SlideShare a Scribd company logo
1 of 58
The Recurated Museum:
Museum Exhibition Design
through User Experience (UX)
Sytze Van Herck & Christopher Morse
ANNOUNCEMENTS
new due date for the paper
results of the mid-semester
evaluation
upcoming guest lecturers
DIGITAL EVALUATION ESSAY
The evaluation essay is due on April
17, 2020 (11:59 pm), but you may
submit at any point beforehand on
the Moodle. Late papers will lose 1
point (of 20) for each additional day
after the deadline.
DIGITAL EVALUATION ESSAY
Please cite your sources using a
style of your choosing (APA, MLA,
etc.), but remain consistent with
that style throughout your paper. Do
not plagiarize.
EVALUATION ESSAY
Introduction
● background (collection being
featured, methods used,
mode of access)
● research question
EVALUATION ESSAY
Body
● description of the exhibition,
its mission, goals, and
audience
● critical assessment of the
exhibition
● assessment of the evaluation
scheme (MacDonald, etc.)
EVALUATION ESSAY
Conclusion
● summary of findings based on
your critical reflection on the
assessment tool used
● limitations of your
assessment & potential future
work
GRADING
TRM Concepts Applied
Evaluation of
Collection
Analysis of Collection
Evaluation of
Assessment
Format & Style
Critical reflection on the
museum collection, its
mission, audience, and
goals
Critical assessment of
collection using a
framework covered in or
outside of class
Critical reflection on the
assessment framework
(e.g. MacDonald) and its
relevance to the
collection
Concepts from the
course and additional
sources applied within
the paper
Follows correct format
guidelines, citation
styles, and has an
overall flow
25% 25% 25% 15% 10%
Wouter van der
Horst
May 6, 2020
Rijksmuseum & We
Share Culture
Jeff Steward
April 29, 2020
Harvard Art
Museums
GUEST LECTURERS
Museum as Emotional Place
interactions with other visitors
human connection
introspection
shared encounters
(Perry et Al., 2018)
"emotions are both evaluative and
an essential part of reasoning."
"emotions trigger attention and
memory, which are critical to
learning itself."
Designing Happiness @ Museums
Researchers have shown that our first impressions and final moments exert the
greatest influence on our memory of an experience. Designer's should,
therefore, take advantage of this positive memory bias and pay special
attention to these times.
(Turri, 2012)
http://emergingsynthesis.squarespace.com/michael-turri-18/1412
http://emergingsynthesis.squarespace.com/michael-turri-18/1412
Designing Happiness @ Museums
As we thought about designing for visitor happiness, we brainstormed different
ideas for different ages. For example, educational experiences through play are
great for children, whereas young adults enjoy social events and older adults
might enjoy having a meditation session in the museum's quiet, light-filled
spaces.
(Turri, 2012)
Visitor Experience Design
visitor-centered
embrace diversity
collaborate
visualise
assume change
prototype
"Design is not just about the form
of an object or system, but instead
a dynamic method of thinking that
places the visitor at the center of
the design.”
(Mason, 2018)
Levels of Design
Experience
Interaction
Interface
visitor emotions and actions
outlines environment, context, needs, and motivations
represents how visitor moves through content
structure that arranges content, interactions, and functionality
shapes structure and functionality
graphic components, layout, navigation
(Mason, 2018)
Design Requirements
Content
Functional
Look & Feel
what kind of information needs to be presented, in what form and
structure
determines what online exhibition should do, what are the main actions
visitors will perform
effective visual technique is a mood board gathering colors, textures,
and patterns
(Mason, 2018)
User Experience (UX) Design
UX Design Process
https://hci.uni.lu/lab/
Defining the product and
preliminary research
(Lallemand & Gronier, 2018)
Collecting user needs
(Lallemand & Gronier, 2018)
Production of design ideas
(Lallemand & Gronier, 2018)
(Lallemand & Gronier, 2018)
Formalizing design solutions
(Lallemand & Gronier, 2018)
Iterative evaluation of
generated solutions
Case Study: Museum Planner
Few studies have looked at how to combine situated and personal displays in
a museum scenario… Our work aims to examine more closely the use of
handheld devices and large displays in a museum visit scenario,
extending previous research to that direction.
PLANNING
(Belinky et al., 2012)
We wanted to understand visitors’ attitudes towards planning a museum
visit and specifically towards using a visit planning system that uses
interaction with large displays. One of the goals of this study was to narrow
down and decide on different options when actually implementing the system.
EXPLORATION
(Belinky et al., 2012)
(Belinky et al., 2012)
Interviews & Paper Prototype
IDEATION
Findings from the paper prototype study are divided into two general
categories: usability and interface, and content presentation… One of the
main goals of the paper prototyping was to evaluate the functionality of
several controls placed on the display and on the handheld device.
(Belinky et al., 2012)
Second Paper Prototype
(Belinky et al., 2012)
GENERATION
Following the understandings gained from the paper prototype study we
implemented a prototype of the planning system. We have removed some
controls, and followed other usability insights gained from the
preliminary study. In addition, based on the user responses, we implemented
only the automatic planning type in which the system recommends an initial
group plan.
(Belinky et al., 2012)
High Fidelity Prototype
(Belinky et al., 2012)
EVALUATION
We are currently conducting a user study that examines the usability and
utility of the system. Specifically, we are comparing the two interfaces we
implemented (shared vs. private), to examine how the differences in content
distribution affect visitor behavior and visitor satisfaction.
(Belinky et al., 2012)
WHAT DOES UX
OFFER MUSEUM
EXHIBITION DESIGN?
UX Research for Museums
https://www.youtube.com/watch?v=dBKO1FqXLo0
HOW CAN UX
HELP WITH OUR
EXHIBITION?
PLANNING EXPLORATION IDEATION GENERATION EVALUATION
DEFINE THE SCOPE
& RESEARCH QUESTION
PLANNING EXPLORATION IDEATION GENERATION EVALUATION
PROTO-PERSONAS,
CHALLENGES &
USER STUDY
Personas are fictional representations and generalizations
of a cluster of your target users who exhibit similar
attitudes, goals, and behaviors in relation to your product.
They’re human-like snapshots of relevant and meaningful
commonalities in your customer groups and are based on
user research.
Nielsen Norman Group
Source: www.christinanghiem.com/images/persona-01.jpg
Unlike the standard persona, proto-personas are based on
the assumptions of the stakeholders, and further checked
against actual data. They are a collection of heuristics,
market research, and intuition presenting an opportunity to
articulate the target audience, their needs, and behaviors…
They ultimately represent what we think our users are like.
UX Collective
Persona Profile
Brainstorm exercise on Mural
Social Media Strategy
Brainstorm exercise on Mural
PLANNING EXPLORATION IDEATION GENERATION EVALUATION
PROTO-PERSONAS,
CHALLENGES &
USER STUDY
PLANNING EXPLORATION IDEATION GENERATION EVALUATION
FOCUS GROUP
INTERVIEW
QUESTIONNAIRE
OBSERVATION
EXPLORATION
FOCUS GROUP
INTERVIEW
QUESTIONNAIRE
OBSERVATION What does storytelling look like on this social
media platform?
What other museums have used this platform
before to highlight an exhibition?
What are users of this platform doing to engage
with one another?
What is missing from this experience?
EXPLORATION
FOCUS GROUP
INTERVIEW
QUESTIONNAIRE
OBSERVATION What kinds of stories are you drawn to?
What makes you follow a museum on social
media?
I am most interested in stories that ___________.
I feel most engaged with Instagram when
_______.
EXPLORATION
FOCUS GROUP
INTERVIEW
QUESTIONNAIRE
OBSERVATION What kinds of museum content do you follow
most often?
What can you tell me about …?
EXPLORATION
FOCUS GROUP
INTERVIEW
QUESTIONNAIRE
OBSERVATION Icebreaker activity
Brainstorm
Solution Generation
Feedback
HOW DO I KNOW
WHAT TO ASK FOR OR
WHAT TO OBSERVE?
HOW MIGHT WE…
When designing your user study, always consider how the
data you plan to collect will answer your research
question.
Prepare your data collection tools in advance, so you always
know precisely how and what you are collecting.
HOW MIGHT WE EXPLORE
LUXEMBOURGISH STREET
ART THROUGH THE
ARTISTS THEMSELVES?
I am most engaged by Instagram
stories that ____________.
I wish that museums on Twitter
would feature _____________.
I typically use Facebook when I am
_____________.
Design Thinking Toolkit
ETHICS
Ethics are important!
When you collect data about users, they must be made
aware of your study. Moreover, you must receive signed
consent (physically or digitally). Check the Moodle for more
information on consent forms.
Assignments
DEADLINE
08.04 Prepare user study materials (survey, interviews, observation, etc.)
Bibliography
Belinky, I., Lanir, J., & Kuflik, T. (2012). Using handheld devices and situated displays for collaborative planning of a museum visit.
Proceedings of the 2012 International Symposium on Pervasive Displays - PerDis ’12, 1–6.
Flaherty, K. (2018). Why Personas Fail. Nielsen Norman Group.
Hassenzahl, M., & Tractinsky, N. (2006). User experience – a research agenda. Behaviour & Information Technology, 25(2), 91–97.
Jacobs, A. (2017, March 9). UX: Creating Proto-Personas. Medium.
Lallemand, C., & Gronier, G. (2018). Methodes de design UX (2nd ed.). Eyrolles.
Mason, M. (2017). “Visitor Experience Design.” In A. Hossaini & N. Blankenberg (Eds.), Manual of Digital Museum Planning. Rowman &
Littlefield.
Perry, Sara Elizabeth, Roussou, Maria, Economou, Maria et al. 2018. “Moving Beyond the Virtual Museum: Engaging Visitors Emotionally” 23rd
International Conference on Virtual Systems & Multimedia (VSMM), Dublin, 2017, IEEE, p. 1-8.
Turri, “Research: Designing Happiness @ Museums,” Emerging Synthesis, 2012.
Photo by Alvaro Reyes on Unsplash Why Personas Fail Design Thinking Toolkit UX Research for Museums

More Related Content

What's hot

2 characteristics of the virtual museum correct080309
2 characteristics of the virtual museum correct0803092 characteristics of the virtual museum correct080309
2 characteristics of the virtual museum correct080309Ofra Keinan
 
Engaging Museum Audiences Seminar
Engaging Museum Audiences SeminarEngaging Museum Audiences Seminar
Engaging Museum Audiences SeminarNina Simon
 
Co-designing Participatory Practices around a Design Museum Exhibition
Co-designing Participatory Practices around a Design Museum ExhibitionCo-designing Participatory Practices around a Design Museum Exhibition
Co-designing Participatory Practices around a Design Museum ExhibitionMariana Salgado
 
Use of Clay in the Dialogue with the Visually Impaired
Use of Clay in the Dialogue with the Visually ImpairedUse of Clay in the Dialogue with the Visually Impaired
Use of Clay in the Dialogue with the Visually ImpairedMariana Salgado
 
Virtual Museum of Educational Technology
Virtual Museum of Educational TechnologyVirtual Museum of Educational Technology
Virtual Museum of Educational TechnologyBCcampus
 
Ruben Smit - Reinwardt Academie Amsterdam
Ruben Smit - Reinwardt Academie AmsterdamRuben Smit - Reinwardt Academie Amsterdam
Ruben Smit - Reinwardt Academie Amsterdamstedelijk
 
VIRTUAL museum
VIRTUAL museumVIRTUAL museum
VIRTUAL museumedutec3637
 
Helen Graham Whose story is it anyway?: 'Public' and 'Ownership'
Helen Graham Whose story is it anyway?: 'Public' and 'Ownership' Helen Graham Whose story is it anyway?: 'Public' and 'Ownership'
Helen Graham Whose story is it anyway?: 'Public' and 'Ownership' HelenGraham
 
Art in Rich-Prospect: Evaluating Next-Generation User Interfaces for Cultural...
Art in Rich-Prospect: Evaluating Next-Generation User Interfaces for Cultural...Art in Rich-Prospect: Evaluating Next-Generation User Interfaces for Cultural...
Art in Rich-Prospect: Evaluating Next-Generation User Interfaces for Cultural...MuseWeb Foundation
 
Cartografia dos novos meios e Analítica Cultural - aula sobre textos de Lev M...
Cartografia dos novos meios e Analítica Cultural - aula sobre textos de Lev M...Cartografia dos novos meios e Analítica Cultural - aula sobre textos de Lev M...
Cartografia dos novos meios e Analítica Cultural - aula sobre textos de Lev M...Gustavo Fischer
 
Participatory Design Workshop for Museums
Participatory Design Workshop for MuseumsParticipatory Design Workshop for Museums
Participatory Design Workshop for MuseumsNina Simon
 
B05 pier giacomo_sola_creative_museum
B05 pier giacomo_sola_creative_museumB05 pier giacomo_sola_creative_museum
B05 pier giacomo_sola_creative_museumevaminerva
 

What's hot (17)

2 characteristics of the virtual museum correct080309
2 characteristics of the virtual museum correct0803092 characteristics of the virtual museum correct080309
2 characteristics of the virtual museum correct080309
 
Maya Island Virtual Museum
Maya Island Virtual MuseumMaya Island Virtual Museum
Maya Island Virtual Museum
 
Engaging Museum Audiences Seminar
Engaging Museum Audiences SeminarEngaging Museum Audiences Seminar
Engaging Museum Audiences Seminar
 
Co-designing Participatory Practices around a Design Museum Exhibition
Co-designing Participatory Practices around a Design Museum ExhibitionCo-designing Participatory Practices around a Design Museum Exhibition
Co-designing Participatory Practices around a Design Museum Exhibition
 
Use of Clay in the Dialogue with the Visually Impaired
Use of Clay in the Dialogue with the Visually ImpairedUse of Clay in the Dialogue with the Visually Impaired
Use of Clay in the Dialogue with the Visually Impaired
 
Virtual Museum of Educational Technology
Virtual Museum of Educational TechnologyVirtual Museum of Educational Technology
Virtual Museum of Educational Technology
 
Ruben Smit - Reinwardt Academie Amsterdam
Ruben Smit - Reinwardt Academie AmsterdamRuben Smit - Reinwardt Academie Amsterdam
Ruben Smit - Reinwardt Academie Amsterdam
 
Mind the Gap!
Mind the Gap!Mind the Gap!
Mind the Gap!
 
VIRTUAL museum
VIRTUAL museumVIRTUAL museum
VIRTUAL museum
 
Heritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun SideHeritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun Side
 
KIEC EC_2013
KIEC EC_2013KIEC EC_2013
KIEC EC_2013
 
Helen Graham Whose story is it anyway?: 'Public' and 'Ownership'
Helen Graham Whose story is it anyway?: 'Public' and 'Ownership' Helen Graham Whose story is it anyway?: 'Public' and 'Ownership'
Helen Graham Whose story is it anyway?: 'Public' and 'Ownership'
 
Art in Rich-Prospect: Evaluating Next-Generation User Interfaces for Cultural...
Art in Rich-Prospect: Evaluating Next-Generation User Interfaces for Cultural...Art in Rich-Prospect: Evaluating Next-Generation User Interfaces for Cultural...
Art in Rich-Prospect: Evaluating Next-Generation User Interfaces for Cultural...
 
Cartografia dos novos meios e Analítica Cultural - aula sobre textos de Lev M...
Cartografia dos novos meios e Analítica Cultural - aula sobre textos de Lev M...Cartografia dos novos meios e Analítica Cultural - aula sobre textos de Lev M...
Cartografia dos novos meios e Analítica Cultural - aula sobre textos de Lev M...
 
Participatory Design Workshop for Museums
Participatory Design Workshop for MuseumsParticipatory Design Workshop for Museums
Participatory Design Workshop for Museums
 
Visualizing 3 d virtual museums
Visualizing 3 d virtual museumsVisualizing 3 d virtual museums
Visualizing 3 d virtual museums
 
B05 pier giacomo_sola_creative_museum
B05 pier giacomo_sola_creative_museumB05 pier giacomo_sola_creative_museum
B05 pier giacomo_sola_creative_museum
 

Similar to The Recurated Museum: VII. Museum Exhibition Design through UX

User Experience & Visitor Experience: How to Improve Museum Apps
User Experience & Visitor Experience: How to Improve Museum AppsUser Experience & Visitor Experience: How to Improve Museum Apps
User Experience & Visitor Experience: How to Improve Museum AppsCentralis
 
DE1(a) my report
DE1(a) my reportDE1(a) my report
DE1(a) my reportJuhi Shah
 
The Media Researcher as Storyteller: Working with Digitized Audiovisual Sources
The Media Researcher as Storyteller: Working with Digitized Audiovisual SourcesThe Media Researcher as Storyteller: Working with Digitized Audiovisual Sources
The Media Researcher as Storyteller: Working with Digitized Audiovisual SourcesBerber Hagedoorn
 
Inspires Project Immersive Visualisation Event
Inspires Project Immersive Visualisation EventInspires Project Immersive Visualisation Event
Inspires Project Immersive Visualisation EventJim Hensman
 
Designing Interactions / Experiences: Lecture #02
Designing Interactions / Experiences: Lecture #02Designing Interactions / Experiences: Lecture #02
Designing Interactions / Experiences: Lecture #02Itamar Medeiros
 
Design Thinking in Education
Design Thinking in EducationDesign Thinking in Education
Design Thinking in EducationStefanie Panke
 
Data analysis and synthesis
Data analysis and synthesisData analysis and synthesis
Data analysis and synthesisEva Durall
 
Designing Useful and Usable Augmented Reality Experiences
Designing Useful and Usable Augmented Reality Experiences Designing Useful and Usable Augmented Reality Experiences
Designing Useful and Usable Augmented Reality Experiences Yan Xu
 
Musstanser Avanzament 4 (Final No Animation)
Musstanser   Avanzament 4 (Final   No Animation)Musstanser   Avanzament 4 (Final   No Animation)
Musstanser Avanzament 4 (Final No Animation)Musstanser Tinauli
 
Interaction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsInteraction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsDavid Little
 
Rule of Thumbs - workshop
Rule of Thumbs - workshopRule of Thumbs - workshop
Rule of Thumbs - workshop3ggh10
 
MAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroMAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroGonzalo Reyero
 
Fundamentals and practices of UX research
Fundamentals and practices of UX research Fundamentals and practices of UX research
Fundamentals and practices of UX research Lucia Trezova
 

Similar to The Recurated Museum: VII. Museum Exhibition Design through UX (20)

User Experience & Visitor Experience: How to Improve Museum Apps
User Experience & Visitor Experience: How to Improve Museum AppsUser Experience & Visitor Experience: How to Improve Museum Apps
User Experience & Visitor Experience: How to Improve Museum Apps
 
DE1(a) my report
DE1(a) my reportDE1(a) my report
DE1(a) my report
 
MyUOC: A New Solution for Creating Versatile Learning Environments (presented...
MyUOC: A New Solution for Creating Versatile Learning Environments (presented...MyUOC: A New Solution for Creating Versatile Learning Environments (presented...
MyUOC: A New Solution for Creating Versatile Learning Environments (presented...
 
The Media Researcher as Storyteller: Working with Digitized Audiovisual Sources
The Media Researcher as Storyteller: Working with Digitized Audiovisual SourcesThe Media Researcher as Storyteller: Working with Digitized Audiovisual Sources
The Media Researcher as Storyteller: Working with Digitized Audiovisual Sources
 
IFI7159 M4
IFI7159 M4IFI7159 M4
IFI7159 M4
 
Portfolio Lindsey van der Lans
Portfolio Lindsey van der Lans Portfolio Lindsey van der Lans
Portfolio Lindsey van der Lans
 
Inspires Project Immersive Visualisation Event
Inspires Project Immersive Visualisation EventInspires Project Immersive Visualisation Event
Inspires Project Immersive Visualisation Event
 
Designing Interactions / Experiences: Lecture #02
Designing Interactions / Experiences: Lecture #02Designing Interactions / Experiences: Lecture #02
Designing Interactions / Experiences: Lecture #02
 
Design Thinking in Education
Design Thinking in EducationDesign Thinking in Education
Design Thinking in Education
 
Design research methods
Design research methodsDesign research methods
Design research methods
 
Data analysis and synthesis
Data analysis and synthesisData analysis and synthesis
Data analysis and synthesis
 
A brief overview of ux research
A brief overview of ux researchA brief overview of ux research
A brief overview of ux research
 
Designing Useful and Usable Augmented Reality Experiences
Designing Useful and Usable Augmented Reality Experiences Designing Useful and Usable Augmented Reality Experiences
Designing Useful and Usable Augmented Reality Experiences
 
Musstanser Avanzament 4 (Final No Animation)
Musstanser   Avanzament 4 (Final   No Animation)Musstanser   Avanzament 4 (Final   No Animation)
Musstanser Avanzament 4 (Final No Animation)
 
Interaction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsInteraction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital products
 
Rule of Thumbs - workshop
Rule of Thumbs - workshopRule of Thumbs - workshop
Rule of Thumbs - workshop
 
MAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroMAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_Reyero
 
Fundamentals and practices of UX research
Fundamentals and practices of UX research Fundamentals and practices of UX research
Fundamentals and practices of UX research
 
Asld2011 cook
Asld2011 cookAsld2011 cook
Asld2011 cook
 
User centric design (ucd)
User centric design (ucd)User centric design (ucd)
User centric design (ucd)
 

Recently uploaded

KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...M56BOOKSTORE PRODUCT/SERVICE
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfUmakantAnnand
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsKarinaGenton
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 

Recently uploaded (20)

Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
KSHARA STURA .pptx---KSHARA KARMA THERAPY (CAUSTIC THERAPY)————IMP.OF KSHARA ...
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.Compdf
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its Characteristics
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 

The Recurated Museum: VII. Museum Exhibition Design through UX

  • 1. The Recurated Museum: Museum Exhibition Design through User Experience (UX) Sytze Van Herck & Christopher Morse
  • 2. ANNOUNCEMENTS new due date for the paper results of the mid-semester evaluation upcoming guest lecturers
  • 3. DIGITAL EVALUATION ESSAY The evaluation essay is due on April 17, 2020 (11:59 pm), but you may submit at any point beforehand on the Moodle. Late papers will lose 1 point (of 20) for each additional day after the deadline.
  • 4. DIGITAL EVALUATION ESSAY Please cite your sources using a style of your choosing (APA, MLA, etc.), but remain consistent with that style throughout your paper. Do not plagiarize.
  • 5. EVALUATION ESSAY Introduction ● background (collection being featured, methods used, mode of access) ● research question
  • 6. EVALUATION ESSAY Body ● description of the exhibition, its mission, goals, and audience ● critical assessment of the exhibition ● assessment of the evaluation scheme (MacDonald, etc.)
  • 7. EVALUATION ESSAY Conclusion ● summary of findings based on your critical reflection on the assessment tool used ● limitations of your assessment & potential future work
  • 8. GRADING TRM Concepts Applied Evaluation of Collection Analysis of Collection Evaluation of Assessment Format & Style Critical reflection on the museum collection, its mission, audience, and goals Critical assessment of collection using a framework covered in or outside of class Critical reflection on the assessment framework (e.g. MacDonald) and its relevance to the collection Concepts from the course and additional sources applied within the paper Follows correct format guidelines, citation styles, and has an overall flow 25% 25% 25% 15% 10%
  • 9. Wouter van der Horst May 6, 2020 Rijksmuseum & We Share Culture Jeff Steward April 29, 2020 Harvard Art Museums GUEST LECTURERS
  • 10. Museum as Emotional Place interactions with other visitors human connection introspection shared encounters (Perry et Al., 2018) "emotions are both evaluative and an essential part of reasoning." "emotions trigger attention and memory, which are critical to learning itself."
  • 11. Designing Happiness @ Museums Researchers have shown that our first impressions and final moments exert the greatest influence on our memory of an experience. Designer's should, therefore, take advantage of this positive memory bias and pay special attention to these times. (Turri, 2012)
  • 14. Designing Happiness @ Museums As we thought about designing for visitor happiness, we brainstormed different ideas for different ages. For example, educational experiences through play are great for children, whereas young adults enjoy social events and older adults might enjoy having a meditation session in the museum's quiet, light-filled spaces. (Turri, 2012)
  • 15. Visitor Experience Design visitor-centered embrace diversity collaborate visualise assume change prototype "Design is not just about the form of an object or system, but instead a dynamic method of thinking that places the visitor at the center of the design.” (Mason, 2018)
  • 16. Levels of Design Experience Interaction Interface visitor emotions and actions outlines environment, context, needs, and motivations represents how visitor moves through content structure that arranges content, interactions, and functionality shapes structure and functionality graphic components, layout, navigation (Mason, 2018)
  • 17. Design Requirements Content Functional Look & Feel what kind of information needs to be presented, in what form and structure determines what online exhibition should do, what are the main actions visitors will perform effective visual technique is a mood board gathering colors, textures, and patterns (Mason, 2018)
  • 20. Defining the product and preliminary research (Lallemand & Gronier, 2018)
  • 22. Production of design ideas (Lallemand & Gronier, 2018)
  • 23. (Lallemand & Gronier, 2018) Formalizing design solutions
  • 24. (Lallemand & Gronier, 2018) Iterative evaluation of generated solutions
  • 26. Few studies have looked at how to combine situated and personal displays in a museum scenario… Our work aims to examine more closely the use of handheld devices and large displays in a museum visit scenario, extending previous research to that direction. PLANNING (Belinky et al., 2012)
  • 27. We wanted to understand visitors’ attitudes towards planning a museum visit and specifically towards using a visit planning system that uses interaction with large displays. One of the goals of this study was to narrow down and decide on different options when actually implementing the system. EXPLORATION (Belinky et al., 2012)
  • 28. (Belinky et al., 2012) Interviews & Paper Prototype
  • 29. IDEATION Findings from the paper prototype study are divided into two general categories: usability and interface, and content presentation… One of the main goals of the paper prototyping was to evaluate the functionality of several controls placed on the display and on the handheld device. (Belinky et al., 2012)
  • 31. GENERATION Following the understandings gained from the paper prototype study we implemented a prototype of the planning system. We have removed some controls, and followed other usability insights gained from the preliminary study. In addition, based on the user responses, we implemented only the automatic planning type in which the system recommends an initial group plan. (Belinky et al., 2012)
  • 33. EVALUATION We are currently conducting a user study that examines the usability and utility of the system. Specifically, we are comparing the two interfaces we implemented (shared vs. private), to examine how the differences in content distribution affect visitor behavior and visitor satisfaction. (Belinky et al., 2012)
  • 34. WHAT DOES UX OFFER MUSEUM EXHIBITION DESIGN?
  • 35. UX Research for Museums https://www.youtube.com/watch?v=dBKO1FqXLo0
  • 36. HOW CAN UX HELP WITH OUR EXHIBITION?
  • 37. PLANNING EXPLORATION IDEATION GENERATION EVALUATION DEFINE THE SCOPE & RESEARCH QUESTION
  • 38. PLANNING EXPLORATION IDEATION GENERATION EVALUATION PROTO-PERSONAS, CHALLENGES & USER STUDY
  • 39. Personas are fictional representations and generalizations of a cluster of your target users who exhibit similar attitudes, goals, and behaviors in relation to your product. They’re human-like snapshots of relevant and meaningful commonalities in your customer groups and are based on user research. Nielsen Norman Group
  • 41. Unlike the standard persona, proto-personas are based on the assumptions of the stakeholders, and further checked against actual data. They are a collection of heuristics, market research, and intuition presenting an opportunity to articulate the target audience, their needs, and behaviors… They ultimately represent what we think our users are like. UX Collective
  • 43. Social Media Strategy Brainstorm exercise on Mural
  • 44. PLANNING EXPLORATION IDEATION GENERATION EVALUATION PROTO-PERSONAS, CHALLENGES & USER STUDY
  • 45. PLANNING EXPLORATION IDEATION GENERATION EVALUATION FOCUS GROUP INTERVIEW QUESTIONNAIRE OBSERVATION
  • 46. EXPLORATION FOCUS GROUP INTERVIEW QUESTIONNAIRE OBSERVATION What does storytelling look like on this social media platform? What other museums have used this platform before to highlight an exhibition? What are users of this platform doing to engage with one another? What is missing from this experience?
  • 47. EXPLORATION FOCUS GROUP INTERVIEW QUESTIONNAIRE OBSERVATION What kinds of stories are you drawn to? What makes you follow a museum on social media? I am most interested in stories that ___________. I feel most engaged with Instagram when _______.
  • 48. EXPLORATION FOCUS GROUP INTERVIEW QUESTIONNAIRE OBSERVATION What kinds of museum content do you follow most often? What can you tell me about …?
  • 49. EXPLORATION FOCUS GROUP INTERVIEW QUESTIONNAIRE OBSERVATION Icebreaker activity Brainstorm Solution Generation Feedback
  • 50. HOW DO I KNOW WHAT TO ASK FOR OR WHAT TO OBSERVE?
  • 51. HOW MIGHT WE… When designing your user study, always consider how the data you plan to collect will answer your research question. Prepare your data collection tools in advance, so you always know precisely how and what you are collecting.
  • 52. HOW MIGHT WE EXPLORE LUXEMBOURGISH STREET ART THROUGH THE ARTISTS THEMSELVES?
  • 53. I am most engaged by Instagram stories that ____________. I wish that museums on Twitter would feature _____________. I typically use Facebook when I am _____________.
  • 55. ETHICS Ethics are important! When you collect data about users, they must be made aware of your study. Moreover, you must receive signed consent (physically or digitally). Check the Moodle for more information on consent forms.
  • 56. Assignments DEADLINE 08.04 Prepare user study materials (survey, interviews, observation, etc.)
  • 57. Bibliography Belinky, I., Lanir, J., & Kuflik, T. (2012). Using handheld devices and situated displays for collaborative planning of a museum visit. Proceedings of the 2012 International Symposium on Pervasive Displays - PerDis ’12, 1–6. Flaherty, K. (2018). Why Personas Fail. Nielsen Norman Group. Hassenzahl, M., & Tractinsky, N. (2006). User experience – a research agenda. Behaviour & Information Technology, 25(2), 91–97. Jacobs, A. (2017, March 9). UX: Creating Proto-Personas. Medium. Lallemand, C., & Gronier, G. (2018). Methodes de design UX (2nd ed.). Eyrolles. Mason, M. (2017). “Visitor Experience Design.” In A. Hossaini & N. Blankenberg (Eds.), Manual of Digital Museum Planning. Rowman & Littlefield. Perry, Sara Elizabeth, Roussou, Maria, Economou, Maria et al. 2018. “Moving Beyond the Virtual Museum: Engaging Visitors Emotionally” 23rd International Conference on Virtual Systems & Multimedia (VSMM), Dublin, 2017, IEEE, p. 1-8. Turri, “Research: Designing Happiness @ Museums,” Emerging Synthesis, 2012.
  • 58. Photo by Alvaro Reyes on Unsplash Why Personas Fail Design Thinking Toolkit UX Research for Museums