understanding Working Memory for Improving Learning
Understanding Working Memory for Improving LearningUnderstanding Working Memory for Improving Learning
Understanding Working Memory for Improving Learning
 
Ijcatr04071002
Ijcatr04071002Ijcatr04071002
Ijcatr04071002
 
An investigation into the physical build and psychological aspects of an inte...
An investigation into the physical build and psychological aspects of an inte...An investigation into the physical build and psychological aspects of an inte...
An investigation into the physical build and psychological aspects of an inte...
 

Recently uploaded

Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxEyham Joco
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxDr.Ibrahim Hassaan
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayMakMakNepo
 
Romantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptxRomantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptxsqpmdrvczh
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........LeaCamillePacle
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 

Recently uploaded (20)

Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptx
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptx
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up Friday
 
Romantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptxRomantic Opera MUSIC FOR GRADE NINE pptx
Romantic Opera MUSIC FOR GRADE NINE pptx
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 

Children Cognitive Load Analysis of Affordance-Based Interactions

  • 1. Children Cognitive Load Analysis in Affordance- based Interaction Syed Asim Ali Department of Computer Science / UBIT, University of Karachi, Karachi -74400, Pakistan Email: asim@uok.edu.pk Areeba Hafeez Institute of Business Administration, Computer Science, Karachi-74400, Pakistan Email: sareeba22@yahoo.com Shereen Akram Institute of Business Administration, Computer Science, Karachi -74400, Pakistan Email: shereenakram@live.com Muhammad Affan Khan Institute of Business Administration, Computer Science, Karachi -74400, Pakistan Email: muhammadaffan.khan@khi.iba.edu.pk Afshan Ejaz Institute of Business Administration, Computer Science, Karachi -74400, Pakistan Email: aejaz@iba.edu.pk Abstract — In human-computer interaction, there are a number of design factors that designers keep in mind while designing the user interfaces to make user experiences easy and less painful. Affordance is one of that and it plays a critical role in this experience. These are the self-explanatory signs that offer the user how an object or a system can be utilized without making any efforts. In this research paper, we focused and experimentally examined how affordance-based interactions can affect the cognitive load of children's memory. We provided the children whose ages were between 7 to 12 years with the simple task to identify the positions of different objects using a mental education brain game after distracting them with a short movie clip and observed the findings which we will discuss in detail later. Index Terms—Cognitive Load, Affordance, Working Memory, Human-Computer, Interactions I. INTRODUCTION AND BACKGROUND Affordance helps us perform interface based interactions more intuitively without making any effort. Psychologist J. J. Gibson (1979) proposed the concept of affordance as the available actions an object provides. He used the chair as an example to elaborate this idea that a user can afford sitting on a chair by just looking at the flat horizontal surface. According to him, the properties of a chair afford sitting on it. Later, Norman further explained that affordances are the result of our mental perception, how we see things. He further divides the term into two types. Real and perceived affordances. Real affordances can be matched with Gibson’s idea whereas the perceived affordances are the one that a person can perceive based on his previous experience. (Norman, 1999; Still & Dark, 2008) In order to get an understanding of these types, consider an example of a button named “submit” with no markup at all. It would be harder to say that it is a button. But if the same button appears at the end of a web form, we still need a little bit of processing to properly perceive it as a button. But it will be easier to International Journal of Computer Science and Information Security (IJCSIS), Vol. 17, No. 5, May 2019 130 https://sites.google.com/site/ijcsis/ ISSN 1947-5500
  • 2. do so if the button has the markup (styling) of a button that we use in the web designing today. This means that affordances do require minimal cognitive processing (Still & Dark, 2013). On the other hand, designers try to introduce affordances in their designs whenever possible, without thinking what kind of effect it will bring to the Working Memory (WM) to the user. WM plays a vital role in understanding UI based interactions. Baddeley (2003) defines the WM as a limited storage provided to store information for a short period of time. It is further divided into two parts namely verbal and spatial. The verbal working memory (VWM) is responsible for storing verbal information and spatial working memory is responsible for processing information about the visual appearances of an object. The other main part of the WM is the central executive which controls both VWM and SWM and make use of them at the same time. II. RELATED WORK It is true that the topic itself is debatable. There are a number of studies that support both the arguments. Convention based interactions which were discussed in Gibsonian framework were found affected by working memory load whereas the affordance-based were not. Therefore, designers should rethink about the fact that whether to use affordance-based interaction is helpful or not. It is observed that violation of the conventions (perceived affordances) can cost more WM load on a user because of the unexpected outcome. (Still & Dark, 2010) It is important to understand that how affordance-based interactions can affect the WM of a person. Generally, designers think that adding affordance based interactions would be helpful as they do not require any sort of cognitive processing (Maier & Fadel, 2009). However, if the user is given a simple UI based task and his performance under a WM load suffers, we can say that this is not a resource free task and some cognitive resources do required to process the task. Also, the results of the study show that affordance- based interactions should not be considered as a resource free task. It would be better if the designers consider the WM resources of a user before introducing affordance based interactions. (JOSEPH E. GRGIC, MARY L. STILL and JEREMIAH D. STILL, “Effects of Cognitive Load on Affordance-based Interactions”, 2016) III. METHODOLOGY The purpose of this study is to determine the impact of affordance based interactions on children working memory. It is an empirical study in which quantitative data is collected through experiment. The targeted audience are children aged between 8 to 11 years. A total of 11 children were participate in this experiment. The experiment has comprised of four trials and a distractor that shows after each trial. It was performed on android mobile. Mental education brain game application is used to perform these tasks. DU Recorder is used for recording the timings. An animated video is used as a distractor that shows after each trail. All the instructions were given to each participant about the complete task. For each task different objects in pairs shows at random location for 500 milliseconds. Participants were asked to recall the location and identity of each object. Spatial working memory and verbal working memory was tested through this. The coordination of information kept in SVM and VM requires the central executive. IV. RESULTS AND ANALYSIS After analysis, we have come up with the following results. Fig 1: Time taken in first round by each participant. International Journal of Computer Science and Information Security (IJCSIS), Vol. 17, No. 5, May 2019 131 https://sites.google.com/site/ijcsis/ ISSN 1947-5500
  • 3. Fig 2: No of Trials in first round by each participant. From the above graph it is derived that as for the first round most of the children are exploring and learning the game so the number of trails become more as they were learning how to play the game. Few children take much time with higher number of trails as cognitive burden increases as they have remembered each functionality of the game. Few learn them earlier as they are familiar with these types of game. Fig 3: Time taken in third round by each participant. Fig 4: No of Trials in third round by each participant. From the above graph it is derived that as the round increase the learnability of the children also improve as the familiarity with the interface also enhance as user now learn and memorize how to play the game. As good learnability impact on the number of trail, as much as user get familiar with the interface the number of trail become less. But with increase with the round the difficulty level also increases which increase the number of trails as seen in above graphs and other graph mention in Appendix A. Fig 5: Completion Time (in seconds) taken by each participant. From the above graph we can see the efficiency of the game is effect by cognitive load of the user. As the user cognitive burden increase with each level the efficiency also increase. From the above graph we can see that completion time depend upon how easily children learn to use the game as the learnability directly affect the cognitive burden of the users. Most of the users were taking time due to high recall as they have learn to remember each step. Fig 6: User Satisfaction Results from the above figure shows the satisfaction level of participants. 50% of them rate it good. International Journal of Computer Science and Information Security (IJCSIS), Vol. 17, No. 5, May 2019 132 https://sites.google.com/site/ijcsis/ ISSN 1947-5500
  • 4. V. CONCLUSION From our experiment for Cognitive load analysis for Children in Affordance based interaction, we explored that Affordance based interaction do require cognitive resources. In our experiments, it is seen children uses memory resources for learnability that is directly proportional to the number of trials. We also see from the experiment that efficiency of the game is directly proportional to cognitive load on the user. This was proven by the fact that the completion time for the game was more as users took higher time to recall each step, which in turn depends upon the cognitive load on individual player. VI. REFERENCES Baddeley, A. (2001). Is working memory still working? American Psychologist, 56, 849–864.  Nick Pettit, What Are Affordances in Web Design?, https://blog.teamtreehouse.com/affordances-web- design Baddeley, A. (1992). Working memory. Science, 255(5044), 556–559. J. J. Gibson (1975). 'Affordances and behavior'. In E. S. Reed & R. Jones (eds.), Reasons for Realism: Selected Essays of James J. Gibson, pp. 410-411. Lawrence Erlbaum, Hillsdale, NJ, 1 edn. Norman, D. A. (1999). Affordance, conventions, and design. Interactions, edn 6,38–42. JOSEPH E. GRGIC , MARY L. STILL and JEREMIAH D. STILL, “Effects of Cognitive Load on Affordance-based Interactions”, Applied Cognitive Psychology, Appl. Cognit. Psychol. 30: 1042–1051 (2016) J. J. Gibson (1979). The Ecological Approach to Visual Perception. Houghton Mifflin Harcourt (HMH), Boston. Still, J. D., & Dark, V. J. (2008). An empirical investigation of affordances and conventions. In: J. S. Gero & A. K. Goel (Eds.), Design computing and cognition ’08 (pp. 457–472). Dordrecht, The Netherlands: Springer. Maier, J. R. A., & Fadel, G. M. (2009). Affordance based design: A rela- tional theory for design. Journal of Research Engineering Design, 20, 13–27. DOI:10.1007/s00163-008-0060-3. Still, J. D., & Dark, V. J. (2010). Examining working memory load and con- gruency effects on affordances and conventions. International Journal Human-Computer Studies, 68, 561–571. DOI:10.1016/j.ijhcs.2010.03.003. VII. ANNEXURE A International Journal of Computer Science and Information Security (IJCSIS), Vol. 17, No. 5, May 2019 133 https://sites.google.com/site/ijcsis/ ISSN 1947-5500
  • 5. 5 International Journal of Computer Science and Information Security (IJCSIS), Vol. 17, No. 5, May 2019 134 https://sites.google.com/site/ijcsis/ ISSN 1947-5500