2. UwU
Research
• Idk something about colours and
HUD
• Strengths: Pre existing knowledge
of games. HUD inspired by WoWs.
Crew stuff idk
• Weaknesses: Idk I’m perfect and
my work is perfect. More products
researched.
3. UwU
Planning
• Planning helped change my mind
from a potential awful game to
something I really liked.
• Mood board helped figure out the
style I want.
• Probably could’ve figured out
timings for each animation
section.
• Probably shouldn’t have been so
ambitious with my planning.
4. UwU
Time Management
• Time management went will
because I had plenty of time to
complete my animation and
creation of assets.
• More time = much better work,
maybe better music
5. UwU
Technical Qualities
• The menu is smooth
• The pistol shooting is swishy and smooth
• Pixel art detail is mediocre
• The interaction sound could get quite
annoying after a while.
• The UI is simplistic but also stylistic
• The animation is quite clunky and jarring
• Pixel art detail is excellent
• The interaction sounds are jarring
• Smooth animation
• Immense detail, looks real
• Rare animations
• Sounds brilliant
My Game
Lucasarts. (1990) The Secret of Monkey Island
EA DICE. (2016) Battlefield 1
6. UwU
SFX Qualities
• SFX could get quite annoying
• Jarring when combined with music
• Sounds like it’s from the 80s, which was
my aim
• Low quality
• Appropriate to content
• Jarring sounds
• Hurts your ears
• Low sound with high pitched ring
• Low quality due to time of release
• Gorgeous sound design
• Crystal clear
• Realistic
• Complex, echoes in a mountain range
• Immersive
My Game
Lucasarts. (1990) The Secret of Monkey Island
EA DICE. (2016) Battlefield 1
7. UwU
Musical Qualities
• Good music for someone using the
software for the first time
• Not really appropriate to content of the
game, but works as if it was made for an
Atari
• Lack of music in gameplay. Boring
• Suits the theme of the game, piratey and
mystical
• Professional standard
• Evokes strong feelings
• Some tracks have a mechanical sound which
suits the rapid mechanization of WW1 and some
have a classical sound which represents the clash
of old and new in conventional warfare
My Game
Lucasarts. (1990) The Secret of Monkey Island
EA DICE. (2016) Battlefield 1
8. UwU
Aesthetic Qualities
• Warm colours
• No deeper meaning to the colours
aside from looking period accurate
• Good looking ship and smoke effects
• Good pistol shooting effect, looks
satisfying
9. UwU
Audience Appeal
• Escapism allows target
audience to experience
adventure they wouldn’t
normally have
• Strategy appeals to the
“intellectual” gamer
Editor's Notes
What were the strengths of your research? How did your research help your product? Discuss product research and experiments.
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements.
Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences
Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue.
Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio
What other audio elements could you have added? What would have made it better?
Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue.
Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio
What other audio elements could you have added? What would have made it better?
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description