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Digital Affordance
Rich Audience Engagement and Sustainable Museum Practices
Corey Timpson
corey@coreytimpson.com
@coreytimpson
2019.11
1. Museums
2. Audiences (In-situ and Remote)
3. Engagement
4. Operations
5. The Ecosystem (Practical Examples)
Digital Affordances
@coreytimpson
. Preservation
. Collections
. Exhibitions
. Program
Museums
@coreytimpson
. Preservation
. Collections
. Exhibitions
. Program
> Trusted sources of knowledge
Museums
@coreytimpson
. Preservation
. Collections
. Exhibitions
. Program
> Trusted sources of knowledge
> This knowledge can be created, stored, managed, and accessed digitally
Museums
@coreytimpson
. Teach, Educate
. Sources of Research
. Informal Learning
. Recreation
. Facilitate understanding
. Tell us about our past, and inform our future
Museums
@coreytimpson
. Teach, Educate
. Sources of Research
. Informal Learning
. Recreation
. Facilitate understanding
. Tell us about our past, and inform our future
> Rich sources of knowledge
Museums
@coreytimpson
. Teach, Educate
. Sources of Research
. Informal Learning
. Recreation
. Facilitate understanding
. Tell us about our past, and inform our future
> Rich sources of knowledge
> This knowledge can be disseminated and accessed digitally
Museums
@coreytimpson
. Digital
. Mobile
. Data/Information
. Multi-tasking
. Rapid
Audiences Today
@coreytimpson
. Digital
. Mobile
. Data/Information
. Multi-tasking
. Rapid
> Digitally enabled, savvy, and demanding
Audiences Today
@coreytimpson
. Audiences increase in sophistication
. This causes changes in behaviour and expectations
Expectations
@coreytimpson
. Audiences increase in sophistication
. This causes changes in behaviour and expectations
. Museums must meet expectations if they are to remain relevant
. Museums must increase their sophistication and their interaction scenarios with audiences
Expectations
@coreytimpson
. How to meet expectations?
. How to ensure relevance?
. How to facilitate learning?
Engagement
@coreytimpson
. How to meet expectations?
. How to ensure relevance?
. How to facilitate learning?
> An engaged audience is more likely to learn.
Engagement
@coreytimpson
. How to meet expectations?
. How to ensure relevance?
. How to facilitate learning?
> An engaged audience is more likely to learn.
> Digital media/technology can be a facilitator of engagement and learning.
Engagement
@coreytimpson
. Museums tell stories
. My design focus rests on multi-faceted, mixed and trans media storytelling
Designing for Engagement
@coreytimpson
My belief:
Stories hold the power to inspire.
Storytelling has the power to engage.
Storytelling Responsibility
@coreytimpson
The story is important.
Storytelling is important.
Storytelling
@coreytimpson
The story is important.
Storytelling is important.
Tactics of storytelling include digital affordances.
This provides different entry points to stories and varies storytelling.
This also extends storytelling to remote audiences.
Storytelling
@coreytimpson
The story is important.
Storytelling is important.
Tactics of storytelling include digital affordances.
This provides different entry points to stories and varies storytelling.
This also extends storytelling to remote audiences.
Digital affordances are another tool in the storytelling toolkit.
Digital tools can provide operational opportunities other tools do not.
Storytelling
@coreytimpson
. Relevance Building
. Experience Design
. Interactivity
. Immersion
. Inclusion
Designed Storytelling
@coreytimpson
. Personalization
. Participation /Collaboration
Creating Relevance
@coreytimpson
. Personalization
. Participation /Collaboration
> Digital media/technology can facilitate personalization and provide opportunities for
participation and collaboration.
Creating Relevance
@coreytimpson
. Passive
. Active
. Interactive
Interaction Design
@coreytimpson
. Passive
. Active
. Interactive
> Digital affordances can greatly contribute to mixed interaction design.
Interaction Design
@coreytimpson
. Reciprocal
. Cause & Effect
. Multi-directional
. Dialogic
Interactivity
@coreytimpson
. Reciprocal
. Cause & Effect
. Multi-directional
. Dialogic
> Digital media and technology provide excellent opportunities for increasing interactivity
Interactivity
@coreytimpson
. Multiple styles
. Multiple interfaces
. Multi-sensory
Immersion
@coreytimpson
. Multiple styles
. Multiple interfaces
. Multi-sensory
> Digital integration can contribute to immersion and spark curiosity and delight.
Immersion
@coreytimpson
@coreytimpson
. Designing something in consideration of all vectors of human difference at the outset
. Inclusive initiation = Accessibile outcome
. Increased Usability
. No compromise on aesthetics or design intent
. Rich Experience for all
Inclusion
@coreytimpson
. Designing something in consideration of all vectors of human difference at the outset
. Inclusive initiation = Accessibile outcome
. Increased Usability
. No compromise on aesthetics or design intent
. Rich Experience for all
> Digital affordances provide excellent opportunity to increase inclusion and access.
Inclusion
We are concerned with sustainability
We strive for Interoperability.
We need to be scalability (modularity), changeable, digitally rich.
Yet we must remain a museum.
Operations
@coreytimpson
How to be scalable, efficient, and effective over time?
Strict data and information management.
Operations
@coreytimpson
ENTERPRISE CONTENT MANAGEMENT SYSTEM
ECMS
@coreytimpson
STRATEGIC PREREQUESITES
. strict separation of content from presentation
. store content once and reference often
. dynamically deliver content
. be able to do “anything”
. allow the creation of business rules to constrain the system
. be completely modular and scalable
. standards compliance
ECMS
@coreytimpson
COMPONENTS
. DAM — Digital Asset Management System
. ALM — Archives, library, collections management system
. CMS — Content Management System
. Enterprise Search
. Thesauri & Vocabulary Management
. Copyright Management
ECMS
@coreytimpson
COMPONENTS
. DAM — Digital Asset Management System
. ALM — Archives, library, collections management system
. CMS — Content Management System
. Enterprise Search
. Thesauri & Vocabulary Management
. Copyright Management
FUNCTION
. Catalogue, Preserve, Aggregate, Manage: All information
. Feed all digital endpoints with dynamic content.
ECMS
@coreytimpson
WHITE BOARD - 2009
ECMS DEV
@coreytimpson
PROOF OF CONCEPT - 2012
ECMS DEV
@coreytimpson
LOGICAL DIAGRAM - 2014
ECMS DEV
@coreytimpson
- Standards compliant data and information management
- Modular system of integrated components (can replace a component without losing the whole)
- Spend resources producing instead of reproducing
Operations
@coreytimpson
- Standards compliant data and information management
- Modular system of integrated components (can replace a component without losing the whole)
- Spend resources producing instead of reproducing
Analytics can be of incredible value
- Audience insights
- Corporate and Strategic Planning
- Sponsor, Donor, Stakeholder management and stewardship
- Program evolution (evaluation practices)
Operations
@coreytimpson
- Audience entry points
- Interaction Design (passive, active, interactive)
- Tactics for in-situ and remote audience engagement
- Prolonged audience engagement
- Operational Implications
Ecosystem
@coreytimpson
Empowering Women Exhibition
@coreytimpson
@coreytimpson
@coreytimpson
@coreytimpson
@coreytimpson
@coreytimpson
. Passive, Active
. Physical, Digital
. Tactile, Audio, Visual
. Extended Reach (remote audience participation)
. Prolonged Engagement (shareable, viewable at home, exists beyond the exhibition run)
Experience Design
@coreytimpson
Witness Blanket Exhibition
@coreytimpson
. Passive, Active,
. Interactive - personalized, self-expression, aggregation of expression, responsive
. Physical, Digital
. Tactile, Audio, Visual
. Extended Reach (remote audience participation)
. Prolonged Engagement (shareable, viewable at home, exists beyond the exhibition run)
. Obtain metrics used in evaluation & reporting (integrated analytics)
Experience Design
@coreytimpson
Freedom of Expression in Latin America Installation
@coreytimpson
. Passive, Active, Interactive
. Physical, Digital
. Tactile, Audio, Visual
. Extended Reach (remote audience participation)
. Prolonged Engagement (shareable, viewable at home, exists beyond the exhibition run)
. Obtain metrics used in evaluation & reporting (integrated analytics)
Experience Design
@coreytimpson
Sight Unseen Exhibition
@coreytimpson
@coreytimpson
@coreytimpson
@coreytimpson
@coreytimpson
@coreytimpson
. Passive, Active
. Interactive - personalized, self-expression, aggregation of expression, responsive
. Tactile, Audio, Visual
. Personalized, Collaborative
. Extended Reach (remote audience participation)
. Prolonged Engagement (shareable, viewable at home, exists beyond the exhibition run)
Experience Design
@coreytimpson
Mandela: Struggle for Freedom Exhibition
@coreytimpson
@coreytimpson
@coreytimpson
. Passive, Active, Interactive
. Personalized, self-expression, aggregation of expression, responsive
. Physical, Digital
. Tactile, Audio, Visual
. Extended Reach (remote audience participation)
. Prolonged Engagement (shareable, usable/viewable at home, exists beyond the exhibition run)
. Obtain metrics used in evaluation & reporting (integrated analytics)
Experience Design
@coreytimpson
Inclusive and Accessible Affordances
@coreytimpson
@coreytimpson
@coreytimpson
@coreytimpson
@coreytimpson
@coreytimpson
. System of 5 components
. Tactile floor strip
. Tactile & Braille marker
. Bluetooth Beacon
. Mobile App
. Content Management System
Universal Access Point
@coreytimpson
@coreytimpson
@coreytimpson
Ecosystem of Storytelling Incl. Digital Affordances
. Passive, Active, Interactive, Immersive experiences
= BALANCED PHYSICAL & COGNITIVE EXPERIENCE
Ecosystem of Storytelling Incl. Digital Affordances
@coreytimpson
. Passive, Active, Interactive, Immersive experiences
= BALANCED PHYSICAL & COGNITIVE EXPERIENCE
. Opportunities for personalization & collaboration
= PERSONAL RELEVANCE
Ecosystem of Storytelling Incl. Digital Affordances
@coreytimpson
. Passive, Active, Interactive, Immersive experiences
= BALANCED PHYSICAL & COGNITIVE EXPERIENCE
. Opportunities for personalization & collaboration
= PERSONAL RELEVANCE
. Varied design type, varied media styles, varied interaction and interface designs
= MULTIPLE POINTS OF CONTENT ENTRY
@coreytimpson
Ecosystem of Storytelling Incl. Digital Affordances
. Passive, Active, Interactive, Immersive experiences
= BALANCED PHYSICAL & COGNITIVE EXPERIENCE
. Opportunities for personalization & collaboration
= PERSONAL RELEVANCE
. Varied design type, varied media styles, varied interaction and interface designs
= MULTIPLE POINTS OF CONTENT ENTRY
. Multi-sensory
= INCLUSION & ACCESSIBILITY
@coreytimpson
Ecosystem of Storytelling Incl. Digital Affordances
. Passive, Active, Interactive, Immersive experiences
= BALANCED PHYSICAL & COGNITIVE EXPERIENCE
. Opportunities for personalization & collaboration
= PERSONAL RELEVANCE
. Varied design type, varied media styles, varied interaction and interface designs
= MULTIPLE POINTS OF CONTENT ENTRY
. Multi-sensory
= INCLUSION & ACCESSIBILITY
. Scalable, Changeable, Interoperable, Analytical
= SUSTAINABLE OPERATIONS
@coreytimpson
Ecosystem of Storytelling Incl. Digital Affordances
Thank you
Corey Timpson
corey@coreytimpson.com
@coreytimpson
2019.11

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Digital Affordance – Rich Audience Engagement and Sustainable Museum Practices

  • 1. Digital Affordance Rich Audience Engagement and Sustainable Museum Practices Corey Timpson corey@coreytimpson.com @coreytimpson 2019.11
  • 2. 1. Museums 2. Audiences (In-situ and Remote) 3. Engagement 4. Operations 5. The Ecosystem (Practical Examples) Digital Affordances @coreytimpson
  • 3. . Preservation . Collections . Exhibitions . Program Museums @coreytimpson
  • 4. . Preservation . Collections . Exhibitions . Program > Trusted sources of knowledge Museums @coreytimpson
  • 5. . Preservation . Collections . Exhibitions . Program > Trusted sources of knowledge > This knowledge can be created, stored, managed, and accessed digitally Museums @coreytimpson
  • 6. . Teach, Educate . Sources of Research . Informal Learning . Recreation . Facilitate understanding . Tell us about our past, and inform our future Museums @coreytimpson
  • 7. . Teach, Educate . Sources of Research . Informal Learning . Recreation . Facilitate understanding . Tell us about our past, and inform our future > Rich sources of knowledge Museums @coreytimpson
  • 8. . Teach, Educate . Sources of Research . Informal Learning . Recreation . Facilitate understanding . Tell us about our past, and inform our future > Rich sources of knowledge > This knowledge can be disseminated and accessed digitally Museums @coreytimpson
  • 9. . Digital . Mobile . Data/Information . Multi-tasking . Rapid Audiences Today @coreytimpson
  • 10. . Digital . Mobile . Data/Information . Multi-tasking . Rapid > Digitally enabled, savvy, and demanding Audiences Today @coreytimpson
  • 11. . Audiences increase in sophistication . This causes changes in behaviour and expectations Expectations @coreytimpson
  • 12. . Audiences increase in sophistication . This causes changes in behaviour and expectations . Museums must meet expectations if they are to remain relevant . Museums must increase their sophistication and their interaction scenarios with audiences Expectations @coreytimpson
  • 13. . How to meet expectations? . How to ensure relevance? . How to facilitate learning? Engagement @coreytimpson
  • 14. . How to meet expectations? . How to ensure relevance? . How to facilitate learning? > An engaged audience is more likely to learn. Engagement @coreytimpson
  • 15. . How to meet expectations? . How to ensure relevance? . How to facilitate learning? > An engaged audience is more likely to learn. > Digital media/technology can be a facilitator of engagement and learning. Engagement @coreytimpson
  • 16. . Museums tell stories . My design focus rests on multi-faceted, mixed and trans media storytelling Designing for Engagement @coreytimpson
  • 17. My belief: Stories hold the power to inspire. Storytelling has the power to engage. Storytelling Responsibility @coreytimpson
  • 18. The story is important. Storytelling is important. Storytelling @coreytimpson
  • 19. The story is important. Storytelling is important. Tactics of storytelling include digital affordances. This provides different entry points to stories and varies storytelling. This also extends storytelling to remote audiences. Storytelling @coreytimpson
  • 20. The story is important. Storytelling is important. Tactics of storytelling include digital affordances. This provides different entry points to stories and varies storytelling. This also extends storytelling to remote audiences. Digital affordances are another tool in the storytelling toolkit. Digital tools can provide operational opportunities other tools do not. Storytelling @coreytimpson
  • 21. . Relevance Building . Experience Design . Interactivity . Immersion . Inclusion Designed Storytelling @coreytimpson
  • 22. . Personalization . Participation /Collaboration Creating Relevance @coreytimpson
  • 23. . Personalization . Participation /Collaboration > Digital media/technology can facilitate personalization and provide opportunities for participation and collaboration. Creating Relevance @coreytimpson
  • 24. . Passive . Active . Interactive Interaction Design @coreytimpson
  • 25. . Passive . Active . Interactive > Digital affordances can greatly contribute to mixed interaction design. Interaction Design @coreytimpson
  • 26. . Reciprocal . Cause & Effect . Multi-directional . Dialogic Interactivity @coreytimpson
  • 27. . Reciprocal . Cause & Effect . Multi-directional . Dialogic > Digital media and technology provide excellent opportunities for increasing interactivity Interactivity @coreytimpson
  • 28. . Multiple styles . Multiple interfaces . Multi-sensory Immersion @coreytimpson
  • 29. . Multiple styles . Multiple interfaces . Multi-sensory > Digital integration can contribute to immersion and spark curiosity and delight. Immersion @coreytimpson
  • 30. @coreytimpson . Designing something in consideration of all vectors of human difference at the outset . Inclusive initiation = Accessibile outcome . Increased Usability . No compromise on aesthetics or design intent . Rich Experience for all Inclusion
  • 31. @coreytimpson . Designing something in consideration of all vectors of human difference at the outset . Inclusive initiation = Accessibile outcome . Increased Usability . No compromise on aesthetics or design intent . Rich Experience for all > Digital affordances provide excellent opportunity to increase inclusion and access. Inclusion
  • 32. We are concerned with sustainability We strive for Interoperability. We need to be scalability (modularity), changeable, digitally rich. Yet we must remain a museum. Operations @coreytimpson
  • 33. How to be scalable, efficient, and effective over time? Strict data and information management. Operations @coreytimpson
  • 34. ENTERPRISE CONTENT MANAGEMENT SYSTEM ECMS @coreytimpson
  • 35. STRATEGIC PREREQUESITES . strict separation of content from presentation . store content once and reference often . dynamically deliver content . be able to do “anything” . allow the creation of business rules to constrain the system . be completely modular and scalable . standards compliance ECMS @coreytimpson
  • 36. COMPONENTS . DAM — Digital Asset Management System . ALM — Archives, library, collections management system . CMS — Content Management System . Enterprise Search . Thesauri & Vocabulary Management . Copyright Management ECMS @coreytimpson
  • 37. COMPONENTS . DAM — Digital Asset Management System . ALM — Archives, library, collections management system . CMS — Content Management System . Enterprise Search . Thesauri & Vocabulary Management . Copyright Management FUNCTION . Catalogue, Preserve, Aggregate, Manage: All information . Feed all digital endpoints with dynamic content. ECMS @coreytimpson
  • 38. WHITE BOARD - 2009 ECMS DEV @coreytimpson
  • 39. PROOF OF CONCEPT - 2012 ECMS DEV @coreytimpson
  • 40. LOGICAL DIAGRAM - 2014 ECMS DEV @coreytimpson
  • 41. - Standards compliant data and information management - Modular system of integrated components (can replace a component without losing the whole) - Spend resources producing instead of reproducing Operations @coreytimpson
  • 42. - Standards compliant data and information management - Modular system of integrated components (can replace a component without losing the whole) - Spend resources producing instead of reproducing Analytics can be of incredible value - Audience insights - Corporate and Strategic Planning - Sponsor, Donor, Stakeholder management and stewardship - Program evolution (evaluation practices) Operations @coreytimpson
  • 43. - Audience entry points - Interaction Design (passive, active, interactive) - Tactics for in-situ and remote audience engagement - Prolonged audience engagement - Operational Implications Ecosystem @coreytimpson
  • 49. @coreytimpson . Passive, Active . Physical, Digital . Tactile, Audio, Visual . Extended Reach (remote audience participation) . Prolonged Engagement (shareable, viewable at home, exists beyond the exhibition run) Experience Design
  • 51.
  • 52.
  • 53. @coreytimpson . Passive, Active, . Interactive - personalized, self-expression, aggregation of expression, responsive . Physical, Digital . Tactile, Audio, Visual . Extended Reach (remote audience participation) . Prolonged Engagement (shareable, viewable at home, exists beyond the exhibition run) . Obtain metrics used in evaluation & reporting (integrated analytics) Experience Design
  • 54. @coreytimpson Freedom of Expression in Latin America Installation
  • 55.
  • 56.
  • 57.
  • 58.
  • 59. @coreytimpson . Passive, Active, Interactive . Physical, Digital . Tactile, Audio, Visual . Extended Reach (remote audience participation) . Prolonged Engagement (shareable, viewable at home, exists beyond the exhibition run) . Obtain metrics used in evaluation & reporting (integrated analytics) Experience Design
  • 66. @coreytimpson . Passive, Active . Interactive - personalized, self-expression, aggregation of expression, responsive . Tactile, Audio, Visual . Personalized, Collaborative . Extended Reach (remote audience participation) . Prolonged Engagement (shareable, viewable at home, exists beyond the exhibition run) Experience Design
  • 70. @coreytimpson . Passive, Active, Interactive . Personalized, self-expression, aggregation of expression, responsive . Physical, Digital . Tactile, Audio, Visual . Extended Reach (remote audience participation) . Prolonged Engagement (shareable, usable/viewable at home, exists beyond the exhibition run) . Obtain metrics used in evaluation & reporting (integrated analytics) Experience Design
  • 77. @coreytimpson . System of 5 components . Tactile floor strip . Tactile & Braille marker . Bluetooth Beacon . Mobile App . Content Management System Universal Access Point
  • 80. @coreytimpson Ecosystem of Storytelling Incl. Digital Affordances
  • 81. . Passive, Active, Interactive, Immersive experiences = BALANCED PHYSICAL & COGNITIVE EXPERIENCE Ecosystem of Storytelling Incl. Digital Affordances @coreytimpson
  • 82. . Passive, Active, Interactive, Immersive experiences = BALANCED PHYSICAL & COGNITIVE EXPERIENCE . Opportunities for personalization & collaboration = PERSONAL RELEVANCE Ecosystem of Storytelling Incl. Digital Affordances @coreytimpson
  • 83. . Passive, Active, Interactive, Immersive experiences = BALANCED PHYSICAL & COGNITIVE EXPERIENCE . Opportunities for personalization & collaboration = PERSONAL RELEVANCE . Varied design type, varied media styles, varied interaction and interface designs = MULTIPLE POINTS OF CONTENT ENTRY @coreytimpson Ecosystem of Storytelling Incl. Digital Affordances
  • 84. . Passive, Active, Interactive, Immersive experiences = BALANCED PHYSICAL & COGNITIVE EXPERIENCE . Opportunities for personalization & collaboration = PERSONAL RELEVANCE . Varied design type, varied media styles, varied interaction and interface designs = MULTIPLE POINTS OF CONTENT ENTRY . Multi-sensory = INCLUSION & ACCESSIBILITY @coreytimpson Ecosystem of Storytelling Incl. Digital Affordances
  • 85. . Passive, Active, Interactive, Immersive experiences = BALANCED PHYSICAL & COGNITIVE EXPERIENCE . Opportunities for personalization & collaboration = PERSONAL RELEVANCE . Varied design type, varied media styles, varied interaction and interface designs = MULTIPLE POINTS OF CONTENT ENTRY . Multi-sensory = INCLUSION & ACCESSIBILITY . Scalable, Changeable, Interoperable, Analytical = SUSTAINABLE OPERATIONS @coreytimpson Ecosystem of Storytelling Incl. Digital Affordances